Qi Name: 8 Forms of The Kraken
Krane manipulates and creates moisture in his general area by solidifying it.
Strengths: Since Krane doesn't need to be in a humid area to use his ability he is far more versatile than other Ice users.
Weaknesses: Solidifying moisture generally means ice, which doesn't last long after being created if it's hot or dry. Which means if it isn't already cold enough to maintain ice he has to spend a usage every round he wishes to maintain his abilities.
Arm of the Kraken: Krane is able to generate a tentacle limb of ice from his body that can hit someone with the Attack of his Energy stat +1/2 his energy stat.
Uses to Unlock: 0
Ice Form: Krane is able to draw condensation from his body and cover his skin in hard ice adding 1/2 his Energy stat to his Defense. Lasts 2 posts.
Uses to Unlock:
20Hades Left Eye[/b]: Krane charges all of his energy into his dead eye firing an optic blast of Ice Shards that does his full energy in damage +1/2.
Uses to Unlock:
25Release Form Lvl 1: Krane controls the water and liquid in his own body to toughen his skin and strengthen his attacks. Giving him a +4 to Attack and Defense
Uses to Unlock:
10Release Form Lvl 2: Furthering the control of hardening the liquid in his body causing a pale blue tint to his skin gives a +7 to both Attack and Defense.
Uses to Unlock:
15Release Form Lvl 3: Mastering the ability to salidify the moisture and liquid in his own body gives his Attack and Defense a +9.
Uses to Unlock: 15
Killing Form: Krane spins in a dance of death extending ice shards from his form turning into a giant bey blade adding 1/4 his Energy to his Strength for each attack while ability is maintained to a maximum of 4 stacks.
Uses to Unlock: 15
Protection Form: Krane spreads an ice sheet within a 20 ft area. Within this area he can use his "Arm of The Kraken" ability through the ice by kneeling down and touching the sheet with his hands. This Ice area makes 'Ice' type Qi stronger adding +12 to damage calculations. Lasts 3 posts
Uses to Unlock:
20Clone Form: Krane is capable of creating a hollow outline of himself out of Ice and shifting himself out of the way of an attack. "Ice Form" must be active to use.
Uses to Unlock: 10
Sacrifice Form: Krane can place his hands on a wound and cast a sheet of Ice over it, by staying like that for an entire round he can heal the physical damage, however the following round he will not be able to use any ability.
Uses to Unlock:
20Crushing Form: After casting "Protection Form" Krane can shatter the ice sheet field and callapse it all on all target's in the field doing his energy stat plus 3/4 his energy stat in damage.
Uses to Unlock:
25Eschatos Form: Krane adds 1/2 his Energy stat to his Perception as long as he is within the area of his "Protection Form".
Uses to Unlock: 20
Ice Weapon: Krane can create and rip moisture from the air with his hands, attracting the moisture in the area to form an Ice weapon. This weapon adds 1/2 Krane's Energy stat to his Attack as long as the weapon is maintained.
Uses to Unlock:
25Ice Shrapnel: Krane can cause his Ice Form protective layer to explode from his body in every direction for 10 ft. This attack does 1/2 his energy stat + his Def stat.
Uses to Unlock:
15Ultimate Technique "Son of Hades": The Cloak of Hades forms around Krane's shoulders, his hair turning black and the blue flame skulls flout around him. He flouts just above the ground and is able to move leaving an after image of himself adding his entire Energy stat to his Speed stat. The cloak stays for 3 posts and any attacks he would recieve are intercepted by blue flaming skulls and any attacks he dishes out do 150% his Energy stat. (The skulls have the durability of 150% his Energy stat.)
Uses to Unlock: 115 and all other abilities
Total Uses to Master: 335
Total Uses Spent: 100
Total Usage Points: 2
2 Free Qi Upgrades spent
Krane now has the ability to order strategic defenses. All PC’s who follow his orders for this thread get +1 exp to every stat, for every round they listen. Boosts last for thread, up to a maximum of +7 to every stat.
