Jason Harris
Adept
[M:407]
Why don't you go to www.cutamotha.com that's me lookin at ya.[A1i:6]
Posts: 184
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Post by Jason Harris on Oct 4, 2009 19:22:55 GMT -8
Brass Knuckles Materials:- Stone (1 lbs): $250
- Sheet Metal (5 lbs): $1750
- Customization: $1000
Total Cost: $1600 Power: The stones engraved in the brass knuckles (none in picture because I couldn't find one, they are in the hole below the finger slots) were blessed by Native American Shamans and connected to Native American "Wind Spirits." As a result of this if someone punches while wearing the brass knuckles their fist encounters wind less wind resistance allowing them to punch faster and, because of the increase in momentum, hit harder. Meaning it has two components for one over all power. (Both components counted as a power when upgrading) Beginner Level: Default- Power 1: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 6 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +3 Strength.
- Power 1 Upgrade 1: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 6 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +5 Strength.
- Power 1 Upgrade 2: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 5 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +5 Strength.
- Power 2: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 6 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +3 Dexterity.
- Power 2 Upgrade 1: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 6 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +5 Dexterity.
- Power 2 Upgrade 2: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 5 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +5 Dexterity.
Novice Level: Requires - Power 1: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 5 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +6 Strength.
- Power 1 Upgrade 1: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 5 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +8 Strength.
- Power 1 Upgrade 2: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 4 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +8 Strength.
- Power 2: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 5 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +6 Dexterity.
- Power 2 Upgrade 1: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 5 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +8 Dexterity.
- Power 2 Upgrade 2: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 3 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +8 Dexterity.
Pro Level: Requires - Power 1: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 4 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +9 Strength.
- Power 1 Upgrade 1: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 4 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +11 Strength.
- Power 1 Upgrade 2: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 3 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +11 Strength.
- Power 2: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 4 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +9 Dexterity.
- Power 2 Upgrade 1: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 4 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +11 Dexterity.
- Power 2 Upgrade 2: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 3 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +11 Dexterity.
Advanced Level: Requires - Power 1: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 3 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +12 Strength.
- Power 1 Upgrade 1: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 3 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +14 Strength.
- Power 1 Upgrade 2: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 2 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +14 Strength.
- Power 2: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 3 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +12 Dexterity.
- Power 2 Upgrade 1: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 3 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +14 Dexterity.
- Power 2 Upgrade 2: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 2 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +14 Dexterity.
Master Level: Requires - Power 1: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 2 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +15 Strength.
- Power 1 Upgrade 1: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 2 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +20 Strength.
- Power 1 Upgrade 2: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 1 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +20 Strength.
- Power 2: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 2 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +15 Dexterity.
- Power 2 Upgrade 1: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 2 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +20 Dexterity.
- Power 2 Upgrade 2: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 1 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +20 Dexterity.
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Jason Harris
Adept
[M:407]
Why don't you go to www.cutamotha.com that's me lookin at ya.[A1i:6]
Posts: 184
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Post by Jason Harris on Oct 5, 2009 8:24:49 GMT -8
Finish, but still not buying. I haven't done the math but i know I lack the funds.
*This will be deleted when item is finally bought*0
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Jason Harris
Adept
[M:407]
Why don't you go to www.cutamotha.com that's me lookin at ya.[A1i:6]
Posts: 184
|
Post by Jason Harris on Oct 11, 2009 15:12:23 GMT -8
Buying. Gabriel Seran is paying for basic/starter customizations. "Unfettered" and myself will be paying for the materials. Please use all my money and only take what is needed from Mikey. I also ask that you null this transaction if they have a change of heart on the matter. Post Count: 45 Date: October 11, 2009 Current Cash Count: $1148 Current Base Statistics: - Strength: 15
- Dexterity: 15
- Constitution: 15
- Intelligence: 20
- Wisdom: 15
- Charisma: 10
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Post by Gabriel Seran on Oct 11, 2009 15:20:28 GMT -8
Giving $1500 to 1st power =P
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Post by Katsuri Katashi on Oct 11, 2009 20:39:21 GMT -8
Stone: 200 Sheet Metal: 1400 Customization: 800
These prices are reduced due to your post rank.
Total: 2400
First Power is 1200 at your current rank.
Total: 3600
Reduction from Jason Harris - 1,148
Total: 2452
Reduction from Gabriel Seran - 1200
Total: 1252
Reduction from Unfettered - 1252
Total: 0
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Post by The New Student Dean on Oct 14, 2009 0:24:06 GMT -8
Please give time to deduct 10% of the given cash from Gabriel & "Unfettered".
Please confirm: have these transactions already been tended to?18
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Post by Katsuri Katashi on Oct 14, 2009 0:28:05 GMT -8
Yes. I took care of it, but what is the matter of the 10%?
I just took it out as was stated in my post.
EDIT: Have fixed all of the cash both for this thread as well as my own.
I'll leave you to it from now on Mikey.
