Post by Keith on May 24, 2007 23:18:25 GMT -8
I've seen enough table-top strategy games played at this local comic shop I used to hang out with. Around late at night until about three or four in the morning, I'd be watching people either playing Magic the Gathering or some sort of table-top game(strategy or role-playing.) By far more people play the actual video games than the table-top games. But the table-top games still have a loyal following of players. From what I've seen and heard, the videogames have indeed affected the table-top games a lot. Still today, the videogames aren't going to be replacing the table-top games.
Before there were the strategy videogames, there were the table-top games. One game I remember that was first a table-top strategy game was Crimson Skies. About a few years later, Crimson Skies became an actual videogame. The table-top games contributed to a lot of videogame conversions. For one reason, table-top games are still going to be around is one thing: the gameplay mechanics. You can be an ace at the computer game and totally suck playing the table-top and then vice-versa.
The reason I never was into the table-top games was due to the fact that they take numerous hours to play one scenario. A campaign of scenarios can last days to week depending how many times a week a group of people will get together and play the game. When I play the videogame, it's all real time in a blink of an instant. There's no waiting for numerous hours. The game's A.I. reacts within a matter of seconds or minutes.
I was very familiar with most of the table-top strategy games long before they were converted to videogames. That was the result of hanging out at the comic shop a lot on Fridays after school from my junior to senior year of high school. However, when they had the computer strategy games, they made table-top versions a few years later. One example is Starcraft from Blizzard Entertainment that also created both Warcraft and Diablo. Starcraft started out as a computer game then converted to a table-top version. It's more of how the table-top games have affected the gaming industry.
With more table-top games becoming very popular, the electronic gaming industry is going to capitalize and make video conversions. To complement that, there are going to be plenty of games in the future with table-versions being created within the next few years afterwards.
Of course more people are going to play the videogame versions instead of the table-top versions. However keep in mind the drawbacks of each. With the table-top version, it's the obvious where it takes a lot of time reading the play mechanics. Along with the play mechanics, you have to buy the books, figurines, dice, and everything else. Table-top games are going to get costly in the long run. A friend of mine has been playing Dungeons & Dragons for ten years and he's bought a whole bunch of books on scenario creation, character development, etc. The books cost at least $20 a piece.
I used to be an avid Magic the Gathering player, but the hobby got expensive over time because I had to buy cards and make all sorts of different decks.
There's one drawback with the videogames, there's the limited AI. The games aren't that fun without online play. Strategy-games aren't fun without other people to play against. But with more people playing the videogames instead of the table-top versions, they're far more popular.
It doesn't mean that the table-top games are gone. They will always have a loyal following.
www.helium.com/tm/260919/enough-table-strategy-games
Before there were the strategy videogames, there were the table-top games. One game I remember that was first a table-top strategy game was Crimson Skies. About a few years later, Crimson Skies became an actual videogame. The table-top games contributed to a lot of videogame conversions. For one reason, table-top games are still going to be around is one thing: the gameplay mechanics. You can be an ace at the computer game and totally suck playing the table-top and then vice-versa.
The reason I never was into the table-top games was due to the fact that they take numerous hours to play one scenario. A campaign of scenarios can last days to week depending how many times a week a group of people will get together and play the game. When I play the videogame, it's all real time in a blink of an instant. There's no waiting for numerous hours. The game's A.I. reacts within a matter of seconds or minutes.
I was very familiar with most of the table-top strategy games long before they were converted to videogames. That was the result of hanging out at the comic shop a lot on Fridays after school from my junior to senior year of high school. However, when they had the computer strategy games, they made table-top versions a few years later. One example is Starcraft from Blizzard Entertainment that also created both Warcraft and Diablo. Starcraft started out as a computer game then converted to a table-top version. It's more of how the table-top games have affected the gaming industry.
With more table-top games becoming very popular, the electronic gaming industry is going to capitalize and make video conversions. To complement that, there are going to be plenty of games in the future with table-versions being created within the next few years afterwards.
Of course more people are going to play the videogame versions instead of the table-top versions. However keep in mind the drawbacks of each. With the table-top version, it's the obvious where it takes a lot of time reading the play mechanics. Along with the play mechanics, you have to buy the books, figurines, dice, and everything else. Table-top games are going to get costly in the long run. A friend of mine has been playing Dungeons & Dragons for ten years and he's bought a whole bunch of books on scenario creation, character development, etc. The books cost at least $20 a piece.
I used to be an avid Magic the Gathering player, but the hobby got expensive over time because I had to buy cards and make all sorts of different decks.
There's one drawback with the videogames, there's the limited AI. The games aren't that fun without online play. Strategy-games aren't fun without other people to play against. But with more people playing the videogames instead of the table-top versions, they're far more popular.
It doesn't mean that the table-top games are gone. They will always have a loyal following.
www.helium.com/tm/260919/enough-table-strategy-games