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Vespyr
Apr 28, 2011 16:46:09 GMT -8
Post by Vespyr on Apr 28, 2011 16:46:09 GMT -8
Directory [/center] Disclaimer [/center] BY ROLEPLAYING WITH VESPYR OR HER NPCS UNDER ANY CIRCUMSTANCES, YOU PUT YOUR CHARACTER AT THE RISK OF ANY ONE OR POSSIBLY ALL OF THE FOLLOWING THINGS:
- Being stalked by Vespyr or her NPCs.
- Being verbally harassed/viciously insulted on intellect, religion, physical appearance, gender, or anything else that is considered inappropriate, politically incorrect, morally out of line, or downright offensive.
- Spontaneous physical assault (including ambushes with NPCs).
- Being kidnapped for indefinite periods of time.
- Cruel and unusual torture (not limited to permanent scarring, maiming, amputating, enucleation, etc...)
- Murder. Whether it is an attempt to kill you where you stand, drag you into a nearby alleyway, trap you in a storm drain, or take you home to her "torture chamber" for a more methodical way of going about it, there is always at least a 50% chance that Vespyr or her NPCs will decide to make a threat against your life. This risk is closer to 60-75% for female characters. If you wish to roleplay without the threat of death, please let me know before we begin. I'll see what I can do, but there are no guarantees that your request will be accommodated.
- Pretty much anything falling within the realm of the unprecedented, unwarranted, unwanted, and unheard of. You have been warned.
[/li][/ul] OTHER IMPORTANT THINGS:
- You are more than welcome to engage Vespyr in battle, whether of the wits or otherwise. Violence is always the answer. :D
- Though she uses them, Vespyr's fighting style relies mainly on technique, not statistics. Fight wisely; every opportunity to exploit your shortcomings in battle can and will be taken.
- You may attempt to kill Vespyr or her NPCs (excluding Fleesh).
- Fleesh (feline NPC) may not be stolen or killed.
[/li][/ul] DESPITE ALL THIS SEEMINGLY UNJUST MADNESS, I PROMISE:
- I will fight fairly.
- I will not partake in any god-modding.
- I will not meta-game.
- I will not use Vespyr as a vehicle to make any inappropriate or offensive remarks about you as a player.
- I will warn you if your character is in critical danger and, if necessary, offer hints/suggestions to help you keep your character alive if Vespyr has deemed him or her to be worthy of death.
- Above all, I will remain true to character despite the outcomes, and will not be held accountable for anything that has been hereby forewarned.
[/li][/ul][/size]
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Vespyr
Apr 28, 2011 16:46:34 GMT -8
Post by Vespyr on Apr 28, 2011 16:46:34 GMT -8
Basic Information Name: Vespyr Also Known As: Commander, Miss V. Birthday: July 6th, 1991 (unknown) Known Family: Vincent Height: 5 feet 11.5 in Weight: ~114 lbs. Blood Type: ? Gender: male Sexuality: haematophiliac; borderline asexual Eye Color: violet Hair: white
Defining Marks
Her white hair is shorter in the back and longer framing the face, bangs usually covering her right eye.
Dark, enticing violet eyes like amethysts; unnaturally dilated pupils cause the iris to appear rather dark. Heavy amounts of black shadow and liner.
Smooth, pale complexion and a long, gaunt face; looks deathly and sallow most of the time. A small scar of a gash on her left cheekbone.
Dark black-cherry lips, the color of murder; the corners twitch occasionally into a rapacious grin, revealing sharp white teeth.
Ears are pierced twice on each lobe with small silver rings.
Vespyr will sometimes wear masks to conceal her identity.
Bestial Skull Mask 1/ 2 Gas Mask
Skin is white like a cadaver's. Her body temperature is similarly low, unsettlingly cold to the touch.
Size 34A breasts. Usually wears a black fitted shirt and a long black trench coat with abysmal pockets. Sometimes wears a customized SS uniform.
Slender arms and graceful hands with long, bony fingers. Fingernails, always painted black, are extremely long; razor sharp and talon-like.
Very thin, lanky torso; visibility of the shoulder, spine, ribs, and collar bones are nearly always visible or jutting out, depending on what position she's in. Two long scars just beneath her ribcage, side-by-side almost connecting in the shape of a V. On her lower back, a branded upside-down cross.
front scars / back scars
Long, slender legs. Is never seen without skinny black jeans. Size 8.5 foot; wears combat boots.
Hobbies/Talents/Skills
Observing: Vespyr lurks around the territory and keeps an eye on the other rogues, mostly unbeknownst to anyone. She has an eerily piercing perception of others' motives, emotions, and inner fears and her capacity for remembering details about a person is enormous. Though she keeps a written journal on each of the rogues, she keeps an incredibly extensive profile on everyone in her head.
Hunting: Humans are the prey. Sometimes for fun or sport, other times purely for edible purposes. Vespyr is extremely proficient at butchering carcasses for consumption.
Experimenting: After years of studying medical texts and stealing equipment from hospitals, Vespyr has adopted quite a bit of skill on the operating table and experiments on animals (and people) in her free time. Common projects are body modification (she once replaced a boy's ribs with the ribs of a golden retriever), unconventional transplants and implants (she also fitted the dog's skull into his belly), scarification, transfusion experiments using her own black blood, &etcetera. Never seems to be disappointed when an experiment fails. Sometimes does it on purpose (transfusing wrong blood types).
Reading: Vespyr is a bibliophile and enjoys reading non-fictional text. She usually avoids reading fictitious stories, thinking them to be pointless. She has a large collection of books, all of which are stolen, a majority being textbooks from the various schools she visits.
Drawing: Charcoal or other burnt matter being her medium, Vespyr is very artistic and doodles constantly. The walls of her home are a macabre canvas.
Cooking: The cats on Rogue territory never go hungry. She's not the most excellent cook and her methods are unconventional. Blood is often a main ingredient in her strange dishes.
Gangs | Rogues
Personality
Antisocial yet authoritative. Vespyr somehow manages to keep a heavy hand controlling her organization while affording herself as little involvement with its members as possible. She still hates most people but over the past few years has adapted well to being in social situations, mostly because the only situation she's ever in is when she's in charge. She can be quite remiss at times but as domineering as a despot when she needs to be. Random acts of cruelty keep her people in check but some of them have come to know a more relaxed, withdrawn side of her.
She is brutally honest when she speaks but an extremely convincing liar when lying is the tactful thing to do. Everything Vespyr says or does is carefully planned; even the way she carries herself or the amount of emotion she lets show on her face (usually none at all) is calculated. She hides as much as she can until there is a reason to reveal it.
