Post by Masaru on Apr 4, 2008 23:29:40 GMT -8
Basic Information[/u]
Name:
Masaru
Age:
17
Height:
5'10''
Weight:
150
Blood Type:
O- No blood.
Gender:
Male
Sexuality:
Straight
Eye Color:
reddish brown
Hair:
Fairly long brown hair.
Pass Time Information
Hobbies:
sleeping, playing tennis, strategizing, reading. Observing, contemplating, completing tasks assigned.
Talents:
aura of calm,ability to tame beasts, good photographic memory (not so great audiographic memory), since he is fairly balanced, he is good at most sports but slightly above average
Favorite things:
tennis, solving dilemas,winning competitions.
Mental Information
Personality:
Calm, serious, intelligent, kind, his patience has no bounds
Ideal:
when the whole day goes as planned When he can go a day without being controlled.
Belief:
Believes there is an upper power but open to ideas After dying he has a strong sense of the afterlife.
Physical Information
Build:
Thin but strong
Head:
Well shaped head
Torso:
Thin, well built
Arms:
slightly strong, fairly average length, proportionate
Legs:
average
Feet:
size 12
Apparel Information
Head Gear:
none
Shirts:
Black button up shirt with black undershirt
Pants:
Black dress pants
Shoes:
Black dress shoes
Misc:
Briefcase (instead of backpack)
Fighting Information
Fighting Style:
Musabetsu Kakutô Ryû
Years Practiced:
As long as he can remember
Description of style:
True to its name, Musabetsu Kakutô Ryû or Anything Goes Martial Arts, is based on learning and adapting many different styles of martial arts, taking what works and discarding what doesn't. As such, Musabetsu Kakutô Ryû is not confined to a single way of thinking or philosophy when it comes to martial arts combat. This gives the practitioner of Musabetsu Kakutô Ryû the advantage of adaptability and unpredictability in a fight since he or she would ideally know moves and techniques from many different schools that complement each other, minimising perceptible weaknesses. The user not only learns multiple styles and techniques from both friends and enemies, but also displays the uncanny ability to adapt or modify these techniques in mid-battle to catch his or her opponent off-guard.
History Information
History:
Growing up in a secret society founded by his parents, Masaru led a fairly sheltered life studying from the books and sparring with his private tutor. This secret society's main goal is to accomplish world peace and lead it into the "golden age", but shortly after Masaru becomes a teenager, the society is destroyed by an unknown organization aspiring towards world domination. Wanting their son to lead a safe life, they quickly ship Masaru to the United states. Seeking to make a secret society of his own (with no goals yet, but doesn't plan on making one for world peace) , Masaru quicky enrolls into high school 259.
After a few days at 259, Masaru finds himself not wanting a leading position, and plans on joining another gang, possibly pulling the strings in secret or advising tactition.
Present[/u]
After having died, Masaru forgets most of his past life and now only lives to see an end to this tormenting life. He doesn't want to kill himself, but tends to seek death out when he can, without being suicidal. Although he does not remember what has happened before or during his death, he has a fear that if he were to do something suicidal, what may have been the afterlife for him would become what others consider to be a hell.
Masaru's Generals from the Correctional Facility: phs259.proboards.com/index.cgi?action=display&board=quest&thread=2913&page=3#89182
Living Status Information[/u]
Type of resident:
Permanent
Roommates:
no one(yet)
Cases Against The Faculty: 0
Cases Of Hurting Students: 0
Name:
Masaru
Age:
17
Height:
5'10''
Weight:
150
Blood Type:
Gender:
Male
Sexuality:
Straight
Eye Color:
reddish brown
Hair:
Fairly long brown hair.
Pass Time Information
Hobbies:
Talents:
aura of calm,
Favorite things:
tennis, solving dilemas,
Mental Information
Personality:
Calm, serious, intelligent,
Ideal:
Belief:
Physical Information
Build:
Thin but strong
Head:
Well shaped head
Torso:
Thin, well built
Arms:
slightly strong, fairly average length, proportionate
Legs:
average
Feet:
size 12
Apparel Information
Head Gear:
none
Shirts:
Black button up shirt with black undershirt
Pants:
Black dress pants
Shoes:
Black dress shoes
Misc:
Briefcase (instead of backpack)
Fighting Information
Fighting Style:
Musabetsu Kakutô Ryû
Years Practiced:
As long as he can remember
Description of style:
True to its name, Musabetsu Kakutô Ryû or Anything Goes Martial Arts, is based on learning and adapting many different styles of martial arts, taking what works and discarding what doesn't. As such, Musabetsu Kakutô Ryû is not confined to a single way of thinking or philosophy when it comes to martial arts combat. This gives the practitioner of Musabetsu Kakutô Ryû the advantage of adaptability and unpredictability in a fight since he or she would ideally know moves and techniques from many different schools that complement each other, minimising perceptible weaknesses. The user not only learns multiple styles and techniques from both friends and enemies, but also displays the uncanny ability to adapt or modify these techniques in mid-battle to catch his or her opponent off-guard.
