Post by Thorn Wyatt on Jun 21, 2018 11:51:14 GMT -8
Population: - 156/524
Hunger: 0
Hunger fluctuates between 1 and 100 depending on population versus food income.
Safety: 50
Safety is how safe your people feel and how much shelter or protection they have.
Happiness: 30
How your people feel about their leader, their lot in life, and the opportunity around them.
Military Strength: 25 (45 + 17)
How much damage to an opposing force your territories forces can cause per round on average.
Military Defense: 25 (45 + 14)
How resistant to losses or damage your territory and territory forces are to opposing forces Military Strength
Living
2, Tent - 100 - Own: 70
3, Hut - 250
4, House - 650
6, Dorm - 900
8, Apartment - 2,200
12, Mansion - 5,000 - Own: 32
7, Fortress - 10,000 (Houses 28 people, Raises Military Defense +1 per, Slightly Raises Enmity, Raises Response Time, Raises Population)
Government
Military For All - 200 Through steady training and discipline everyone must serve their time in the military of your territory. Slightly lowers happiness, raises safety significantly.
Way of Life - 250 This Law can be used to change the way of life for your territory. From military to trade, from trade to research and technology. Completely restructure your people's life. Effects Safety, Resources, and Happiness.
-Military Raises Safety
-Trade Raises Happiness and Income - Currently using.
-Research and Technology raises Safety and Happiness
Trade Agreements - 200 Open your borders to traders and business trades. Allowing you to buy and sell resource stacks and raise your territories happiness and wealth. - Owned.
Labor Leader - 100 Allow the people to elect a labor leader to represent the work force in council to the territories leadership. Raises happiness significantly. - Owned.
Civilian Conscription - 500 Allows your territory in a time of need to conscript civilians for upcoming battle, lowers happiness significantly, raises safety.
Independent World Announcement - 15,000 This announces to the world the territories independence to be recognized on a known global stage. Carving out a seat for it's self. This gives the territory a voice in global politics.
Research
Fine Weapons - 1,500 No longer swinging around a blade on the end of a stick, or using wooden arrows. Finely Crafted swords, and axes, along with bows & arrows. Increases Safety and Military Strength
Requires: Smithy - Owned.
Advanced Weapons and Tools - 3,000 Moving past swords and spear, industrial weapons like vibrating blades, shock batons, and other such advanced weaponry increase the Territories Strength by +4
Requires: 200 Ore
Upkeep: 20 Ore
Fine Armor and Clothes - 1,500 Moving up in the world from rough and tattered tunics and working with furs and clothiers, tanning leathers, and reinforcing tough hides. Increases Safety and Military Defense. Slightly raises Happiness
Requires: Armorer - Owned.
Advanced Armor and Clothes - 3,300 Real armor over padding or leather. Learning how to protect your vital spots and organs. Military Defense +4
Requires: 100 Ore, 100 Cloth
Upkeep: 20 Ore, 20 Cloth
Projectiles - 750 with proper research and development into projectile styled weapons increases Territory Strength and Defence +2
Upkeep: 5 Ore, 10 Cloth - Owned.
Advanced Projectiles - 3,500 whats that? Crossbows? That's cute. This isn't just a repeating crossbow, this is a crossbow with a belt fed repeating drum full of over one hundred crossbow bolts. It fires a bolt a second and I just hold down the trigger. Get on my level newb. (Increases Military Attack +4)
Upkeep: 25 Ore, 50 Cloth
Labor Training - 550 Makes some people learn to labor appropriately raising 24 hour resource collection by +1, slightly lowers Happiness. Can be researched multiple times.
Roads - 2,800 All roads lead to Rome, well now they lead your territory. Lowering travel time to and from your territory, increasing trade value of all sources by +$5.
Requires: 200 Stone
Business and Economy - 4,000 Allows the territory to obtain a higher static income, increasing the territories value and importance in the world. Allowing local businesses to open and create a bazaar.