When alone, she ponders the mysteries of the universe, of life and death, of meaning and purpose, with a cynical and existential outlook. She dwells on the fact that life is futile. She feels alone in her thoughts. She keeps her minimal sorrows to herself because she knows no one will understand. She does not pity herself or desire sympathy.
In contrast to her open-mindedness about such things as the universe and existance, she does not believe in God or a higher power. She does not believe in fate or destiny. Rather than looking ahead or waiting for the future, she looks to the past for answers and tries to learn from her mistakes.
Vespyr is a deeply angry human being, trusting next to no one, offering very little kindness or sympathy. However, no longer confronted with ludicrous and infuriating society as it once was, her agitated nerves have settled down considerably.
Vespyr loves to kill. She is fascinated by death and the complexity of the human body. She loves to take it apart. At times she has the precision of a surgeon in these 'examinations', and at other times, enjoys leaving the body as if it had been ravaged by ravenous f***ing bears.
She knows much about killing; the fastest ways, the easiest ways, the most painful ways, the bloodiest ways, the most fun ways, etc. She knows how to inflict pain and how to avoid it. She loves blood; she thinks it is beautiful, and rather tasty.
Because she raised herself apart from others and only observed, Vespyr has adopted little to none of the seemingly universal moral code, is not affected by taboos, and experiences and deals with her emotions rather differently than everyone else. It would be a very rational assumption to make, upon first meeting her, that Vespyr is hardly human at all.
Likes: silence, darkness, the moon, raw meat, blood, cats, crows, her twin brother, sharp things, fire, being warm, biting stuff, taking things apart, putting them back together the wrong way, murder, small dark enclosed spaces, tunnels, medical text books, observing people, drawing, hoarding things, bleeding out, apathy
Dislikes: the sun, people, children, dogs, fiction, religion ("same thing"), bright colors, romance, being ignored on the rare occasion that she addresses someone, being touched, being followed, excessive manners, chivalry, being referred to as ma'am, meekness, arrogance, idiocy, stubbornness, being disobeyed
Mentality/Ideal/Belief | Atheist, nihilist.
Fighting
11 Wins 1 Draw 3 Losses 5 Deaths
Style: Animalistic. She uses her razorlike claws, catlike agility, and acute knowledge of pain rather than brute strength to win a fight.
Years Practiced: since the age of six; living on her own forced her into doing whatever she had to in order to survive.
Description of style: Vicious. Straight and to the point unless she clearly has the upper hand in which case she may opt for a gradual and agonizing defeat.
Overall Strengths: Unbelievably high pain tolerance; sharp nails; a plethora of hidden weapons; stealth; she can move around very quietly and easily evade attacks but also can strike quite quickly. Each one of her senses is extremely keen (especially sight, smell, and hearing) and she can sense danger right away. While not entirely a sixth sense, Vespyr displays some qualities of a clairvoyant; if she has spent more time around a person, it's almost like she can see into their head at times.
Overall Weaknesses: Too tenacious for her own good; Vespyr usually always fights to the death. [/blockquote]
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Vespyr
Apr 28, 2011 16:46:50 GMT -8
Post by Vespyr on Apr 28, 2011 16:46:50 GMT -8
History
In the beginning... [December 3rd, 1998] | Shouts and screams and the noises of the house leave a painful awkward silence in the heart. She sits at the window with a book in her hand, but her pretty violet eyes have long since strayed from the words on the tattered pages and are fixed on the pane of glass only inches from her face where her breath waxes and wanes. Raindrops leave curious patterns as they roll and slide down like the tears on her face, cold as the air meets them and the ever-present, ear-bleeding, mind-numbing howls echo down the hallway and into her ears like a train hurtling through the darkness of a tunnel. And then there is silence, a heart-pricking gap where fear settles in and refuses to loosen its hold on the six-year-old heart that beats like the drums of war, but it is a funeral march.
"What the hell are you cryin' about, girl?"
There he is, standing in her doorway like an SS officer in a barracks, smoke from a joint blotting out his face, probably for the better. His voice is enough to make the tears roll faster down her pale cheeks that she has hidden against her knees before he's even made it halfway across the room to lay a hand on her, knocking her from the windowsill and onto the floor. She whimpers quietly as he stands above her, her entire body stiff from fear and hoping to god that he doesn't hit her again, doesn't bend down to whisper in her ear, doesn't make her young life resent its existence over and over again. Instead, he picks up the book, examines it with a cough of disgust, and drops it to the floor beside her without a word. The footsteps are fading but pause at the door, giving one last piercing glance at the little blonde girl and her twin sibling that are huddled in the corner of the empty room before leaving with a slam that pitches both of their hearts into the ocean of sorrow.
December 7th | The door slams again as both children give each other nervous glances across the expanse of the backseat. A woman, tall and pale and smoking a cigarette, turns the key out of the ignition and steps out of the parked car, taking the male child roughly in her arms and motioning for the other to follow as she turns and walks away. The girl scrambles after her, mimicking her mother's footsteps as she tries to keep up. The woman stops at a kiosk, rummages through her purse and wallet, and slides some money beneath the plastic window and recieves three slips from the attendant. The children follow her onto the train, their eyes wide and lost amongst the countless unfriendly faces. A loud whistle sounds. The siblings clamber up onto an empty seat and press their faces to the window as it begins to rain again. The girl catches one last glimpse of their mother standing alone on the platform before she is lost forever in the fog.
December 8th | A loud whistle jars the girl from her restless sleep and she opens her eyes. Rain is still thrumming against the windows, making an eerie sound that chills her heart. As she glances around, she sees that her brother is gone. Hoping he'll come back soon, the girl takes from under her shirt the old dictionary that she had sneakily brought with her. She has read through the A's and the B's already, and studies diligently the C words, repeating them over and over under her breath. In her heart she knows that something is wrong-- the fighting and the hitting she had grown used to. Her mother's cold and uncaring silence she was used to. But niether of the children had ever been very far out of the house, let alone by themselves. The image of her mother's frail form being swallowed up in the fog repeats over again in her head like a broken projector; each time, the face half-concealed by cigarette smoke becomes more and more... relieved.
December 12th | Her brother never returned. She spent day after day wandering the aisles in search for her twin to no avail. For the first time since their birth, they had been parted. In the painfully long hours of the night in which the sound of the rain was the only sign of life in her desolate world, the girl would lie awake with the dictionary held to her chest and tears streaming down her face in silence. She had never been alone. It seemed that a part of her, a piece of her heart and body, had been wrenched from her.
