Post by Jack on Mar 7, 2013 0:19:01 GMT -8
What I would get if I were to sell these items back to the store.
~Bloodlust Cleaver~
Materials: x2 Glass, x2 Rubber, x2 Leather
Stats: +5 Strength
Power 1: Vigilence
With each attack of this item in use Jack's attacks stack up becoming more and more powerful with each successful strike. Jack gains +2 Strength for each successful strike in combat, stacks up to 5 times. This effect is removed if Jack misses. *Note: Blocked attacks still consist as hits.
Power 2: Feral Edge
Jack gains a temporary veil, under this veil Jack's attacks move at an alarming rate, at least to his opponents. While this veil is active his foe's suffer a reduction of 15% of their Wisdom (Minimum of 5). This lasts a post count equal to 1 for every 10 Charisma user has.
Cloth Bandage:
*EQUIPPED*
Material
1 x Cloth (1/2 lbs)
Experience
DEX 2 | CON 1
*Note* This is the shell of the item think of this as stock handle, counterweight, ball and chain with no added stats.
*Note* This items only recognizes Jack O'Connor as it's master, In order to change masters it must be given willingly from one person to another.
Stats:+ 2 Wis
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Sonic Dragon's Jacket:
DEX: 20| CON: 10| CHA: 2
A large white leather urban Angel's jacket. The Jacket is specifically designed to not be too bulky and constricting. It offers adequate protection, being well tailored to fit Jack's body. The Jacket is designed for all weather conditions. It's also fine for when the weather's a bit warmer during autumn or spring. Obviously being a winter clothing item it'll go perfectly with a jumper in Winter to keep the wearer warm. Along the right sleeve, Sonic Dragon is written down in black Japanese characters.
Dragon Belt:
Dex: 10
Combined the two Gurus belts together to make one and changed the name.
Dex: 10
Combined the two Gurus belts together to make one and changed the name.
Description: A black leather belt, fitted with a large silver belt buckle. On the inside of the belt buckle a secret symbol is engraved into the silver.
Dragon Pants:
Dex: 10
Combined the two Street Kings Pants to make one and changed the name.
Dex: 10
Combined the two Street Kings Pants to make one and changed the name.
Description:A pair of black tailored pants, there is no accurate description for them, they blend in nicely with semi-formal clothing and go well on their own, possibly accompanied with a long sleeved shirt or jumper. The pants are designed and tailored specifically to go well with the majority of Jack's sports jackets and other smart casual attire. They are the perfect all round pants due to their highly resistant and flexible fabric they will rarely tear, puncture or stain. Due to their light weight nature and the high quality fabric, they are extremely comfortable pants and reduce drag; they fit snugly to Jack's lower body yet offer enough air flow for comfort ability. Despite not looking like exercise quality clothes their flexibility allows for running, fighting and cross training without risk of hindering the wearer. The pants are embroidered with a secret symbol on the inside of the back pocket
Dragon Gloves:
STR: 2 | WIS: 1| DEX: 1
Changed the name.
STR: 2 | WIS: 1| DEX: 1
Changed the name.
Description A pair of black leather gloves, over each hand embroidered in Grey/Silver thread is a secret symbol similar to the ones on his pants and belt, over each of the four knuckles is a metal stud.
Dragon Overcoat:
CON:5 DEX: 5
Description Much like the crocodiles’ protective scales this coat is designed to give the wearer protection in all conditions, against the harsh elements and against those who would mean him harm. Tailored for Jack's body it stops just short of his knees, it's a high quality Burberry trench coat, with double breasted buttons and loops around the waist for that optional belt accessory.
Sonic Dragon's Breastplate:
Description A leather plate set for the front torso of a man, decorated with a dragon insignia across the pectoral sections. Grants the user an increased resistance to fire by 25%, The chest plate is also Bullet-proof.
Study Book:
Wis:3
Wis:3
Pantaloons of Experience:
WIS: 3
WIS: 3
Stud of the Wall:**
CON: 4
CON: 4
~Bloodlust Cleaver~ **
~Bloodlust Cleaver~
Materials: x2 Glass, x2 Rubber, x2 Leather
Description: A large cleaver that holds the insignia of the Fury Paladin, its large weight makes it difficult to move with but its abilities more than compensate for the weight its worth.
Stats: +5 Strength
Power 1: Vigilence
With each attack of this item in use Jack's attacks stack up becoming more and more powerful with each successful strike. Jack gains +2 Strength for each successful strike in combat, stacks up to 5 times. This effect is removed if Jack misses. *Note: Blocked attacks still consist as hits.
Power 2: Feral Edge
Jack gains a temporary veil, under this veil Jack's attacks move at an alarming rate, at least to his opponents. While this veil is active his foe's suffer a reduction of 15% of their Wisdom (Minimum of 5). This lasts a post count equal to 1 for every 10 Charisma user has.
Cloth Bandage:
*EQUIPPED*
Material
1 x Cloth (1/2 lbs)
Experience
DEX 2 | CON 1
Description
A cloth bandage that the wearer uses to cover wounds or to help a sprain. As as result the limb moves easier slightly increasing the wearers speed and also helps prevent injury.
A cloth bandage that the wearer uses to cover wounds or to help a sprain. As as result the limb moves easier slightly increasing the wearers speed and also helps prevent injury.
Bee Stinger:
+1 to strength
Proof
Description A pair of right-handed brass knuckles with a button close to the thumb that when pressed, causes spikes to pop out the top.