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Post by Quest Character on Nov 19, 2009 16:49:02 GMT -8
Stone (1 lbs): $250 x0.8 = 200 Sheet Metal (5 lbs): $1750 x0.8 = 1400 Customization: $1500 x0.8 = 1200 Total deduction for Jason Harris: -$1406 Total deduction from "Unfettered: -$194 Total Deduction from Gabriel Seran: -$12000
*Deductions complete*
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Post by Quest Character on Nov 19, 2009 16:49:47 GMT -8
Brass Knuckles[ Materials: 1x Stone (1 lb), 5x Sheet Metal (5 lbs), Customization ($1500)] -Precious stones of various types were dug and and carved accordingly in ancient times, back when the Chereokee
-The "brass" part of the entire brass knuckle is a highly condensed, refined steel, custom fit for the user's usage. As a small bonus,
-"Brass Knuckles"; weighs about 6 lbs, meaning the wearer will have to get used to the unnatural amount of weight that will be on the wearer's hands, which could begin with the character coming off rather poorly at first... But if they stick with it...
-$1500 money has been used to refine the the artifact, to allow for easier 'adaptability' to its new owner (30% Slash On All Penalties And 30% Increase On All Benefits, Powers Aside), while not taking away from its ability.
-The stones engraved in the brass knuckles were blessed by Native American Shamans and connected to Native American "Wind Spirits." As a result of this if someone punches while wearing the brass knuckles their fist encounters wind less wind resistance allowing them to punch hit harder. *UNLOCKED* [Total Investment: $0/$1500/$3000/$4500]
-The stones engraved in the brass knuckles (none in picture because I couldn't find one, they are in the hole below the finger slots) were blessed by Native American Shamans and connected to Native American "Wind Spirits." As a result of this if someone punches while wearing the brass knuckles their fist encounters wind less wind resistance allowing them to punch faster *LOCKED* [Total Investment: $0/$1500/$3000/$4500]
- Beginner Level: Default- Power 1: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 6 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +3 Strength.
- Power 1 Upgrade 1: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 6 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +5 Strength.
- Power 1 Upgrade 2: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 5 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +5 Strength.
[/s][/li][/ul] - Power 2: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 6 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +3 Dexterity.
- Power 2 Upgrade 1: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 6 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +5 Dexterity.
- Power 2 Upgrade 2: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 5 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +5 Dexterity.
[/s][/li][/ul] - Wielder Receives -42 Strength, -21 Dexterity, -20 Charisma.
- You look like that hand of yours has been tied down quite a bit, might as well change your name to Igor with the amount of damage that'll have on your back in quite a few years.
- Novice Level: Requires 62 Constitution, 49 Intelligence, 39 Wisdom.- Power 1: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 5 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +6 Strength.
- Power 1 Upgrade 1: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 5 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +8 Strength.
- Power 1 Upgrade 2: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 4 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +8 Strength.
[/s][/li][/ul] - Power 2: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 5 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +6 Dexterity.
- Power 2 Upgrade 1: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 5 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +8 Dexterity.
- Power 2 Upgrade 2: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 3 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +8 Dexterity.
[/s][/li][/ul] - Wielder Receives -25 Strength, -13 Dexterity, -12 Charisma.
- Guess you're shaping up but still, chances are your fingers get caught in that thing.... hasn't your mother taught you to keep your hands to yourself?
- Pro Level: Requires 68 Constitution, 54 Intelligence, 43 Wisdom.- Power 1: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 4 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +9 Strength.
- Power 1 Upgrade 1: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 4 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +11 Strength.
- Power 1 Upgrade 2: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 3 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +11 Strength.
[/s][/li][/ul] - Power 2: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 4 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +9 Dexterity.
- Power 2 Upgrade 1: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 4 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +11 Dexterity.
- Power 2 Upgrade 2: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 3 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +11 Dexterity.
[/s][/li][/ul] - Wielder Receives -8 Strength, -4 Dexterity, -4 Charisma.
- At least now you can lift those lightweights, although I'm not quite sure you're ready for the big leagues yet.
- Advanced Level: Requires 78 Constitution, 62 Intelligence, 45 Wisdom.- Power 1: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 3 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +12 Strength.
- Power 1 Upgrade 1: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 3 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +14 Strength.
- Power 1 Upgrade 2: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 2 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +14 Strength.
[/s][/li][/ul] - Power 2: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 3 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +12 Dexterity.
- Power 2 Upgrade 1: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 3 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +14 Dexterity.
- Power 2 Upgrade 2: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 2 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +14 Dexterity.
[/s][/li][/ul] - Wielder Receives +53 Strength, +26 Dexterity, +25 Charisma.
- Your starting to fill out quite nicely, I'm sure you could deck your fair share of posers in this school, keep at it, theres still room to grow.
- Master Level: Requires 94 Constitution, 74 Intelligence, 54 Wisdom.- Power 1: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 2 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +15 Strength.
- Power 1 Upgrade 1: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 2 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +20 Strength.
- Power 1 Upgrade 2: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 1 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +20 Strength.
[/s][/li][/ul] - Power 2: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 2 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +15 Dexterity.
- Power 2 Upgrade 1: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 2 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +20 Dexterity.
- Power 2 Upgrade 2: By subconciously calling on Native American "Wind Spirits," the puncher automatically consumes 1 Charisma to empower their punch with the brass knuckle, increasing the brass knuckle punch +20 Dexterity.
[/s][/li][/ul] - Wielder Receives +74 Strength, +37 Dexterity, +35 Charisma.
- Nice! Quite impressive, you stand out above the crowd... EVEN IF YOU'VE GOTTA SHOUT OUT LOUD!
- Unbreakable.
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