Post by "Thrush" on Apr 22, 2007 7:54:29 GMT -8
UPDATE
From now on all materials are to be used fo ritem recipe's for jobs only. Until such a date as it is determined usable for item customization again.
Stud (Single. High-Quality) [$5]:
Rubber (1/2 lbs) [$50]:
Plastic (3/4 lbs) [$75]:
Unengraved Medallion (Single. High-Quality) [$150]:
Cloth (1/2 lbs) [$175]:
Gasoline (1 Gallon) [$175]:
Wire Metal (1/2 lbs) [$200]:
Glass (1 lbs) [$200]:
Leather (1 lbs) [$250]:
Stone (1 lbs) [$250]:
Miscellaneous Electronics (1/2 lbs) [$300]:
Sheet Metal (1 lbs) [$350]:
Wood (5 lbs) [$400]:
Want to get to know your gear REALLY intimately? Do you have a trusty old baseball bat that has never let you down in a fight? Leather gloves that you've worn for months on end, and never failed you? ...Want to work into it?
For ~$1000, give or take, I'll personally customize your weapon. Be warned, however. In regards to and when you make this purchase, you will then have to work yourself into this gear, whenever your using it. Want to add on another slot to your miscellaneous gear with a belt or numerous pockets, or something? That'll cost you extra. Want less 'build in' time? That will DEFINITELY cost you extra. Perhaps twice over.
Here's an example:
-Blessed in Holy Water, garnished by seven-hundred seventy-seven wild rose petals, with seven cloves of garlic. roses by the Pope.
-Has been 'marinated' for seven years in Holy Water, garnished by seven-hundred seventy-seven wild rose petals, with seven cloves of garlic.
-Metal is made of pure silver, hardened to a mighty strength with great, holy flames.
-Metal has cooled instead of water or oil, Vampire blood, hence it's black tint, so that the blade will glow with an aura of 'Red', glowing brighter when a vampire is close.
-Does twice as much damage to Vampires, Werewolves, and anything unholy and undead, and will cause vampires to burn.
-Wounds received by any of the aforementioned creatures or things will take days to heal from.
-Novice Level: Below 10 Strength
--Wielder receives -5 Endurance, -10 Dexterity (Strength/Dexterity cannot be a negative, so, at worse, it will go down to 0)
--Wielder must use both hands (unable to use things/spells requiring hands, while wielding, must put down/sheath)
--Wielder's Strength increases by +5, with 'Novice' handling.
-Adept Level: 10-19 Strength
--Wielder receives -2 Endurance, -7 Dexterity
--Wielder must use both hands
--Wielder's Strength increases by +10, with 'Adept' handling.
-Journeymen Level: 20-29 Strength
--Wielder receives -4 Dexterity
--Wielder must use both hands
--Wielder's Strength increases by +15, with 'Journeymen' handling.
--Wielder can use their spells through the spear.
-Judas's Apprentice Level: 30-39 Strength
--Wielder receives -1 Dexterity
--Wielder must use both hands
--Wielder's Strength increases by +20, with 'Judas's Apprentice' handling.
--Wielder can use their spells through the spear.
--Wielder attains immunity to Vampire tricks and mind games.
--Wielder can use "Celestial Bombardment", which is a spell that saps 10 Energy, so that the user may send ten small rays of Holy Light, to home in on any unholy creatures and do above moderate damage to them (7-15 Endurance measurement).
-Judas's Lieutenant Level: 40+ Strength
--Wielder is strong enough to use spear with one hand.
--Wielder's Strength increases by +25, with 'Judas's Lieutenant' handling.
--Wielder can use their spells through the spear.
--Wielder attains immunity to Vampire tricks and mind games.
--Wielder can use "Celestial Bombardment", which is a spell that saps 10 Energy, so that the user may send ten small rays of Holy Light, to home in on any unholy creatures and do above moderate damage to them (7-15 Endurance measurement).
*NOTE: The bonus strength cannot be used to advance further in handling the spear. It must be your own strength.*
Please note that the example was taken from Arcane Academy, and is unapplicable here. However, the format is generally the same, and I will give that to you, upon purchase of the customization option. This may take some time (think of it as... 'the wait time' for your item to be modified').
From there, depending on how many times you've used your weapon, prior to purchase, will determine how much you'll have to push your statistics up, to truly reap the full benefits of your gear.
