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Post by Chrynos on Mar 8, 2007 7:10:26 GMT -8
Contents [/u] 1. Basic Information 2. Appearance 3. Fighting Information 4. Social Information 5. Financial Information 6. History 7. Qi 8. Statistics / Items / Fights[/center]
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Post by Chrynos on Mar 8, 2007 7:11:41 GMT -8
[[Basic Information]] Full Name: Carlos Khundar Pronounciation: Car-Loss Kun-Dar Nationality: American, Japanese Birthday: 19 July 1988 Age: 20 Grade: College Sophomore Religion: Free-Thinker Hair Colour: Black Eye Colour: Red Japanese Name: Masaaki Keiji Korean Name: Jun Dae-hyun Chinese Name: Lu Wei (The Earth's Tail) Height: 6'0'' Weight: 180 lbs Status: Average BMI: 24.4 / 69 % Parents Taken in 19 November 1987, during their honeymoon. Mother's Name: Caroline Khundar Status: Deceased - Murdered Nationality: American Birthday: May 30 1966 Age: Now 42. Died at age 24. Hair Colour: Brown Eye Colour: Blue Father's Name- Masaaki Hanosake Status: Deceased - Murdered Nationality: Japanese Birthday: July 2 1964 Age: Now 44. Died at age 26. Hair Colour: Black Eye Colour: Red Married in: 19 July 1987 Mother's age: 21 Father's age: 23
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Post by Chrynos on Mar 8, 2007 7:12:28 GMT -8
[[Appearance]] - Head
Heart-shaped, pimple-less and wrinke-less, Chrynos can be considered handsome by most. He has naturally red eyes and short black hair. He was a well-shaped nose bridge, despite having being broken countless times. He has a perfect set of pear-white teeth that never seems to come off. His lips are considerably thin for a male, though it does not at all hinder or taint his appearance. His hair is styled in a rather messy, yet formal fashion. Leaving his fringe alone, he has adopted a neat hairstyle, where the sides and the back were sloped. His hair is also parted at the right, his fringe sticking outwards as always.
- Torso
Packing with six well-toned abs, Chrynos' torso is well-built, the skin smooth due to Chrynos' monthly waxing. He has chest muscles that are rather obvious, even when wearing a shirt. Although his body is muscular, Chrynos makes sure that he doesn't tone his muscles too much. After all, he wants to keep his body flexible enough to exceute some of his rather complex moves, but not sturdy enough to withstand pressure. His skin is milky smooth, no bruises or scars evident on him.
- Arms
His biceps are averagely large, but his strength is bigger than one would suspect at the size of his biceps. His bones are also somewhat steel-like, due to the large intake of calcium that Chrynos has almost every single day. Like his torso, his arms' skin is milky smooth, perhaps due to the type of shower gel he uses when he bathes, despite the amount of beating it sustains during his combat times.
- Legs
Like his arms, his legs are muscular, but of course, they are much more stronger than his legs. With bones of steel and muscles supporting them, Chrynos' legs can inflict very high damage. Also, Chrynos being a speed-based fighter, his legs are strong and he has good footwork, able to move fast and despite his speed still be able to change direction almost immediately.
