Unfortunately the wait and uncertainty of this situation has made this less appealing by the minute. Because I can not receive any accurate information on this matter passed "I'll get around to it when I feel like it" or "Any information regarding this topic is under lock and key until we've decided on it". I've decided to no longer pursue the purchase of these items despite how badass they are. Instead I will turn my attention to the formation of a new item. I hope that this item proves to be less time consuming all though I am sure we will have plenty of points to argue upon. I hope that my work in the past will allow anyone reading this to overcome any nerdgasms which I expect to occur. If you find yourself frothing at the mouth I suggest you re-read over my previous posts. You will find that the argument for such an item has been well worked up to, building up over continued "bouts" with staff over the legality of such items. With that, thanks and I hope this isn't too confusing or strenuous. In future I would request staff react more swiftly as
David B. did as it allows for us the players to experience the game how we want it regardless of what "is going to be implemented".
I find it troubling that I've been pushed off to the side because of something that
might be implemented. Holy shit, so just because we
might go to a statless board does that mean we should do away with stats for the interim period. Or when Leon brought up the possibility of a fresh restart should we have just said fuck it then because we
might have decided to do a fresh restart. Just because something is in discussion does not mean it is in effect. Take your roles more seriously, I have found the attitude and performance of the
majority of staff to be absolutely appalling and not befitting those who gave up their time in the past to ensure this board runs smoothly. Stop abusing your power through these pseudo rules, I will not stand for it and if you want to go toe to toe I will. If you're going to take the job do it right, so far only one of you has had the guts to admit that they are just not up to the task. There is no shame in it, you are not paid to do this and are volunteers. That does not mean professionalism goes out the window.
Wrist guard of DarknessSheet Metal (.5 lbs) $175
Cloth (.25 lbs) $87.5
Leather (.5 lbs) $125
Total Material Cost: $387.5
Experience: 5 CON
Experience cost: $1500
Power #1 Hardened Resolve
The power of natural resistance is bestowed on the wearer granting them 10% resistance to incoming damage.
Cost: $1000 as agreed upon previously
Power #2 Berserker
Upon receiving any form of damage Jack is able to build up a stack of rage. For each bit of damage Jack receives he gains one stack of rage. After taking a measure of damage Jack will have assimilated
X amount of rage stacks and can repay the damage with equal charge for one post, however activation of such requires the user to react within 3 posts of reaching max stacks or the stored up energy will have to be vented. If the user does not release the stored energy within the time frame they will be punished and unable to build up their stacks for
X posts. Also failure to do this will trigger the debuff called
Chains of darkness. A reduction of Dexterity and Strength by a total of %10 will be experienced for
X posts. After which it will revert back to normal.
Power cost: TBA
Total Cost: 387.5 1500 + $1000 +
power #2 = 2887.5 + ??
Bloodlust BladeSheet Metal (1 lbs) $350
Total cost of material: $350
Experience: 5 Con
Experience cost: $1500
Power #5 War cry
Active: Jack yells and attacks something after which he gains 5 stacks of rage.
Active: When ever Jack releases his war cry a resistance check must be initiated for all enemy NPC's. Any NPC who's combined statistics are not equal to Jack's three physical statistics experience the
fear debuff or
Intimidate Debuff. This Debuff will persist for one post for every 10 charisma Jack posses. Any player character who is within the intermediate area of the NPC is able to
cleanse the debuff by combating Jack's yell. For every 10 physical statistics (combined total) they posses over Jack's will reduce the period of the debuff by one posts. *Note* The fear debuff has a minimum of two posts, once it is applied it can not be cleansed sooner then after two posts. This is because it takes one post for the fear to spread and then one post for the Allie's influence to spread.
Total Cost: $350 + $1500 + Power Cost = $1850 + ??
$4737.5 + ??
Fusing together:
Bloodlust Cleaver
Dark Bringer *Complete*
Wrist guard of Darkness
Bloodlust Blade
Fusion cost: $3500
To Form
~Working title~
*Cannot be upgraded*
Statistics12 STR | 12 CON
Power #1 Vigilance
With each attack of this item in use Jack's attacks stack up becoming more and more powerful with each successful strike. Jack gains +2 Strength for each successful strike in combat, stacks up to 5 times. This effect is removed if Jack misses. *Note: Blocked attacks still consist as hits.