In the morning, she is rudely awakened by someone in a uniform and stern eyes. As he points toward the door, she follows his hand to the outside where the rain pelts the ground like bullets. She obeys. Immediately her fair hair and clothes are drenched, and holding the beloved dictionary protectively to shield it from the rain, she watches as the train howls again and races away into the mist. The six-year-old takes shelter beneath one of the awnings at Vespyr Station. Her dulled violet eyes stare blankly at the grey world as her heart beats wildly with cold dread. Several people stop to ask her the usual questions, but she makes no effort to reply. Later in the evening, a police officer takes her to the station where she is interrogated for hours. After the futile questioning, the they have made no progress; the girl has no name, no known siblings, parents, or residence, and her age is unknown. She is taken to an orphanage.
December 15th | The blood from her hands stains the window for only a moment before it is washed away by the torrents of rain that are beating down on her back. She balances precariously on the ledge, her rigid body pressed to the wall as her feet move one-by-one. Her eyes are fixed to the wall, wide with fear, concentrating on the movement of her feet alone. The sound of sirens is becoming clearer but she drowns it out; the only sound she hears above the pounding of the malicious storm is the sound of her heart beating madly in her chest. One slip-- and her body would be in pieces on the ground below. She loses her balance for a moment and teeters on the edge, but her body falls back to the wall. She stays there a moment and whimpers, fear overtaking her and grinding her mind to a pulp. There is a moment of silence in which her eyes open and she remembers her brother; he is alone somewhere, like her, and she has to find him. Taking a deep, shuddering breath, she stands again and continues to nimbly side-step along the ledge.
At last, she reaches the high wall that meets the side of the building and pulls herself up. She takes one last glance at the broken window and the quickly fading trail of blood before jumping down onto the other side, to freedom, and disappears into the darkness.
January 1998 | By now quite fearless around the city folk, the girl makes frequent visits to Vespyr Station in hopes that she may see her brother there. People have begun to notice the six-year-old hanging around unattended, and the police have even been called on numerous occasions; but no one can seem to catch her. She's there one moment, staring at the faces in the train windows that whiz past-- but gone in an instant if she needs to be. It is soon found out that the Vespyr Station Kid (as some of the regulars refer to her as) had recently escaped from a nearby orphanage after killing one of the other children and hospitalizing one of the matrons. The city of San Francisco is in shock, but the hunt for the little purple-eyed girl soon passes when she disappears completely. Vespyr, as the name stuck, is dead to the world.
Each day that passes without a sign of her twin takes a little bit of the Vespyr's hope with it. Eventually, she gives up searching for him at the station and makes her way deeper into the city.
July 6, 1998 | Vespyr has been living in a department store for the past few months. Her presence here is still undetected; she is becoming an expert at hiding and leaves no trace of her existence, except for the stolen food that has still gone unnoticed. Her hideout is in the basement; here in the darkness she and her few belongings go unseen and undisturbed. With her, she has the same old dictionary, (by now she has read all the way to the G's) and a many other books. She spends most of the day reading by candlelight, and at night she wanders through the store as she pleases, taking delight in music, finding new places to hide, and climbing through the air vents. This is a wonderland to her, and though still stung at heart by the loss of her brother, she is quite happy. Though she hasn't seen sunlight for six months and feeds sometimes on rats, she realizes that things are better now than they ever were at home.
Today is also a special day, although she doesn't know it; today, Vespyr is seven years old.
November 4th, 1998 | Vespyr is awakened by fierce shouting and instinctively curls into a tight ball, the face of her father blocking out every other thing on her mind. She glances up, and with short-lived relief, remembers that she will never see him again. The store's manager is looking down at her and fuming, but before he has the chance to say anything Vespyr disappears like a frightened mouse into a vent with the dictionary tucked beneath her arm. In the commmotion of the manager's shouting and her own heartbeat throbbing in her ears, Vespyr loses her way and tumbles out of the vent and into a puddle of murky water. Shaking her head and clutching a wounded elbow, she finds herself in a back-alley. Immediately she can feel that she is not alone, so she picks up the soggy dictionary and runs toward the sunlight at the end of the alley.
She is blinded immediately as she emerges into the light, and falls to her knees among a crowd of passersby. The sound of raised voices again makes her heart race in terror and she darts away-- across the street, the sun still blinding her and the high-pitched scream of car brakes wailing in her ears.
Vespyr falls to the ground, panting, in another dark alley a few blocks away. Her knees and elbows are bleeding and her mind is torn by fear, but she lets it fade as the silence settles in. She is alone; there is no menacing presence hiding here. The girl crawls deeper into the darkness and disappears once more.
March 10th, 2003 | Twelve-year-old Vespyr has managed to survive on the streets for many more years than anyone could have predicted. Life alone has hardened her to be unfearing, strong-willed, and full of spite. Through observing their behavior from a distance, reading stolen history books, and suffering from not-so-friendly encounters with them, Vespyr has grown an unwavering hatred for the human race and keeps a safe distance.
Though all her childhood memories have faded, Vespyr still carries with her the anger of her abuse and abandonment. She knows no other feeling than antipathy and recognizes it as the way she is, and as far as she knows, the way she has always been. Turning away from the world in disgust, she finds solace in the dark maze of alleyways that lies like an entire new world within the city itself. During the day she sleeps, but at night, rises like a ghost to haunt the streets and wander rooftops with her eyes riveted to the sky. She has a philosophical nature and spends most of her time pondering the mysteries of the universe.
She also has a strange interest in death, one encounter with the enemy will this interest into an obsession and change the course of her life forever.
The evening of March 10th is a particularly cold one. Vespyr watches the sun set as she sits against the wall of the alley, arms wrapped around her knees to keep the warmth in. She can see the intermittent shadows of passersby and sighs with hunger, giving another hour or so until she will come out and look for food. Suddenly, one of the shadows on the wall fans out and Vespyr's blood freezes at the sound of footsteps coming near. It is a man, a tall man, wearing a black trenchcoat and carrying a briefcase. Vespyr is well-hidden and doesn't dare move. Her violet eyes are riveted on the other being as he romoves something from the case and leans against the opposite wall. He still doesn't know she is here, but if he was listening carefully, he would be able to hear her heart pounding in her chest only a few feet away.
The girl holds her breath as he strikes a match to light a cigarette, and immediately the flickering orange light beholds the both of them, staring into eachother's eyes in shock. A moment passes like this until the corners of the man's mouth turn upward in the most sickening way, causing Vespyr's heart to stop beating altogether. The match blows out and Vespyr turns to run, but the man catches her by the wrist and pulls her toward him. The stench of smoke and alcohol makes her eyes water and her face contort in disgust as she attempts to free herself, wild panic overcoming her. This could not be happening. He was laughing as he did it.
