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Apr 9, 2007 17:16:12 GMT -8
Post by chihiro on Apr 9, 2007 17:16:12 GMT -8
That makes sense to me, because it mirrors how regular people are: You fight, you get stronger, you don't, then thats fine. This is a Xin board afterall.
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"Thrush"
Adept
{g=4} S.H.C.P.[M:1900]
"I suppose... I vas afraid of ze big bad volf?"
Posts: 111
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Apr 9, 2007 17:28:58 GMT -8
Post by "Thrush" on Apr 9, 2007 17:28:58 GMT -8
Well then... I can go for that, then...
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Aureus
Veteran
Ghost[M:8240]
Here's to the memory, but if it's not killing me, it doesn't bother me
Posts: 937
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Apr 9, 2007 18:06:15 GMT -8
Post by Aureus on Apr 9, 2007 18:06:15 GMT -8
Alright, alright fair enough. However, what about this: Fighting threads can earn a member EXP for any kind of stat, but non-fighting threads can earn members Charisma, Intelligence, and Wisdom?
EDIT: Oh yeah. Post in our thread, John. I wanna see these amazing skills of your's. No pulling any punches this time either, remember?
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Apr 9, 2007 18:20:55 GMT -8
Post by june on Apr 9, 2007 18:20:55 GMT -8
That wasn't really aimed at anyone Winters, it was just a generally statement, so I didn't mean to single you out if that is how it felt like. My apologies if it did.
Actually, I might agree with Leon to a certain extent about fighting, but if I could make a suggestion out on stats, just because I can, wipe charisma and intelligence completely out leaving these four as the stats used:
Strength: Endurance: Speed: Reaction Time:
Now note, I only state this because no matter what happens, your character is charismatic as you Roleplay them, it is a stat that always will be ignored. Intelligence is only as far as you can Roleplay it, so it is a stat that will always be ignored. This leaves just the physical stats, and you know what that means? You can easily incorporate Qi based around this system.
This is up to you'll, I just thought it might be a neat idea to try out. I have no problems with the original stats, but I really think those four are the only that matter. Plus, if you want it to be all gained through fighting, well guess what? You just got the logical stats you do gain when you get in fights.
One more suggestion since this is stuff we want changed. I think Qi needs to be modified to a huge level. I think that Qi should be put onto the level of only positively effecting yourself. What I mean by this is increasing your strength, your speed, your endurance, or your reaction time when you fight. No making illusions toward the other RPer or giving them internal damage because ya know... that is pretty god modding. If you only boost yourself, you can provide feats that make you fight better, but it doesn't hinder the opponent in any way besides how hard or quick you hit. Pretty much, it is more of a basic advantage. You can still get crafty with these support abilities, but the power needs to be greatly limited, that is for sure.
All just rough sketches of ideas to make things, and I'm content either way no matter the choice.
Edit: Except maybe the Qi because the last thing I would want is someone doing something like hitting me and causing one of my character's internal organs to explode or something.
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Winters
Adept
{g=4} S.H.C.P[M:552][M:552]
"..."
Posts: 251
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Apr 9, 2007 18:22:35 GMT -8
Post by Winters on Apr 9, 2007 18:22:35 GMT -8
I'll be frank. I'll be sad to see the shops go... but more for the fact that I wanted to create things and whatnot.
Y'know. Create metal bats. Knives. Lead pipes. Bongs. Condoms (We'd need rubber for this), dildos (same thing here), wooden bats (we'd need a 'wood' material for this), and other things. Make kevlar armor, utility belts that extend how many miscellanious objects you can have by 1.
..Meh.
>_> Hell, I don't even care that much for the statistic shop. It's just the materials I'm sorta into, but.. eh.
That's my idea. Just remove the statistic shop, I'll work on refunding the money spent for the spent statistics... and then, we'd all be wearing 'clothes'.. XD If anything, the materials, aside from weapons, should probably just be used to 'customize' your character, and put a shirt on their back. Vanity reasons, in other words, I guess.
However, if both shops goes.. well, it's just an idea, anyways. >_> *was planning on supplying the gangs at Hiricine with various weapons and other objects, if that was possible..*
Yes, just being honest. >_> Again, though, hoping I'm not sounding too much like Fryman, and my comments should be disregarded, if I do.
