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Post by june on Jan 13, 2007 19:42:20 GMT -8
Completely understandable. Glad I could be some help.
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Post by Mitsuki Park on Jan 13, 2007 21:33:34 GMT -8
There could always be a stat award system instead. The post system only promotes strong people being guys who whore the posts, but what if we make stats be rewarded from finished threads instead? This could allow the stats to be awarded judged by the administer, and then either he can reward who gets what or they can just award it themselves. How it is judged is purely off development, a long thread would most likely earn more than a short thread, possibly even more. Of course, that means thread needs to end, but that also assures that people get the development. Still, I would advise solo RPing to be allowed if this happens, but only if it is logical, for instance, someone training, not someone destroying the school. Of course, solo threads can't be private either, but allowing them to continue on might give them the possibility of getting these stats rewarded. With threads being finished, it allows people to develop naturally, instead of them needing to fight to gain them. That's just my opinion if you ask me, and that way, people can still fight and technically 'gain' those stats. A PM would be sent to any staff member at all for them to be rewarded as well, it would take effort from the staff, but it would also smooth things out. Besides, just to be completely honest, not many threads are finished a day, and perhaps you could distribute the stats once a week if you really wanted to. That's just my opinion, I think it would truly be the most fair way to go about things if you wanted to actually distribute stats. Honestly though, it's up to you, I just thought I'd throw the possibility out there. Opinions? I actually like this idea because finished threads would be nice, and like stated over MSN, it would be an extra inspiration to post in a thread even if you lose interest. Also the fact that this could actually work. It doesn't go by post whoring, but by thread-wise. Some people don't have the time to post as much as others do, so post-wise wouldn't work. It should really be more of based on quality than quantity though.
Shoot - I have to go to bed. I'll edit this post tomorrow morning.
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Post by june on Jan 13, 2007 21:46:35 GMT -8
Quality and quantity depends on the RPers choice. In the end they should be equally balanced to compliment everyone. Also, quality is purely based off of opinion. My opinion is that quality comes from the thread itself, rather than the actual posts. This is RPING not WRITING, and RPing is more about interaction and development rather than how well and descriptive you can form a sentence.
Of course, this is where problems are caused. People think differently. Nothing is perfect though. Everything have flaws, but some things have less flaws than others. It's only natural we go for the idea with the least flaws.
I hope that makes sense. And no, I'm not ridiculing long descriptive posts, I like reading them, but I do believe it should be optional on rather people should do them or not. If they do them just for rewards, that's just not right. Save that for quests.
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Why don't you go to www.cutamotha.com that's me lookin at ya.[A1i:6] |
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Post by Jason Harris on Jan 14, 2007 10:44:16 GMT -8
There could always be a stat award system instead. The post system only promotes strong people being guys who whore the posts, but what if we make stats be rewarded from finished threads instead? This could allow the stats to be awarded judged by the administer, and then either he can reward who gets what or they can just award it themselves. How it is judged is purely off development, a long thread would most likely earn more than a short thread, possibly even more. Of course, that means thread needs to end, but that also assures that people get the development. Still, I would advise solo RPing to be allowed if this happens, but only if it is logical, for instance, someone training, not someone destroying the school. Of course, solo threads can't be private either, but allowing them to continue on might give them the possibility of getting these stats rewarded. With threads being finished, it allows people to develop naturally, instead of them needing to fight to gain them. That's just my opinion if you ask me, and that way, people can still fight and technically 'gain' those stats. A PM would be sent to any staff member at all for them to be rewarded as well, it would take effort from the staff, but it would also smooth things out. Besides, just to be completely honest, not many threads are finished a day, and perhaps you could distribute the stats once a week if you really wanted to. That's just my opinion, I think it would truly be the most fair way to go about things if you wanted to actually distribute stats. Honestly though, it's up to you, I just thought I'd throw the possibility out there. Opinions? ;D
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I'm NOT staff! >.< NOT staff! Okay?! |
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Post by Karel on Jan 14, 2007 18:37:23 GMT -8
... I was talking to a few people about ways to overcome this. I've found a solution and it works - 100% efficient and solves all ends. I was hoping to implement it into my own RPB and yeah... well, I've slowed progress to a crawl. Hehehe. Either way - the solution you're looking for can't exactly be done on a proboards forum.
