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Post by "Unfettered" on Jul 31, 2007 18:54:20 GMT -8
Basic Information[/u] Name: "Unfettered" Winters Nicknames: "Jonathan", "Thrush", "Junge" Age: 15 Nationality: German Height: 6'5 Feet Weight: 208 lbs Arm Length: 3 Feet Leg Length: 4 Feet Head/Neck Length: 1 Foot Blood Type: O Gender: Male Sexuality: Straight Eye Color: Blue Hair Color: Snow Blonde/"White" Hair Length: 5 1/2 Inches Hair Style: Messy, Long Birthday: November 25th Couple Status: Single Status: Virgin/Ex-Virgin (Due To "Thrush", The Body Is Not A Virgin. "Unfettered" Is.) Appearance:- Entering Freshmen Year- Entering Sophomore Year- Entering Junior Year With Bokken- New Threads And A Slight Haircut- Usual Outfit- Formal Outfit- Casual Attire 1/ Casual Attire 2- Nazi Uniform [Retired]- Basic Mission Suit [Developing Product]- Experimental Armor [Developing Prototype]Theme Songs:In Battle:- {The Traveller} by cornandbeans: "Won't you join me?"- {Blaze} by cornandbeans: "...This is the part where I get serious."- {Rose} by cornandbeans: "Well. Von't zis be fun."- {Rose} Remastered by cornandbeans: "I feel so excited... I haven't had zis much fun in a LONG time."- {Red Alert} by cornandbeans: "..He's coming... HE'S coming... [KEKEKEKEKEKEKEKE!!!]"- Flash Intro 2 by cheshyre: "You shall not get away vith this."- Keep it up by cheshyre: "KEEP IT UP! ZEY CAN'T HOLD OUT FOREVER!/VE JUST HAVE TO HOLD OUT FOR REINFORCEMENTS!"- Skeet by cheshyre: "...You think you vill get past me?"- "Pain" by Three Days Grace: "..Harder."- Mann Gegen Mann by Rammstein: "HYAHAHAHAHAHAHAHAHAHAHAHAHA! MORE! MORE!"- Moskau by Rammstein: "...Did you say you vere... Russian..?"- 25: MISSION 18 / ZERO by 'Unknown Artist': "...Admittedly... I would not mind dying at your hand. No holding back... Lets just... finish this."Out Of Battle:- AntiHero by cheshyre: "Vat it TRULY means to be German!"/"RALLY!"- The Purest of Winter by MilkMan-Dan: "...As long as zat makes you happy... I'll be happy for you as well."- {Lazy Summer Days} by cornandbeans: "Just... von of zose days where nothing can go wrong."- Moonlight Senada (remix) by cheshyre: "..Just a little bit more... it vill take a vile to complete, but.."Pass Time InformationHobbies: Studying, Reading, Dreaming, Walking, Running, Fighting, Punching, Observing Other People, Tinkering. Talents: Keeping quiet and in the background. Due to his build, he's capable of throwing fast, powerful punches from a range exceeding his arm length, due to technique. Favorite things: Silence, Walking, Nature, Germans, Fighting, Leader-Figures, A Damn-Good-Piping-Hot Meal, Girls, Life, Power, Passionate-Yet-Cool-Headed People, Strength, Animals. Hate List: Russians (Environment Induced, Working On It), Mexicans (Environment Induced, Working On It), Homosexuals (Environment Induced, Working On It), Whiny Pricks, People Who Don't Fend For Themselves, Weakness, Uselessness, People Who Don't Care, Hypocrites, Whiners, 'Needy' People, That Feeling Of Seaweed Wrapping Around Your Leg, Obviously Sweet Things With Salty Foods, A Dirty Bathroom, Serious 'Retards'. Mental InformationPersonality: Yes, he's still a teenager. But, he's done a lot of growing up, in these past few months. Integrity and hypocrisy stand hand in hand with him, the end result leading him to partake in particular disgust of his person, not unlike many hundreds of thousands of adolescents around the world. There is no doubt, however, that he is aware. Aware of his faults, aware of his emotions, aware of himself, as a person, and has taken a large step in finding himself. He is more confident, more quiet, and in light of "Thrush", more passionate then he has ever felt before. Loyalty is a big issue with him. And in the wake of the fall of both Jonathan AND "Thrush" as we knew him, he has grown more, in both personalities.. as one person. There is a sense of wholeness, but that does not mean he is still not prone to bursts of anger or violence. Nay, he still suffers from many weaknesses, and is still that man full of self-ironies, and has that soft spot for women... but now? To say the least, he's become much more.. pleasant to be around with, and no longer tries to pull of his old antics as "Thrush", nor does he keep himself secluded as he did as the bitter "Jonathan". But in particular, in combat, honor is shown towards honorable opponents. However, towards fighters who initiate a cheap first-attack blow, and continue in that sort of way will result in a much more vicious "Unfettered". Again however, he seems like quite the laid-back sort of person, now. Life has just become all that more blessed for him. Mentality: The most sane he's been in years. Ideal: "I'm... free." Belief: Christian Physical InformationBuild: Well toned. Flexible and/or limber. Head: Smooth, slightly giving the feeling of being 'carved', though, he is not the epitome of perfection or beauty. Hidden under his hair, at the back base of his neck, can be seen some gashes, obvious evidence to having taken quite a few blows to the back. Has a sharp chin. Also, missing an eye, and the skin around his eyes seemed a bit worn, but his remaining eye looks twice as sharp. Torso: Formidable, with a six-pack, powerful, toned, so that it's not bulging, it can be seen that he loves getting into fights, from some obvious scars that be seen throughout, some, still healing gashes, under a newly formed layer of skin, but, rarely does he give it a chance to heal properly. It's said though, the damage to his back is heavy, from previous fights on the street, as he tends not to deviate away from his styles of fighting, therefore making him suspectible in attacks en masse on his person, but why he excels in single-combat, never turnings his back on his opponent, using the speed and strength in his legs to pivot himself as quickly as he can. Arms: This is where his power lies. Toned, but some obvious bulges reveal that his strength will be in all of his punches and attacks, at least with his upper-body. Using this in conjunction with footwork with his legs and feet, his punches become even more formidible, and become even faster in tempo.. Legs: Not properly used for kicking, an attack to his legs would be one of his major weaknesses, hence why he has decided to work on this weakness, strengthening it. Doing squats and wearing weights, he hopes to someday attain very strong legs. For now, however, he uses them effectively, but only when pertaining to his boxing. Feet: A lot of running leaves feet sometimes full of blisters, and in severe cases, caked in dried blood. However, his feet have grown stronger, allowing for him to keep his balance far better, and giving his steps a lot more dashing speed. Back: As already stated above, his back is his weakspot, one that he uses to his advantage, forcing himself to face his opponent, or suffer some serious pain. Most of the gashes on his back were induced by heavy sticks and poles, things that have not been given a chance to properly heal, due to his seemingly aggressive nature. Old Signatures:
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Post by "Unfettered" on Jul 31, 2007 18:56:16 GMT -8
Equipped Item List Slot | Item(s) | Head | ----------------------------------------------------------------- | Hat/Bandana | Row 19 Column 2 | Earrings | Row 20 Column 2 | Glasses | Row 21 Column 2 | | [/td | Torso | ----------------------------------------------------------------- | Shirt | Poseidon’s Chest Plate: (+4 Constitution, Nullifies first two hits of the opponent.) Details: Previously worn by the 'God', Poseidon, declared God of the Sea and all it's depths, this has mysteriously been passed onto Thrush for his participation in End Game 1. As to why and how? That in itself, is the true mystery...
