Post by [LEON] Joust on Aug 9, 2008 19:17:52 GMT -8
Basic Information[/u]
Name: Themie "Joust" Fredrickson
Age: 21
Height: 5'4"
Weight: 95lbs
Blood Type: AB+
Gender: Female
Sexuality: Bi-sexual
Nationality: Australian
Ethnicity: 50% Australian(English descent), 50% German
Eye Color: Hazel
Hair: Red, waist length hair.
Pass Time Information
Hobbies: Fighting
Talents: Fighting
Favorite things: Fighting, Alumni Ring, Ark (sorta)
Mental Information
Personality: Jousts behaviour pattern is very eratic due to her extensive drug abuse problem and consequent memory confusion. She's ended up being extremely playful in most situations, not opposed to using her body to get what she wants, however when she begins to get the shakes of her addiction though, she tends to shift to becoming very violent, and paranoid, even scared to a degree.
Mentality: Jousts extensive drug abuse has resulted in serious dentrimental effects to her memory. She can't remember everything correctly, and what she says she remembers one day may be different to what she remembers another day. She tends to see near on everyone as an enemy with a few minor exceptions, and as such she tries to make them infight to protect herself from any potential threats. She realises that there is something wrong with her but is unable to pick up on the problem herself. She tends to trust the few people she recognises as not an enemy and can as such be easily manipulated by them.
Belief: If you have it, use it.
Physical Information
Build: Jousts body is underweight. Her drug problem resulted in her dropping many pounds and would probably be rather frail if it wasn't for the extensive fighting she's done to keep her body hard. Although the drugs have still taken an effect on her body weakening it. Her skin is also now very pale.
Head: Joust has neat, straight red hair that goes to her waist. Her eyes have a slight forgotten look to them always. As if they're missing something.
Torso: Jousts torso shows the greatest effect of her drug abuse. Her weight loss has resulted in her ribs becoming visible slightly. Her chest is also covered in scars from the various fights she's been in but she wears them more like a badge of honor then anything to be ashamed of. She's also a B-cup if any perverts out there need to know.
Arms: Jousts upper arms tend to bear scars carrying over her torso area, however the further down her arms, the less scarred they are due to her taking more care with her hands as she uses them extensively. Protecting what she thinks is important. Her arms are toned from all the fighting she has done in the past.
Legs: Much like her arms, her thighs bear scars carrying over from her torso, but as you travel further down her legs, her body is a lot 'cleaner' so to speak. Her legs are the most defined part of her body. Even as drug abuse attrophied her body, she kept her legs in perfect shape cause of her nature as a speed demon.
Feet: No distinguishing characteristics.
Apparel Information
Head Gear: Joust wears a pair of goggles around her neck, black frame, red lenses, however from time to time she will wear them on her eyes instead. Especially on dusty or windy days.
Shirts: Joust wears a black boob tube to show off her scared chest, whilst over it she wears a white, longsleeved, high collared coat. On the upper arms of her coat, a blood red colored "Cross of St James" is depicted.
Pants: Joust wears a simple pair of long white pants. The pants are designed to be conforming to her body so as to not be inhibited when running.
Shoes: Joust wears a pair of steel toe capped black combat boots, great for kicking in the nuts of over eager teen boys.
Misc: Joust has a fine black leather belt, and a chain hanging off her pants, going from the front right side, to the back right side, of her waist. She has a pair of black fingerless gloves. On her right ring finger, she wears her 552 Alumni Ring, it being one of the few physical connections she has with her past. And finally she has a small fine silver necklace with a small trinket box usually meant to hold smelling salts but she uses it to keep a small amount of cocaine on her to help when she starts to get the shakes.
Fighting Information
Fighting Style: Bloody Lance
Years Practiced: 10
Description of style: Joust focuses on speed. Prefering to hit and run in a fight rather then try and stand her ground and go for an all out brawl. She tends to be brutal and uncaring in a fight, willing to resort to any dirty trick required to win and if possible also likes to inflict permament wounds on the enemy as partial psychological warfare, and partial humiliation. As a result, she tends to be well aware of what she can use in her surroundings to aid her, and tends to be highly skilled with pole instruments, which is the origin of both her nickname and her fighting styles named.
