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Post by Alexis Seran on Oct 14, 2009 16:54:51 GMT -8
I'm paying for the Materials
Rubber (1/2 lbs) [$50]: x1 = 50
Cloth (1/2 lbs) [$175]: x1 = 175
Wire Metal (1/2 lbs) [$200]: x 1 = 200
Leather (1 lbs) [$250]: x2 = 500 Material cost = $925 x 0.85 for Accustomed rank = $786
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Post by Alexis Seran on Oct 14, 2009 16:55:15 GMT -8
Combat Boots[ Materials: Rubber x1 ($50), Cloth x1 ($175), wire metal x1 ($200), Leather x2 ($500), Customization ($2000)] -Bold stand-outish boots that challenge the established order, are built with top of the line materials meant to curb your tastes for them. Simply dashing with any assortment of clothes and are the perfect fit for solely you.
-Constructed with a rubber base to allow the user a faster buildup of Dexterity as he/she runs on them while also pressing to a solid thick framed kick.
-Cloth on the inside keeps the user snuggly situated within her shell giving her the prospect of taking more blows alotted to her. Constitution goes up as she takes the blows due to the shear comfort.
-Wire metal holds the leather into the plastered frame allowing the user to shift her movement about rapidly and take plenty of damage as well. Under certain pressure the user can drasticall revearse a battle simply through the use of plotted kicks.
-First usage of such a material gives the user nothing more that drastic lose of speed. The boots feel imensly heavy as they weigh a good 4 lbs, will drastically restrict the user till they can support more weight or learn how to divey it about.
-The boots themselves weigh a good 4 lbs restricting movement early on.
-The Combat boots are built specifically for fighting down to the nit and gritty, when they are worn the user develops a natural boost to their strength that stems from the legs producing a long engagement of power. *LOCKED* [Total Investment: $0/$2000/$4000/$6000]- Beginner Level: Default- Power 1: Because of the blunt strength and control within the boots, the wearer receives x1.10 Strength.
- Power 1 Upgrade 1: Because of the blunt strength and control within the boots, the wearer receives x1.20 Strength.
- Power 1 Upgrade 2: Because of the blunt strength and control within the boots, the wearer receives x1.30 Strength.
[/li][li]Wielder Receives -24 Dexterity, -16 Strength, -14 Constitution. [/li][li]The boots seem far too heavy and big on you perhaps you should wait awhile to grow into em?[/li][/ul]
- Novice Level: 42 Wisdom, 32 Intellegence, 30 Charisma- Power 1: Because of the blunt strength and control within the boots, the wearer receives x1.20 Strength.
- Power 1 Upgrade 1: Because of the blunt strength and control within the boots, the wearer receives x1.30 Strength.
- Power 1 Upgrade 2: Because of the blunt strength and control within the boots, the wearer receives x1.40 Strength.
[/li][li]Wielder Receives -14 Dexterity, -10 Strength, -8 Constitution. [/li][li]Lookin good, but you still seem to be a bit on the slow side. These shennanigans won't go without restrictions like those strings around the boots...[/li][/ul]
- Pro Level: 46 Wisdom, 35 Intellegence, 33 Charisma- Power 1: Because of the blunt strength and control within the boots, the wearer receives x1.30 Strength.
- Power 1 Upgrade 1: Because of the blunt strength and control within the boots, the wearer receives x1.40 Strength.
- Power 1 Upgrade 2: Because of the blunt strength and control within the boots, the wearer receives x1.50 Strength.
[/li][li]Wielder Receives -5 Dexterity, -3 Strength, -3 Constitution. [/li][li]Well now your getting the hang of it, you're fillen em out and standing...tall?[/li][/ul]
- Advanced Level: 53 Wisdom, 40 Intellegence, 38 Charisma- Power 1: Because of the blunt strength and control within the cane, the wearer receives x1.40 Strength.
- Power 1 Upgrade 1: Because of the blunt strength and control within the cane, the wearer receives x1.50 Strength.
- Power 1 Upgrade 2: Because of the blunt strength and control within the cane, the wearer receives x1.60 Strength.
[/li][li]Wielder Receives +30 Dexterity, +20 Strength, +18 Constitution. [/li][li]The boots are putting a bit of kick in your step now. Certainly are quite the looker too [/li][/ul]
- Master Level: 64 Wisdom, 48 Intellegence, 46 Charisma- Power 1: Because of the blunt strength and control within the boots, the wearer receives x1.50 Strength.
- Power 1 Upgrade 1: Because of the blunt strength and control within the boots, the wearer receives x1.60 Strength.
- Power 1 Upgrade 2: Because of the blunt strength and control within the boots, the wearer receives x1.70 Strength.
