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Post by The New Student Dean on Oct 17, 2012 22:46:50 GMT -8
To Be Filled
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Post by The New Student Dean on Oct 17, 2012 22:47:26 GMT -8
To Be Filled
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Post by The New Student Dean on Oct 17, 2012 22:48:12 GMT -8
Barker Troops Patrolman:Utilized mostly for seeking out trespassers, potential recruits, and maintaining the civilian population, Barker's patrols act as permanent crowd control and occupy any locations where their leader has territory. Armed lightly, they are weaker than soldiers, and are used to stop commotion before it begins.STR: 10 + 1 DEX: 10 CON: 10 + 1 INT: 10 WIS: 10 CHA: 10Equipment:[/u] - Basic Collapsible Baton: (+1 Strength)
Details: A standardized collapsible baton, typically used by a wide variety of Barker soldiers or anyone who can manage to nab one. Can extend up to a maximum of 2 1/2 feet and collapse down to 1/2 foot. A one-handed weapon, its black, rubber grip makes it slightly easier to hold onto, as the steel length gets whipped out to do dirty work. The steel ball at the tip is noted to help provide a very slight counter-balance and to accentuate the whipping damage inflicted. Comes primarily in all-black.
- Minimal Kevlar: (+1 Constitution)
Details: Lightweight and suitable for engaging in fights with unarmed (or armed with a non-lethal weapon) opponents, this armor allows a small amount of room for error in a fight. While it provides a small constitution booth, it is not recommended for heavy combat, and only provides a small buffer zone for the wearer. Primarily found in the colors black or a deep navy, and is exclusive to Gang or Organization NPCs.
Patrol Leader:A patrol leader does just that: s/he is in charge of a group of patrols and organizes their group for the particular shift and district that they are assigned to patrol. In addition to a small charisma boost, patrol leaders also have radios to contact their base in case of disturbances that their group is not equipped to handle.STR: 10 + 1 DEX: 10 CON: 10 + 1 INT: 10 WIS: 10 CHA: 12Equipment:[/u] - Basic Collapsible Baton: (+1 Strength)
Details: A standardized collapsible baton, typically used by a wide variety of Barker soldiers or anyone who can manage to nab one. Can extend up to a maximum of 2 1/2 feet and collapse down to 1/2 foot. A one-handed weapon, its black, rubber grip makes it slightly easier to hold onto, as the steel length gets whipped out to do dirty work. The steel ball at the tip is noted to help provide a very slight counter-balance and to accentuate the whipping damage inflicted. Comes primarily in all-black.
- Minimal Kevlar: (+1 Constitution)
Details: Lightweight and suitable for engaging in fights with unarmed (or armed with a non-lethal weapon) opponents, this armor allows a small amount of room for error in a fight. While it provides a small constitution booth, it is not recommended for heavy combat, and only provides a small buffer zone for the wearer. Primarily found in the colors black or a deep navy, and is exclusive to Gang or Organization NPCs.
- Radio: (Consumable, radio will remotely destroyed internally when discovered by monitors)
Details: The only method of communication patrols have with their base, and vice versa. The radio has a range of 5 miles from the base and is only to be given out to patrol leaders, or select patrols in groups that exceed 5 members.
-Barker’s Special Handcuffs: (key included)
Details: Handcuffs that, when put onto someone, reduces the wearer’s stats by 20%. In addition to this, it also includes 3 electrical charges for use as a failsafe device.
Barker Soldier:Stronger than their patrolman counterparts, Barker’s soldiers are not just for show. Frequently called in when patrols are in need of assistance, they also are utilized in planned attacks, combat against rivaling factions, and as a more serious scare tactic on the civilian population.STR: 12 + 3 DEX: 12 CON: 12 +2 INT: 8 WIS: 12 CHA: 8Equipment:[/u] - Basic Collapsible Baton: (+2 Strength)
Details: A standardized collapsible baton, typically used by a wide variety of Barker soldiers or anyone who can manage to nab one. Can extend up to a maximum of 2 1/2 feet and collapse down to 1/2 foot. A one-handed weapon, its black, rubber grip makes it slightly easier to hold onto, as the steel length gets whipped out to do dirty work. The steel ball at the tip is noted to help provide a very slight counter-balance and to accentuate the whipping damage inflicted. Comes primarily in all-black.
- Minimal Kevlar: (+2 Constitution, -1 Dexterity)
Details: Lightweight and suitable for engaging in fights with unarmed (or armed with a non-lethal weapon) opponents, this armor allows a small amount of room for error in a fight. While it provides a small constitution booth, it is not recommended for heavy combat, and only provides a small buffer zone for the wearer. In addition to that, dexterity is slightly more limited in this attire. Primarily found in the colors black or a deep navy, and is exclusive to Gang or Organization NPCs.
- Basic Leather Boots: (+1 Dexterity)
Details: Standard-issue combat boots with a small dexterity boost.
- Combat Gloves: (+1 Strength)
Details: Standard-issue gloves with a small strength boost.
- +1 Random Canister: In the most literal sense, it is random. Red (+5 Strength), Blue (+5 Dexterity), Green (+5 Constitution), White (+5 Wisdom), and/or Yellow (+2 to all stats) are the possibilities, but no more than 3 colors may be used in one thread without causing an overdose. If a yellow canister is used, only one other color may be used before causing an overdose.
[/i][/li][/ul]
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