|
Post by Sara Gallagher on Jan 17, 2010 23:49:10 GMT -8
Buying 2 lbs of Cloth (175 x 4) = 700 1/2 lbs of Wire Metal (1 x 200) = 200 2 lbs of Studs (20 x 5) = 200 1 lbs of Rubber (2 x 50) = 100 1/2 lbs of Misc Electronics (1 x 300) = 300 Cost of Materials 1500 Customization Cost: 1000 Current Rank: Master Total: 2500 Weight: 6 lbs. Stats Affected: 1. Charisma 2. Wisdom 3. Dexterity Stat Requirements: All six. Base Stats: Strength: 76 Dexterity: 82 Constitution: 82 Intelligence: 82 Wisdom: 82 Charisma: 60 NOTE: I did not come up with the name <_<, Matrim did it. From Matrim: Powers are the ones I mentioned in that PM Gabe, hit me up on MSN and I can go through this item with you and stuffz.0
|
|
|
Post by Quest Character on Jan 18, 2010 10:22:22 GMT -8
*Stares at*
S'not the name I find ridiculous lol ^.^
Approved nonetheless and excited for lolz
2 lbs of Cloth (175 x 4) = 700 1/2 lbs of Wire Metal (1 x 200) = 200 2 lbs of Studs (20 x 5) = 200 1 lbs of Rubber (2 x 50) = 100 1/2 lbs of Misc Electronics (1 x 300) = 300 Cost of Materials $1,500 x1 = $1500 Customization Cost: 1000
Total Cost: $2,500
*Takes Money*
Base Stats: Strength: 76 Dexterity: 82 Constitution: 82 Intelligence: 82 Wisdom: 82 Charisma: 60
Cuing Building process0
|
|
|
Post by Quest Character on Jan 19, 2010 10:51:43 GMT -8
Bug Zapper of DOOM![ Materials: Stud x20 ($100), Rubber x2 ($100), Wire Metal x1 ($200), Misc. Electronics x1 ($300), Cloth x4 ($700), Customization ($1000)] - The Bug Zapper of Doom! was designed by Matrim and created by Awren Tech. Using the idea of a personnalized bug zapper, simply magnified to effect an ordinary person. The force by which requiring a larger charge time. Atop of that there was also the conceived thought of altering ones Qi to fit a more particular element.
- The construction of the item itself was put into several different stages; using the refined cloth as the basic foreground for processing, rubber was applied to the innermost layers as to protect the wearer from recieving the electrical force. The Misc. Electronics were bore near the center their extention was applied through the wire metal as a means of transfering the electrical force. The studs however were a means of implicating a greater yeild to the electricution.
- The Jacket however large it is requires large maintainence and thus a refinement of all the wearers natural abilities to enhance and grow within this suited material. Difficult as it may be to extend upon past levels of this in particular, with the advantages ahead it would bow to the users advantage.
- The jacket itself provides a certain boost to Charisma, certainly not the best looker to begin with but it eventually will grow on whom wears it becoming a more important facet and raising their overall charisma, Wisdom surely improves, now with a ridiculous looking outfit one would conceive that the wearer is often jumbled by the thought of wearing such a thing, while that is the case eventually time changes and this ugly mat becomes something of what the kids call "In style". Dexterity is an issue early on, briefly disablling coordination however as the wearer progresses the Jacket becomes little more than an extra leg.
-Refinement cost (-60% Slash On All Penalties And 60% Increase On All Benefits, Powers Aside)
-Outside contact with the Jacket presents an electrical charge that activates on concurrent time restraints, given enough charge is focused into it the user can blast a stunning charge. *UNLOCKED* [Total Investment: $0/$2000/$4000/$6000]-Contact with the jacket enables the user to absorb particular elemental forces for limited periods of time, using the elemental force to combine with Qi abilities. *UNLOCKED* [Total Investment: $0/$1500/$3500/$4500]- Beginner Level: Default- Power 1: With the jacket allows the wearer to activate an electrical shock upon enemy contact.
- limited to one activation per charge
- Charge requires 8 posts before ability to activate
- Activated stun disables a person for 1 post.
- Power 2: When in contact with another elemental force the jacket absorbs the property of that element and transfers it into Sara's next burst.
- Element is only in unison for a single burst.