History Information
History:
Growing up in a secret society founded by his parents, Masaru led a fairly sheltered life studying from the books and sparring with his private tutor. This secret society's main goal is to accomplish world peace and lead it into the "golden age", but shortly after Masaru becomes a teenager, the society is destroyed by an unknown organization aspiring towards world domination. Wanting their son to lead a safe life, they quickly ship Masaru to the United states. Seeking to make a secret society of his own (with no goals yet, but doesn't plan on making one for world peace) , Masaru quicky enrolls into high school 259.
After a few days at 259, Masaru finds himself not wanting a leading position, and plans on joining another gang, possibly pulling the strings in secret or advising tactition.
Present[/u]
After having died, Masaru forgets most of his past life and now only lives to see an end to this tormenting life. He doesn't want to kill himself, but tends to seek death out when he can, without being suicidal. Although he does not remember what has happened before or during his death, he has a fear that if he were to do something suicidal, what may have been the afterlife for him would become what others consider to be a hell.
Masaru's Generals from the Correctional Facility: phs259.proboards.com/index.cgi?action=display&board=quest&thread=2913&page=3#89182
Living Status Information[/u]
Type of resident:
Permanent
Roommates:
no one(yet)
Cases Against The Faculty: 0
Cases Of Hurting Students: 0
Slot | Item(s) |
Head | |
Hat/Bandana | Row 19 Column 2 |
Earrings | Row 20 Column 2 |
Glasses | Row 21 Column 2 |
[/td | |
Torso | |
Shirt | [Armor +6 Str, +6 Con] |
Jacket/Coat | Un Cameriere Della Riserva [Translation From Italian: A Waiter's Reserve: (+10 Constitution, -20% Strength From Attacks To The Wearer's Chest & Back) [Uses 1x Plastic, 4x Cloth] Details: Mr. Ellis D. Winklewood, Public High School #259's AP Euro teacher, was allegedly said to have found Masaru stark naked, along with a few other naked people lying around him, all unconcious. *Untearable. *Stainproof (Winklewood Tested >_>. *Weighs 2 lbs Due To Material Refinement. *Can Be Worn Underneath A Jacket And Over A Shirt. *Customizable. Gusto Italiano [Uses 10x Leather, 3x Sheet Metal] Details: Mr. Ellis D. Winklewood, Public High School #259's AP Euro teacher, was allegedly said to have found Masaru stark naked, along with a few other naked people lying around him, all unconcious. *Untearable. *Stainproof (Winklewood Tested >_>. *Weighs 8 lbs Due To Material Refinement. *Must Be Worn Over Other Clothing. *Provides All-Around Protection Including Neck Support. *Customizable. |
Necklace | Row 4 Column 2 |
[/td | |
Arms | |
Arm | Arm guards +5 str, +10 con Given to Masaru by Sean barker in the Correctional facility before fighting Mathew amtrum |
Wrist | Row 7 Column 2 |
Gloves | Sonic Boom: (+5 Strength, +5 Dexterity, +5 All Statistic Capacities, Sonic Boom Effect) Details: Perhaps its all from the torture or from everything else that the seven prisoners of the Correctional Facility have gone through. But those seven have developed in themselves what can only be described as an "item" though it has no real tangible physical form. This "Sonic Boom" has gives, wherever it is equipped, the effect of a sonic boom. Penetrating defenses, the backlash and a blast of wind from any and all from the equipped attack will leave left-over blasts of wind, capable of tearing up non-organic material (including the enviroment), and providing incredible knock-back/down ability. If, for example, "Sonic Boom" was equipped to a person's fists, that person's punches would have the sonic boom effect. Equipped on the elbows, an elbow would provide a sonic boom effect. Its all at the "wearer's" discretion. *Not Physical. *Sonic Boom Effect Is Loosely Intepreted (Short-Range Projectile Of An Inch, Increased Impact, Deafening Sounds, Etcetera, Or Lack Of, At The User's Discretion), And Is To Encourage XIN-Type Fighting. *Cannot Be Traded/Lent/Etcetera. *Cannot Be Sold. *Cannot Be Upgraded. |
Ring | Row 9 Column 2 |
[/td | |
Legs | |
Pants | Row 11 Column 2 |
Shin | Shin guards: +5 con, +10 str Given to Masaru by Sean barker in the Correctional facility before fighting Mathew Amtrum |
Shoes | Row 13 Column 2 |
Belt | Sora's Power Belt(x1.2 all stats) Part of Masaru's costume from the Haloween party, as a memento for the rather interesting night, Masaru decided to keep wearing it. |
[/td | |
Misc | |
1 | 5x Yellow Canisters (+2 All Statistics) |
2 | 1x Purple (Cancels 1 O.D.) |