Power #2 Feral Edge
Jack gains a temporary veil, under this veil Jack's attacks move at an alarming rate, at least to his opponents. While this veil is active his foe's suffer a reduction of 15% of their Wisdom (Minimum of 5). This lasts a post count equal to 1 for every 10 Charisma user has.
Power #3 Hardened Resolve
The power of natural resistance is bestowed on the wearer granting them 10% resistance to all incoming damage.
Power #4 Berserker
Upon receiving any form of damage Jack is able to build up a stack of rage. For each bit of damage Jack receives he gains one stack of rage. After taking a measure of damage Jack will have assimilated
X amount of rage stacks and can repay the damage with equal charge for one post, however activation of such requires the user to react within 3 posts of reaching max stacks or the stored up energy will have to be vented. If the user does not release the stored energy within the time frame they will be punished and unable to build up their stacks for
X posts. Also failure to do this will trigger the debuff called
Chains of darkness. A reduction of Dexterity and Strength by a total of %10 will be experienced for
X posts. After which it will revert back to normal.
Power #5 War cry
Active: Jack yells and attacks something after which he gains 5 stacks of rage.
Active: When ever Jack releases his war cry a resistance check must be initiated for all enemy NPC's. Any NPC who's combined statistics are not equal to Jack's three physical statistics experience the
fear debuff or
Intimidate Debuff. This Debuff will persist for one post for every 10 charisma Jack posses. Any player character who is within the intermediate area of the NPC is able to
cleanse the debuff by combating Jack's yell. For every 10 physical statistics (combined total) they posses over Jack's will reduce the period of the debuff by one posts. *Note* The fear debuff has a minimum of two posts, once it is applied it can not be cleansed sooner then after two posts. This is because it takes one post for the fear to spread and then one post for the Allie's influence to spread.
DescriptionA wrist blade which was created before the apocalypse occurred is a very basic weapon in design and iplementation. The blades are retractable and detachable upon will of the user, using wrist motions. They usually come in twin blade configurations but can host anywhere from one to four blades. Blades are serrated and range anywhere from six to eighteen inches in length while being two to eight inches wide. When not retracted they will extend over the back of the hand from a gauntlet worn on the User's wrists and forearms. These deadly weapons are sharp enough to cut through bone and can puncture most sheets of metal.
Augmentation SlotsLeft wrist guard- Basic Blade
- List item 2
- List item 3
- List item 4
Right wrist guard- Basic Blade
- List item 2
- List item 3
- List item 4
What comes with each gauntletEach gauntlet has four augmentation slots which can host a blade in numerous configurations. The combined width of all blades can not exceed eight inches. Therefore to have four blades each blade must be two inches in width.
Types of blades
Short blade Length: Six inches
Width: Two inches
Configuration: 1, 2, 3, 4
Description: These blades can be folded away and concealed they are lightweight and very durable. They do not require any additional gear in order to sheath them, the gauntlet itself acts as a sheath.
Medium bladeLength: Six to twelve inches
Width: Two to four inches
Configuration: 1, 2
Description: These blades can only be retracted by half their length. This may be useful when getting into transport. Otherwise they must be detached and stored away separately. Usually in some form of sheath.
Long bladeLength: Twelve to eighteen inches
Width: Four to Eight inches
Configuration: 1, 2
Description: These blades can not be retracted and must be drawn from a sheath or are otherwise always out. They offer the greatest length and most offensive capabilities but are the most cumbersome of the blades due to their size and weight.
*Note* More expensive blades can be created however these require the original blade to be used. These will allow the blades to be refined and allow them to fold in half or be molded into other shapes and forms for ease of transport. The original blade will be destroyed in the process.
Inspiration for the multiple blade configuration and the storage of such came from the Attack on Titan 3D Maneuver gear. This will have to be created in another what I can imagine expensive item however as Leon stated in Skype a few weeks ago. Buying items to increase misc slots was allowed.
Six spare blades can be stored in each sheath and then drawn out. For the sheath for the above weapons I'll make it eight that way the user can draw all the configurations. That's 4, 2 or 1 blade at will. The blades will have no stats, but may provide on hit effect and in use buffs. This is to counter act the issue of having items which are not in use but still provide the user with buffs. The price of the sheaths will be up to the staff but will like the weapon take up one MISC slot.
Call upon
this thread for some guidance on the application of similar intimidation effects.