*Nullifies first two hits of the opponent. *Cannot Upgrade. | Jacket/Coat | Hades Coat: (+6 Strength, +6 Constitution.) Details: Previously worn by the 'God', Artemis, declared Goddess of the Hunt, this has mysteriously been passed onto Thrush for his participation in End Game 1. As to why and how? That in itself, is the true mystery...
*Cannot Upgrade.
Cheap English Made Kevlar Vest: (+2 Constitution, -3 Dexterity, Grants 50% Bullet Resistance.) Details: A basic Kevlar vest, made in England.
*Can Be Doubled Under Other Jacket/Coat. *Cannot Upgrade. | Necklace | Phoenix Lion Medallion: (+5 Strength, +3 Dexterity, +4 Constitution, +6 Wisdom) Details: A Lion & Phoenix Medallion given to Jonathan by Mr. Asiv upon swearing his allegiance to him and becoming an S.C.H.P. After "Thrush" and Jonathan's fusion with each other in the resultant personality, "Unfettered", the German sought to show this transformation in a more symbolical way, as a permanent reminder. Hence one day, he paid a trusty German smith a visit...
Front Side:
Rising from the ashes of the fires of transformation: rebirth and renewal. Mythological.
Back Side:
Associated with royalty, and with the Sun; King of Beasts; Courage, determination, nobility of character and leadership; will, authority, generosity.
*Cannot Upgrade. *...Potentially Possible To Combine/Fuse With Other Medallions? [Unconfirmed] | | [/td | Arms | ----------------------------------------------------------------- | Arm | Row 6 Column 2 | Wrist | Neon Beaded Bracelet: (+1 Charisma) Details: This Neon beaded bracelet was a 'boobie' prize, given as a constellation prize for attempting to guess the 'Offical Weekly Competition Thread''s 'Moderate' question. The attempted guess was 'Kurosaki 'Strawberry' Ichigo' of the anime 'Bleach'. The correct answer was 'Sawamura Seiji' of the anime 'Midori no Hibi'
*Cannot upgrade. | Gloves | Ares War Gloves: (+4 Strength, +4 Constitution.) Details: Previously worn by the 'God', Ares, declared God of War, this has mysteriously been passed onto Thrush for his participation in End Game 1. As to why and how? That in itself, is the true mystery... *Cannot Upgrade. | Ring | "Authority": (+5 Constitution, +3 Intelligence, +7 Charisma) [Uses 1/4x Sheet Metal, 1/20x Stone] Details: This ring's unorthodox design gives off a rather sophistcated feel; maybe wearing it would make you look a hundred times richer, smarter... heck, even giving you the feel of absolute authority -- then again, it's just armor... for protecting only one finger, what gives?!.
*Set Potential. *Worn On Left Finger. *Weighs .45 lb. *Cannot Upgrade. | | [/td | Legs | ----------------------------------------------------------------- | Pants | C.F. Enforcer Badge (+2 Constitution, +2 Intelligence, +2 Charisma, +2 All Statistics) | Shin | Row 12 Column 2 | Shoes | Artemis’ Hunting Shoes: (+4 Dexterity, +4 Intelligence.) Details: Previously worn by the 'God', Artemis, declared Goddess of the Hunt, this has mysteriously been passed onto Thrush for his participation in End Game 1. As to why and how? That in itself, is the true mystery... *Cannot Upgrade. | Belt | Bear Belt: (+1 Strength, -4 Dexterity, Grants +2 Miscellaneous Equipment Slots.) [Uses 500x Studs, 3x Leather] Details: Customized for and worn by Jamal Kuntakente, its obvious that this madman's overwhelming Qi and strength would rub off on his equipment somehow. The usage of this is actually not all that beneficial, unless you have a lot of items stocked up.
*Grants +2 Miscellaneous Equipment Slots. *Weighs 4 Lbs, Due To Being A Weathered Item. *Cannot Upgrade. | | [/td | Misc | ----------------------------------------------------------------- | 1 | Maxwell's Silver Hammer: (+15 Strength, -10 Dexterity, -5 Wisdom) [Uses 1/4x Leather, 10x Sheet Metal] Details: This thing is freaking heavy. Makes it hard to react, and other things... but, is reminiscent of a a certain boy who made sure that people were dead. This is actually its evolved form, the image inspired by the Zelda series, due to unoriginal ploys... though, an ordinary hammer would've sufficed.
*Can Smash Through Concrete With Ease. *Weighs 11 lbs. *Requires Both Hands. *Cannot Upgrade. | 2 | Cupid's Arrow Badge: (+3 Charisma.) Details: In gratitude of all the sweethearts of Valentine's Day!
*Cannot Upgrade. | 3 | "Ambition"[Materials: 1x Leather (1 lb), 2x Wood (10 lbs), 6x Sheet Metal (6 lbs), Customization ($1000)] -All materials for this bokken was made and customized in Germany. -A 5-shaku (59.65 inches) bokken, custom created and shipped from Germany, using its finest wood.
-Inside the wood is an actual (sharp) blade, composed of six pounds of Germany's finest sheet metal, permanently sealed within the bokken, used to give the otherwise very flexible blade an actual backbone to it. Potential as a grounder versus electricity.
-The hilt is covered very nicely with a custom leather grip, for maximum hold for the user.
-"Ambition" weighs about 17 lbs, making for a rather interesting tool to be used. As for its usefulness, in being so long, heavy, and a bit unwieldy, that has yet to be determined by the user. Beginners will need to use both hands.
-Resistant to weathering, potential as a grounder (strong when used properly against electrical users, or a potential weakness...).
-No money has been used to refine the the artifact, to allow for easier 'adaptability' to its new owner (0% Slash On All Penalties And 0% Increase On All Benefits, Powers Aside), while not taking away from its ability.
-Germanic runes were inscribed on the blade within, to spiritually bring inspiration to the wielder. *LOCKED* [Total Investment: $0/$1000/$2000/$3000]
-Fervor, generated by the wielder, can inspire all comrades-in-arms about the wielder. *LOCKED* [Total Investment: $0/$1000/$2000/$3000] |
[/b] - Beginner Level: Default- Power 1: "Erholung" [Translation: "Rally"]:
Consuming 2 Charisma, The User Can Increase All The Statistics Of All His Comrades In The Thread By 10%, Excluding Himself. *Locked*
- Power 2: "Streben Segnet" [Translation: "Ambition's Blessing"]:
The user's ambition and goals drives a fever like charisma into the wielder, possibly a sign of a true leader. Invoking the runes, this brings out the power of the user's personal Charisma by 5%. (Charisma x 1.05) *Locked*
- Wielder receives -58 Strength, -32 Dexterity, -80 Charisma
- Heavy. Draining. The wielder is most probably incapable of doing any significant damage with this bokken, as it stands right now. The user's speed in general is probably dramatically drained. Yes. Pathetic. The user probably looks so horribly pathetic, with people asking him, "Why are you even bothering?" But as long as the user continues to train, strength will come. Speed will come. And that spark that everyone saw before will glow brighter then ever.---That is, if the user isn't too busy collapsing all the time.