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Post by Chrynos on Mar 8, 2007 7:12:57 GMT -8
[[Battle Statistics]] Fighting Style(s):Chrynos used to depend only on Tae Kwon Do, using his superior leg muscles and his swift footwork to get the upper hand in his battles. It had been a good start, but a good start is not enough. In order to make it to the top, Chrynos knew that he had to adapt to the increase of new types of fighters. He needed a fighting style that would be able to help him against all kinds of fighting styles. As such, he started to develop his own kind of fighting style, a hybrid of Tae Kwon Do, Judo, Modern Wrestling and Street Fighting. He has developed his own stance. Of course, it is not used when he is running as it is almost impossible to keep a stance in a dash. When in offensive, he would simply hop to his opponent. There is another stance, though, it is rarely used. It is his feral stance, where the dormant beast in him, or better known as the Reaper, would emerge and take over. No one, even Chrynos, knows how to call upon the Reaper. It comes on its own when seen enough carnage or bloodshed. In this state, Chrynos makes use of adrenaline to surpress and lessen the pain that is inflicted to him and he goes all out of his opponent, even going to the length of breaking his own arms just to get a hit on the enemy and take him down. Claws, biting, kick, throws, rams. He will use ALL kinds of methods just to bring his opponent to the ground. Once he has, he would do his Horror Claw on his opponent. Normal Stance: The 'L' Stance -=-=-=- The Walking Stance This stance is specifically focused on shifting weight to the back leg, as it offers much more control, and makes it easier to kick off the front leg. To perform this stance, the body faces to the side, with the front foot facing forwards, front leg bent. The back leg is bent slightly, and the foot is turned outwards perpendicular to the front foot. Since there is virtually no weight on that front leg, it can be swept without affecting Chrynos' overall balance. The weight distribution of this stance is 30%-70%. Both legs should be slightly bent, the back foot or the foot with the most weight on it should be bent in slightly. the back knee should be over the foot. The arms will be hanging loosely, the elbow bent perpendicular to the upper arm. The hands will be loose and unclenched to decrease air resistence when shooting forward. This stance is basically Chrynos' offensive stance, where he would be constantly shifting his weight and moving around the area, be it further or closer to his opponent. When he goes on the offensive, this is the stance he uses as it allows him to move around and strike quickly. It also allows him to lower himself in order to bob or weave through incoming attacks. Bobbing moves the head laterally and beneath an incoming punch. As the opponent's punch arrives, Chrynos bends his legs quickly and simultaneously shifts his body either slightly right or left. Once the punch has been evaded, Chrynos "weaves" back to an upright position, emerging on either the outside or inside of the opponent's still-extended arm. To move outside the opponent's extended arm is called "bobbing to the outside". To move inside the opponent's extended arm is called "bobbing to the inside". Chrynos does not use grappling in offensive. Fully aware of how easily it can be countered. Also, to lower the chances of being countered with a grapple, Chrynos uses his speed to pull whatever attack he sends back before his opponent is able to grap it. He uses both his footwork, speed and fighting instinct to get the better of stronger enemies. When moving, Chrynos adjusts the L stance slightly into a walking stance. Walking stance is used when mobility is important. It is also a precursor of the fighting stance according to some authors. Body should be relaxed. From the attention stance with feet together, one foot is placed straight ahead of the other, about a normal walking step. Some style teaches to step side way slightly. The distance between both heels is about a shoulder length to one-half shoulder length. Rear toes are turned outward about 30 degrees. The weight should be 50-50 This allows Chrynos to move in or away from his enemies as safely as possible, being able to adapt to any sudden attacks by his enemies. Both stances originated from the Tae Kwon Do fighting style, but his strikes are not mostly Tae Kwon Do techniques. They can be punches originating from Boxing or other complex attacks originating from Street Fighting or from himself. The defensive stance is similar to the L stance, only the legs will be much closer and his arms will be tenser. They will be placed over his torso, his right arm diagonal from his right chest to the left side of his head and his left arm diagonal from his left waist to the center of his chest. This stance allows Chrynos to easily shift his weight to allow him to counter incoming attacks by using grapples or locks. Chrynos has an adept knowledge in body joints, especially at the arms. He has a wide knowledge of arm locks and wrist locks, making him a dangerous individual to attack with a punch when he is on defensive. This stance is usually used when his opponent is either mentally insane or too powerful to attack head-on. Though, it is rarely used, but is a powerful stance nonetheless. Chrynos uses both grabs and striking to counter incoming attacks and his speed allows him to execute these with relative ease. Feral State: This has no particular stance. Simply just going all out and crazy on the opponent. He would lose all form of reasoning and may even start attacking his allies if they get in the way of his target. During this state, Chrynos chooses a target and attempts to bring him down to the ground, where he would execute his Horror Claw. In this state, he uses adrenaline to surpress his pain, something that he has learned over the years. The Reaper drug, or what's left of it in his blood, also helps in this. Techniques:Rising Hammer A technique that he uses in his normal stance. This attack basically brings Chrynos to lower himself down to the opponent's waist level, under his defences and with the opponent off-guard. From here, Chrynos would shoot himself upwards while