Lost Blades - Krane's heart is locked away and difficult to reach. Misunderstood The Blade of his heart has split into two short sword giving him +12 Atk, +12 Spd as long as Krane is focused. If he is confused, unsure, or lost the blades actually lower his stats.
Gamble FruitKrane is immune to 'Disease' or 'Poison' type dmg
Krane's attacks cause a -1 Def to target to a max of -10
Krane takes -18 dmg from 'Dark', 'Black' or 'Energy' based Qi attacks
Krane takes -18 dmg from physical non-qi based attacks
Head:
Forehead Protector: +4 Per
Description: The golden headdress styled to protect from some head shots. Mostly to cover his dead left eye.
Strength Crystal [ADD-ON]: +5 Atk
Chest:
Kraken Armor: +4 Def, +6 Eng, +5 Def
The golden body armor of The Gods bestowed upon him by his father, Hades. To be the monster he was meant to be.
Power: Can catch an offensive Qi attack up to Krane's Full Energy using 4 near invisible tentacles and launch it back. Can be used once per thread. (Scorpion Carapace: +5 Def)
Hands:
Claws of Famine: +6 Atk, +6 Spd
The Claws of famine infect the users Qi with a disease effect, doing 1/2 the damage of the Qi ability used in disease damage for the following four posts. The claws also infect the users physical attacks with disease, doing the full damage of a physical attack in disease damage for the four following posts. Can be used four times per thread.
Power Tattoo [ADD-ON]: This tattoo glows when needed adding +8 to a chosen stat. If there are any other Power Tattoo's in a thread they also activate. The Tattoos connect and add all bonuses to each other. (If one person activates it and gets +5 Atk, it activates someone elses tattoo, they choose +5 Spd, both get +5 Atk and +5 Spd.)
Legs:
Kraken's Shin Guards: +5 Spd, +2 Def.
Description: This armor covers the front of his shoes, his shins, and his knee's. On his knee's are hollow spikes that extend about half way up his thigh's when straight. (Ice Refraction Response - This inlay armor can be added to any item giving that item the ability to, when someone hits it, deal frozen damage up to 1/2 Kranes energy in damage. May be used once per thread)
Feet:
Kraken's Boot's: +5 Eng, +2 Spd
Description: A dark Gold leather with the word "PILLAR" on the sole's leaving the word in his foot prints.
Misc:
Troop Jacket: +3 Def, +3 Eng
Misc: Unhatched Egg: 2 exp
Special:
School Captain Ring: +4 Atk, +4 Spd
This Ring is capable of learning from the energy of the person wearing it. Giving +4 to Perception every post up to +20. Once at max, lasts four posts.
Jedi Holocron (Permanent Consumable): The Jedi Holocron is a device created while in tune to the natural energy flow of everything around you. Focusing on the Holocron can grant you wisdom spoken to you in the voice of someone whom your character respects. This wisdom grants you 150% your energy stat added to your perception stat, and allows you to add your Perception Divided by 1/2 minus 10 to any GM required roll. Effect lasts 3 posts.
Consumeable: Blood of Fenris Wolf - This item has two drinks available to it. May be used once per thread. Once this has been drank, the one who consumed it grows to twice their height, and all stats are doubled. This lasts for 5 posts or rounds.
(Item/Misc slot) Anklet of Imprisonment: By throwing this item at an opponent it will will clasp onto them and can not be removed until the wearer is unconscious, they get out of range, or Krane releases them. While the anklet is attached to opponent they are considered in Krane's 'Territory' while in his territory opponents take +15 Dmg to any Qi based attacks. If opponent tries to leave Krane's territory they will receive 50 Lightning Dmg, and the Anklet will fall off and return to Krane.
Kraken's Gauntlets: +4 Atk, +3 Def
Description: These full finger gloves go over the fore arm and stop at the elbow. On the elbow is a hollow spike that extends about to his shoulder for full arm protection when his arms are straight.
+10 to all stat caps
Item Upgrades: 0
Qi Upgrades: 1