Construction
Woodcutter - 250 - Own: 20
+10 wood 24 hours
Quary - 300 - Own: 20
+10 stone 24 hours
Water Well - 250 - Own: 20
+10 water 24 hours
Mine Shaft - 650 - Own: 20
+10 ore 24 hours
Hunters Lodge - 1,000 - Own: 20
+10 Fur, Hide, Leather 24 hours
School - 2,200 - Own: 1
Increases happiness and safety
University - 2,800 - Owned.
Automatically allows the territory to complete a research automatically for free once a month.
Trading Post - 1,000 - Own: 1
Spends 10 of any Resource to gain 150 Gold
Hospital - 2,000 - Own: 1
Raises chance of injury over death when attacked
Laboratory - 2,500 - Own: 1
Cuts Research cost by 25% - Owned.
Smithy - 1,200 - Own: 1
Spends ore to raise Military Strength
Armorer - 1,100 - Own: 1
Spends Ore and Fur to raise Military Defense
Lights and Clean Energy - 2,600
Lights, camera, action. The territory now has Qi power running it, no more candles and camp fires, we've moved into the electric age. Significantly raises Safety and Happiness. - Owned.
Qi Engines - 3,000
Allows a territory to have access to building vehicles
Requires: University - Owned.
Training Ground - 950
Raises Safety significantly
Farms
Fruits &a Vegetables - 650
+10 Food 24 hour
Cotton - 450 - Own: 20
+10 Cloth 24 hour
Livestock - 1,500 - Own: 5
+25 Food 24 hour
Ta Dah! I need stats on this place, pls.
Required for Level 3 Territory
Hospital
School
Trade Agreement
Trading Post
200 all resources
Required for Level 4 Territory
University
Qi Engines
Lights and Clean Energy
Labor Leader
Required for Level 5 Territory
Independent World Announcement
Roads
Business and Economy
200 All resources
Hunger: 0
Hunger fluctuates between 1 and 100 depending on population versus food income.
Safety: 50
Safety is how safe your people feel and how much shelter or protection they have.
Happiness: 30
How your people feel about their leader, their lot in life, and the opportunity around them.
Military Strength: 25 (45 + 17)
How much damage to an opposing force your territories forces can cause per round on average.
Military Defense: 25 (45 + 14)
How resistant to losses or damage your territory and territory forces are to opposing forces Military Strength
Bandit (Knight) King: Stats 40, Abilities Life Essence Sorcery (Can cast spells at the cost of his life essence)
General
Smithery: Spends ore to raise Military Strength - Own: 1
Living
2, Tent - 100 - Own: 70
3, Hut - 250
4, House - 650
6, Dorm - 900
8, Apartment - 2,200
12, Mansion - 5,000 - Own: 32
7, Fortress - 10,000 (Houses 28 people, Raises Military Defense +1 per, Slightly Raises Enmity, Raises Response Time, Raises Population)
Government
Military For All - 200 Through steady training and discipline everyone must serve their time in the military of your territory. Slightly lowers happiness, raises safety significantly.
Way of Life - 250 This Law can be used to change the way of life for your territory. From military to trade, from trade to research and technology. Completely restructure your people's life. Effects Safety, Resources, and Happiness.
-Military Raises Safety
-Trade Raises Happiness and Income - Currently using.
-Research and Technology raises Safety and Happiness
Trade Agreements - 200 Open your borders to traders and business trades. Allowing you to buy and sell resource stacks and raise your territories happiness and wealth. - Owned.
Labor Leader - 100 Allow the people to elect a labor leader to represent the work force in council to the territories leadership. Raises happiness significantly. - Owned.
Civilian Conscription - 500 Allows your territory in a time of need to conscript civilians for upcoming battle, lowers happiness significantly, raises safety.
Independent World Announcement - 15,000 This announces to the world the territories independence to be recognized on a known global stage. Carving out a seat for it's self. This gives the territory a voice in global politics.