throwing a clenched right fist upwards, aimed at the chin of his target. If this attack works, it would send both Chrynos and his opponent up in the air, allowing Chrynos to execute whatever combination of attacks he wants to. The opponent, having being thrown in the air forcefully, would find it hard to stop whatever combination that will come afterwards. After all, an uppercut right to the chin will leave one's mind clattering in his head. Chrynos can throw punches at the torso, the head, kicks at the feet or lower torso and lastly, he can execute whatever drop grapple, e.g. Chokeslam. This technique is sometimes used with the spin-about. Spin-About The Spin-About makes use of both Chrynos' footwork and body flexibility. This is not an attack, but more of like an evasive and strategic change of position to give Chrynos the upper edge. During his technique, Chrynos would spin on one leg while lowering himself to a crouch, often ducking under attacks that are aimed high. If he is running, he is able to slide while doing the Spin-About by decreasing the amount of surface area on the soles of his feet in contact with the ground. When charging, Chrynos sometimes uses this technique as a fake, spinning suddenly around the enemy and causing them to lower their guard. When he finishes spinning, he would be somewhere behind the enemy, his body still lowered. From here, he can execute the Rising Hammer when the enemy turns around. Rising Ax Kick As seen in the image, Chrynos will kick the enemy upwards, before executing an ax kick as they descend to the ground. This is a useful attack against charging enemies as they would have thier guard down. Charging at full speed prevents one to pick up their defences fast enough or stop themselves right on the spot. Having being thrown up in the air, one would find it hard to defend themselves from the ax kick and even if they manage to, being pushed back down on the ground is still a painful process. Horror Claw This is only done when he is in his Feral State. Once the enemy is on the ground, Chrynos would place himself by the opponent's side with the stance as shown in the image. And then, he would claw at the opponent's upper torso and face endlessly until his fingers break or until the opponent is able to find a way out of the Horror Claw. It would be hard, considering that Chrynos attacks with quick claws that are pulled back as fast as they come in. And being attacked endlessly pins one to a position where it would be hard to move without getting hit.
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Post by Chrynos on Mar 8, 2007 7:13:28 GMT -8
[[Social Information]] [Personality](Outside Battle)Some may consider Chrynos as having a simple, laid-back personality but in truth, many things go in his head. Now, people who attend 552 would always have a change of personality. One would be that they would earn a sense of justice and that they would be strong enough to help those in need. Basically, a vigilante-type good guy. The other would be that he would go crazy under the tortures of 552. Basically the insane, bloodthirsty fighter. One could say that Chrynos has become a bit of both. Being an orphan, Chrynos has a very good knowledge in terms of pains in life, suffering and loneliness, though he tries to show neither three. He realised that by doing so, he'd only be bothered more by people. When around people, Chrynos is very sociable, likes to have fun and is an enjoyable company to have. Though, when tired or when he feels the urge to, he would find an empty spot, where he would be alone, and simply stare at whatever view he is able to get. At this moment, he can either be pondering on a certain issue, or simply just relaxing himself. Of course, interruptions are frequent, but he does not let it bother him, especially when the interruptions are people he can comfortably talk to. Despite that, he does not hesitate to put hurt or even kill people if it comes to it. Having turned into a Mercenary, Chrynos has made it a point to do his job, no matter the consequences and the challenges. He is one persistent sonofagun and will stop at nothing to get what he needs or wants. And despite what, he would always smile. Having returned from 259, Chrynos has actually become more bloodthirsty and unlike before, would willingly fight and beat down opponents for the slightest of reasons at all. Sometimes even for no reason. 259 had awakened the slumbering beast in him. His parents had left that beast in him, the corporation had raised it in him, 552 has developed yet restraint it in him and 259 finally unleashed it. Chrynos has passed puberty and no longer falls easily in love with people of the opposite gender. He is, after all, already 19. Also, having being abandoned by his fiancee, he does not seek to make any more relationships unless he really feels like it. Though, he still has that flirty side of him and likes to linger with girls despite their age. After all, being a club-owner required one to be charismatic and Chrynos is one charismatic individual. (Inside Battle)Cunning, yet reckless. Chrynos has plenty of experience and has fought different kind of opponents in his time. He has a wide knowledge of different attacks from different styles, though he is unable to do most of them. He does know how to counter, though. Now, Chrynos is cunning in the sense that he has a knack of making quick and complex strategies and attack patterns so as to both trick and decapitate opponents, especially those that are stronger than him. He is reckless in the sense that he would sometimes risk his body to even land a perfect strike on an opponent. He makes use of adrenaline to surpress pain and keeps it at a bearable level, if possible, of course. This is only, though, when he is at the right state of mind. If he is up for it, he would just go all out and would do anything to get his hands on his opponents. He'd start clawing and biting. Put him in a grapple and he'll break his arms to get a good hit on you. After all, putting in a grapple also meant leaving yourself open to attacks. And dislocating his own joints would give his opponents a temporary shock that would allow Chrynos to dispatch his opponent without any resistence at all. Yes. This is called his feral state.