- Auto-Level: 3 Months Waited.
- Novice Level: Requires 72 Constitution, 52 Intelligence, 45 Wisdom- Power 1: "Erholung" [Translation: "Rally"]:
Consuming 4 Charisma, The User Can Increase All The Statistics Of All His Comrades In The Thread By 20%, Excluding Himself. *Locked*
- Power 2: "Streben Segnet" [Translation: "Ambition's Blessing"]:
The user's ambition and goals drives a fever like charisma into the wielder, possibly a sign of a true leader. Invoking the runes, this brings out the power of the user's personal Charisma by 10%. (Charisma x 1.10) *Locked*
- Wielder receives -35 Strength, -19 Dexterity, -48 Charisma
- Either through adjustment or long hauling of abilities, the user is capable of actually holding themselves now, but the quaking of knees and other undesirable traits are probably still very, very much apparent.
- Pro Level: Requires 86 Constitution, 62 Intelligence, 54 Wisdom- Power 1: "Erholung" [Translation: "Rally"]:
Consuming 6 Charisma, The User Can Increase All The Statistics Of All His Comrades In The Thread By 30%, Excluding Himself. *Locked*
- Power 2: "Streben Segnet" [Translation: "Ambition's Blessing"]:
The user's ambition and goals drives a fever like charisma into the wielder, possibly a sign of a true leader. Invoking the runes, this brings out the power of the user's personal Charisma by 15%. (Charisma x 1.15) *Locked*
- Wielder receives -12 Strength, -6 Dexterity, -16 Charisma
- ...Well, this is where things get interesting. Having gone over the worst of the worst, the user, while still not enjoying any benefits, has come to the point where they are very, very proficient with their bokken, their "Ambition" serving him/her very, very well. There may yet be something over the horizon...
- As an added bonus and harsh training, the user is probably amazingly buffed up by now, and can attempt dual wielding, though his strength will be cut in half.
- Advanced Level: Requires 103 Constitution, 74 Intelligence, 65 Wisdom- Power 1: "Erholung" [Translation: "Rally"]:
Consuming 8 Charisma, The User Can Increase All The Statistics Of All His Comrades In The Thread By 40%, Excluding Himself. *Locked*
- Power 2: "Streben Segnet" [Translation: "Ambition's Blessing"]:
The user's ambition and goals drives a fever like charisma into the wielder, possibly a sign of a true leader. Invoking the runes, this brings out the power of the user's personal Charisma by 20%. (Charisma x 1.20) *Locked*
- Wielder receives +73 Strength, +40 Dexterity, +100 Charisma
- Having made it this far is paramount. The troubles and pains from this heavy, heavy sword seem like a thing from some horrible fairy tale, from long ago. Instead, this blade is feared, and the user is no longer pitied, but looked upon. Wondrous things happen to those who train their skills diligently.
- Master Level: Requires 124 Constitution, 89 Intelligence, 78 Wisdom- Power 1: "Erholung" [Translation: "Rally"]:
Consuming 10 Charisma, The User Can Increase All The Statistics Of All His Comrades In The Thread By 50%, Excluding Himself. *Locked*
- Power 2: "Streben Segnet" [Translation: "Ambition's Blessing"]:
The user's ambition and goals drives a fever like charisma into the wielder, possibly a sign of a true leader. Invoking the runes, this brings out the power of the user's personal Charisma by 25%. (Charisma x 1.25) *Locked*
- Wielder receives +87 Strength, +48 Dexterity, +120 Charisma
- Fierce. Strong. Inspiring. Perhaps not the strongest or quickest, but the user has worked to further their wisdom of fighting, improving their skills and tactics. Seeing one crawl from the depths of pity is amazing. Simply amazing. An inspiration?---No. Just a burning ambition that was achieved.
- The user can now dual-wield weapons without penalty, at full strength and speed.
[/td][/tr] [tr][td]4[/td] [td] Sol's Baton: (+3 Strength, -1 Dexterity.) Details: The baton used by Sol. Its slightly fancy, but strong nonetheless. Its strength seemed to increase after Sol's death, some might say due to his happiness in death, he bonded to it, and to whoever takes it. Not upgradeable.*Weighs 4 Lbs, Determined By Statistic Points. *Cannot Upgrade.[/td][/tr][/table] * * * * * * * * * * * * * Vaulted List Vault | Leather Vest: (+3 Constitution) [Uses 1x Leather] Details: A sleeveless, leather vest that Jonathan wears for mild protection. Has two zippers and can be zipped two ways. Has a high collar.
*From second-level 'Item Shop'. *Can no longer be upgraded. | Vault | "Vampacandy"
A special candy, bursting with epic sourness that also makes your mouth all blood red. You're a glucose vampire now, hurray! Thing is, this thing's so sour... you get all tingly and all that. Nice way to wake yourself up!
+5 Constitution for ONE thread
Note: This item is consumable and may only be used once.
2/2 in stock! | Vault | Purple Canister: (Cancels Out 1 Overdose) [Amount Left: 1/1] Details: "This is the only one of that type in my posetion. Dont use it right now, save it for an important time. It nulls an O.D., and allows you to use more than three drugs at one time." ~ Sean Barker
*Cannot upgrade. | Vault | Red Canister: (+5 Strength) [Amount Left: 2/2] Details: Increases Strength +5 for one thread.
*Cannot upgrade. *Drug effects stack. *3+ canisters taken will result in O.D./hospitalization/death. | Vault | Blue Canister: (+5 Dexterity) [Amount Left: 2/2] Details: Increases Dexterity +5 for one thread.
*Cannot upgrade. *Drug effects stack. *3+ canisters taken will result in O.D./hospitalization/death. | Vault | White Canister: (+5 Wisdom) [Amount Left: 2/2] Details: Increases Wisdom +5 for one thread.
*Cannot upgrade. *Drug effects stack. *3+ canisters taken will result in O.D./hospitalization/death. | Vault | Green Canister: (+5 Constitution) [Amount Left: 3/3] Details: Increases Constitution +5 for one thread.
*Cannot upgrade. *Drug effects stack. *3+ canisters taken will result in O.D./hospitalization/death. | Vault | Yellow Canister: (+2 All Statistics) [Amount Left: 3/6] Details: Increases Dexterity +5 for one thread.