[/li][li]Wielder Receives +42 Dexterity, +28 Strength, +25 Constitution[/li][li]You stand above all now of course; fashionable and bloody strong as hell I'd be scared to get caught wearing any other kind of shoes.[/li][/ul]0
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Post by Gabriel Seran on Oct 14, 2009 16:57:54 GMT -8
Will be covering the difference
Alexis' Base stats at time of purchase:
Strength: 28 Dexterity: 30 Constitution: 29 Intelligence: 20 Wisdom: 30 Charisma: 16
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Post by Quest Character on Nov 19, 2009 17:27:27 GMT -8
Rubber (1/2 lbs) [$50]: x1 = 50 x.85 = $43
Cloth (1/2 lbs) [$175]: x1 = 175 x.85 = $149
Wire Metal (1/2 lbs) [$200]: x 1 = 200 x.85 = $170
Leather (1 lbs) [$250]: x2 = 500 x.85 = 425
Customization ($2000): x0.85 = $1700
$2487
Deducted from Alexis Green: $24870
*Deduction Complete*
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Post by Quest Character on Nov 19, 2009 17:28:28 GMT -8
Combat Boots[ Materials: Rubber x1 ($50), Cloth x1 ($175), wire metal x1 ($200), Leather x2 ($500), Customization ($2000)] -Bold stand-outish boots that challenge the established order, are built with top of the line materials meant to curb your tastes for them. Simply dashing with any assortment of clothes and are the perfect fit for solely you.
-Constructed with a rubber base to allow the user a faster buildup of Dexterity as he/she runs on them while also pressing to a solid thick framed kick.
-Cloth on the inside keeps the user snuggly situated within her shell giving her the prospect of taking more blows alotted to her. Constitution goes up as she takes the blows due to the shear comfort.
-Wire metal holds the leather into the plastered frame allowing the user to shift her movement about rapidly and take plenty of damage as well. Under certain pressure the user can drasticall revearse a battle simply through the use of plotted kicks.
-First usage of such a material gives the user nothing more that drastic lose of speed. The boots feel imensly heavy as they weigh a good 4 lbs, will drastically restrict the user till they can support more weight or learn how to divey it about.
-The boots themselves weigh a good 4 lbs restricting movement early on.
-The Combat boots are built specifically for fighting down to the nit and gritty, when they are worn the user develops a natural boost to their strength that stems from the legs producing a long engagement of power. *UNLOCKED* [Total Investment: $0/$2000/$4000/$6000]- Beginner Level: Default- Power 1: Because of the blunt strength and control within the boots, the wearer receives x1.10 Strength.
- Power 1 Upgrade 1: Because of the blunt strength and control within the boots, the wearer receives x1.20 Strength.
- Power 1 Upgrade 2: Because of the blunt strength and control within the boots, the wearer receives x1.30 Strength.
[/li][li]Wielder Receives -22 Dexterity, -13 Strength, -14 Constitution. [/li][li]The boots seem far too heavy and big on you perhaps you should wait awhile to grow into em?[/li][/ul]
- Novice Level: 46 Wisdom, 36 Intellegence, 34 Charisma- Power 1: Because of the blunt strength and control within the boots, the wearer receives x1.20 Strength.
- Power 1 Upgrade 1: Because of the blunt strength and control within the boots, the wearer receives x1.30 Strength.
- Power 1 Upgrade 2: Because of the blunt strength and control within the boots, the wearer receives x1.40 Strength.
[/li][li]Wielder Receives -13 Dexterity, -8 Strength, -8 Constitution. [/li][li]Lookin good, but you still seem to be a bit on the slow side. These shennanigans won't go without restrictions like those strings around the boots...[/li][/ul]
- Pro Level: 51 Wisdom, 40 Intellegence, 37 Charisma- Power 1: Because of the blunt strength and control within the boots, the wearer receives x1.30 Strength.
- Power 1 Upgrade 1: Because of the blunt strength and control within the boots, the wearer receives x1.40 Strength.
- Power 1 Upgrade 2: Because of the blunt strength and control within the boots, the wearer receives x1.50 Strength.
[/li][li]Wielder Receives -4 Dexterity, -3 Strength, -3 Constitution. [/li][li]Well now your getting the hang of it, you're fillen em out and standing...tall?[/li][/ul]
- Advanced Level: 59 Wisdom, 46 Intellegence, 43 Charisma- Power 1: Because of the blunt strength and control within the cane, the wearer receives x1.40 Strength.
- Power 1 Upgrade 1: Because of the blunt strength and control within the cane, the wearer receives x1.50 Strength.
- Power 1 Upgrade 2: Because of the blunt strength and control within the cane, the wearer receives x1.60 Strength.
[/li][li]Wielder Receives +28 Dexterity, +16 Strength, +18 Constitution. [/li][li]The boots are putting a bit of kick in your step now. Certainly are quite the looker too [/li][/ul]
- Master Level: 71 Wisdom, 55 Intellegence, 52 Charisma- Power 1: Because of the blunt strength and control within the boots, the wearer receives x1.50 Strength.
- Power 1 Upgrade 1: Because of the blunt strength and control within the boots, the wearer receives x1.60 Strength.
- Power 1 Upgrade 2: Because of the blunt strength and control within the boots, the wearer receives x1.70 Strength.
[/li][li]Wielder Receives +39 Dexterity, +23 Strength, +25 Constitution[/li][li]You stand above all now of course; fashionable and bloody strong as hell I'd be scared to get caught wearing any other kind of shoes.[/li][/ul]00
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Post by Alexis Seran on Sept 19, 2010 13:01:32 GMT -8
unlocking upgrade 2 and 3
upgrade 2= $4445 deducted from Donovan Green's funds (that is for the 90% tax transaction).
Upgrade 3= $6000 can be deducted from Alexis Green's funds.
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