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Post by Chrynos on Jul 5, 2008 23:50:07 GMT -8
Business Name : Ma-Ta Development Title Holder : Carlos Khundar, formerly Mahoro Tahua Public / Private Sector : Private Sector (No Shareholders) Number of Employees : 29 Number of Housing Apartments : 3 Number of Business's : 2 Type of Business : Clubs, Trading Gross Income per Month : $ 417, 000 Total Expenditure per Month : $210, 000 Net Income per Month : $207, 000 Current Gross Value : $ 13, 809, 921.79 [[Businesses]] None in California, at the moment. [[Rides]] Engine and TransmissionDisplacement: 996.39 ccm (60.80 cubic inches) Engine Type: In-line 4 Stroke: 4 Power: 173.00 HP (126.3 kW)) @ 12850 RPM Torque: 113.00 Nm (11.5 kgf-m or 83.3 ft.lbs) @ 9200 RPM Compression: 13.0:1 Bore x Stroke: 76.2 x 55.9 mm (3.0 x 2.2 inches) Fuel System: Injection. Weber Marelli Valves per cylinder: 4 Fuel Control: DOHC Cooling System: Liquid Gearbox: 6-speed Transmission type final drive: Chain Clutch: Wet, multi-disc Starter: Electric Fuel capacity: 17.41 litres (4.60 gallons) Chassis and DimensionsFrame type: CrMo Steel tubulat trellis Front tyre dimension: 120/65-ZR17 Rear tyre dimension: 180/55-ZR17 Front brakes: Double disc Front brake diameter: 310 mm (12.2 inches) Rear brakes: Single disc Rear brake diameter: 210 mm (8.3 inches) Speed and AccelerationTop speed: 307.4 km/h (191.0 mph) Power/weight ratio: 0.9107 HP/kg
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Post by Chrynos on Jul 5, 2008 23:50:40 GMT -8
[[History]][[History]] ------------------------- The Erasers ------------------------- The Erasers. An underground society of professional assassins and hitmen. Founded by a man only known as Caesar, The Erasers were only know by its own members and high-ranking members of governments. It was a simple society, really. They picked children out from the streets. Orphans, rejects and then trained them to become the best of the best. And Chrynos' parents were two of the starting members of the Erasers. His father was ex-military from Japan who had a long history in Martial Arts and his mother was a trained combat specialist from America. And both were hired at a high price by Caesar. As time passed, the two were officially members of The Erasers. And two of the best, too. Of course, it would no take long for the two killers to fall in love with each other, and they did. A year later, they gave birth to Carlos, or Chrynos as he is known now. Having found themselves bestowed with the responsibility as a parent, their activity in The Erasers decreased. At that time, Caesar had hired another assassin, Brock Julius, or Raven as he is codenamed. As such, he left Caroline and Hanosuke alone. Now, for a long time, The Erasers had a rival faction, known as the Red Crows. When the Red Crows had managed to identify Caroline and Hanosuke as members of the Erasers after the couple decapitated half of their manpower, they also learned that the two had settled down and were starting a family, they saw this as an opportunity to get revenge. One night, as the family of three were sleeping, the Red Crows came to their residential in Japan, armed with guns, swords and all kinds of silent weaponry. They wanted it to be neat and quiet. A whole army of 50 killers entered the house, awakening Hanosuke and Caroline. The two had, of course, expected such an attack and had hidden weapons all over the house. Making full use of their arsenal of secret weapons, the couple worked together so well that their chances of eradicating the opposition was considerably high, when all they were attempting to achieve was to survive long enough until another Eraser member would receive their distress call. Carlos hidden safely in their room, surprisingly still asleep. Though, they had not contemplated the possibility of a hidden sniper and with a simple gunshot, Caroline fell on the ground, a hole located on the center of her forehead. Hanosuke, devastated at seeing his wife killed, went berserk. Snapping, the professional hitman charged in straight on at the remaining fifteen killers. Surprised at Hanosuke's last resort, five of them were already dead before they could retaliate. Bullets rained on Carlos' father, but none of which were able to take him down as he continued to gun down the remaining ten members with a simple pistol, falling only when a bullet entered his knee. He fell forward, landing on the ground hard. The impact destroyed whatever was left of his life and he was dead, with only four remaining Red Crow members left. The four were, of course, caught aghast by the casualties they had sustained, but stayed strong in their mission as they then set out to find Carlos. As they reached the room, though, they were intercepted by