*Cannot upgrade. *Drug effects stack. *3+ canisters taken will result in O.D./hospitalization/death. *Mixed with anything else WILL result in an O.D. | Vault | None | Vault | None |
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Post by "Unfettered" on Jul 31, 2007 18:56:54 GMT -8
Thread History:- „Anfangen wir Ein Chaos!“, October 11, 2006
- Alone, February 14, 2007
- Park Fight II, February 15, 2007
- Chewing On The End Of A Pencil (Calamity), February 15, 2007
- encounter with a sparring buddy (winters), February 16, 2007
- CALLING ALL PILLARS! ZESTÖREN! (MATURE, AUREUS), February 19, 2007
- Sometimes I get the feeling. (Winters), February 22, 2007
- Rough Day... (Thrush)(Mature), February 23, 2007
- Summons Letter (Mr. Asiv), February 24, 2007
- S.C.H.P. Mission: The Courtyard (John Ong), February 26, 2007
- Out of Control (Open!o.o)(Slightly Mature..o.o), March 2, 2007
- The Empty Apartment, March 3, 2007
- Just Passing (Thrush) [Mature], March 3, 2007
- Consultation: Red Lotus Group & Aufseher (Closed), March 5, 2007
- Trash, Among The Trash (Aureus) (Mature), March 18, 2007
- LUNCHTIME... KEKEKEKE (MITSUKI) (MATURE), March 18, 2007
- End Game (1), February 8, 2007
- Restaurant Applications/Tennent Applications, March 25, 2007:
- The Cameo! (Winters), March 26, 2007
- Hunting Season (Winters/Thrush), May 9, 2007
- On the pier (Anyone), April 5, 2007
- Deutsche Küche: Building A Restaurant (Open), April 7, 2007:
- A Brother?!, April 22, 2007
- Field Trip, April 23, 2007
- A Little Treat, May 17, 2007
- Thrush -v- Valekin, June 2, 2007
- Deutsche Küche Restaurant (Permanent/Job), June 12, 2007
- Keith -v- Thrush, June 12, 2007
- Contest Fight #1!, June 12, 2007
- It Was Late (Open), June 18, 2007
- unyielding problems(open, not a fight), June 18, 2007
- Emergency Assembly, June 13, 2007
- Mann Gegan Mann: Part I (Spoilers/Closed/Invite), July 2, 2007
- School Hall's Pillar (Max), July 2, 2007
- MSN Fight #1, July 13, 2007
- A Little Trip Back To Ze Fatherland…August 4, 2007
- Back To The Beginning, July 31, 2007
- Comic Shop (post), August 3, 2007
- Looking for a Job. (Unfettered plz?), August 5, 2007
- Bullies are JERKS! (Unfeathered), August 10, 2007
- Fresh Baked Bread (M.A.P.), August 10, 2007
- MASQUERADE, ANYONE?!?!?! (SCHOOL DANCE), August 9, 2007
- Caravan Consternation: Prequel, August 7, 2007
- Caravan Consternation: Car 10's Oblivion, August 19, 2007
- Bullies are JERKS! (Unfeathered), August 10, 2007
- AP Psychology! ATTEND CLASS NAO. (OPEN, DEWD), August 17, 2007
- Sharpening The End Of A Pencil (Calamity), August 18, 2007
- Unfettered -vs- Emily, August 26, 2007
- DEADLY Dance Revolution [unfettered~Swaaaann], October 3, 2007
- First step, September 21, 2007
- Courtyard Showdown (Leon Sudeki/Spectators), October 23, 2007
- Piece By Piece... (Leon/Open), December 28, 2007
- Wavering Feeling (Mitsuki Park), January 5, 2007
- Day Of Ambition (Cody Travers/Open), January 6, 2007
- A quiet return, January 10, 2008
- STOP---HAMMER TIME. (Valekin Von Kaluskov XII), January 20, 2008
- Malicious Militant. (Unfettered), January 21, 2008
- Overload {Open}, January 30, 2008
- Keeping It Short & Sweet (Zan), February 1, 2008
- An Explosive Ending, February 3, 2008
- Awakening (open), February 28, 2008
- Painting a Mural (OpEN ), February 28, 2008
- The Return (Open), March 2, 2008
- When the Bough Breaks, March 3, 2008
- Deal or No Deal(unfettered), March 12, 2008
- making a name for myself (unfettered), March 16, 2008
- Dragon's Rebirth (open), April 13, 2008
- End of The Enforcers (Open), April 19, 2008
- Archetype, April 23, 2008
- Once over (Emily, Unfettered), April 28, 2008
- Checkmate! (Gabriel Seran, Delilah Adele Black), May 8, 2008
- Swordplay (Bastille), May 13, 2008
- Rebuilding., +$500, May 17, 2008
- Who Let The Dogs Out!? (Waap), May 18, 2008
- Enter The Whistler (Militia), May 19, 2008
- 'Coincedental' Passersby, May 24, 2008
- Desperate Recovery (Request), June 19, 2008
- Deciding fate... (Marina, Unfettered), June 20, 2008
- Restaurant Rumble(Rem), June 20, 2008
- Explanation (EVENT), June 24, 2008
- Gathering.....(Open to all), July 9, 2008
- The Gifts, July 12, 2008
- Mitternacht Preperation (Closed), July 15, 2008
- Call To Arms (Militia's Starting Gang Thread/Open), July 15, 2008
- Negotiations, The Next Step (John Ong/Open), July 16, 2008
- "Are you SURE they don't carry disease?" (Open), July 29, 2008
- #213, Sunset BLVD, Beverly Hills (Delilah's Place), August 3, 2008
- Correctional Facility: Assault, August 15, 2008
- Replacing a Pillar?, August 22, 2008
- sing a song (for homi..XD or unfettered), August 29, 2008
- ORAAAAAA~ (Unfettered, Adrian, Stu), September 6, 2008
- Something Drastic (Anyone in Militia), September 6, 2008
- A Prelude to Festivities (September 2008), September 26, 2008
- A little something... (Unfettered/Open), October 5, 2008
- Patches (Closed/One-Shot), October 21, 2008
- Fright Night (October 2008), October 27, 2008
- Gotta Catch em All! (Masaru), October 27, 2008
- Correctional Facility: Break In, October 31, 2008
- After-School Spar (Homi Shiela), November 3, 2008
- KISS-O-METER, November 10, 2008
- Here for the view, November 10, 2008
- Dreams and Nightmares (November 2008), December 2, 2008
- Season of Giving (December 2008), December 21, 2008
- Forgotten Pain (Unfettered/Requested), February 9, 2009
- Irritable (Gabreil, Unfettered), February 9, 2009
- A Melding of Minds ( Unfettered ), February 24, 2009
- Persistance (Roxy), February 24, 2009
- Wry Halo Thar (Sara Quinn), February 24, 2009
- Coincedence On The Rooftops? Never. (Aunrea J.), February 24, 2009
- The Troubles Increase (Bix), February 24, 2009
- Say Goodnight (Katsuri), March 9, 2009
- Fall (Non-Canon, PHS #42 Canon, Delilah), March 11, 2009
- "You Know The World Is Ending When:", April 26, 2009
- I want to... (Unfettered), Haven't Entered Into
Statistics Information: Base Statistics- Strength: 10 + 8 = 18/60
- Dexterity: 10 + 20 = 30/60
- Constitution: 5 + 13 = 18/60
- Intelligence: 30 + 22 = 52/60
- Wisdom: 30 + 17 = 47/60
- Charisma: 5 + 38 = 43/60
Unspent Statistics: 77 Statistics Information: Base + Item Statistics- Strength: 18 + 1 = 19
- Dexterity: 30 - 28 = 3
- Constitution: 18 + 29 = 47
- Intelligence: 52 + 11 = 63
