|
Post by Zack Asiv on Sept 28, 2012 15:47:04 GMT -8
This would be the new Tier system. Which would be reworked to sound better and better explained. Low: 20 Low 2: 30 Medium: 40 Medium 2: 50 High: 60 High 2: 70 God: 80 This is kind of a mesh between your two ideas, and in 552 style let items or certain rewards be the only way to break cap. At any given time to move up in a tier you have to reach the cap limit in one stat with your character. So a low tier would need a 20 to move to Low 2. Announce to a mod you wish to move up to your next tier and a small event will take place for your character to see if they are truely material for the next tier. (Tests are randomly decided by the mod.) I can take the current stat caps, and rework them. 0-299 = Freshmeat. Cap: 30 300-599 = Accustomed. Cap: 40 600-899 = Pro. Cap: 50 900-1299 = Senior. Cap: 60 1300-1599 = Master. Cap: 70 1600-1899 = Legend. Cap: 80 1900-2199 = Demi God. Cap: 90 2200-2599 = Half God. Cap: 100 2600+ = God. No cap Read more: www.phs259.proboards.com/index.cgi?board=general&action=display&thread=4#ixzz27oN0sp2NAlso with the tier system I will have to lower the value of experience gained between post ranks so as to not break the Tier Cap system.
|
|
|
Post by Zack Asiv on Oct 1, 2012 15:35:10 GMT -8
The rules will be changed, they are to be worked on right away and a mass PM will signal the change and how to adjust to it, please wait for the mass PM.
|
|