Post by Keith on May 26, 2007 18:35:19 GMT -8
With the coming of the age of mass multiplayer online role-playing games or MMORPG for short, crowds of gamers have been drawn into these MMORPGs. Regardless of what kind of online gamer that you are, you'll definitely be sucked into the world of MMORPGs. How they differ from normal RPGs is that there is way more interaction with other characters in MMORPGs. People whom participate in MMORPGs hail from this country, another country, and so forth. In a sense it has changed the way of online gaming.
It's like a world of its own. While normal RPGs have just about one small world like the Diablo series for example. In a small world, moving about can be pretty limited. But the age of role-playing has indeed evolved with the many MMORPGs out in the market today. With most RPGs, all you have to do is buy a copy of the game for whatever game console you're using it for. From there, you don't have to pay a monthly fee. There are some cases of a monthly fee for certain game titles.
With the X-Box and X-Box 360 that both offer an online game service with a $50 a year fee, it's not that bad of a deal. You can play as many MMORPGs as you want. You don't have to bother with a monthly fee. When the 360 came out, Square-Enix had ported the popular MMORPG "Final Fantasy XI." It's still one of the most popular MMORPGs that is currently played today. An MMORPG is like one big world or a combination of a bunch of big worlds put together. The interaction and unlimited exploration is more than incentive enough to keep gamers playing.
There's definitely a lot of play value in MMORPGs. New storylines to keep people playing. Along with new storylines comes new classes, new enemies, new bosses, new plot twists, new items, etc. At least one MMORPG will keep a person playing for hours. I've had a few talks with some friends of mine on how MMORPGs kill your social life. From what I've been hearing, it really does kill a person's social life. Unlike your typical RPGs, MMORPGs have more interaction between people. You can fight each other, help each other, and so forth.
There are clans, guilds, organizations that can be form. The most important aspects of MMORPGs is interaction and being able to work together. Another interesting thing about MMORPGs is that you can form bonds and friendships with other players. Though in a sense it'll kill your social life, it's much better than watching the garbage that's on TV nowadays.
However, the world of MMORPGs has also become very lucrative. Ever since Ultima Online had came out, people have been selling online property for actual money. How this works was that there are people who want to level up but do not have the time to invest in so due to school, work, other activities, etc. Then there are people that just sit in front of the computers that play all day leveling up characters and obtaining all sorts of items. Those players will auction off their accounts using means such as eBay. Though it seems like a proposterous idea, there are plenty of people willing to pay to use a beefed up character.
Ultima Castle was bought on eBay for $3,500. Why someone would pay that much real money for a piece of online property that's only worth something only on the game is beyond me. But someone went and bought it anyway.
There are many online games that try to prevent that. But there is one way or another. So far it's been accepted. For example, in World of Warcraft you can pay $75 dollars(actual money) to some sort of website in turn, you get a million pieces of gold. So far it's proven to be legal so far. However, there are drawbacks to this. In a sense, it'll ruin the experiences of other players that spent all their time building and levelling up their characters. Like you buy someone else's account and that character is a high level mage with a lot of spells and you join a group, you don't know how to use those spells, everybody dies, as a result the whole party gets ticked off at you. That's a very important thing to factor in.
But the sites are mainly focused on selling RPG currency for actual cash.
Notable examples of popular MMORPGs are: Gaia Online, Ragnarok Online, World of Warcraft, City of Heroes, City of Villains, Final Fantasy XI, etc. Each one is just as popular.
The world of MMORPGs has indeed made a huge impact in the gaming community.
www.helium.com/tm/269063/coming-multiplayer-online-playing
It's like a world of its own. While normal RPGs have just about one small world like the Diablo series for example. In a small world, moving about can be pretty limited. But the age of role-playing has indeed evolved with the many MMORPGs out in the market today. With most RPGs, all you have to do is buy a copy of the game for whatever game console you're using it for. From there, you don't have to pay a monthly fee. There are some cases of a monthly fee for certain game titles.
With the X-Box and X-Box 360 that both offer an online game service with a $50 a year fee, it's not that bad of a deal. You can play as many MMORPGs as you want. You don't have to bother with a monthly fee. When the 360 came out, Square-Enix had ported the popular MMORPG "Final Fantasy XI." It's still one of the most popular MMORPGs that is currently played today. An MMORPG is like one big world or a combination of a bunch of big worlds put together. The interaction and unlimited exploration is more than incentive enough to keep gamers playing.
There's definitely a lot of play value in MMORPGs. New storylines to keep people playing. Along with new storylines comes new classes, new enemies, new bosses, new plot twists, new items, etc. At least one MMORPG will keep a person playing for hours. I've had a few talks with some friends of mine on how MMORPGs kill your social life. From what I've been hearing, it really does kill a person's social life. Unlike your typical RPGs, MMORPGs have more interaction between people. You can fight each other, help each other, and so forth.
There are clans, guilds, organizations that can be form. The most important aspects of MMORPGs is interaction and being able to work together. Another interesting thing about MMORPGs is that you can form bonds and friendships with other players. Though in a sense it'll kill your social life, it's much better than watching the garbage that's on TV nowadays.
However, the world of MMORPGs has also become very lucrative. Ever since Ultima Online had came out, people have been selling online property for actual money. How this works was that there are people who want to level up but do not have the time to invest in so due to school, work, other activities, etc. Then there are people that just sit in front of the computers that play all day leveling up characters and obtaining all sorts of items. Those players will auction off their accounts using means such as eBay. Though it seems like a proposterous idea, there are plenty of people willing to pay to use a beefed up character.
Ultima Castle was bought on eBay for $3,500. Why someone would pay that much real money for a piece of online property that's only worth something only on the game is beyond me. But someone went and bought it anyway.
There are many online games that try to prevent that. But there is one way or another. So far it's been accepted. For example, in World of Warcraft you can pay $75 dollars(actual money) to some sort of website in turn, you get a million pieces of gold. So far it's proven to be legal so far. However, there are drawbacks to this. In a sense, it'll ruin the experiences of other players that spent all their time building and levelling up their characters. Like you buy someone else's account and that character is a high level mage with a lot of spells and you join a group, you don't know how to use those spells, everybody dies, as a result the whole party gets ticked off at you. That's a very important thing to factor in.
But the sites are mainly focused on selling RPG currency for actual cash.
Notable examples of popular MMORPGs are: Gaia Online, Ragnarok Online, World of Warcraft, City of Heroes, City of Villains, Final Fantasy XI, etc. Each one is just as popular.
The world of MMORPGs has indeed made a huge impact in the gaming community.
www.helium.com/tm/269063/coming-multiplayer-online-playing