- Wisdom: 47 + 3 = 50
- Charisma: 43 - 35 = 8
Fights: 21 Total -Wins: 7 -Losses: 10 -Draws: 4 Statistics History:-Starting Statistics: 90 Statistics Points Redistributed; July 30, 2007 - Park Fight II: +1 Constitution; +1 Loss; February 15, 2007 - Alone: +2 Constitution; February 19, 2007 - Chewing On The End Of A Pencil (Calamity): +4 Charisma; February 22, 2007 - Encounter With A Sparring Buddy (Winters) +2 Charisma; February 25, 2007 - Rough Day... (Thrush): +1 Constitution; +1 Loss; February 25, 2007 - Sometimes I Get The Feeling. (Winters): +4 Charisma; March 2, 2007 - CALLING ALL PILLARS! ZESTÖREN! (MATURE, SAINT): +3 Constitution; +1 Loss; March 5, 2007 - Out of Control (Open!o.o)(Slightly Mature..o.o): +3 Charisma; March 10, 2007 - Consultation: Red Lotus Group & Aufseher (Closed): +4 Charisma; March 22, 2007 - On the pier (Anyone): +1 Constitution; +1 Draw; April 28, 2007 - Trash, Among The Trash (Aureus) (Mature): +1 Charisma; +1 Win; April 22, 2007 - LUNCHTIME... KEKEKEKE (MITSUKI) (MATURE): +1 Constitution; +1 Loss; May 13, 2007 - Keith -v- Thrush: +3 Charisma, +1 Strength; +1 Win; June 15, 2007 - Emergency Assembly: +1 Charisma; July 12, 2007 - Mitsuki Park Vs. "Thrush" MSN Fight #1: +1 Constitution; +1 Loss; July 13, 2007 -Sophomore Ascension: +6 Strength, +4 Dexterity; July 31, 2007 - Thrush -v- Valekin: +3 Dexterity; +1 Loss; August 1, 2007 - AP Psychology! ATTEND CLASS NAO. (OPEN, DEWD): +3 Charisma; September 30, 2007 - Delilah Adele Black Vs. "Unfettered" Winters MSN Fight #1: +1 Charisma EXP; +1 Draw; September 31, 2007 - Unfettered -vs- Emily: +1 Charisma EXP; +1 Loss; December 17, 2007 - Courtyard Showdown (Leon Sudeki/Spectators): +1 Intelligence; +1 Loss; October 23, 2007 - Caravan Consternation: Finale: +3 Wisdom, Quest Completion, January 6, 2007 - A quiet return: +1 Intelligence; +1 Win; February 10, 2008 -Junior Ascension: +3 Intelligence, +7 Charisma; February 10, 2007 - Singing Telegram (Valentine's Day 2007): Obtained Cupid's Arrow Badge (+3 Charisma); March 2, 2008 - making a name for myself (unfettered): +1 Charisma; +1 Win; March 29, 2008 - Prankster Spirit! (April Fool's Day 2008): +2 Wisdom, April 16, 2008 - End of The Enforcers (Open): +6 Intelligence; +2 Constitution; +1 Strength; +1 Dexterity; May 6, 2008 - Swordplay (Bastille): +1 Charisma; +1 Win; May 24, 2008 - Keeping It Short & Sweet (Zan): +1 EXP; +1 Win; May 26, 2008 - Day Of Ambition (Cody Travers/Open): +1 Dexterity; +1 Win; June 20, 2008 - Explosive Ending Rewards Thread: +5 Dexterity; +1 Charisma; June 24, 2008 -Administration Present/PHS #259's 3 Year Anniversary: +6 Dexterity; June 30, 2008 - Catigorical RP awards thread #4: +1 Constitution; 'Most Beat Up'; 'Most Likely To Turn Gay'; 'Character You'd Like To See Cross Dress'; July 13, 2008 - Dragon's Rebirth (open): +1 Wisdom; +1 Tie; July 13, 2008 - First step: +1 EXP; +1 Tie; July 13, 2008 - Restaurant Rumble(Rem): +1 Charisma; +1 Loss; July 24, 2008 - A Prelude to Festivities (September 2008): +3 EXP; September 29, 2008 -Formerly Known As "Senior" Ascension: +10 Wisdom; October 1, 2008 - Fright Night (October 2008): +2 Intelligence; +2 Vampacandy; October 27, 2008 - Olesya Van deBogart Vs. "Unfettered" Winters MSN Fight #1: +1 Intelligence; +1 Loss; November 11, 2008 - Dreams and Nightmares (November 2008): +2 EXP; +1 Wisdom; December 2, 2008 - Season of Giving (December 2008): +5 Intelligence; +$1000; January 2, 2009 - BELATED MERRY CHRISTMAS/HAPPY NEW YEAR FROM 25: +3 Intelligence; +$1000; January 7, 2009 - Correctional Facility Quest Rewards: +70 EXP; +$5000; C.F. Enforcer Badge (+2 Constitution, +2 Intelligence, +2 Charisma, +2 All Statistics); 2x Pink (+5 Charisma); 2x Teal (+25% Pain Resistance); 1x Orange (+1000% Sperm Production); 1x Purple (Cancels 1 O.D.); April 28, 2009
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Post by "Unfettered" on Jul 31, 2007 18:58:01 GMT -8
Qi Name: Der Stahl von Schnee [Translation: Snow's Steel] Qi Ability: Ice-Enhancing QiGeneral Qi Description:Generally, this Qi is a very dangerous one for the user. By forming the Qi's core within the user, the user can dramatically decrease temperatures around his body, in specified parts or in general. His adrenaline will be pushed on by the Qi in order to keep himself fully active during the whole Qi's awakening. This ability can be used to form thin layers of ice by using the body's water and perspiration, and even the atmosphere's humidity. These layers of ice can be used to help absorb blows and increase damage. Slowing down an opponent's reaction time is a plus. When used along the feet, it can be used to increased speed, but must be used carefully, lest the user fall. The primary and MAJOR downfall to this ability is the dramatic effects it has on the body's temperature. For higher levels, it will require lower temperatures, and thus, the longer these temperatures are maintained, the user may die from overuse. For any moderate extension of use of the higher levels, the user will need a few weeks to recuperate. In general, the user's temperature is slightly higher, so as to help buffer themselves. Almost like a passive side effect. The way in which the Qi flows in itself allows the user to keep moving, as it requires the body to be physically and mentally stronger in order to use the higher levels anyways. To aid this, adrenaline through the body is increased, but there is a set amount of time, before it shuts off. By sacrificing some of his own endurance however, he can maintain a safe adrenaline flow, with his speed unhindered. A difference between physical flow and Qi flow also helps to keep the blood from freezing helping to buffer the Qi as more of an external usage. Internal damage will result nonetheless, pending on how long the user uses it, for. Qi History And Facts:Born from the unification of the two split bodies, both the prior Qi's used by Jonathan and "Thrush" individually were in fact just raw, undeveloped energy, used to empower the fighter. As a whole, "Unfettered" can now give his Qi true form. -------------------------------------------------------------------------------- Personal Elemental Qi Strengths & Weakness Constants:- Ice vs. Fire = 50% Strength Decrease, -50% Qi Effect.