History Information
History:
[History Classified: Target Pending]
Her excessive abuse of drugs though, lead her to being unpredictable in some situations. Viewing everything as being against her. So she played everyone against each other as much as she could. Figuring if everyone was to busy fighting everyone else, she'd be safe. But, she couldn't find solace in anything. Her mind was confused, her memories weren't straight forward anymore. And alls he could really think of doing was tracking down her one friend to see him. To see if she could sort herself. And see if anything else can be done. And so, she enrolled herself in PHS 260, under the guise of attending the university there, but in truth, she wants to try and contact Ark no matter what.
Living Status Information[/u]
Type of resident: Small apartment. Mostly unfurnished.
Roommates: None
Cases Against The Faculty: 0
Cases Of Hurting Students: 0
Items
Stats
Starting:
Strength: 30
Dexterity: 70
Constitution: 30
Intelligence: 25
Wisdom: 20
Charisma: 15
Current:
Strength: 30+2
Dexterity: 70+2
Constitution: 30+2
Intelligence: 25+2
Wisdom: 20+2
Charisma: 18+2
Fights: 0
Win: 0 / Loss: 0 / Draw: 0
Fight Exp: 0
Other Exp: 3
Qi
Crystal Oath
Description: Much like the dragons of old, who lived with an eternal flame burning away inside them, the Crystal Oath constantly freezes the weilder. An altered body, in exchange for greater power is the notion of the oath. This qi technique allows the user to use ice based powers and abilities. The body however is subjected to a process of alteration, and adaption, where as the users power grows, their body grows colder. However this constant state of adaption, whilst at first harmful to the users body, becomes a benefit once mastered. The users abilities are also dependant though on the creativity and flexibility of the one who weilds it.
Beginer:
- Body Tempurature is lowered permamently by 8c, lowering overall body tempurature dangerously to 30c.
- User suffers a major stat penalty - 20 Con, -10 Str, -10 Dex
- User can form simple ice shapes but requires an object to build the shape around
- When the user is creating qi ice, their breath becomes frosty
Requirments:25 Con, 20 Cha, 20 Int
Novice:
- Body Tempurature is lowered by a further 5c, lowering overall body tempurature to 25c
- Users stat penalty is slightly reduced due to body starting to adjust to the lowered tempurature. - 15 Con, -5 Str, -5 dex
- User can freely form basic qi ice freely
- User can begin to form more advance qi ice shapes, but require objects to build shapes around
- When the user is creating qi ice, their breath becomes frosty
Requirements: 35 Con, 30 Cha, 30 Int
Pro:
- Body Tempurature lowered further, to 20c
- User stat penalty is reduced further as body is now more suited to the lowering tempuratures - 9 Con, - 3 Str, -3 Dex
- User can freely form basic and advance qi ice shapes freely
- User can start to form Ice Armor to cover 25% of their body (+25% Con when activated)
- When the user is creating qi ice, their breath becomes frosty and their body gives off a slight mist when they move
Requirements: 50 Con, 40 Cha, 40 Int
Advanced: - 5 Con, - 1 Str, - 1 Dex
- Body Tempurature lowered further, to 15c
- User stat penalty is reduced further, cold based damage is reduced by 50%, Heat based damage is increased by 50%
- User can freely form basic and advance qi ice shapes freely
- User can form Ice Armor to cover 50% of their body (+50% Con when activated.)
- User can begin to manipulate Ice Armor for more fluid movement
- When the user is creating qi ice, their breath becomes frosty, and their body gives off a slight mist when they move
Requirements: 55 Con, 45 Cha, 45 Int
Master:
- Body Tempurature maintains a variable state between 10c - 15c
- User no longer suffers stat penalty due to their body becoming fully aclimated to the ice. Cold based damage is reduced to 0%, Heat based damage is doubled
- User can freely form basic and advance qi ice shapes freely
- User can form Ice Armor over their entire body (x2 Con when activated.)
- User can manipulate Ice Armor for Fluid Movement
- Users qi ice is stronger then in previous states
- When the user is creating qi ice, their breath becomes frosty and their body gives off a misty effect when they move
Requirements: 60 Con, 60 Cha, 60 Int
Admin: "To Reach Crush Limit is to break the boundries of self understanding and abilities."