Suddenly, a fierce anger tugs and tears at Vespyr's heart and she roars, striking at the man's face with her hands in a frenzy. She can feel his flesh beneath her nails and the blood spraying back onto her while he screams in agony, reeling backward and letting go of her. Instead of running away, Vespyr leaps on top of him and furiously plunges a hand into his open mouth. He would drown in his own blood and Vespyr would taste her revenge on her own fingers.
She kept the trenchcoat.
History needs to be updated.[/i][/size]
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Vespyr
Apr 28, 2011 16:47:47 GMT -8
Post by Vespyr on Apr 28, 2011 16:47:47 GMT -8
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Vespyr
Apr 28, 2011 16:49:19 GMT -8
Post by Vespyr on Apr 28, 2011 16:49:19 GMT -8
Living Status
[/center] Type of residence | Abandoned restaurant. Location unknown until directions are given by her ic or by me, OOC. "The walls were visibly covered from floor to ceiling with etchings made in charcoal. Some depicted vast and lonesome landscapes, while others were merely conceptual drawings of miscellaneous creatures. One wall in particular was devoted solely to the latter; across the room on the left parallel wall was a series of particularly macabre sketches of something resembling a large cat. The beast was only muscle and bone with gaping eye sockets, sharp teeth, and limbs that were unnaturally long and lean. In the center of these drawings was one in which the cat-horror was posed sitting on its fleshless hindquarters, facing out from the wall as if it were patiently waiting and watching.
In the very center of this room was a shallow pit surrounded by slabs of broken concrete and large rocks; inside, merely heaps of ash and a few unrecognizable black bones, dimly lit by a hole in the ceiling directly above that was half-covered by a sheet of metal. Further on, cutting directly down the center of the building, a hallway, to the right of which was a long counter and a few bar stools. Behind that there was an open doorway to another darkened room, supposedly a kitchen. There seemed to be no windows anywhere at all. Light trickled in from the cracks between the wood panels that had replaced the broken glass on the front and back doors; it was enough to see, but not comfortably for anyone but the girl who was accustomed to low light and pitch darkness."Roommates | Fleesh & Vincent [/size]
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Vespyr
Apr 28, 2011 16:49:36 GMT -8
Post by Vespyr on Apr 28, 2011 16:49:36 GMT -8
Items & Stats
[/center] Placement | Item(s) | Head | | Hat/Bandana | N/A | Earrings | N/A | Glasses | The Tactition's Boon: (+5 INT) Details: These shades keep you forcused on what you should be focused on to reach your goal.
| | [/td | Torso | | Shirt | N/A | Jacket/Coat | Cheap English Made Kevlar Vest: (+2 Constitution, -3 Dexterity, Grants 50% Bullet Resistance) Details: A basic Kevlar vest, made in England.
*Can Be Doubled Under Other Jacket/Coat. *Cannot Upgrade.
| Neck | Lord of The Dead Necklace: (+4 WIS) Details: Previously worn by the 'God', Hades, declared God of the Dead, this has mysteriously been passed onto Thrush for his participation in End Game 1. As to why and how? That in itself, is the true mystery...
*Cannot Upgrade.
| | [/td | Arms | | Arm | N/A | Wrist | N/A | Gloves | N/A | Ring | "Authority": (+5 Constitution, +3 Intelligence, +7 Charisma) [Uses 1/4x Sheet Metal, 1/20x Stone] Details: This ring's unorthodox design gives off a rather sophistcated feel; maybe wearing it would make you look a hundred times richer, smarter... heck, even giving you the feel of absolute authority -- then again, it's just armor... for protecting only one finger, what gives?!
*Set Potential. *Worn On ____ Finger. *Weighs .45 lb. *Cannot Upgrade.
Soul Ring: (+3 Wisdom, +3 Charisma) Details: This ring allows the wearer to be able to "Sense" the location and strength of individuals he is searching for.
*Worn On ____ Finger. *Allows Wearer To "Sense" Current Power Of Individuals. *Can Upgrade.
| | [/td | Legs | | Pants | N/A | Shin | N/A | Shoes | Doom Boots: (+10 Strength, +10 Dexterity, +10 Constitution) Details: These boots were made by a strange material unknown to many. Nearly indestructable, they are smooth, and moldable. Can be bent and folded and stuffed to high heels, sneakers, or cleats. They are the most comfortable thing a human being could wear, and never, ever seem to lose their shine.
- Indestructible.
- Immune to fire.
- Can stick to any surface, and may even be used to run up walls.
- Not Upgradeable
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[/li][/ul][/b] [/td][/tr] [tr][td]Belt[/td] [td] Bone Spike Belt: (+5 CON) Details: While studs and spikes are typically classified as the apparel of tools and metalheads, this simple black belt will look classy on practically anyone. Made of a sturdy but extremely lightweight and flexible material, it is both durable and comfortable. Like the mysterious egg it came from, it is embedded with small, bony spikes which seem to retract of their own accord when the belt is being put on or taken off. [/td][/tr] [tr][td] [/td][td] [/td[/tr] [tr][td] Misc[/td] [td][/td][/tr] [tr][td]1[/td] [td] Vial of Blood [#J62 Sample]: (Unknown) Details: By itself it appears to be a perfectly preserved vial of blood from Experiment #J62. The container itself is well made to prevent spoiling of blood to keep it alive regardless of external environment. However, for as uselessly fancy as it may appear, this may be utilized for multiple things...
*Item Subject To Updating By Moderators. *Item Update's Responsibility Belongs To Holder. *May Be Carried Around Without Consuming An Item Slot. *Seal Cannot Be Broken Or Item Is Instantly Destroyed.[/td][/tr] [tr][td]2[/td] [td] Soul Slingshot: (+4 STR, +1 DEX) Details: This slingshot doesn;t shoot normal ammo like marbles or rocks it fires pure Qi Energy. But pulling the band back it loads with energy from the user and fires a Qi shot as powerful as the person's Cha. Shot is treated as if it has the force of her Cha as power. Drains 10 Cha per use (effects only for thread). [/td][/tr] [tr][td]Drugs[/td][td] Red: A cylinder shaped cannister filled with a red substance to be injected straight into the blood stream. +5 Str Qty:1 Blue: A cylinder shaped cannister filled with a blue substance to be injected straight into the blood stream. +5 Dex Qty: 1 Green: A cylinder shaped cannister filled with a green substance to be injected straight into the blood stream. +5 Con Qty:1 [/td][/tr] [/table] StatsInitial: Strength: 5 Dexterity: 40 Constitution: 20 Intelligence: 15 Wisdom: 25 Charisma: 15
Milestone (XI.30.11) Strength: 30 + 32 = 62 Dexterity: 40 + 33 = 73 Constitution: 40 + 10 = 50 Intelligence: 33 + 8 =41 Wisdom: 30 + 36 = 66 Charisma: 41 + 10 = 51
Milestone (V.12.12) Strength: 40 + 10 + 4 = 54 Dexterity: 50 + 10 + 1 = 61 Constitution: 50 + 10 +5 + 5 = 70 Intelligence: 43 + 5 + 3 = 51 Wisdom: 40 + 4 + 3 = 47 Charisma: 51 + 7 + 3 = 61
Unused: 0 EXP [/size]
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Vespyr
Apr 28, 2011 16:49:54 GMT -8
Post by Vespyr on Apr 28, 2011 16:49:54 GMT -8
Qi
Qi Name | Blood Type X/ Resurrection
Qi Description | This defensive ability allows Vespyr to, stated simply, come back to life if she has been mortally wounded. However, it is much more complicated than it sounds;
Upon receiving fatal injuries, Vespyr will begin to die. As her body shuts down and brain activity becomes near null, the qi is activated due to a stored electrical current (Qi) that discharges from her dying brain, causing her damaged and dying cells to immediately begin a process of rapid regeneration. (Complete healing could vary from 24 hours to a week, depending on the severity and type of injury.) Also during this time, Vespyr is completely conscious, but in a primitive, zombie-like state (INT and WIS are extremely low, but CON is extremely high to allow her body time to heal while avoiding further injury) Note: this ability can only be used upon death. With any other injuries or ailments, Vespyr’s body must follow the normal healing process.