Edit: Right, I didn't explain it fully. A person is rewarded points based on their post size - those who are active tend to have a large quantity of post. Say they get 1 point for their small post, and post 5 times a day. A person who only posts once a day, makes it large. This post merits a 5 point reward. Hence, we have them being somewhat even.
The people who get the most points are long posters who post frequently. But such efforts deserve higher reward rewards to begin with. Then again, let's not forget that we don't want a dolphin mentality working here.
Naturally, as June's said it's what happens in the thread in its entirety. So, what if we apply a basic logical principle here? If more events occur, the posts made would naturally be either more plentiful or larger. Both ways satisfy the little problem and in the end, we're all one big happy family in one nasty incest orgy.
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Post by fryman on Jan 14, 2007 18:40:20 GMT -8
... I was talking to a few people about ways to overcome this. I've found a solution and it works - 100% efficient and solves all ends. I was hoping to implement it into my own RPB and yeah... well, I've slowed progress to a crawl. Hehehe. Either way - the solution you're looking for can't exactly be done on a proboards forum. What is your idea? Maybe we can work on it and try it. As of right now like Junes idea, and hopefully we get to work on trying that idea out.
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I'm NOT staff! >.< NOT staff! Okay?! |
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Post by Karel on Jan 14, 2007 18:43:46 GMT -8
Look up.
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Post by Ark on Jan 15, 2007 16:26:53 GMT -8
No, its got a lot of bad ends to it that unbalance play.
1: post whores win, simply put picture shugo on cafeen with about 5 players. Watch him become a god in only a few hours. There would have to be one hell of a back up plan in case people just post whored all day.
2: There is a very nasty unintended implicated meaning that I can see and other players might notice and that says "Oh you guys don't really care do you? So now to get anywhere you gotta actually play." It is there, and it doesn't sound like the way an admin or mod should be speaking. Revision is very much so required on this rough diamond.
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"I'm gonna stomp a mud hole in your ass and walk it dry!" |
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Post by John on Jan 15, 2007 16:30:40 GMT -8
"Why fix what aint broke?"
I live by these words as an admin, so I personally dont like this, Masgrad brings up the same points I was thinking about, so I like the system the way it is.
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Post by fryman on Jan 15, 2007 16:53:02 GMT -8
"Why fix what aint broke?" I live by these words as an admin, so I personally dont like this, Masgrad brings up the same points I was thinking about, so I like the system the way it is. i don't live by those words. I am always looking for ways to improve already existing systems and try new things out. In anycase karel's idea does seem like being heavily flaw with balance issues, even though i like him speaking up and helping with ideas. remember the goal is to promote rping and char development, along with helping people gain more stats (other than fighting) in a more control manner. earlier someone suggested getting rid of stats period. I will not weigh my opinions on that subject, but it is open to talk about.
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Post by june on Jan 15, 2007 17:19:21 GMT -8
Right now all I can see is weighing the pros and cons.
Stats by fighting
Pros:
- Everything stays the same and simple. - Keeps it player ran. - Helps implement the aspects of this being a fighting based board.
Cons:
- With no limits on how much stats a person can get a day, one could easily become god in a few hours. (Yes, I so ripped that off to back fire.) - Screws over people who don't prefer to fight, and continues to screw over those who don't 'post whore' anyways.
Stats by finished threads
Pros:
- Encourages threads finishing and developing happening. - Gives quality a so called chance to come back with more stat gains. - Makes it easier for non fight based characters to still keep up with the rest in a statistical way.
Cons:
- With no limits on how much stats a person can get a day, one could easily become god in a few hours. (Sadly the same goes here too.) - Puts A LOT of weight on the staff's shoulders.