Research
Fine Weapons - 1,500 No longer swinging around a blade on the end of a stick, or using wooden arrows. Finely Crafted swords, and axes, along with bows & arrows. Increases Safety and Military Strength
Requires: Smithy - Owned.
Advanced Weapons and Tools - 3,000 Moving past swords and spear, industrial weapons like vibrating blades, shock batons, and other such advanced weaponry increase the Territories Strength by +4
Requires: 200 Ore
Upkeep: 20 Ore
Fine Armor and Clothes - 1,500 Moving up in the world from rough and tattered tunics and working with furs and clothiers, tanning leathers, and reinforcing tough hides. Increases Safety and Military Defense. Slightly raises Happiness
Requires: Armorer - Owned.
Advanced Armor and Clothes - 3,300 Real armor over padding or leather. Learning how to protect your vital spots and organs. Military Defense +4
Requires: 100 Ore, 100 Cloth
Upkeep: 20 Ore, 20 Cloth
Projectiles - 750 with proper research and development into projectile styled weapons increases Territory Strength and Defence +2
Upkeep: 5 Ore, 10 Cloth - Owned.
Advanced Projectiles - 3,500 whats that? Crossbows? That's cute. This isn't just a repeating crossbow, this is a crossbow with a belt fed repeating drum full of over one hundred crossbow bolts. It fires a bolt a second and I just hold down the trigger. Get on my level newb. (Increases Military Attack +4)
Upkeep: 25 Ore, 50 Cloth
Labor Training - 550 Makes some people learn to labor appropriately raising 24 hour resource collection by +1, slightly lowers Happiness. Can be researched multiple times.
Roads - 2,800 All roads lead to Rome, well now they lead your territory. Lowering travel time to and from your territory, increasing trade value of all sources by +$5.
Requires: 200 Stone
Business and Economy - 4,000 Allows the territory to obtain a higher static income, increasing the territories value and importance in the world. Allowing local businesses to open and create a bazaar.
Construction
Woodcutter - 250 - Own: 20
+10 wood 24 hours
Quary - 300 - Own: 20
+10 stone 24 hours
Water Well - 250 - Own: 20
+10 water 24 hours
Mine Shaft - 650 - Own: 20
+10 ore 24 hours
Hunters Lodge - 1,000 - Own: 20
+10 Fur, Hide, Leather 24 hours
School - 2,200 - Own: 1
Increases happiness and safety
University - 2,800 - Owned.
Automatically allows the territory to complete a research automatically for free once a month.
Trading Post - 1,000 - Own: 1
Spends 10 of any Resource to gain 150 Gold
Hospital - 2,000 - Own: 1
Raises chance of injury over death when attacked
Laboratory - 2,500 - Own: 1
Cuts Research cost by 25% - Owned.
Smithy - 1,200 - Own: 1
Spends ore to raise Military Strength
Armorer - 1,100 - Own: 1
Spends Ore and Fur to raise Military Defense
Lights and Clean Energy - 2,600
Lights, camera, action. The territory now has Qi power running it, no more candles and camp fires, we've moved into the electric age. Significantly raises Safety and Happiness. - Owned.
Qi Engines - 3,000
Allows a territory to have access to building vehicles
Requires: University - Owned.
Training Ground - 950
Raises Safety significantly
Farms
Fruits &a Vegetables - 650
+10 Food 24 hour
Cotton - 450 - Own: 20
+10 Cloth 24 hour
Livestock - 1,500 - Own: 5
+25 Food 24 hour
Ta Dah! I need stats on this place, pls.
Hospital
School
Trade Agreement
Trading Post
200 all resources
Required for Level 4 Territory
University
Qi Engines
Lights and Clean Energy
Labor Leader
Required for Level 5 Territory
Independent World Announcement
Roads
Business and Economy
200 All resources