Have fun! ^_^
From now on all materials are to be used fo ritem recipe's for jobs only. Until such a date as it is determined usable for item customization again.
Material List
Stud (Single. High-Quality) [$5]:
Rubber (1/2 lbs) [$50]:
Plastic (3/4 lbs) [$75]:
Unengraved Medallion (Single. High-Quality) [$150]:
Cloth (1/2 lbs) [$175]:
Gasoline (1 Gallon) [$175]:
Wire Metal (1/2 lbs) [$200]:
Glass (1 lbs) [$200]:
Leather (1 lbs) [$250]:
Stone (1 lbs) [$250]:
Miscellaneous Electronics (1/2 lbs) [$300]:
Sheet Metal (1 lbs) [$350]:
Wood (5 lbs) [$400]:
Weapon/Armor Customization
Want to get to know your gear REALLY intimately? Do you have a trusty old baseball bat that has never let you down in a fight? Leather gloves that you've worn for months on end, and never failed you? ...Want to work into it?
For ~$1000, give or take, I'll personally customize your weapon. Be warned, however. In regards to and when you make this purchase, you will then have to work yourself into this gear, whenever your using it. Want to add on another slot to your miscellaneous gear with a belt or numerous pockets, or something? That'll cost you extra. Want less 'build in' time? That will DEFINITELY cost you extra. Perhaps twice over.
Here's an example:
Spear ofJudas
-Blessed in Holy Water, garnished by seven-hundred seventy-seven wild rose petals, with seven cloves of garlic. roses by the Pope.
-Has been 'marinated' for seven years in Holy Water, garnished by seven-hundred seventy-seven wild rose petals, with seven cloves of garlic.
-Metal is made of pure silver, hardened to a mighty strength with great, holy flames.
-Metal has cooled instead of water or oil, Vampire blood, hence it's black tint, so that the blade will glow with an aura of 'Red', glowing brighter when a vampire is close.
-Does twice as much damage to Vampires, Werewolves, and anything unholy and undead, and will cause vampires to burn.
-Wounds received by any of the aforementioned creatures or things will take days to heal from.
-Novice Level: Below 10 Strength
--Wielder receives -5 Endurance, -10 Dexterity (Strength/Dexterity cannot be a negative, so, at worse, it will go down to 0)
--Wielder must use both hands (unable to use things/spells requiring hands, while wielding, must put down/sheath)
--Wielder's Strength increases by +5, with 'Novice' handling.
-Adept Level: 10-19 Strength
--Wielder receives -2 Endurance, -7 Dexterity
--Wielder must use both hands
--Wielder's Strength increases by +10, with 'Adept' handling.
-Journeymen Level: 20-29 Strength
--Wielder receives -4 Dexterity
--Wielder must use both hands
--Wielder's Strength increases by +15, with 'Journeymen' handling.
--Wielder can use their spells through the spear.
-Judas's Apprentice Level: 30-39 Strength
--Wielder receives -1 Dexterity
--Wielder must use both hands
--Wielder's Strength increases by +20, with 'Judas's Apprentice' handling.
--Wielder can use their spells through the spear.
--Wielder attains immunity to Vampire tricks and mind games.
--Wielder can use "Celestial Bombardment", which is a spell that saps 10 Energy, so that the user may send ten small rays of Holy Light, to home in on any unholy creatures and do above moderate damage to them (7-15 Endurance measurement).
-Judas's Lieutenant Level: 40+ Strength
--Wielder is strong enough to use spear with one hand.
--Wielder's Strength increases by +25, with 'Judas's Lieutenant' handling.
--Wielder can use their spells through the spear.
--Wielder attains immunity to Vampire tricks and mind games.
--Wielder can use "Celestial Bombardment", which is a spell that saps 10 Energy, so that the user may send ten small rays of Holy Light, to home in on any unholy creatures and do above moderate damage to them (7-15 Endurance measurement).
*NOTE: The bonus strength cannot be used to advance further in handling the spear. It must be your own strength.*
Please note that the example was taken from Arcane Academy, and is unapplicable here. However, the format is generally the same, and I will give that to you, upon purchase of the customization option. This may take some time (think of it as... 'the wait time' for your item to be modified').
From there, depending on how many times you've used your weapon, prior to purchase, will determine how much you'll have to push your statistics up, to truly reap the full benefits of your gear.
Have fun! ^_^