- Wielder Receives
-59 -24 Charisma, -38 -15 Wisdom, -29 -12 Dexterity.
- First off, that looks straight up ridiculous, I mean the chances of anyone following you into any place is simply baffling.
- Novice Level: 91 Strength, 99 Dexterity, 100 Constitution, 98 Intelligence, 99 Wisdom, 77 Charisma. - Power 1: With the jacket allows the wearer to activate an electrical shock upon enemy contact.
- limited to one activation per charge
- Charge requires 6 posts before ability to activate
- Activated stun disables a person for 1 post.
- Power 2: When in contact with another elemental force the jacket absorbs the property of that element and transfers it into Sara's next burst.
- Element is only in unison for 2 bursts.
- Wielder Receives
-35 -14 Charisma, -23 -9 Wisdom, -17 -7 Dexterity.
- So its been equated that you are neither bright nor of any interest, its easy to say that the bright neon green jacket of yours is a much better target than anything else.
- Pro Level: 101 Strength, 109 Dexterity, 110 Constitution, 108 Intelligence, 109 Wisdom, 85 Charisma. - Power 1: With the jacket allows the wearer to activate an electrical shock upon enemy contact.
- limited to one activation per charge
- Charge requires 5 posts before ability to activate
- Activated stun disables a person for 1 post.
- Power 2: When in contact with another elemental force the jacket absorbs the property of that element and transfers it into Sara's next burst.
- Element is only in unison for 3 bursts.
- Wielder Receives
-12 -5 Charisma, -8 -3 Wisdom, -6 -2 Dexterity.
- Just over the hump, yet again might I implore you to please pick some jacket that isn't an eyesore?
- Advanced Level: 116 Strength, 125 Dexterity, 127 Constitution, 124 Intelligence, 125 Wisdom, 98 Charisma. - Power 1: With the jacket allows the wearer to activate an electrical shock upon enemy contact.
- limited to one activation per charge
- Charge requires 4 posts before ability to activate
- Activated stun disables a person for 1 post.
- Power 2: When in contact with another elemental force the jacket absorbs the property of that element and transfers it into Sara's next burst.
- Element is only in unison for 4 bursts.
- Wielder Receives
+74 +118 Charisma, +48 +77 Wisdom, +36 +58 Dexterity.
- Might I take back my prior comment, that strange neon green is beginning to stab at my rather pessimistic exterior and perhaps you may be right about a few things.
- Master Level: 139 Strength, 150 Dexterity, 152 Constitution, 149 Intelligence, 150 Wisdom, 118 Charisma. - Power 1: With the jacket allows the wearer to activate an electrical shock upon enemy contact.
- limited to one activation per charge
- Charge requires 3 posts before ability to activate
- Activated stun disables a person for 2 post.
- Power 2: When in contact with another elemental force the jacket absorbs the property of that element and transfers it into Sara's next burst.
- Element is only in unison for 5 bursts.
- Wielder Receives
+103 +165 Charisma, +84 +134 Wisdom, +63 +101 Dexterity.
- "Yus Masta!"
|
|
|
Post by Sara Gallagher on Jan 19, 2010 13:58:06 GMT -8
Paying 3k for Refinement.
|
|
|
Post by Quest Character on Jan 19, 2010 15:18:50 GMT -8
Priority Payment For Customization: $1000 PAID
1st Power: $1500 PAID 1st Power, 1st Upgrade: $3000 1st Power, 2nd Upgrade: $4500
2nd Power: $2000 PAID 2nd Power, 1st Upgrade: $4000 2nd Power, 2nd Upgrade: $6000
1st Penalty/Benefit Decreaser/Increaser: $500 PAID
2nd Penalty/Benefit Decreaser/Increaser: $1000 PAID
3rd Penalty/Benefit Decreaser/Increaser: $1500 PAID
4th Penalty/Benefit Decreaser/Increaser: $2000 PAID 5th Penalty/Benefit Decreaser/Increaser: $2500 6th Penalty/Benefit Decreaser/Increaser: $3000.
|
|
|
Post by Sara Gallagher on Feb 10, 2010 21:51:26 GMT -8
Paying $5500 for 1st power, 2nd power, and 4th Penalty/Benefit Decreaser/Increaser
|
|
|
Post by Quest Character on Feb 10, 2010 22:15:38 GMT -8
Transaction complete Update in progress Complete
|
|