A Rather Long-Winded Scientific Analysis:
Stage 1: Death (electrical impulse arrest) and Regeneration (12-168 hours depending on severity of injury)a. Resurrection Hormone released into bloodstream
i. Hormone attaches itself to red blood cells alongside oxygen molecules
1. Mutant hemoglobin allows this to happen (also causes the red blood cells to appear black in colour) [/i][/blockquote] ii. Hormone enters body cells, triggers the Resurrection gene in DNA iii. Activated gene causes cells to enter a hyperactive mode in which they rapidly repair themselves 1. Begins on a cellular level, expands to reconstruction of tissues and entire organs, bone, and muscular structures [/i][/blockquote] [/blockquote] b. All energy devoted to regeneration and production of R-hormone i. Only cerebral functions active are those necessary to keep the body running and keep producing R-hormone (there is no speech, memory, recognition, etc.) ii. Stomach digestion stops iii. Breathing becomes rapid in order to deliver oxygen-hormone molecules to cells more quickly
[/blockquote] Stage 2: Recuperation (1-2 hours depending on availability of new blood)a. Bloodlust
i. Brain produces a new hormone triggering thirst for blood ii. Once ingested, blood passes through the stomach (mostly) undigested iii. New red blood cells are absorbed into the bloodstream through the intestines iv. Lacking the ‘mutant hemoglobin’, these fresh blood cells can only carry oxygen
1. Breathing becomes less rapid as the hormone to oxygen ratio in the blood tips back to normal [/i][/blockquote][/blockquote] b. Final healing i. As the regeneration process begins to slow, the free energy becomes available for the lost cerebral and bodily functions; becoming ‘human’ again [/blockquote][/blockquote] Stage 3: Extended Restoration (1-3 weeks)a. Brain resupplies itself with R-hormone b. The foreign blood cells will eventually die and be replaced by the body
i. The new cells, having been produced by the body itself, will contain the mutant hemoglobin [/spoiler] However, this ability does not make Vespyr invincible. Though the process is based on cell regeneration, her body cannot replace missing parts such as entire fingers, limbs, or a head. Bullets or shrapnel embedded in her body do not resurface as cell regeneration occurs; they stay in her body while the wound closes up and body tissues and blood vessels reform around the foreign object. She could survive being shot in a critical area such as the heart or lung as long as the bullet is quickly removed. With blood-clotting agents and other such poisons in her system, Vespyr’s chances of survival would be slim, since the qi takes its physical form not only as electrical currents, but as chemicals that must travel through Vespyr’s bloodstream. Aging occurs at an unnaturally slow rate due to the body's constant revitalization of its cells. Qi Strengths | Vespyr can cheat death (but with exceptions, as explained above) and give her opponent a run for their money in a fight. Since, while under the qi’s effect, she cannot lose consciousness, Vespyr is able to keep fighting until her STR has gone a certain increment* below the initial (pre-qi activation) level. Qi Weaknesses | Vespyr loses all mental capacity for reasoning and holding inhibitions; she is stuck in a very animalistic state until she is completely healed, which takes a good amount of time. Also, the qi can only be activated once Vespyr is dead. Vespyr's EcheladderDeathcheater (Attained) | Blood is an unnaturally dark shade of crimson. Hair and skin are very pale.
Upon death: +6 CON, +5 STR, INT=15, WIS=15; -5% STR and DEX** each post after 4 posts.Beginner Stat Requirements: Default. Qi initiates after the first death.
Blackblood Rogue (Attained) | Blood is now black. Hair begins to lose pigment, becoming silvery white. Skin is unnaturally pale. Teeth grow slightly sharper and fingernails become longer, somewhat clawlike.
Upon death: +10 CON, +5 STR, INT=15, WIS=15; -5% STR and DEX** each post after 4 posts.Novice Stat Requirements: 30 STR, 30 DEX, 30 CON or 3 DEATHS
Neophyte Succubus (Attained) | Hair is now completely white. Skin continues to lose pigment and is deathly pale. Teeth are unnaturally sharp and claws grow longer and stronger. The pupil in its normal state is slightly enlarged, the colour of the iris becoming less apparent.
Upon death: +15 CON, +10 STR, INT=15, WIS=15; -10% STR and DEX** each post after 3 posts.Pro Stat Requirements: 40 STR, 40 DEX, 40 CON or 5 DEATHS
Cadaverous Archfiend | Skin is nearly white. Most teeth now resemble small fangs, the canines and incisors being the most prominent. Claws continue to grow and pupils of the eye have now expanded so far that the colour of the iris is barely visible.
Upon death: +20 CON, +20 STR, INT=30, WIS=30; -10% STR and DEX** each post after 2 posts.Advanced Stat Requirements: 60 STR, 60 DEX, 60 CON or 7 DEATHS
Death Incarnate | White hair and white flesh. Sharp fangs, long tongue, and long claws. Black blood and black eyes.
Upon death: +20 CON, +20 STR, x0.5 INT, x0.5 WIS; -10% STR and DEX*** each post after 2 posts.Master Stat Requirements: 80 STR, 80 DEX, 80 CON or 9 DEATHS + 1 SUICIDE
*= specifically, this increment is equal to the amount of boost provided by the qi. Example: Beginner Level, initial STR : 30 + 5 (qi boost) = 35 --after 4 posts-- -5% = 33 5th post = 31 6th post =29 7th post =27 8th post =25 9th and final post.