- Fire vs. Ice = 100% Strength Increase.
- Ice vs. Electricity = 25% Qi Ability Decrease.
- Electricity vs. Ice = 75% Strength Increase.
- Ice vs. Earth = 75% Strength Increase.
- Earth vs. Ice = 25% Strength Decrease.
- Ice vs. Cool Water = 25% Strength Increase, +25% Qi Effect.
- Cool Water vs. Ice = 50% Strength Decrease.
- Ice vs. Warm Water = 25% Strength Decrease, -25% Qi Effect.
- Warm Water vs. Ice = 25% Strength Increase.
-------------------------------------------------------------------------------- *Beginner Level:~First Flake~ - Breath becomes misty.
- 1.1x Strength: As the ice hardens around the user's body, giving the user its cold edge, attacks become more brutal and heavy handed, multiplying the user's weight in his attacks with the compacted ice.
- 1.3x Constitution: Compacted ice. Though thin it is, will still add a little bit more to the bristle of this boy. In all attempts to maintain ferocity, his mass is multiplied, so that he can stay in the fray a little longer. Numbs 10% of pain.
- Landing blows on the user with the Qi activated will result in a 5% decrease to Dexterity.
- Ice Creation/Modification: Can create small ice objects for 10 Charisma. (Ex. Pieces of hail, a rose, little snow balls)
- Consumes 3 Charisma per post upkeep.
- Temperature decreased by 5 degrees per use.
- Automatically Shuts Down After 8 Posts. Cooldown Time Is 3 Posts. Can Override Auto-Shut Down By Sacrificing 1 Constitution, Every Turn After.
- Non-Qi: When resting from using Qi at this unlocked level, 4 Degrees are recovered with each post.
Beginner Statistic Requirements: Charisma: 20, Intelligence: 20, Wisdom: 15 *Seal Unlocked!-------------------------------------------------------------------------------- *Novice Level:~Soft Sleet~ - Breath becomes foggy.
- 1.3x Strength: As the ice hardens around the user's body, giving the user its cold edge, attacks become more brutal and heavy handed, multiplying the user's weight in his attacks with the compacted ice.
- 1.5x Constitution: Compacted ice. Though thin it is, will still add a little bit more to the bristle of this boy. In all attempts to maintain ferocity, his mass is multiplied, so that he can stay in the fray a little longer. Slows blood loss on open wounds. Numbs 25% of pain.
- Landing blows on the user with the Qi activated will result in a 10% decrease to Dexterity.
- Ice Creation/Modification: Can create moderate ice objects for 10 Charisma.
- Consumes 5 Charisma per post upkeep.
- Temperature decreased by 7 degrees per use.
- Automatically Shuts Down After 11 Posts. Cooldown Time Is 5 Posts. Can Override Auto-Shut Down By Sacrificing 2 Constitution, Every Turn After.
- Non-Qi: When resting from using Qi at this unlocked level, 6 Degrees are recovered with each post.
Novice Statistic Requirements: Charisma: 30, Intelligence: 30, Wisdom: 25 *Seal Unlocked!-------------------------------------------------------------------------------- Pro Level:~Unshakable Igloo~ - Breath becomes cloudy.
- 1.5x Strength: As the ice hardens around the user's body, giving the user its cold edge, attacks become more brutal and heavy handed, multiplying the user's weight in his attacks with the compacted ice.
- 1.7x Constitution: Compacted ice. Though thin it is, will still add a little bit more to the bristle of this boy. In all attempts to maintain ferocity, his mass is multiplied, so that he can stay in the fray a little longer. Slows blood loss on open wounds. Numbs 50% of pain.
- Landing blows on the user with the Qi activated will result in a 15% decrease to Dexterity.
- Ice Creation/Modification: Can create above moderate ice objects for 10 Charisma.
- Consumes 7 Charisma per post upkeep.
- Temperature decreased by 9 degrees per use.
- Automatically Shuts Down After 14 Posts. Cooldown Time Is 7 Posts. Can Override Auto-Shut Down By Sacrificing 3 Constitution, Every Turn After.
- Non-Qi: When resting from using Qi at this unlocked level, 8 Degrees are recovered with each post.
Pro Statistic Requirements: Charisma: 35, Intelligence: 35, Wisdom: 30 -------------------------------------------------------------------------------- Advanced Level:~Heavy Blizzard~ - Breath becomes snowy.
- 1.7x Strength: As the ice hardens around the user's body, giving the user its cold edge, attacks become more brutal and heavy handed, multiplying the user's weight in his attacks with the compacted ice.
- 1.9x Constitution: Compacted ice. Though thin it is, will still add a little bit more to the bristle of this boy. In all attempts to maintain ferocity, his mass is multiplied, so that he can stay in the fray a little longer. Stops blood loss on open wounds. Numbs 75% of pain.
- Landing blows on the user with the Qi activated will result in a 20% decrease to Dexterity.
- Ice Creation/Modification: Can create heavy ice objects for 10 Charisma.
- Consumes 9 Charisma per post upkeep.
- Temperature decreased by 11 degrees per use.
- Automatically Shuts Down After 17 Posts. Cooldown Time Is 9 Posts. Can Override Auto-Shut Down By Sacrificing 4 Constitution, Every Turn After.
- Non-Qi: When resting from using Qi at this unlocked level, 10 Degrees are recovered with each post.
Advanced Statistic Requirements: Charisma: 45, Intelligence: 45, Wisdom: 35 -------------------------------------------------------------------------------- Master Level:~Tundra's Guardian~ - Breath alone decreases temperatures by 10 degrees Fahrenheit.
- 1.9x Strength: As the ice hardens around the user's body, giving the user its cold edge, attacks become more brutal and heavy handed, multiplying the user's weight in his attacks with the compacted ice.
- 2.1x Constitution: Compacted ice. Though thin it is, will still add a little bit more to the bristle of this boy. In all attempts to maintain ferocity, his mass is multiplied, so that he can stay in the fray a little longer. Stops blood loss on open wounds. Can freeze broken bones back into place, temporarily. Numbs 90% of pain.
- Landing blows on the user with the Qi activated will result in a 25% decrease to Dexterity.
- Ice Creation/Modification: Can create amazing ice objects for 10 Charisma.
- Consumes 11 Charisma per post upkeep.
- Temperature decreased by 13 degrees per use.