another Eraser member. Brock Julius had been on a mission that night on Japan and having received the distress call, had come into to aid, only to find himself too late. At that, he murdered the remaining four brutally and in cold blood. Once he did, he used Hanosuke's computer and reported to Caesar. The head of the Erasers then gave Brock orders to bring Carlos back to their Headquarters. And with that, Brock grabbed Carlos, buried Caroline and Hanosuke, before proceeding to return to Caesar. Every five years, The Erasers would take in orphans and rejects from the streets and coincidentally, Carlos was taken in at this time. At the age of only five and with the other kids that was taken in, Carlos began his training to become an assassin like his parents, agreeing only because he was convinced that he would make his parents proud by doing so. With only this strong vision to pull him forward, Carlos was able to stand out among the batch of fifty new recruits, trained himself by Brock Julius. This led to his nickname. Chrynos, which was Greek for 'raw gold'. It represented his potential and abilities which, when polished and refined, would shine like gold. And before he reached the age of eight, he was already considered the best, alongside two other young men that he came to know as his buddies. One, was Jack Alexander. Jack had been the child of a Rock star and a prostitute. His mother had been too poor to afford for an abortion and his father was uncontactable. As such, when given birth, Jack was only placed aside, in a box near the rubbish dump, only to be found by an Eraser member. The other, was Hank Kendricks. Hank was a country boy who lived with his parents in a mountain, but while he was out playing with his Golden Retriever, there had been a landslide that destroyed his house and crushed his family. Wandering endlessly in the forest, he too had been found by an Eraser member and taken in to join to the underground society. Now, with every batch that comes, the batch before that is put to a test, to decrease the amount of recruits they would be taken in. They would be thrown into an island jungle and be put against each other, where the remaining five would be accepted as Eraser members and the others simply killed off. Having being buddies and initially planned an approach to this test, Carlos, Jack and Hank worked together and managed to dispatch the other recruits, all except two. The Eraser members had been watching and accessing every single recruit and when five were left, they stopped the test, coming in and extracting the remaining five recruits from the island. Impressed by Carlos', Jack's and Hank's teamwork, they decided to team the three up, calling them the Messengers, with Hank being the leader. The other survivors had not achieved as much as the trio had, though they had managed to kill their share of recruits and survived the test, and as such accepted as members of the Erasers. These two were Roxanne Redfield and Jason Kruger. Roxanne was a rich-girl turned homeless orphan when his parents had been murdered by a robber. Having grown up with hatred, coldness and loneliness in her heart, she was able to keep up to the male recruits' standards. Jason Kruger had been found at a very young age and had no memory of his past life, but he did grow up with a liking to blood. Among all the recruits, he was the most bloodthirsty and was considered dangerous. Now, The Messengers were considered a single assassin and when given missions, the three would work together to complete their mission. Until Carlos turned thirteen, the three of them had a hundred percent success rate. Their mission had been infiltrate a military base, extract a few governmental files and escape without getting caught. The mission had been in the wilderness nearby New York and the trio were brought in by a helicopter a few miles out, before being left alone to fend on their own. The mission had gone on smoothly, unsurprisingly. They successfully infiltrated the base, reached the main computer and extracted the files, but when they had succeeded in doing so, they had activated an alarm which they had failed to see. Frustrated, the three made a run for it with their mission in hand. Having been met with little resistance, the three managed to escape the base and reach New York, where their extraction point was, only to be intercepted by a young boy. The three were surprised to learn that he too had been trained at a young age to be a weapon. With only the success of the mission in mind, Carlos decided to stay behind to hold the military-trained boy at bay, ordering the other two to proceed without him. After much argument, Jack and Hank gave in, allowing themselves to be extracted as Carlos stayed behind to fight the