Requirements: 100 Con, 100 Cha, 100 Int
Crush Limit: Blood Drive Ice Armor Technique
Description: It was once said that escalation is inevitable. And the Crush Limit is a perfect example of it. A level of qi so incredibly dangerous to use that it may very well kill the user if not controlled carefully. The Crush Limit for the Crystal Oath takes the form of the Blood Drive Ice Armor Technique. By mixing the users blood with the qi ice armor, the users ability with qi ice is increased by a factor of 3. The ice of the armor also slowly turns red as more and more blood is mixed with it. Creating a stronger control as time passed. This enables the user to perform some truely terrifying abilities with their ice. If the ice can form it, it'll try to generate whatever the user wills it to create. From short lasting constructs and golems, to projectiles the size of small buildings. The easiest way to indicate whether the technique has been initiated is that the Ice Armor grows four pairs of angelic styled wings on the back, and blood begins to seep into the ice armor to make it look like it has veins.
Abilities: Blood Drive Ice Armor increases the users qi ice abilities and bonuses by a factor of 3. However the ability is extremely dentrimental to the users health, meaning that unless the user seals their wounds within 5 posts, the user will instantly pass out at the start of the sixth post, and their character will be in a critical condition. Once this technique has finished, all defence bonuses from the Ice Armor Technique (regular) no longer applies as the Ice Armor is now focused on preventing the user from bleeding out. The users qi ice ability is also halved.
Ice Armor:
Helm of the Prophet: The users head is encased in ice, the nature of the qi ice however allows the user to still breath freely. The ice forms over the users head with a special refraction to the helms eyes, allowing the user to have telescopic vision of various magnitudes.
Boots of the Pegasus: The users feet are encased in ice. Allowing them to freely skate around the ground. This can be done with either physical movement of the feet, or by constantly generating new ice to create a form of propulsion.
Gloves of the Titan: The users hands and arms are encased in ice. This ice is the most alterable of all the armors ice, mainly due to a thin layer of liquid kept on the outside layer.
Body of Kratos: The users legs and torso are encased in ice. This protects the user from taking damage by reducing incoming damage via a buffering effect through multiple levels of ice. At lower levels, the Body of Kratos is segmented, allowing the user to retain their flexibility, but at Advanced and above, the user is able to just encase themselves in a solid sheet of qi ice that would conform to their body as they move.
Ice Armor: The complete form of the Ice is to use the above parts at once. The Ice Armor is variable in shape and form, assuming the form that the user desires. Be it a body conforming layer, or fashioned after various armor designs of the users mind (able to assume shapes similar to full plate mail or other shapes). However the nature of the qi always tries to ensure that the users mobility isn't hindered in any way or form. At Advance and above levels, the user is also able to alter the shape rapidly to match changing situations that the user requires. Mastery of this move is required in order to move up into the Blood Drive Ice Armor Technique. The nature of the Ice Armor technique also provides a 10% reduction to incoming heat damage (after all other factors are calculated in). This may be reduced further through more extensive use of qi Ice. The ice armor itself by its very nature of being ice is slippery. This slipperiness, combined with careful manipulation of the ice growth, the user is able to create strange movement patterns.
Ice Tomb: This is one of the deadliest moves of the Crystal Oath Qi. Apon contact, the user is able to encase an enemy in solid ice, slowly freezing the person inside. This technique requires a constant flow of qi energy to maintain the technique and as such forces the user to stay in constant contact with the Ice Tomb. Targets however are capable of breaking out if they're able to meet the requirements:
Formula: Jousts Intelligence + Charisma / 2 vs Targets Strength + Constitution / 2
If the targets number is -20 or further below Jousts number, they are unable to escape from the Ice Tomb until Joust chooses to release them
If the targets number is -10 or further below Jousts number, they are able to break free in 3 turns of trying to escape
If the targets number is within -10 and + 10 of Jousts number, they are able to break free in 2 turns of trying to escape
If the targets number is +10 or higher then Jousts number, they are able to break free in 1 turn of trying to escape
If the targets number is +20 or higher then Jousts number, they are able to break free and perform additional actions on that turn
Name: Themie "Joust" Fredrickson
Age: 21
Height: 5'4"
Weight: 95lbs
Blood Type: AB+
Gender: Female
Sexuality: Bi-sexual
Nationality: Australian
Ethnicity: 50% Australian(English descent), 50% German
Eye Color: Hazel
Hair: Red, waist length hair.