Edit: Well, that's not a bad idea, actually... however, my only argument against that would be what would we use to base around 'Qi' then? Just weakness and strength? Charisma.. well, yeah, it's a useless statistic, but, I'm willing to come up with an idea as to how to use it. Instead of 'Charisma', we could always rename it 'Qi' and therefore use THAT to measure the strength of one's Qi or something. Therefore, it would be 'useless' but 'needed', if we ever were to want to possess a Qi.
Intelligence... well. Aye. I admit even I find the usefulness for this. Unless of course, we went into a statistic frenzy, and used this as to decide 'whether or not' you would... 'pass' classes. You know, make this place more into an actual 'school'. But then, I'm uncertain as to whether or not that would deviate from the XIN dream. If so, then ignore that idea.
The only other reason I would argue to keep these.. would be in the event a person transfers from our site to another XIN site, or vice versa. Therefore, they wouldn't have to bother racking their head, trying to estimate what the hell their character's 'stat' should be, but then, that in itself is a weak argument.
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Apr 9, 2007 21:09:25 GMT -8
Post by Zack Asiv on Apr 9, 2007 21:09:25 GMT -8
1.) I kinda like the stat system, and dont want to replace it with other stuffs.
2.) I'd rather avoid breaking up experience if possible as we have seen the effects of such things as a mistake big time on 552.
3.) How about people go out and fight for their exp? It's not that hard I've been doin' it for over a year and a half now.
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Aureus
Veteran
Ghost[M:8240]
Here's to the memory, but if it's not killing me, it doesn't bother me
Posts: 937
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Apr 9, 2007 21:11:48 GMT -8
Post by Aureus on Apr 9, 2007 21:11:48 GMT -8
I like Ghiste's proposal combined with Winters.
Just have:
Strength: Endurance: Speed: Reaction Time: Qi:
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Apr 9, 2007 21:19:33 GMT -8
Post by Zack Asiv on Apr 9, 2007 21:19:33 GMT -8
Erm. . .
Yeah I like it too. I guess we just give up on any type of inter-school relations with other stat based XIN RP's, eh?
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"Thrush"
Adept
{g=4} S.H.C.P.[M:1900]
"I suppose... I vas afraid of ze big bad volf?"
Posts: 111
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Apr 9, 2007 21:20:41 GMT -8
Post by "Thrush" on Apr 9, 2007 21:20:41 GMT -8
Well, how do you 'envision' this, Leon/Asiv?
We'll make comment on it, we may agree on it, disagree on it, but we won't put it down. And it is your decision, ultimately. After all, we're all opinionated, but, we need your words to lay down what's going down, ja?
Edit: Well put, man. >_> Already saw that problem. Not sure if many people read that.. but, I think I addressed that too..
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Apr 9, 2007 21:26:38 GMT -8
Post by Zack Asiv on Apr 9, 2007 21:26:38 GMT -8
I myself want to go back to the way the site was when I first created the place with Mr. Masgrad. But I know you guys want to keep some stuff. Though it would probably never stop bugging me with its presence I can deal with one or two things staying around.
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Aureus
Veteran
Ghost[M:8240]
Here's to the memory, but if it's not killing me, it doesn't bother me
Posts: 937
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Apr 9, 2007 21:28:12 GMT -8
Post by Aureus on Apr 9, 2007 21:28:12 GMT -8
1. Dances don't need stats, so don't say give up on any.
2. How bout inter-relation fights just be statless? After all, the way we get stats are different, and other boards could call that unfair.
EDIT: Ya know, I'm not in a good mood so I'ma just put this out there, Right now, I don't give a fuck. Fuck the stats and how you get them, fuck what you call them, fuck the items, fuck the grades, fuck the ranks. I just wanna RP. It's really not that big a fucking deal. If you wanna argue over it, fine.
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"Thrush"
Adept
{g=4} S.H.C.P.[M:1900]
"I suppose... I vas afraid of ze big bad volf?"
Posts: 111
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If?
Apr 9, 2007 21:46:07 GMT -8
Post by "Thrush" on Apr 9, 2007 21:46:07 GMT -8
1. Dances don't need stats, so don't say give up on any. 2. How bout inter-relation fights just be statless? After all, the way we get stats are different, and other boards could call that unfair. EDIT: Ya know, I'm not in a good mood so I'ma just put this out there, Right now, I don't give a fuck. Fuck the stats and how you get them, fuck what you call them, fuck the items, fuck the grades, fuck the ranks. I just wanna RP. It's really not that big a fucking deal. If you wanna argue over it, fine. >_> There's nothing stopping ya, man. Everyone else is just trying to get clarification on how to go about it, as all. The stance of RPing does not change.