boy. Their battlefield? A large wide alleyway. Rain started to descend upon them and soon enough, the two squared off. The fight had occurred with simple hand-to-hand combat, the two giving their all and unwilling to succumb to the other. It was only when Carlos' opponent took advantage of a nearby rubbish bin was he able to get a good hit at Carlos' face. With his defenses penetrated, Carlos found himself open to the boy's follow-up attacks, which inflicted a whole lot of damage to his already broken body. And soon, he fell on the ground, bleeding and broken. He had multiple fractures and broken ribs, a couple of bruises and cuts on his limbs, and a blinded right eye. His opponent had suffered the same injuries, but at a smaller extent and was able to drag himself away and back to his superiors, with nothing but the defeat of one of the infiltrators to report. At that, Carlos started to think back on his life. And then, he drifted to sleep. ------------------------- Kitty Kat ------------------------- When he woke up, he was diagnosed with amnesia and found no memory of his past life. What was even more surprising was that he was on a hospital bed. And on the side of his bed was a young girl, who looked at him with a smile on his face. From her, he had learned that she had found him dying in an alleyway and had brought him to the hospital to be treated. With no knowledge of his past save the name Chrynos, he allowed himself to recover. A month later, he booked out of the hospital and met up with the girl, whose name was Katherine Dunsion. When he did, though, he learned of the horrible predicament her family was in. It turned out that her father had loaned a whole lot of money from a loan shark, and now, he wanted it back. Unable to pay back, the loan shark decided to use their lives as payment instead. It was only true sheer luck and perfect timing were they able to escape and survive thus far. At that, Chrynos offered to assist them, only to be denied. Feeling useless, he walked off, only to see a van driving towards the direction of the Dunsion house. Suspicious, he followed the van back, only to spot it stopping outside their house. Men clad in black and armed with pistols left the van and proceeded towards the van. At that, Chrynos found himself overcome by the urge to return the favour for saving his life and he dashed in, intercepting the five men in black. Letting his stranger killer instinct take over, Chrynos was able to disarm and defeat the five killers, much to his surprise. Though confused, he decided to use his fighting abilities to help Katherine and at that, he set out to find the loan shark. With only knowledge of his name, Chrynos was successful in locating him. The man was Sanchez 'Greed' Luvinger. Using his natural assassination abilities and instincts, he was able to defeat Sanchez's bodyguards and beat the loan shark down, leaving him for the police to arrest. With a smile on his face, he realised that he had then repaid the debt he had owed Katherine. When he turned fifteen, he set out in search of his memory, painfully leaving Katherine and the Dunsions behind. Soon enough, his search led him to New York... ------------------------- 259 ------------------------- 7 years has passed till then and many things had happened to Chrynos. He had graduated from 552 after the elimination of Clarke and has retired from his position as a pillar. He then started to spend more of his time in his business, which had been willed to him by a late rival, Mahoro. As he was doing so, though, he received news of a Drug Trade occurring in California. Chrynos had been a victim of drugs of his own, and California had been hope just two years before. And so, using the money in his company then, he bought a penthouse in California, near the beach. He was going to set up a business in the California and the moment he had created a steady position for himself in the city, he would bring down the Drug Trade. The day before he left, he had lent all his equipment to Narin Carter, knowing that he would be able to make better use of them. All, except for the Thunder Wrath Pendant given to him by one of his best friends ever, Valo. Valo had given it to him, claiming that he had failed to meet Hiroko's expectations after getting the Thunder Wrath Pendant. It was an item that was meant to have been used for justice and fairness, but Valo had abused it. And thus, passed it to Chrynos, hoping that he could regain it to its former bright glory and redeem Valo for his 'failures'. And thus, here he is now, in California, with the Thunder Wrath Pendant around his neck, hoping it would help him bring down the Drug Trade and hopefully save plenty of youngsters from the torture he himself had received from such drugs.