I'll add more to it later, I just wanted to get some simple points out there for you all. No, I'm not taking sides for either one. So yeah, final say is up to the staff, but perhaps a poll to members would be nice to help influence the decision to, eh?
As for no stats. I barely pay attention to my stats anyways (I don't really fight anymore >///>), the only purpose I really see to them for me is it makes the current Qi system run smoothly, which is a good reason why they should stay (for now).
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Post by Karel on Jan 15, 2007 18:39:34 GMT -8
No, its got a lot of bad ends to it that unbalance play. 1: post whores win, simply put picture shugo on cafeen with about 5 players. Watch him become a god in only a few hours. There would have to be one hell of a back up plan in case people just post whored all day. 2: There is a very nasty unintended implicated meaning that I can see and other players might notice and that says "Oh you guys don't really care do you? So now to get anywhere you gotta actually play." It is there, and it doesn't sound like the way an admin or mod should be speaking. Revision is very much so required on this rough diamond. A cap is something easily implementable. Say per day. That said, bye bye Cons! However, I'm not a stat whore and as such I would encourage actual role playing instead of pointless swagger'n. That said, I've already stated basic logic as it is. Remember I'm not going for a completely automated system - which is what Mods are for. Can't get lazy now, can we Moddies? There's one thing I can poke with June's one, though... characters like mine have their whole life based around fighting. In other words, he makes friends, enemies and even uses a brutal beating as a means of "Hello there", as such... it's very one-sided.
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Post by Deleted on Jan 15, 2007 19:33:37 GMT -8
Right now all I can see is weighing the pros and cons. Stats by fightingPros:- Everything stays the same and simple. - Keeps it player ran. - Helps implement the aspects of this being a fighting based board. Cons:- With no limits on how much stats a person can get a day, one could easily become god in a few hours. (Yes, I so ripped that off to back fire.) - Screws over people who don't prefer to fight, and continues to screw over those who don't 'post whore' anyways. Stats by finished threadsPros:- Encourages threads finishing and developing happening. - Gives quality a so called chance to come back with more stat gains. - Makes it easier for non fight based characters to still keep up with the rest in a statistical way. Cons:- With no limits on how much stats a person can get a day, one could easily become god in a few hours. (Sadly the same goes here too.) - Puts A LOT of weight on the staff's shoulders. I'll add more to it later, I just wanted to get some simple points out there for you all. No, I'm not taking sides for either one. So yeah, final say is up to the staff, but perhaps a poll to members would be nice to help influence the decision to, eh? As for no stats. I barely pay attention to my stats anyways (I don't really fight anymore >///>), the only purpose I really see to them for me is it makes the current Qi system run smoothly, which is a good reason why they should stay (for now). If I remember the rules correctly, to lazy to check, you can only gain 2 exp from fights per day, though you can fight as much as you want. Personally I find endless fighting dull and pointless. Meh. As for the point of people who do not prefer fighting falling behind in their stats, well... does it matter? They prefer not to fight so they should be capable of avoiding them. Also logicially they would be behind since they would be less experience in fighting. And what about the sports thing? People can earn stats their for non-fighting can't they? Or is that not around anymore? I suppose it would be easier if I kept up with changes. But as someone who doesn't like constant fights and is a very slow poster even at my most active... I won't be keeping up either way... personally it doesn't bother me.
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Post by Zack Asiv on Jan 15, 2007 19:59:32 GMT -8
Have I not made it easy enough to gain stats? The constent gifts of exp, the awards in the OoC section with free stats attached, make your own item store, the quetss, the sports, what must I do to make everyone happy? Please tell me.
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Post by fryman on Jan 16, 2007 3:36:11 GMT -8
Have I not made it easy enough to gain stats? The constent gifts of exp, the awards in the OoC section with free stats attached, make your own item store, the quetss, the sports, what must I do to make everyone happy? Please tell me. cough...power...cough...cough...me...cough
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