**= % of initial qi-affected stat. This percentage decrease will be constant. Example:Beginner Level, initial STR : 30 + 5 (qi boost) = 35 --after 4 posts-- -5% of 35 = 33 5th post -5% of 35 = 31 6th post -5% of 35 =29 7th post, etc.
***= % of current stat. This percentage decrease will lessen slightly as the stat lowers. Example:Master Level, initial STR : 80 + 20 (qi boost) = 100 --after 2 posts-- -10% of 100 = 90 3rd post -10% of 90 = 81 4th post -10% of 81 =73 5th post -10% of 73 =66 6th post -10% of 66 =59 7th and final post. [/size]
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Vespyr
Apr 28, 2011 16:50:09 GMT -8
Post by Vespyr on Apr 28, 2011 16:50:09 GMT -8
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Vespyr
Apr 28, 2011 16:50:25 GMT -8
Post by Vespyr on Apr 28, 2011 16:50:25 GMT -8
NPCs [/center] Statless NPCs:Fleesh
Male | Orange Tabby | Born March 2009 | 13 in. (shoulder height) 18. in (head/body) 30 in. (nose to tail-tip) | 11 lbs.
Defining Marks—Larger than average; muscular build. —Reddish amber eye. Right eye is missing and is usually covered by an eyepatch. —A few silver rings in his ears. —Usually seems apathetic to his surroundings.
Personality
—Comes and goes as he pleases. Prone to showing up randomly in the strangest of places. He always seems to know where Vespyr is at all times. —Trained to steal food and other objects on Vespyr's command. —Appears to be neutral, though he is loyal to Vespyr. Holds no strong feelings or opinions toward anything or anyone else, unless he feels challenged or they get on his bad side. This is usually only a problem with males. —Fucks the shit out of all the lady cats. (Probably the reason why there are so many cats hanging around Vespyr's house all the time.) History
Vespyr's minion, partner-in-crime, best friend, brother, son, or whatever he may be referred to as, was raised by Vespyr since his early kittenhood. She taught him to hunt and survive on the streets of San Francisco, and he could not have had a more excellent mentor. Under her guidance he became a stealthy and ruthless hunter, a keen and cunning thief, and a loyal friend. Fleesh's alliegance to his mistress is unbending and impregnable, and he would give his life to defend her. He is protective of Vespyr around strangers and a good companion when they are alone. Together, they are like two bodies with one mind; one can always tell what the other is thinking and they can communicate wordlessly. The bond between them is unbreakable and has no definition and no bounds. Fleesh is a faithful minion, but Vespyr's respect for him is greater than that of merely a servant; though she commands him, she sees him as her kin, and at times, she is like a mother to him.
Fleesh in his own mind is an easygoing spirit, but holds a stern and almost intimidating demeanor when around anyone else but whom he trusts. He has learned to hate the same things that Vespyr hates and share the same joys, but he is not at all a mirror image of her. While Vespyr is an angry person at heart, Fleesh carries an alluring air of indifference toward the world.
Gilbert Pike - DEAD.
Male | Caucasian | Born Aug. 12, 1989 (Leo) | ~6' | ~142 lbs. [/blockquote]
Defining Marks
—Tall, slender, bony, with abnormally high shoulders. —Eyes the colour of dried blood and hair the colour of straw, usualy well-kept or slicked back. —Usually wears high-collared black button-down coats, black pants, simple black boots or gentleman's shoes. Clothing style sometimes appears to be somewhat anachronic. —Carries a black swordstick. —Definitely has the appearance of a perfectionist. Personality
—Manipulative, cunning, egregious. Gilbert has no morals to speak of. If ever he had harboured a conscience in his tough narrow breast he had by now dug out and flung away the awkward thing. —Perfectionist and somewhat of an elitist. —A good actor; can be a shameless flatterer and wheedles his way to get what he wants. —Good at masterminding plots. —While most of the time he only attends to his own agenda, he is "loyal" to a select few. History
Meeting Vespyr The Slaying of Fiends
[/spoiler][/blockquote] Personal NPCs:Current Statistical Limit: 51 CHA (45)/ 15 = 3
The Twins: Titus and Isaiah
Males | Caucasian | Born May 25, 1992 (Gemini) | ~5'11" | ~156lbs.
Defining Marks
—Tan skin, slender but muscular build. —Redheads —Amber eyes —Black T-shirts, khaki cargo pants, brown boots. Personality
—The Twins never speak. —Extremely obedient and follow Vespyr's orders without questioning. —While they were once lighthearted and rambunctious, they seem wary most of the time and are terrified of Vespyr. Stats (last update: 7.26.12)
Titus: STR : 25 DEX : 11 CON : 14 INT : 5 WIS : 5 CHA : 5
Isaiah: STR : 17 DEX : 22 CON : 13 INT : 5 WIS : 5 CHA : 5 History
Meeting Vespyr Getting SMASHed
Jaqei'aer ir nah Kae'en
Male | ??Caucasian??| Born May 12, 1987 (Taurus) | ~5'8" | ~147lbs.
Defining Marks
—Tan skinned, slender but muscular build. —Several tattoos, mostly tribal-esque —Flaxen blonde hair —Yellow eyes —Wears a grey sleeveless jacket with the front open (no shirt) and the hood up. Black cargo pants and boots. —Scars on his cheek, bridge of his nose, lips, and other areas on the body.
Personality
—Transient behavior. Jaq is a vagabond and his behavior tends to shift to suit his current 'role'. He has been wandering the Earth for nearly ten years. —Observes much and speaks little. He speaks several different languages, but not very well. His English is alright (though he can barely read or write it). He rarely speaks in his native language (origin unknown), and it is usually only when he's talking in his sleep. —At his very core, Jaq is an optimistic, somewhat sympathetic person, albeit introverted. Very down to earth and practical. Curious, adventurous, bold. Stats (updated 10.2.12)STR : 15 + 4 = 19 DEX : 17 + 5 = 22 CON : 24 INT : 7 WIS : 10 CHA : 10
Items
Helsara Sedeie (Empowered Blades) (+4 STR, +5 DEX) Details: A pair of curved steel blades with leather-wrapped handles. Extremely lightweight. Approx. 8” from end of handle to blade’s edge) Powers:- Holaustag (wind-strike) +5 DEX at moment of attack
The blade is held emerging from the bottom of the fist. Jaq slashes swiftly across his opponent’s body using a hook punch technique.
