Post by The New Student Dean on Jan 6, 2008 14:01:29 GMT -8
Item Customization: First Steps
1. Purchase Your Materials For Your Item In The 'Sweets Shop' (Example: 3 Nails For $5, 1/4 lb Of Leather, 5 lbs Of Wood For $400).
2. Construct Your Item In The 'Candy Factory' (Example: A Wooden Baseball Bat With A Leather Grip And Three Nails Sticking Out Of It At Three Different Angles, Each 120 Degrees Apart).
3. Contact A Moderator That You Would Like Customize Your Item.
Item Customization: Priority Payment
4. You Must Pay $1000 For The Initial Customization Fee.
- A Payment Of Less Than $500 Will Never Be Accepted.
- A Payment Of $500-749 Will Result In Your Item Receiving A 'Poor Customization Penalty' Of +20% To Statistic Growth Penalties And -20% To Beneficial Statistic Growth.
- A Payment Of $750-999 Will Result In Your Item Receiving A 'Bad Customization Penalty' Of +10% To Statistic Growth Penalties And -10% To Beneficial Statistic Growth.
- You may choose to not have one of the requirements and/or a affected statistic, for an increased 25% on penalties and a increased 25% on benefits, per (Three of each is the minimum and recommended).
- A Payment Of $1000 Will Result In Normal Item Growth.
- Alternate Payment: If You Pay $250 To Give A Non-Statistical Item A Legitimate Power, Such As A Cellphone With Gasoline The Power To Explode, You May Do So.
Item Customization: The Description
- Here, You Describe Your Item In All Its Glory. Every Nook And Cranny, Just Waiting For You To Describe It. Or, You Can Dump All The Work On The Moderator, And Have Him Bullshit It Out, Especially If Its Something Simple And Generic Such As 'Studded Leather Gloves'.
- The Title Should Be The Name Of Your Item, And Be Centered, Bolded, And Italicized.
- The Line Immediately Below That Should Mention The Materials Used, The Amount Paid For Customization, And Must Be Bolded, Centered, And Sized Zero.
- The First Bullets Should Describe The History, However Long Or Brief It Is, Of The Item.
- The Following Group Of Bullets Must Describe Where Each Material Is Placed.
- The Next Group Of Bullets Must Describe How These Materials Are Connected, Unless You Have Already Done So, Eloquently, In The Aforementioned Step.
- At This Point, Describe Any Special Features That It Has, Any Designs, Any Symbols, Any 'Free Materials' It May Have On/In It. Get Arts & Crafty, But Please Remember That 'Free Materials' Such As Water MUST Be Included In How Much It Weighs.
- Tell Exactly How Much It Weighs, And If It Is A 'Pair Of Gloves' Or A 'Pair Of Shoes', How Much Each Item Weighs Individually, As Well.
- If You Make Purchase To Any 'Option One' With Their Paid Customization Cash, Please Mention That Here, As Well As The Total Percentage Of Decreased 'Penalties' And Enhanced 'Benefits'.
- Any Powers That Have Been Agreed To, But Not Paid For, May/Should Be Mentioned At This Point, And Must Be 'Crossed-Out', If They Have Not Been Paid For, Mentioning In Bolded Words With * Signs Surrounding It, '*Not Paid For*'.
*Note: Please Keep In Mind That All Of These Must Be Justified. In A Manner, In Your Descriptions, You Will Describe The History Of This Weapon, The 'Ethnicity' Of The Item Will Serve To Do This, And Should Provide Both You And The Moderator With Ideas To Further Describe Your Item.
Item Customization: Customization Options
A.K.A.: FUN TIME!
*From Here, You Have Pretty Much Full Reign Over How Your Item Develops. Provided These Two Conditions Are Met:
-You Must Have Enough Funds/Materials For It.
-You Must Justify Why Your Item Is Capable Of 'Said Things', And Its Powers Must Follow With The Item's Theme.
*There Are A Number Of Notes That Should Be Taken Into Account, When Making Your Item:
*Note 1: The Types Of Items ARE Very Important In Determining The Type Of Theme Your Item Has, As Well As On Yourself.
*Note 2: The Item And Customization Is Created And Empowered With You Absolutely In Mind, And Will Be Adjusted As Thus.
*Note 3: It Is Possible To Adjust/Distort The Theme Of Your Item By Adding On More Items/Materials To It.
*Note 4: Weight/How Many Materials Are In An Item Will Help Determine The Item's Effects On You.