+1 to strength
Proof
~Dark Bringer~
*EQUIPPED*
*EQUIPPED*
Materials: 1x Wire Metal, 1x Miscellaneous Electronics & 12x Stud
Stats: +5 Strength (Stock)
Description: Dark Bringer is not a standard medieval Flail or Morning Star. Every component of it was designed specifically for this weapon. No two will ever be made. It's handle is completely separate from the chain, ball and counter weight. It should thus be treated as four separate objects working in tandem all serving a point to create one whole weapon. In it's resting state it looks like this. The large spiky head of the chain mace is contracted and the spikes folded away for ease of transportation. As well as that the chain is stored half inside the handle and half inside the ball. However, the morning star can be in it's released form and can be wrapped around one's waste or shoulder (the spikes obviously folded away).
At the will of the wielder the ball can be rapidly expanded taking only one post to reach it's full size as shown above (meaning it can begin to expand at any point in the post but must wait until the start of the next to reach it's full size). In one motion the spiked head can be launched out at an opponent and used from there as a flail.
The maximum length of the chain is dependent of the users charisma. For every 10 charisma the user gains an extra meter of chain to use at their disposal. The stock chain will always be a meter and a half long. The stock chain has no extra properties however a new one can be bought and substituted for the stock one at a longer length. Misc effects increase the length. A possible attack with dark bringer from his resting or transportation state is to release it as you swing with it. Launching a rapidly growing ball with or without spikes at an opponent.
Inside the handle is a densely compacted coil of chain made out of tungsten and attached to this is a little spike which is connected to the metal head of the mace in a male to female join. Similarly the chain it attached to the handle in this method. This is a Male audio jack and this is a female female audio cable. The handle has a female jack and the ball has a female jack so the chain is attached on both ends via a male jack.
Where decorations once used to litter the weapon from start to end are just holes. After the weapon was lost and found by some smugglers who tore the precious gemstones out of handle not knowing the true potential of their power (in the image above there are 11 studs replacing the 12 missing gemstones [One them is the on button])
A counterweight is attached to the handle of Dark Bringer. It is for this reason that the exceptionally heavy weapon does not slow down the wielder all that much. The counter weight is attached to the handle in a similar manner as the ball and chain in a male to female connection.
Finally the weapon is potentially stored via a loop on the end of the handle which is then attached to the users belt or clothing via a clip.
At the will of the wielder the ball can be rapidly expanded taking only one post to reach it's full size as shown above (meaning it can begin to expand at any point in the post but must wait until the start of the next to reach it's full size). In one motion the spiked head can be launched out at an opponent and used from there as a flail.
The maximum length of the chain is dependent of the users charisma. For every 10 charisma the user gains an extra meter of chain to use at their disposal. The stock chain will always be a meter and a half long. The stock chain has no extra properties however a new one can be bought and substituted for the stock one at a longer length. Misc effects increase the length. A possible attack with dark bringer from his resting or transportation state is to release it as you swing with it. Launching a rapidly growing ball with or without spikes at an opponent.
Inside the handle is a densely compacted coil of chain made out of tungsten and attached to this is a little spike which is connected to the metal head of the mace in a male to female join. Similarly the chain it attached to the handle in this method. This is a Male audio jack and this is a female female audio cable. The handle has a female jack and the ball has a female jack so the chain is attached on both ends via a male jack.
Where decorations once used to litter the weapon from start to end are just holes. After the weapon was lost and found by some smugglers who tore the precious gemstones out of handle not knowing the true potential of their power (in the image above there are 11 studs replacing the 12 missing gemstones [One them is the on button])
A counterweight is attached to the handle of Dark Bringer. It is for this reason that the exceptionally heavy weapon does not slow down the wielder all that much. The counter weight is attached to the handle in a similar manner as the ball and chain in a male to female connection.
Finally the weapon is potentially stored via a loop on the end of the handle which is then attached to the users belt or clothing via a clip.
Stats: +5 Strength (Stock)
*Note* This is the shell of the item think of this as stock handle, counterweight, ball and chain with no added stats.
*Note* This items only recognizes Jack O'Connor as it's master, In order to change masters it must be given willingly from one person to another.
~Weight of Darkness~
*EQUIPPED*
*EQUIPPED*
Materials: 1x Stone
Stats: +2 Strength (Counter weight) & +2 Constitution (Counter weight)
Description:An augmented counterweight designed for the Dark Bringer. This helps counter balance the large ball however unlike the original counterweight it is not as light. This adds more of a balance to the weapon resulting in a more even swing. Therefore the wielder can fight in a more efficient manner. More strength put into each swing but then the wielder doesn't have to use as much strength to control the swing. This results in more strength output for less effort.
Stats: +2 Strength (Counter weight) & +2 Constitution (Counter weight)
Lenses of Speed:
*EQUIPPED*
*EQUIPPED*
Description: These Contact Lenses help you keep up with yourself when moving at top speed
Stats:+ 2 Wis
~Darkness Wraps~
*EQUIPPED*
*EQUIPPED*
Materials: 1 x Cloth
Stats: + 1 Strength, + 1 Constitution & +3 Wisdom
Description: A plain black ankle wrap designed to assist the user in both their defensive and offensive duties. In competition fighting the practice of wearing ankle wraps is usually more for aesthetics than any practical application. Wearing this ankle wrap makes you feel more like a fighter, allowing you to strike harder and take those nasty hits on the ankles when you check kicks.
Stats: + 1 Strength, + 1 Constitution & +3 Wisdom
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