- Zefkstal (ice-edge) +5 STR at moment of attack
The blade is held emerging from the top of the fist. Jaq hacks at his opponent’s body with the jagged edge of the blade, tearing skin and leaving harmful splinters of ice, like shards of glass, in the wound. *Only one power can be used per post. History
The Voyager: Jaq's Story Joining Rogues Intruder Alert (Saul) Knock-Out (Leta) Rogues: Recon Mission 1 March to the War Drum
Ari "Asthma" Stockholm
Male | Caucasian | Born Apr. 24, 1996 (Taurus) | ~5'2" | ~95lbs.
Defining Marks
—Fair skin, slender, nymphlike build. —long, unruly, raven-black hair —blue-grey eyes —wears an oversized black shirt, black skinny jeans, and 2-inch platform boots —single scar on his bottom lip
Personality
—quiet, reserved, introspective. Perfectly content not speaking to anyone. Carries himself with a rather brooding, sullen air most of the time —enjoys crafting small animals out of clay in his free time, but is almost always disappointed with them —isn't easily upset or angered, but when he is, he lashes out recklessly Stats (updated 10.29.12)STR : 10 DEX : 20 CON : 20 INT : 10 WIS : 20 CHA : 10 Qi
—Ari can manipulate water (must be angered or in a state of stress; the angrier he is, the more fluid mass he can control) —Ari can heal others using water as a medium —If wounded, Ari's wounds will automatically auto-heal no matter how severe, while touching water History Eddie's Training A Family for Asthma Farewell to Days: Life in the Rogues What's done is done. Midnight Stroll Emo kids with too many feelings March to the War Drum New old things
Cain “Leech” Perrish
Male | Caucasian | Born Oct. 31, 1986 (Scorpio) | 6’1” | ~175 lbs.
Defining Marks—Tall, slim but muscular build —Spiky black hair on the top of his head similar to a mohawk —Ruby-red eyes “Veni Vidi Vici tattooed on his chest and a red eye on the back of his skull —Piercings include gauges in ears, labret spike under lip, nipple rings, and then some. —Wears red-laced combat boots, jeans, wifebeaters, and a leather moto jacket but his clothes seem to spontaneously dematerialize off his body in the blink of an eye Personality
—Carefree and ‘friendly’; always wears a devilish smile on his face and seems to be in a better mood than everyone else —Extremely prideful and dangerously brazen; takes what he wants and heeds no consequences —Hedonistic and hypersexual; uses people for his own personal enjoyment; ‘alpha male’ behavior toward other males, often resulting in rape; however, seems to be very civil/charming toward females —Although his eternal optimism and upbeat outlook seem unshakable, he has his bad moods and they can be terrifying Stats (updated 4.23.13)STR : 23 DEX : 21 CON : 22 INT : 12 WIS : 14 CHA : 16 QiQi Name: SATAN IS THAT U?
Qi Description : This defensive ability allows Cain to, stated simply, come back to life if he has been mortally wounded. It is very similar to the Qis of Vespyr and Vincent, with a few aesthetic and behavioral differences. Refer to Blood Type X for a full description of the Qi’s regenerating effects.
Qi Strengths : Cain can cheat death and give his opponent a run for their money in a fight. Since, while under the qi’s effect, he cannot lose consciousness, Cain is able to keep fighting until his STR has gone a certain increment* below the initial (pre-qi activation) level. The power of Cain’s Qi gives him irresistible aggressive urges that he must act upon. He will be relentlessly aggressive until his strength is too low or until there is nothing left to fight.
Qi Weaknesses : Cain loses almost all mental capacity for reasoning and holding inhibitions; he is stuck in a very aggressively unresponsive state until he is completely healed. While in this state, he will be unable to recognize anyone (until a higher tier of the Qi is reached) and may unwittingly harm his allies. Once he is fully healed or there is nothing left to dominate/maim/kill, Cain will fall into a long, deep sleep.
Also, the qi can only be activated once Cain is dead.
Cain's Echeladder
Deathcheater (Attained)| Passive: Occasionally there will be BURNING PAIN in Cain’s temples that is assuaged by VIOLENCE AND LECHERY. Beneath the skin, only just beginning to bud, are his DEMONIC HORNS (see evolution of horns). When Cain’s temper is tested, his skin will become NOTICEABLY WARM to the touch.
Active (upon death): Cain’s eyes are completely red and appear to glow with SATANIC INNER FIRE. Cain has SOME COGNATIVE ABILITY but his reasoning appears to be VERY LIMITED, acting almost strictly on his AGGRESSIVE IMPULSES. His demeanor seems almost mechanical, emotionless. He will have NO RECOLLECTION of anything that happened between death and falling asleep. +6 CON, +5 STR, INT=15, WIS=15; -5% STR and DEX** each post after 4 posts.Beginner Stat Requirements: Default. Qi initiates after the first death. Hotblooded Rogue | Passive: Cain’s DEMONIC HORNS have broken the skin and the sharp tips rise and curve outward from his temples approximately two inches. They burn at thoughts of VIOLENCE AND LECHERY until the urges have been satisfied. When Cain’s temper rises, his skin is UNCOMFORTABLY WARM to the touch.
Active: Cains eyes glow with SATANIC INNER FIRE. He is still EERILY UNRESPONSIVE but definitely seems cognizant of his actions. There may be subtle hints of MORBID AMUSEMENT as he acts on his AGGRESSIVE IMPULSES. He will have LITTLE TO NO RECOLLECTION of the events between death and sleep. +10 CON, +5 STR, INT=15, WIS=15; -5% STR and DEX** each post after 4 posts.Novice Stat Requirements: 30 STR, 30 DEX, 30 CON or 3 DEATHS Blazing Brute | Passive: Cain’s DEMONIC HORNS have grown another two inches or so and begin to curve back inward, toward the sides of his head. They burn more often at thoughts of VIOLENCE AND LECHERY until the urges have been satisfied and occasionally Cain lapses into VIOLENT TRANCES that are easily broken. When Cain’s temper rises, his skin is SLIGHTLY PAINFUL to the touch and his eyes may seem to subtly glow with traces of SATANIC INNER FIRE.
Active: Cain’s eyes glow with SATANIC INNER FIRE. He definitely seems to take slight MORBID AMUSEMENT as he acts on his AGGRESSIVE IMPULSES. If he speaks it is only with EERIE BREVITY. He will have FLEETING MEMORIES of the events between death and sleep. +15 CON, +10 STR, INT=15, WIS=15; -10% STR and DEX** each post after 3 posts.Pro Stat Requirements: 40 STR, 40 DEX, 40 CON or 5 DEATHS Infernal Archfiend | Passive: Cain’s DEMONIC HORNS continue to grow and twist, the sharp tips curling outward and reaching nearly to the back of his head. They burn frequently at thoughts of VIOLENCE AND LECHERY and Cain often lapses into VIOLENT TRANCES. When his temper rises, his skin is VERY PAINFUL to the touch and his eyes glow with SATANIC INNER FIRE. His tongue begins to split at the tip.