- Automatically Shuts Down After 20 Posts. Cooldown Time Is 11 Posts. Can Override Auto-Shut Down By Sacrificing 5 Constitution, Every Turn After.
- Non-Qi: When resting from using Qi at this unlocked level, 12 Degrees are recovered with each post.
Master Statistic Requirements: Charisma: 60, Intelligence: 60, Wisdom: 55 -------------------------------------------------------------------------------- ["Unfettered's" Fahrenheit Penalty System:] Body Damage Table:- 51-100 Degrees Fahrenheit: Normal. Will recover body temperature normally and suffer no internal damage.
- 50-1 Degrees Fahrenheit: Unnecessary Damage. Body will suffer a 10% decrease to all Statistics.
- 0-(-25) Degrees Fahrenheit: Harsh Internal Damage. Body will suffer a 20% decrease to all Statistics.
- -26-(-50) Degrees Fahrenheit: Severe Internal Damage. Body will suffer a 30% decrease to all Statistics.
- -51-(-75) Degrees Fahrenheit: Massive Overall Damage. Body will suffer a 40% decrease to all Statistics.
- -76-(-99) Degrees Fahrenheit: Near Lethal Damage. Body will suffer a 50% decrease to all Statistics.
- <-100 Degrees Fahrenheit: Lethal. "Unfettered" freezes where he stands at the end of the thread, the moment his Qi deactivates.
-------------------------------------------------------------------------------- ["Unfettered's" Fahrenheit Penalty System:]Body Recovery Table:- "Unfettered" can recover 10% of his statistics per week that goes by AFTER the week he uses his ability in.
- "Unfettered" can recover X% of his statistics per thread he completes after the usage of his Qi, should it result in temporary damage, determined by each post he makes. (1 Post = 1%)
-------------------------------------------------------------------------------- *Indicates unsealed levels.
*Pending staff approval.
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Post by "Unfettered" on Aug 4, 2007 13:14:24 GMT -8
To Be Filled.
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Post by "Unfettered" on Aug 4, 2007 13:14:54 GMT -8
To Be Unlocked.
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Post by "Unfettered" on Aug 4, 2007 13:15:57 GMT -8
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Post by "Unfettered" on Aug 14, 2007 23:26:24 GMT -8
Material Purchases:-72x Studs [$360] [7.2 lbs] -10x Rubber [$500] [5 lbs] -10x Plastic [$750] [7.5 lbs] -5x Unengraved Medallion [$750] [5 lbs] -10x Cloth [$1750] [5 lbs] -10x Gasoline [$1750] [10 Gallons/80 lbs] -10x Wire Metal [$2000] [5 lbs] -3x Glass [$600] [3 lbs] -10x Leather [$2500] [10 lbs] -6x Miscellaneous Electronics [$1500] [3 lbs] -10x Sheet Metal [$3500] [10 lbs] Total Material Cost: $15,960 Total Material Weight: 70.7 lbs Customization Purchases:-Priority Customization Fee [$1000] -German Engineering [$1000] -Material Chemical Enhancement [$3000] -6x Statistic Enhancer (Decreases Penalties/Increases Benefits) [$3000] [-90%/+90%] -First Power First Level Purchase [$1000] -First Power's Second Level Upgrade [$1000] -First Power's Third Level Upgrade [$1000] -Second Power First Level Purchase [$1000] -Second Power's Second Level Upgrade [$1000] -Second Power's Third Level Upgrade [$1000] -Third Power First Level Purchase [$1000] -Third Power's Second Level Upgrade [$1000] -Third Power's Third Level Upgrade [$1000] -Fourth Power First Level Purchase [$1000] -Fourth Power's Second Level Upgrade [$1000] -Fourth Power's Third Level Upgrade [$1000] -Fifth Power First Level Purchase [$1000] -Fifth Power's Second Level Upgrade [$1000] -Fifth Power's Third Level Upgrade [$1000] -Sixth Power First Level Purchase [$1000] -Sixth Power's Second Level Upgrade [$1000] -Sixth Power's Third Level Upgrade [$1000] Total Customization Cost: $26,000 Total Overall Cost: $41,960 The Prototype[Materials: 72x Studs, 10x Rubber, 10x Plastic, 5x Unengraved Medallion, 10x Cloth, 3x Glass, 10x Leather, 4x Miscellaneous Electronics, 10x Sheet Metal, Customization ($4000)] -In truth... this is the most expensive, most powerful set of equipment that anyone could ever lay their hands on. A work of art that "Thrush" Winters came up in 1996. Jonathan Winters was the the one to actually implement work and research in pouring into it in about 1998. A constant work in progress, 'The Prototype', as it is called is something well beyond the normal fundings of what anyone could normally afford, as well as requiring a certain degree of intelligence to think of. In the Summer of 2007, while put under two weeks of involuntary MPC training, the German who became known as "Unfettered" Winters drew upon his family line to come up with the last touches of inspiration for 'The Prototype'. -This is a set of sixteen pieces of equipment that work in conjunction with one another. So long as the limbs remain connected to the core, or still have some left-over energy, they can be still be utilized. -The first initial part that should be noticed is the fact the black suit in general. It is made of a combination of rubber, plastic, leather, some specialized chemical enhancement, and some sheet metal alloys to effectively provide about three and a half inches artificial skin. There are about 4923 thin layers that all interlock with each other to form these solid pieces. It provides a nigh 97.99% resistance to heavy cuts, often being capable of tearing the blade apart itself, 99.99% resistance to moderate attempts of cutting, and scratches of the minutest detail providing 100% absolute resistance. -The suit in itself is reinforced with about 5 lbs of wire metal, that set across the throughout within the suit in a criss-cross formation by about 1.75 inches, further deterring especially sharp objects from even remotely making it possible to reach the skin. Thanks to all these reinforcements, it is nigh impossible to break the user's neck, cut the user, and relatively impossible to break bones, unless the user is that inexperienced, due to the suit's 'memory' input of the user imprinting them self into 'The Prototype', not allowing certain limbs to be bent in certain ways. In general, the only way to fight a person with 'The Prototype' on is to beat the crap out of them with everything you've got, seeing as how blunt damage is the only effective thing against this already heavily layered suit. -'The Prototype' must have access to an electrical outlet of any type and allowed to have all its parts charged for a course of about twenty-four hours. It is impossible to overcharge and/or overheat, thanks to a special 'smart' device imprinted into 'The Prototype's' skin. This charging will allow for the most basic of movement. -There is also a need for an ample source of gas so as to allow 'The Prototype' to run with 100% efficiency, as in comparison to the fully charged, but non-fueled 'Prototype' which would only provide about 65% efficiency in design and capability. -With the electrical charges, as well as a specialized sheet metal 'lock-in' fulcrum, the suit can be assembled onto a single person by himself, provided that the suit is properly charged. -The inner-skin of 'The Prototype' is permanently lubricated with a refined type of Vaseline that cleans and moisturizes the skin completely. Thanks to the 'body memory' the 'skin' has, 'The Prototype' also provides maximum comfort in all ranges, when fully charged and fueled. Also the refined cloth that lines the inner part makes it so that