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Post by Chrynos on Jul 5, 2008 23:52:05 GMT -8
[[Qi]]
Light Of The Dark Qi Ability: An ability that Dark had learned from a Taoist Temple on his way to California. This ability basically allows Dark to emit a light that was mulitple effects on his enemies, depending on his skill with it. It is done with a clap, before jerking his hands at different directions, creating both sound and friction, which Dark turns into light using his 'inner energy'. For an example of the effects, just imagine having a flashbang setting off a few feet in front of you, while wearing glasses. You will go blind. Temporarily, of course. And Dark will undeniably take advantage of this chance, using his high speed to reach you and execute a very powerful attack, which can range from a power jab at the chest to suplex. Basically, when you've been hit and you don't look away, you'll be in Dark's definite victim. It'll affect you as long as a single beam of light directly reaches your eyes, or reflections. Light that bounces off walls, floors and such does not count. Due to the major usage of Qi for this, Dark is only able to use it twice in between eight hours of continuous rest. Beginner Level: A simple white light that can temporarily blind the opponen(s) for a duration of 2-4 seconds. Depending on the person's level of bravery, they might hesitate too. Stat Requirments: 15 Cha, 20 Dex, 15 Wis Novice Level: A whitelight that can blind the opponent(s) for a duration of 4-6 seconds. And once again, this may cause the victim to hesitate. Stat Requirments: 25 Cha, 25 Dex, 20 Wis Pro Level: A yellow light that can blind the opponent(s) for a duration of 7-9 seconds. This time, it will definitely cause the victim to hesitate, unless of course they have a very good will power to keep their head clear and actually use their ears during these moments. Stat Requirments: 35 Cha, 30 Dex, 25 Wis Advanced Level: A yellowish light that can blind the opponent(s) for a duration of 10-12 seconds. The fear will of course be there also, but there is an addition to it. Not only will you lose the function of your eyes, but your ears too. Good luck if you become a victim of this. Stat Requirments: 45 Cha, 35 Dex, 30 Wis Master Level: This is where a total transformation will be made to Dark's Qi attack. Instead of light, pitch black darkness will spread from his hands, covering an area radius of a maximum of 25 meters, depending on Dark. This darkness will cause one to not only lose his sight and his hearing, but control of his own body too. When executed, the person will be lose control over his body, becoming a defenceless victim under Dark's attacks, for a total of 10-15 seconds. Due to this being a major usage of Qi, Dark can only use this once a day, and he will need 15 hours of rest without usage of Qi before he can use it again. Stat Requirments: 55 Cha, 40 Dex, 35 Wis Current Level: Novice Level
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Post by Chrynos on Jul 5, 2008 23:53:17 GMT -8
[[Statistics]] | Starting Stats | Added Stats (EXP) | Base Stats | Added Stats (Item) | Overall Stats | Strength | 58 | 0 | 58 | 56 | 114 | Dexterity | 60 | 4 | 64 | -4 | 60 | Constitution | 58 | 5 | 63 | -3 | 60 | Wisdom | 44 | 0 | 44 | -1 | 43 | Intelligence | 37 | 3 | 40 | 0 | 40 | Charisma | 25 | 0 | 25 | 0 | 25 |
[[Items]]Slot | Item(s) | Head | | Hat/Bandana | Row 19 Column 2 | Earrings | Row 20 Column 2 | Glasses | Row 21 Column 2 | | [/td | Torso | | Shirt | Row 2 Column 2 | Jacket/Coat | Row 3 Column 2 | Necklace | Thunder Wrath Pendant
From Hiroko to Valo, from Valo to Chrynos, this pendant has been in the hands of great fighters and is now in Chrynos' hands. By producing soft jolts of electricity that enters his body, the pendant gives Chrynos a ridiculously large boost of strength, though due to the jolts, his stamina decreases and also his speed gets affected. When Valo had passed it down to him, Chrynos had sworn to use it for what was right. Chrynos considers it to be Valo's and Hiroko's legacy, so he keeps it with him, knowing that soon enough, it too would be his legacy.
X2 Str, -3 Dex, -3 Con | | [/td | Arms | | Arm | Row 6 Column 2 | Wrist | Row 7 Column 2 | Gloves | Flash Gloves
Having created these gloves with his own hands with materials provided by his company and spiritually blessed by the Taoist temple he had trained in, this is one of Chrynos' new favourite toys. The steel pointed studs on the gloves are grooved so as to allow piercing of flesh whenever Chrynos' punch lands. The four arrows etched on the back of the glove expresses one of his favourite saying, "I'll keep moving, no matter what direction that may be." Due to the spiritual enhancement placed upon the glove, it creates a soft flash whenever a punch connects, used to distract and intimidate his opponents.
Novice level: X2 Str when punching, -1 Str, -1 Dex, -1 Wis | Ring | Row 9 Column 2 | | [/td | Legs | | Pants | Row 11 Column 2 | Shin | Row 12 Column 2 | Shoes | Row 13 Column 2 | Belt | Row 14 Column 2 | | [/td | Misc | | 1 | Row 16 Column 2 | 2 | Row 17 Column 2 |
[[Fights]][[Misc. Exp]]Present from staff | 6 | For a good thread | 5 | Total Exp | 11 |
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