*Note 5: The Type Of Item It Is Will Determine What The Probable Statistics Utilized For Its Requirements And What Your Item Statistically Will Affect When It Is Customized.Item Customization: Option One
Penalties' & Benefits' Reducers' & Enhancers'- For $500, You May Decrease 'Penalties' of all attainable levels of your item by 15%. This Payment Also Simultaneously Enhances 'Benefits' (A.K.A. Positive Statistic Uppers) By 15%.
- You May Do This Up To Six Times For Up To $3000 To Decrease 'Penalties' By Up To 90% And Increase 'Benefits' By Up To 90%. No Exceptions.
- Example:
[With 90% Reduction/Enhancement.]
-Beginner Level: Default- Wielder receives
-47-5 Constitution,-34-3 Strength,-10-1 Dexterity. Wielder must get adjusted to them, and must become stronger to advance to higher levels, as this will effect the endurance, forcing a lot more energy to be exerted with every punch.Due to excessive customization & refinement, this item has become nothing more then 'light weight gear' that oddly enough benefits the user in a relatively short time.
-Novice Level: Requires 20 Constitution, 20 Intelligence, 20 Wisdom.- Wielder receives
-29-3 Constitution,-19-2 Strength,-6-1 Dexterity. Wielder is still getting used to the gauntlets, but at this level, can use it a little more effectively.Due to excessive customization & refinement, the efficiency with how this tests the user, while limiting them slightly, is more then just a 'little' noticeable. Its like 'the next step'.
-Pro Level: Requires 30 Constitution, 30 Intelligence, 30 Wisdom.- Wielder receives
-2-1 Constitution,-2-1 Strength,-2-1 Dexterity. Wielder is now able to punch into wooden materials and not suffer damage to his bones from shock.The wielder can, with a certain amount of exertion, use his pinky finger to crush through a solid piece of wood, if he so inclined. The rest of the hand's usage would only serve to amplify this.
-Advanced Level: Requires 40 Constitution, 40 Intelligence, 40 Wisdom.- Wielder receives
+2+4 Constitution,+4+8 Strength,+1+2 Dexterity. The Wielder can now pull out the potential of his gauntlets, and use it with little impediment.Much of the hidden potential has been unleashed, and with a little more practice, the user can nearly double their output power... Additionally, the struggle of breaking through cement walls is now a thing of the past.
-Master Level: Requires 50 Constitution, 50 Intelligence, 50 Wisdom.- Wielder receives
+13+25 Constitution,+2038 Strength,+10+19 Dexterity. Wielder is now able to punch into concrete and not suffer damage to his fists.Now, you can punch a concrete wall, like a weak-ass punching bag. Having fun yet?
- Wielder receives
- Example:
- The Title Should Be The Name Of Your Item, And Be Centered, Bolded, And Italicized.
Item Customization: Option Two
Powers & Power Upgrades
Powers & Power Upgrades
- You, The Buyer, Must Go To The Moderator You Are Working With And Submit Ideas Of Your Own And You May Purchase It For $500, Each.
*Note 1A: Expect To Make Compromises With The Moderator, And Please Be Patient With His Work.
*Note 1B: The Moderator Has The Right To Turn Down A Power If You Hassle Him Too Much, But Nor Is The Moderator Allowed To Simply 'Give Up' Without Proper Reason (But Being Harassed Is A Damn Good Reason... Be Considerate, Please. .
*Note 1C: Too Often, People Ask The Moderator In Charge Of This System ("Alter Mann"/"Unfettered"/Mikey/Me/Person-In-Training) 'What Power Should I Give My Item?' Please Remember That 'Customized Item' Means It Is Your Idea Through & Through, Though If You Want A Suggestion For How Your Power Is To Play Out, Or If The Moderator Has An Idea, Feel Free To Ask/Listen.
*Note 2: If, However, It Is Generally Agreed By The Populace That Your Item Is 'ÜBER', All Your Powers May Cost $1000. - You May Only Have Up To Three Powers Per Item.
- All These Powers May Be Upgraded Twice, For $1000, $1500 respectively.
- Example:
[With The Max 'Three' Powers, Twice Upgraded, As Well As With 90% Reduction/Enhancement.]
-Beginner Level: Default- Wielder receives a
1.6x1.7x1.9 bonus to Strength in punching. - Once, in every fight, you may release the stored up Qi in your item, giving you +10 Strength for
onetwothree post. - Every
sevensix of your turns, your strength multiplies by2x3x. - Wielder receives
-47-5 Constitution,-34-3 Strength,-10-1 Dexterity. Wielder must get adjusted to them, and must become stronger to advance to higher levels, as this will effect the endurance, forcing a lot more energy to be exerted with every punch.Due to excessive customization & refinement, this item has become nothing more then 'light weight gear' that oddly enough benefits the user in a relatively short time.