Pass Time Information
Hobbies: Fighting
Talents: Fighting
Favorite things: Fighting, Alumni Ring, Ark (sorta)
Mental Information
Personality: Jousts behaviour pattern is very eratic due to her extensive drug abuse problem and consequent memory confusion. She's ended up being extremely playful in most situations, not opposed to using her body to get what she wants, however when she begins to get the shakes of her addiction though, she tends to shift to becoming very violent, and paranoid, even scared to a degree.
Mentality: Jousts extensive drug abuse has resulted in serious dentrimental effects to her memory. She can't remember everything correctly, and what she says she remembers one day may be different to what she remembers another day. She tends to see near on everyone as an enemy with a few minor exceptions, and as such she tries to make them infight to protect herself from any potential threats. She realises that there is something wrong with her but is unable to pick up on the problem herself. She tends to trust the few people she recognises as not an enemy and can as such be easily manipulated by them.
Belief: If you have it, use it.
Physical Information
Build: Jousts body is underweight. Her drug problem resulted in her dropping many pounds and would probably be rather frail if it wasn't for the extensive fighting she's done to keep her body hard. Although the drugs have still taken an effect on her body weakening it. Her skin is also now very pale.
Head: Joust has neat, straight red hair that goes to her waist. Her eyes have a slight forgotten look to them always. As if they're missing something.
Torso: Jousts torso shows the greatest effect of her drug abuse. Her weight loss has resulted in her ribs becoming visible slightly. Her chest is also covered in scars from the various fights she's been in but she wears them more like a badge of honor then anything to be ashamed of. She's also a B-cup if any perverts out there need to know.
Arms: Jousts upper arms tend to bear scars carrying over her torso area, however the further down her arms, the less scarred they are due to her taking more care with her hands as she uses them extensively. Protecting what she thinks is important. Her arms are toned from all the fighting she has done in the past.
Legs: Much like her arms, her thighs bear scars carrying over from her torso, but as you travel further down her legs, her body is a lot 'cleaner' so to speak. Her legs are the most defined part of her body. Even as drug abuse attrophied her body, she kept her legs in perfect shape cause of her nature as a speed demon.
Feet: No distinguishing characteristics.
Apparel Information
Head Gear: Joust wears a pair of goggles around her neck, black frame, red lenses, however from time to time she will wear them on her eyes instead. Especially on dusty or windy days.
Shirts: Joust wears a black boob tube to show off her scared chest, whilst over it she wears a white, longsleeved, high collared coat. On the upper arms of her coat, a blood red colored "Cross of St James" is depicted.
Pants: Joust wears a simple pair of long white pants. The pants are designed to be conforming to her body so as to not be inhibited when running.
Shoes: Joust wears a pair of steel toe capped black combat boots, great for kicking in the nuts of over eager teen boys.
Misc: Joust has a fine black leather belt, and a chain hanging off her pants, going from the front right side, to the back right side, of her waist. She has a pair of black fingerless gloves. On her right ring finger, she wears her 552 Alumni Ring, it being one of the few physical connections she has with her past. And finally she has a small fine silver necklace with a small trinket box usually meant to hold smelling salts but she uses it to keep a small amount of cocaine on her to help when she starts to get the shakes.
Fighting Information
Fighting Style: Bloody Lance
Years Practiced: 10
Description of style: Joust focuses on speed. Prefering to hit and run in a fight rather then try and stand her ground and go for an all out brawl. She tends to be brutal and uncaring in a fight, willing to resort to any dirty trick required to win and if possible also likes to inflict permament wounds on the enemy as partial psychological warfare, and partial humiliation. As a result, she tends to be well aware of what she can use in her surroundings to aid her, and tends to be highly skilled with pole instruments, which is the origin of both her nickname and her fighting styles named.
History Information
History:
[History Classified: Target Pending]
Her excessive abuse of drugs though, lead her to being unpredictable in some situations. Viewing everything as being against her. So she played everyone against each other as much as she could. Figuring if everyone was to busy fighting everyone else, she'd be safe. But, she couldn't find solace in anything. Her mind was confused, her memories weren't straight forward anymore. And alls he could really think of doing was tracking down her one friend to see him. To see if she could sort herself. And see if anything else can be done. And so, she enrolled herself in PHS 260, under the guise of attending the university there, but in truth, she wants to try and contact Ark no matter what.
Living Status Information[/u]
Type of resident: Small apartment. Mostly unfurnished.
Roommates: None
Cases Against The Faculty: 0
Cases Of Hurting Students: 0
Items
Slot | Item(s) |
Head | |
Hat/Bandana | Row 19 Column 2 |
Earrings | Row 20 Column 2 |
Glasses | Row 21 Column 2 |
[/td | |
Torso | |
Shirt | Row 2 Column 2 |
Jacket/Coat | Row 3 Column 2 |
Necklace | Row 4 Column 2 |
[/td | |
Arms | |
Arm | Row 6 Column 2 |
Wrist | Row 7 Column 2 |
Gloves | Row 8 Column 2 |
Ring | 1st Generation 552 Alumni Ring - +2 All Stats |
[/td | |
Legs | |
Pants | Row 11 Column 2 |
Shin | Row 12 Column 2 |
Shoes | Row 13 Column 2 |
Belt | Row 14 Column 2 |
[/td | |
Misc | |
1 | Row 16 Column 2 |
2 | Row 17 Column 2 |
Stats
Starting:
Strength: 30
Dexterity: 70
Constitution: 30
Intelligence: 25
Wisdom: 20
Charisma: 15
Current:
Strength: 30+2
Dexterity: 70+2
Constitution: 30+2
Intelligence: 25+2
Wisdom: 20+2
Charisma: 18+2
Fights: 0
Win: 0 / Loss: 0 / Draw: 0
Fight Exp: 0
Other Exp: 3
Qi
Crystal Oath
Description: Much like the dragons of old, who lived with an eternal flame burning away inside them, the Crystal Oath constantly freezes the weilder. An altered body, in exchange for greater power is the notion of the oath. This qi technique allows the user to use ice based powers and abilities. The body however is subjected to a process of alteration, and adaption, where as the users power grows, their body grows colder. However this constant state of adaption, whilst at first harmful to the users body, becomes a benefit once mastered. The users abilities are also dependant though on the creativity and flexibility of the one who weilds it.
Beginer:
- Body Tempurature is lowered permamently by 8c, lowering overall body tempurature dangerously to 30c.
- User suffers a major stat penalty - 20 Con, -10 Str, -10 Dex
- User can form simple ice shapes but requires an object to build the shape around
- When the user is creating qi ice, their breath becomes frosty
Requirments:25 Con, 20 Cha, 20 Int
Novice:
- Body Tempurature is lowered by a further 5c, lowering overall body tempurature to 25c
- Users stat penalty is slightly reduced due to body starting to adjust to the lowered tempurature. - 15 Con, -5 Str, -5 dex
- User can freely form basic qi ice freely
- User can begin to form more advance qi ice shapes, but require objects to build shapes around
- When the user is creating qi ice, their breath becomes frosty
Requirements: 35 Con, 30 Cha, 30 Int
Pro:
- Body Tempurature lowered further, to 20c
- User stat penalty is reduced further as body is now more suited to the lowering tempuratures - 9 Con, - 3 Str, -3 Dex
- User can freely form basic and advance qi ice shapes freely
- User can start to form Ice Armor to cover 25% of their body (+25% Con when activated)
- When the user is creating qi ice, their breath becomes frosty and their body gives off a slight mist when they move
Requirements: 50 Con, 40 Cha, 40 Int
Advanced: - 5 Con, - 1 Str, - 1 Dex
- Body Tempurature lowered further, to 15c
- User stat penalty is reduced further, cold based damage is reduced by 50%, Heat based damage is increased by 50%
- User can freely form basic and advance qi ice shapes freely
- User can form Ice Armor to cover 50% of their body (+50% Con when activated.)
- User can begin to manipulate Ice Armor for more fluid movement
- When the user is creating qi ice, their breath becomes frosty, and their body gives off a slight mist when they move
Requirements: 55 Con, 45 Cha, 45 Int
Master:
- Body Tempurature maintains a variable state between 10c - 15c
- User no longer suffers stat penalty due to their body becoming fully aclimated to the ice. Cold based damage is reduced to 0%, Heat based damage is doubled
- User can freely form basic and advance qi ice shapes freely
- User can form Ice Armor over their entire body (x2 Con when activated.)