Active: Cain’s eyes glow with SATANIC INNER FIRE. His MORBID AMUSEMENT is more than apparent as he acts on his AGGRESSIVE IMPULSES, in a DISTURBINGLY METHODICAL fashion. He speaks freely and retains some FACIAL RECOGNITION though he has difficulty discerning whether you are FRIEND OR FOE. He will have DREAMLIKE MEMORIES of the events between death and sleep. +20 CON, +20 STR, INT=30, WIS=30; -10% STR and DEX** each post after 2 posts.Advanced Stat Requirements: 60 STR, 60 DEX, 60 CON or 7 DEATHS Brimstone Incubus | Passive: Cain’s DEMONIC HORNS are impressively large but seem to grow no larger, with the sharp tips twisting over the back of his head and curving outward. They burn nigh incessantly at thoughts of VIOLENCE AND LECHERY and Cain often lapses into VIOLENT TRANCES that are difficult to break from. In a passive state his skin is always RATHER WARM, compelling him to wear oonly SCANTY AMOUNTS OF CLOTHING. When his temper rises, his skin is SCALDING HOT to the touch and his eyes eternally glow, completely red, with SATANIC INNER FIRE. He has a FORKED TONGUE.
Active: Cain’s eyes glow with SATANIC INNER FIRE whether he is dead or alive. He is COMPLETELY COGNIZANT of his surroundings and his actions, has little to no difficulty with FACIAL RECOGNITION or discerning whether you are FRIEND OR FOE (though he will retain his AGGRESSIVE IMPLUSES in one way or another no matter which you are). He will have DREAMLIKE MEMORIES of the events between death and sleep. +20 CON, +20 STR, x0.5 INT, x0.5 WIS; -10% STR and DEX*** each post after 2 posts.Master Stat Requirements: 80 STR, 80 DEX, 80 CON or 9 DEATHS + 1 BURNED ALIVE
History
Not much is known about Cain’s childhood or teenage life other than the simple fact that he was a happy kid. He and his half-brother Gunner were raised by their single mother in Huntington Beach, a lower middle-class family despite the odds. The boys and their mom got along fine without a father around. Lillian allowed them to do whatever they wanted but not because she didn’t care; a hedonist herself, she wanted them to realize that the world was their playground. And they did. Cain was an average student in school while he attended, but was expelled in his junior year of high school for assaulting one of his teachers.
"CAIN PERRISH, YOUR MOTHER'S SUCH A WHORE THAT FOR ALL ANYBODY KNOWS I COULD BE YOUR FUCKING FATHER SO YOU LISTEN TO ME YOU PUNK-ASS BASTARD SONOFABITCH."
Seventeen-year-old punk-ass little bitch Cain ripped off his gym shirt and throttled the man with it. And then some. He spent time in juvenile detention but didn’t seem to mind, save for the incident where a few other boys tried to jump him, 'prison style'. Long story short, their plan backfired and Cain ended up on top. Subsequently, most of his behaviorisms came about after spending time in juvy and prison, where he began asserting his dominance by raping other inmates. His second trip to prison when he was 21 was the consequence of a bar fight that Cain started (and ended). The pub was nearly burnt to the ground, four men including the bartender were hospitalized, with one of them left in critical condition. Cain never did bother finding out if the man lived or died.
After almost year in prison, Gunner helped him break out so they could carry out a series of heists to help their mom pay for the mortgage on her house. Due to the abundance of 'bigger fish to fry' in the L.A. County area, Cain Perrish didn't quite make the cut for the LAPD's Most Wanted list, and he was able to go about life as normally as before.
Cain comes and goes as he pleases and has spent the last few years sucking the marrow out of life, leeching off of the world, quite thoroughly enjoying himself. When Barker leveled Southern California, he and Gunner left their dead mother behind and moved north to look for better opportunities. Along the way they ran into Vespyr, who had just begun to entertain the idea of raising a small army. The two men practically arrived on cue, and became the first officially trained Rogues.
Farewell to Days: Life in the Rogues Intruder Alert The Spider and the Fly Strife! The Philanthrapist March to the War Drum Hard Feelings Two kids in a graveyard
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Vespyr
Apr 28, 2011 16:50:55 GMT -8
Post by Vespyr on Apr 28, 2011 16:50:55 GMT -8
Rogues NPCs [/center] Gunner “Tick” Perrish
Male | Caucasian | Born Nov. 15, 1987 (Scorpio) | 6’5” | ~210 lbs. [/IMG][/center] Defining Marks—Tall, endomorphic but muscular build —Red dreadlocks, usually kept back in a bandana —Rust-red eyes —Charging bull and lion tattooed on his back —Piercings include gauges and several rings in ears, septum ring, and a labret spike under lip —Usually always shirtless; wears jeans or cargo pants and Vans sneakers Personality—Whether or not Gunner actually has a discernable personality is still under debate; he seems indifferent to everything, passive in almost all situations, and appears to be lethargic near to the point of being comatose most of the time. —Something occasionally strikes him as funny and he will laugh without giving any explanation —It’s hard to tell whether he is severely alcoholic or not because he always has beer, but is hardly ever seen actually drinking it; seems to be the same sober or drunk —The man has the patience of a saint History (See Cain’s history, above) There is considerably less to say about him than his older brother. Tick dropped out of school when he was a sophomore due to alcohol-related problems. Not much else interesting, that is known, has happened.
Tah Savage Male | Caucasian | Born Jan. 13, 1994 (Capricorn) | 5’11” | ~130 lbs.
[/blockquote] [/center]
Defining Marks—Tall, slender build —Blonde hair, spiked in the back, longer toward the front, swept toward the right side of his head —Olive green eyes —Wears plain black jeans and t-shirts, plaid flannels, black Converse; silver ankh necklace —scars from Vespyr's claws across his left cheek
Personality
—Very calm, pensive demeanor —Introvert; doesn’t like to talk to others but takes on stern politeness when he has to —Doesn’t put much effort into hiding his displeasure with things; very passive-aggressive —Accepting in the face of supreme authority; follows orders without complaint, even if it annoys him History
Tah is just an average teenager. Born and raised in Long Beach, he always aspired to get out and see other places but never got the chance. His family survived the apocalypse but he decided to ditch them when he was invited to Rogues; he saw an opportunity to do work that pleased him without the binding obligations of family, friends, or society. As ‘Puppykeeper’, Tah’s job is to find and breed dogs for Vespyr’s use in some of the training tests for new Rogues recruits. He also collects and breeds other animals as a hobby.
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