the user can come out of the suit pretty much the same as they did going in, aside from being a little oiled up. -On both glove-gauntlets, on the 'activated' piece of equipment, the user's fingerprints from their own hand will 'imprint' itself onto the glove, allowing for an increase of grip by ten-fold. Additionally, there are studs placed within the cushioning of each of the knuckles, including the thumb, for added protection, and increased punching capability. -The military-enhanced 'combat boots' is 'steel-toed' with sheet metal. Approximately thirty modified studs are at the bottom to allow for maximum grip on nearly every surface, as well as the fact that, much like the gloves, the user's 'footprints' will imprint themselves onto the bottom of the shoe. Perfect for tap-dancing. Or stomping on someone's righteous ass. -The face mask feature constantly provides purified oxygen. About two inches of modified bulletproof glass cover the eyes, and inlaid about the head, though hidden, are more glass, to provide more cushioning and hardness to the head. -There are electronics placed in the chest area, back, head, and some that are spread throughout, melded into the suit itself. These interlock with the suit, utilizing the wire metal that is spread throughout it, to make the person much more faster, stronger, etcetera. -Because of a computerized needle that is lodged into the back of the user's neck, that connects the user directly to the suit, stimulating the user's intelligence and reaction time. Additionally, drugs that are placed within the one of the according belt slots at the waistline can be, if connected accordingly, injected into the user, via usage of that very same needle, for instantaneous effects. Canisters, Brimstone variants, modified Reaper Pills, Morphine, etcetera. -The suit as a whole weighs
A pair of old, but refined, black-dyed leather that fits comfortably, with the fingers cut off. As an upgrade to this old, faithful pair of gloves, there is reinforced cushioning, with the cloth. -One rounded stud covers each knuckle, engraved in the leather, not only allowing for increased damage, but enhanced cushioning of the knuckles themselves, as well. Studs also store up excess electricity, and can allow for a charged first attack, that unleashes the day's stored up electricity into the punch, upon contact. -There is a metal plate on the back of the hand with the word "Strike" roughly scribbled on it. These plates on the back of the hands hold some various electronic devices that help focus and amplify punches. The wire metal comes from the metal plate, digging into the leather, following the bones in the back of the hand, stopping at the wrist and knuckles, distributing electricity into the fist, evenly, and in a consistent manner, injecting electricty, directly into the stud knuckle's punches. If maintained in a consistent manner, depending on the level of skill, the electronics will temporarily short-circuit, leaving Leon without electricity for a certain amount of posts, before it comes back online again. -If, at any point, Leon discards his gloves, without the electronics to limit the amount of electricity pumping into his hands, the excess energy will inject itself throughout his whole body, and he'll have increased stats for a few turns, before burning out, K.O.'ing himself. -Each glove weighs 3.15 lbs, a combined weight of 6.3 lbs. -Leon's Qi is naturally enhanced. *Power Unlocked* - Beginner Level: Default- Power #1:
- Power #2:
- Power #3:
- Power #4:
- Power #5:
- Power #6:
- Wielder receives a 1.5x bonus to current Qi strength.
- All Qi Requirements are reduced by 10.
- After 4 Posts or 50 punches, the gloves will turn off for four posts, and no electricity can be used.
- Initial landing punch will deliever a specially charged 2.5x bonus to current Qi strength.
- Taking off the gloves at any time will result in Master Level Qi usage for 3 posts, before automatically burning out, and self-K.O.
- Wielder receives
-5 -3 Constitution, -6 -4 Strength, -10 -7 Dexterity.
- While obviously not overtly heavy, it is still draining, and will take time to adjust to.
- Novice Level: Requires 50 Strength, 50 Dexterity, 37 Charisma.- Power #1:
- Power #2:
- Power #3:
- Power #4:
- Power #5:
- Power #6:
- All Qi Requirements are reduced by 10.
- After 5 Posts or 60 punches, the gloves will turn off for three posts, and no electricity can be used.
- Initial landing punch will deliever a specially charged 3.0x bonus to current Qi strength.
- Taking off the gloves at any time will result in 1.5x Master Level Qi usage for 3 posts, before automatically burning out, and self-K.O.
- All punches, regardless of how weak, carry the basis of Leon's Qi's 'Beginner Level' punch.
- Wielder receives
-3 -2 Constitution, -4 -3 Strength, -8 -6 Dexterity.
- Slowly getting used to it, punches can be thrown with the ease of a newly beginning boxer would with 1 lb gloves.
- Pro Level: Requires 55 Strength, 53 Dexterity, 43 Charisma.- Power #1:
- Power #2:
- Power #3:
- Power #4:
- Power #5:
- Power #6:
- Wielder receives a 2.5x bonus to current Qi strength.
- All Qi Requirements are reduced by 10.
- After 6 Posts or 65 punches, the gloves will turn off for two posts, and no electricity can be used.
- Initial landing punch will deliever a specially charged 3.5x bonus to current Qi strength.
- Taking off the gloves at any time will result in 2.0x Master Level Qi usage for 3 posts, before automatically burning out, and self-K.O.
- All punches, regardless of how weak, carry the basis of Leon's Qi's 'Beginner Level' punch.
- Wielder receives -1 Constitution,
-2 -1 Strength, -6 -4 Dexterity.
- Equivalent of throwing these punches with relative ease, they're just like little weights attached to his hands, he uses to deliever more brutalizing punches with.
- Advanced Level: Requires 62 Strength, 65 Dexterity, 55 Charisma.- Power #1:
- Power #2:
- Power #3:
- Power #4:
- Power #5:
- Power #6:
- Wielder receives a 3.0x bonus to current Qi strength.
- All Qi Requirements are reduced by 10.
- After 7 Posts or 70 punches, the gloves will turn off for two posts, and no electricity can be used.
- Initial landing punch will deliever a specially charged 4.0x bonus to current Qi strength.
- Taking off the gloves at any time will result in 2.5x Master Level Qi usage for 3 posts, before automatically burning out, and self-K.O.
- All punches, regardless of how weak, carry the basis of Leon's Qi's 'Beginner Level' punch.
- Wielder receives +1 Constitution,
-4 -3 Dexterity.
- There is little difference between throwing hardened punches with your gloves on, or without..
- Master Level: Requires 70 Strength, 70 Dexterity, 60 Charisma.- Power #1:
- Power #2:
- Power #3:
- Power #4:
- Power #5:
- Power #6:
- Wielder receives a 4.0x bonus to current Qi strength.
- All Qi Requirements are reduced by 10.
- Initial landing punch will deliever a specially charged 5.0x bonus to current Qi strength.
- Taking off the gloves at any time will result in 3.5x Master Level Qi usage for 3 posts, before automatically burning out, and self-K.O.
- All punches, regardless of how weak, carry the basis of Leon's Qi's 'Beginner Level' punch.
- Wielder receives
+3 +4 Constitution, +2 +3 Strength, +1 Dexterity.
- Second skin. Except they hurt more.
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