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Winters
Adept
{g=4} S.H.C.P[M:552][M:552]
"..."
Posts: 251
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Apr 9, 2007 23:56:07 GMT -8
Post by Winters on Apr 9, 2007 23:56:07 GMT -8
..FUCK.
I can't get any sleep, because this has been bothering me..
I'll address it promptly, then:
Shops: ..To a point, we need to keep at least one of them. It'd be weird to be spending statistics with your money, in which case, everyone would be dumping their money into 'ubering' themselves up, instead of fighting, like people should to get stronger... and we need to do SOMETHING with money.. so, if we have to remove one shop, I'm for removing the statistics. With 'materials', we can still make products like 'metal bats', and other things. Obviously, that means, however, we will be therefore RPing more for 'customization' of our characters. If this is done, it'll be a simple matter of refunding the money. I'm willing to assist.
Stats: I'll be honest. Mr. Asiv is right... while a new 'stats' packaging could be more convinent for 'this' site.. we will basically isolate ourselves from all other forums, and lose all chances transfers, unless they want to convert everything of theirs to fit our standards.
Also, the site has gone through many drastic changes. I wasn't here when it was first created, hence, this is the only way that I've known this site to be. To go through yet ANOTHER drastic change to 'amend' all our problems.. would probably not only do nothing for our current situation, but also complicate matters.
Turn-In Thread: I'm.. 'vaguely' interested in Ghiste's idea for turned in threads to revolve around... 'charisma, intelligence, wisdom'...
In another form.
I would perhaps like to say that... we should be more strict on how many statistics we give, irregardless of how many pages they type. Quantity should not be the true goal. Quality. The effort.
Let's say.. it goes 3 pages. Fine, then. Award 2 pts. Up to 5 pages?
..The max given is 3. If you want to go to four, that's your call, but.. if 4 is the absolute top.. DO NOT BREAK IT AND GO TO 5. 4 would be for outstanding.. like on an AP essay or something.
And then.. it is not EXP that is given. Instead.. according to what they utilized in that RP.. Charisma.. strength.. dexterity... etc. They are awarded that, and cannot adjust that. May not be what they want. But then.. it means they should've RPed in the manner of the statistic that they wanted to strengthen.----
---Blarge. I'm being kicked off before I can finish this. G'night, guys.
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Apr 9, 2007 23:59:48 GMT -8
Post by Keith on Apr 9, 2007 23:59:48 GMT -8
I haven't RPed for long here on 259. I'm down with whatever changes Leon decides to make.
Remember Leon, this is what matters most: 259 is your vision. This is you're piece of artwork with your name on it.
A few analogies I could use is that 259 is your brainchild. Adding and subtracting stuff is similar to feeding your child good stuff and taking away the bad stuff. Like giving your child vegetables over sweets that'll rot your teeth over time.
I could use another analogy on how the board is similar to a building. The building is your vision and you're vision alone. Watch "Fountain Head" by Ayn Rand when you get the chance.
Here's some fun analogies to use: this is your barbeque and we're just the guests.
The best analogy to use which is similar to you wanting to make a bunch of games, books, etc on Xin is that 259 is your script. It's your vision. You are the director, the writer, producer, and one of the actors. The rest of us are merely actors in your big script.
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Apr 11, 2007 13:10:16 GMT -8
Post by june on Apr 11, 2007 13:10:16 GMT -8
Eh... I still think just taking out the shop, deleting items, and reseting stats would be for the best simply to keep things really simple... I feel like I've said this a lot, but we need to back track first before we go back forward if we want things to go smoother a second time. The only thing we need is characters, their history, and keep Mitsuki as a school captain and Aureus as a pillar. Also, if we do this, making new changes that would possibly be better, like statistic changes, shop ideas, and whatever else would be so much easier.
We could even remake Qi, remodel character sheets a bit to fit better standards, and do a lot other things. Take out everything, then slowly begin to rebuild the positives of this board while adding possible new ideas that might work out better.
That's just my opinion on it, perhaps it isn't the best way, but I find it to be pretty clean and straight forward. Plus, Leon can perhaps shape his vision better this time around, and will have more experience crafting his board than he had the first time through. We would still have our characters and reputations, so we should still have inspiration as well.
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