- User can manipulate Ice Armor for Fluid Movement
- Users qi ice is stronger then in previous states
- When the user is creating qi ice, their breath becomes frosty and their body gives off a misty effect when they move
Requirements: 60 Con, 60 Cha, 60 Int
Admin: "To Reach Crush Limit is to break the boundries of self understanding and abilities."
Requirements: 100 Con, 100 Cha, 100 Int
Crush Limit: Blood Drive Ice Armor Technique
Description: It was once said that escalation is inevitable. And the Crush Limit is a perfect example of it. A level of qi so incredibly dangerous to use that it may very well kill the user if not controlled carefully. The Crush Limit for the Crystal Oath takes the form of the Blood Drive Ice Armor Technique. By mixing the users blood with the qi ice armor, the users ability with qi ice is increased by a factor of 3. The ice of the armor also slowly turns red as more and more blood is mixed with it. Creating a stronger control as time passed. This enables the user to perform some truely terrifying abilities with their ice. If the ice can form it, it'll try to generate whatever the user wills it to create. From short lasting constructs and golems, to projectiles the size of small buildings. The easiest way to indicate whether the technique has been initiated is that the Ice Armor grows four pairs of angelic styled wings on the back, and blood begins to seep into the ice armor to make it look like it has veins.
Abilities: Blood Drive Ice Armor increases the users qi ice abilities and bonuses by a factor of 3. However the ability is extremely dentrimental to the users health, meaning that unless the user seals their wounds within 5 posts, the user will instantly pass out at the start of the sixth post, and their character will be in a critical condition. Once this technique has finished, all defence bonuses from the Ice Armor Technique (regular) no longer applies as the Ice Armor is now focused on preventing the user from bleeding out. The users qi ice ability is also halved.
Ice Armor:
Helm of the Prophet: The users head is encased in ice, the nature of the qi ice however allows the user to still breath freely. The ice forms over the users head with a special refraction to the helms eyes, allowing the user to have telescopic vision of various magnitudes.
Boots of the Pegasus: The users feet are encased in ice. Allowing them to freely skate around the ground. This can be done with either physical movement of the feet, or by constantly generating new ice to create a form of propulsion.
Gloves of the Titan: The users hands and arms are encased in ice. This ice is the most alterable of all the armors ice, mainly due to a thin layer of liquid kept on the outside layer.
Body of Kratos: The users legs and torso are encased in ice. This protects the user from taking damage by reducing incoming damage via a buffering effect through multiple levels of ice. At lower levels, the Body of Kratos is segmented, allowing the user to retain their flexibility, but at Advanced and above, the user is able to just encase themselves in a solid sheet of qi ice that would conform to their body as they move.
Ice Armor: The complete form of the Ice is to use the above parts at once. The Ice Armor is variable in shape and form, assuming the form that the user desires. Be it a body conforming layer, or fashioned after various armor designs of the users mind (able to assume shapes similar to full plate mail or other shapes). However the nature of the qi always tries to ensure that the users mobility isn't hindered in any way or form. At Advance and above levels, the user is also able to alter the shape rapidly to match changing situations that the user requires. Mastery of this move is required in order to move up into the Blood Drive Ice Armor Technique. The nature of the Ice Armor technique also provides a 10% reduction to incoming heat damage (after all other factors are calculated in). This may be reduced further through more extensive use of qi Ice. The ice armor itself by its very nature of being ice is slippery. This slipperiness, combined with careful manipulation of the ice growth, the user is able to create strange movement patterns.
Ice Tomb: This is one of the deadliest moves of the Crystal Oath Qi. Apon contact, the user is able to encase an enemy in solid ice, slowly freezing the person inside. This technique requires a constant flow of qi energy to maintain the technique and as such forces the user to stay in constant contact with the Ice Tomb. Targets however are capable of breaking out if they're able to meet the requirements:
Formula: Jousts Intelligence + Charisma / 2 vs Targets Strength + Constitution / 2
If the targets number is -20 or further below Jousts number, they are unable to escape from the Ice Tomb until Joust chooses to release them
If the targets number is -10 or further below Jousts number, they are able to break free in 3 turns of trying to escape
If the targets number is within -10 and + 10 of Jousts number, they are able to break free in 2 turns of trying to escape
If the targets number is +10 or higher then Jousts number, they are able to break free in 1 turn of trying to escape
If the targets number is +20 or higher then Jousts number, they are able to break free and perform additional actions on that turn