-Novice Level: Requires 20 Constitution, 20 Intelligence, 20 Wisdom.- Wielder receives a
1.7x1.8x2.0x bonus to Strength in punching. - Once, in every fight, you may release the stored up Qi in your item, giving you +15 Strength for
onetwothree post. - Every
sixfive of your turns, your strength multiplies by2x3x. - Wielder receives
-29-3 Constitution,-19-2 Strength,-6-1 Dexterity. Wielder is still getting used to the gauntlets, but at this level, can use it a little more effectively.Due to excessive customization & refinement, the efficiency with how this tests the user, while limiting them slightly, is more then just a 'little' noticeable. Its like 'the next step'.
-Pro Level: Requires 30 Constitution, 30 Intelligence, 30 Wisdom.- Wielder receives a
2.0x2.1x2.3x bonus to Strength in punching. - Once, in every fight, you may release the stored up Qi in your item, giving you +20 Strength for
onetwothree post. - Every
fivefour of your turns, your strength multiplies by2x3x. - Wielder receives
-2-1 Constitution,-2-1 Strength,-2-1 Dexterity. Wielder is now able to punch into wooden materials and not suffer damage to his bones from shock.The wielder can, with a certain amount of exertion, use his pinky finger to crush through a solid piece of wood, if he so inclined. The rest of the hand's usage would only serve to amplify this.
-Advanced Level: Requires 40 Constitution, 40 Intelligence, 40 Wisdom.- Wielder receives a
2.1x2.2x2.4x bonus to Strength in punching. - Once, in every fight, you may release the stored up Qi in your item, giving you +25 Strength for
onetwothree post. - Every
fourthree of your turns, your strength multiplies by2x3x.- Wielder receives
+2+4 Constitution,+4+8 Strength,+1+2 Dexterity. The Wielder can now pull out the potential of his gauntlets, and use it with little impediment.Much of the hidden potential has been unleashed, and with a little more practice, the user can nearly double their output power... Additionally, the struggle of breaking through cement walls is now a thing of the past.
-Master Level: Requires 50 Constitution, 50 Intelligence, 50 Wisdom.- Wielder receives a
2.3x2.6x2.9x bonus to Strength in punching. - Once, in every fight, you may release the stored up Qi in your item, giving you +30 Strength for
onetwothree post. - Every
threetwo of your turns, your strength multiplies by2x3x. - Wielder receives
+13+25 Constitution,+2038 Strength,+10+19 Dexterity. Wielder is now able to punch into concrete and not suffer damage to his fists.Now, you can punch a concrete wall, like a weak-ass punching bag. Having fun yet?
- Wielder receives
*Final Note: This Is The Most Versatile, The Most Painstaking, And Thus, The Most Popular Part Of Item Production. Expect This To Take A While, Especially If You Dump All The Work On The Helping Moderator. - Wielder receives a
Item Customization: Option Three
Item Combination
[Applicable Only In Mugen Hall]- By Purchasing 'Tool 1' For $500, You May Combine Items Together.
*Note: This Will Change The Nature Of Your Item, Unless You Have A Specific Manner In How That Would Not Happen. Especially So If Both Items Have Been Customized, As Opposed To Two Non-Customized Items.
Item Customization: Option Four
Item + Material(s)
[Applicable Only In Mugen Hall]- By Purchasing 'Tool 2' For $800, You May Combine An Item You Have Already Made With Any Number Of Materials, But Only In One Bout. You Will Need To Purchase Another 'Tool 2' If You Have Another Group Of Materials You Want To Add Onto Your Item.
*Note: As With The Above Note, This Will Add 'Weight' To Your Item, And Will Generally Change The Nature Of It. Especially For A Statistical-Customized Item, For Which The Statistics Themselves Must Be Tweaked, According To How Much You Are Adding, What Type Of Stuff, And How Much Weight It Will Now Have.
Item Customization: Option Five
Tatoos- For A Fee Of $100, You May Have One Tattoo Added Onto Your Body. A.K.A. $100 Per Tattoo.
Ex-Post Facto: All Items Prior To This Finalized Form Are Not To Be Subjugated To This Rule, If There Are Any Differences Between Their Item And These New Rules, Unless The Buyer/User Chooses To Do So.0 - Example: