Post by Blake Oleander on Jun 15, 2018 19:27:18 GMT -8
Population: 12,441/46,997
Housing
1. Tent – 100 (Houses 2 people)
2. Hut – 250 (Houses 3 people)
3, House – 650 (Houses 4 people)
4, Dorm – 900 (Houses 6 people)
5, Apartment – 2,200 (Houses 8 people)
6, Mansion – 5,000 (Houses 12 people)
7, Fortress - 10,000 (Houses 28 people, Raises Military Defense +1 per, Slightly Raises Enmity, Raises Response Time, Raises Population)
8, Castle - 24,000 (Houses 35 people, Raises Military Defense +4, Lowers Enmity, Raises Response Time)
9, Palace - 50,000 (Houses 65 people, Raises Enmity, Raises Population)
10, Neighborhood - 75,000 (Houses 100 people, Raises Population)
Government
Military For All - 200 Through steady training and discipline everyone must serve their time in the military of your territory. Slightly lowers happiness, raises safety significantly.
Commander-In-Chief - 7,000 Declare a Commander-In-Chief, a head honcho to lead your vast military training's and exercises. Increases Safety, Increases Response Time.
Military Patrols - 2,000 Your territories military is now able to patrol your territories and roads making them safer, increasing all response times for reinforcements, or trouble within the territory. Increases Safety and Territory Defense by +4
Police Force - 10,000 Set up a force specifically for handling domestic issues and laws. Slightly Increases Safety, Increases Happiness, Slightly Increases Response Time.
Civilian Conscription - 500 Allows your territory in a time of need to conscript civilians for upcoming battle, lowers happiness significantly, raises safety.
Way of Life - 250 This Law can be used to change the way of life for your territory. From military to trade, from trade to research and technology. Completely restructure your people's life. Effects Safety, Resources, and Happiness.
-Military Raises Safety
-Trade Raises Happiness and Income
-Research and Technology raises Safety and Happiness
Independent World Announcement - 15,000 This announces to the world the territories independence to be recognized on a known global stage. Carving out a seat for it's self. This gives the territory a voice in global politics.
Labor Leader - 100 Allow the people to elect a labor leader to represent the work force in council to the territories leadership. Raises happiness significantly.
Trade Agreements - 200 Open your borders to traders and business trades. Allowing you to buy and sell resource stacks and raise your territories happiness and wealth.
Political Working - 15,000 Allows your territory to have ways of interfering with other territories inner political workings with spy's or secret operatives. Chance to Gain Important Intel, Research Paths, Weaknesses, or Plans. Chance of Failure. Can be purchased multiple times.
Declaration - 1,000 Allows the territory to make declarations of alliance, peace, or war.
-Declaration of Alliance sends a request to the territory specified to ally for 3 months. During the alliance the territories involved have access to each territories research options, and construction option.
-Declaration of Peace causes target territory into a force of cease fire for 1 week where that territory can not take an aggressive action against you and you can not take an aggressive action against them.
-Declaration of War allows your territory to go to war against any neighboring territory causing a skirmish for resources, people, or other objectives specified. Declarations of War do not provoke the Primary Territories.
Taxes - Allows you to collect taxes from businesses and people based on the following. (Purchasable multiple times)
- Emergency! Immediately collect $10,000 in taxes from your people! -significantly lowers happiness-
- Income - Take taxes based on income! collect $3,500 -lowers happiness-
- Standard - Collect standard taxes from your people, $2,000 -lowers happiness slightly-
- Payout - You have an over abundance of government money! Give $5,000 to the people. -raises happiness significantly-
Traditions - 5,000 Causes a standard of traditions and living standards. Increases Happiness, Political Standing, Population Growth.
Elite Dispatch - 10,000 This dispatches the Elite Forces on a mission determined by the Government to be of utmost importance. Lowers Happiness Significantly. Increases Enmity.
Economy - 50,000 This puts a flow into the people of money handling and understanding. Placing your territory on its own path of economic control and wonder. (Raises Territory Wealth Significantly)
Requires: Banking
Infrastructure - 20,000 Your territory is now pleasantly organized, maintained, and repaired. Even tents look professionally upheld and maintained. (Increases Happiness, Increases Territory Wealth, Increases Response Time, Increases Population Growth)
Religion - 50,000 Set up your territories religious structure, allowing people to find a unifying voice or cause. (Lowers chance of Sabotage, Raises Enmity, Raises Happiness, Raises Population Growth, Lowers chance of abandonment)
Theocracy - 75,000 your territory can attempt to convert enemies or neutral parties to join your territory.
Heresy - 12,000 Your people would rather die than be converted to another territory. If an enemy unit successfully converts an ally that ally commits suicide.
Research
Fine Weapons - 1,500 No longer swinging around a blade on the end of a stick, or using wooden arrows. Finely Crafted swords, and axes, along with bows & arrows. Increases Safety and Military Strength
Requires: Smithy
(Territory 63 automatically has this)
Advanced Weapons and Tools - 3,000 Moving past swords and spear, industrial weapons like vibrating blades, shock batons, and other such advanced weaponry increase the Territories Strength by +4
Requires: 200 Ore
Upkeep: 20 Ore
Excellent Weapons and Tools - 7,000 Your weapons are tougher, deadlier, more advanced. Created to kill in the most efficient way and survive the harshest of environments. Your tools are efficiently designed for their specified craft with new understandings of the world. Increase Territory Strength +10, Increases Resources Income from all Sources +5
Requires: 250 Ore, 250 Stone, 100 Wood, 100 Qi Crystals, Qi Crystal Weapons
Upkeep: 150 Ore, 150 Stone, 125 Wood, 50 Qi Crystals
Fine Armor and Clothes - 1,500 Moving up in the world from rough and tattered tunics and working with furs and clothiers, tanning leathers, and reinforcing tough hides. Increases Safety and Military Defense. Slightly raises Happiness
Requires: Armorer
Advanced Armor and Clothes - 3,300 Real armor over padding or leather. Learning how to protect your vital spots and organs. Military Defense +4
Requires: 100 Ore, 100 Cloth
Upkeep: 20 Ore, 20 Cloth
Excellent Armor and Clothes - 7,700 Armor has become more streamline, form fitting, light, protective, flexible. Clothes are more regal, created for specific jobs or positions for maximum comfort and efficiency. Increases Military Defense +10, Increases Territory Wealth, Increase Happiness
Requires: 200 Ore, 250 Cotton, 250 Fur, 150 Qi Crystals, Qi Crystal Armor
Upkeep: 75 Ore, 100 Cotton, 100 Fur, 75 Qi Crystals
Defendable Walls - 1,450 Learn the appropriate measures and labor away at placing walls around your territory. Spend 100 of chosen resource to build the wall. Raises Military Defense, Raises Happiness and Safety Significantly.
Standardized Military - 8,000 Uniforms and standardizes the military of the territory. Raises political standing significantly, raises safety significantly. (Requires Traditions and Academy)
Upkeep: 50 all resources
Elite Military - 35,000 Creates an Elite Branch of the Military for special missions and incursions/responses. This military unit can only be called into action by Government Decision, or Commander-In-Chief order. This unit alone has the power of your territories Strength and Defense, +50.
Black Ops 80,000 You now have a Black Ops training ground and unit to counter other Black Operations, Dark Organizations, or Secret Cults/Plots out to cause problems. You can also use your Black Ops training grounds to make your Saboteurs more effective, Elite Dispatch stronger, and your Political Workings a higher chance of success.
Saboteurs - 22,000 This allows your territory to train and send people specifically trained to sabotage or disable research, development, government, technology, or military actions of any territory. Increases Enmity, Lowers target territory Military Defense -25.
Requires: Black Ops
Projectiles - 750 with proper research and development into projectile styled weapons increases Territory Strength and Defence +2
Upkeep: 5 Ore, 10 Cloth
Advanced Projectiles - 3,500 whats that? Crossbows? That's cute. This isn't just a repeating crossbow, this is a crossbow with a belt fed repeating drum full of over one hundred crossbow bolts. It fires a bolt a second and I just hold down the trigger. Get on my level newb. (Increases Military Attack +4)
Upkeep: 25 Ore, 50 Cloth
Excellent Projectiles - 8,000 Sooo. I shoot you, you die. This is a replica of a rifle from the old era. It fire's a Ballista. How? I 'unno. (Increases Military Attack +6)
Upkeep: 45 Ore, 80 Cloth
Siege Weaponry! - 24,000 Your territory can build siege weapons. Seriously, that's it, why are you looking for anything else?
Cavalry Training - 1,200 Capturing and training mountable animals to armor and ride into battle increases Territory Strength +2.
Qi Beast Research - 1,000 Allows the territory to learn about Qi beasts, how to train them, and use them. Increases Territory Strength and Defence +4
Requires: Academics, University,
Farm Beasts - 25,000 You trained your Qi Beasts to farm and held with resource gathering. +1 to all sources.
Siege Beasts - 30,000 You trained your Qi Beasts to hold weapons and carry weapons of mass destruction! Increase Military Attack +4
Requirement: Siege Weapons, Engineering, Excellent Projectiles
Academics - 1,300 Further advancing the territories ability to learn , decreases build times, increases resource collection by +5 for all sources, increases Happiness and Safety.
Augmentation - 3,000 With blueprints on Prota's original Augmentation research on how to splice Qi Beast DNA into a humans, giving them physical changes that enhance them. This opens standardized military research paths that involve physically enhancing people.
Qi Crystal - 2,700 Learning the depths required to form and use a Qi Crystal as a power source. Increases all stats significantly. Opens a research path into technology involving a clean energy.
Qi Crystal Weapons - 2,200 This allows the Territory to create weapons based around Qi crystals, adding real firepower to their equipment. Literally. From Qi Rifles, flaming swords, and other such energy based weapons. Increases Territory Strength by +9
Requires: 200 Qi Crystals, Qi Crystal
Upkeep: 25 Qi Crystals
Qi Crystal Armor - 2,600 This allows inlay crystals for clothes or armor giving barriers or Qi powered armor effects, elemental or Qi based resistences. Increases Territory Defence +9
Requires: 220 Qi Crystals, Qi Crystal
Upkeep: 25 Qi Crystals
Qi Weapon Projectiles - 9,106 Your territory no longer fires ballistics, arrows, bolts, no. They shoot lightning, fire balls, water jets, ice spikes, raw qi energy. (Increases Attack +8)
Upkeep: 35 Qi Crystals
Qi Crystal Technology - 2,000 The territory now has levitatiing vehicles, Qi billboards and energy, communications devices, TV's, computers, PT's. This makes the territory appear more technologically advanced.
Requires: 100 Qi Crystals, Qi Crystal
Teleportation Crystal - 2,400 Allows a territory to contruct a "Mother Crystal" that can recall it's pieces to its self and any organic or inorgnic object touching it.
(Purchased through trade)
Roads - 2,800 All roads lead to Rome, well now they lead your territory. Lowering travel time to and from your territory, increasing trade value of all sources by +$5.
Requires: 200 Stone
Medical Profession - 2,000 With research your people have become knowledgeable in basic and moderately advanced medical fields. Territory Recovery time Halved, Increased chance of injury survival over death.
Requires: Hospital
Labor Training - 550 Makes some people learn to labor appropriately raising 24 hour resource collection by +1, slightly lowers Happiness. Can be researched multiple times.
Business and Economy - 4,000 Allows the territory to obtain a higher static income, increasing the territories value and importance in the world. Allowing local businesses to open and create a bazaar.
Banking - 17,000 Allows your territory a way to handle personal wealth without fear of being robbed at knife point, or misplacing their obvious mountains of cash that should be protected. (Raises Happiness, Slightly Raises Territory Wealth)
Engineering - 20,000 Allows people to repair the territory.
Computers - 45,000 You've done it, time to start a blog, or vlog, maybe social media. Whatever it is, you gotta push buttons now. You're territory is now technologically advanced to the point some places have security consoles, password panels to open doors, voice recognition software?! (Lowers chance of being Sabotaged, Raises Territory Wealth, Lowers Military Attack -2.)
Upkeep: 20 Ore, 20 Cloth, 20 Qi Crystals
Holy Place - 50,000 Opens the path to claiming Holy Area's expanding culture and unit types.
Flight - 100,000 Research into flight and flying vehicles
Construction
Woodcutter - 250
+10 wood 24 hours
Quarry - 300
+10 stone 24 hours
Water Well - 250
+10 water 24 hours
Mine Shaft - 650
+10 ore 24 hours
Crystal Mine: 2,200
+10 Qi Crystals 24/h
Hunters Lodge - 1,000
+10 Fur, Hide, Leather 24 hours
Concrete Mixer - 2,000
+10 Concrete 24/h
Steel Forge - 2,000
+10 Steel 24/h
School - 2,200
Increases happiness and safety
University - 2,800
Automatically allows the territory to complete a research automatically for free once a month.
Hospital - 2,000
Raises chance of injury over death when attacked
Laboratory - 2,500
Cuts Research cost by 25%
Smithy - 1,200
Spends ore to raise Military Strength
Armorer - 1,100
Spends Ore and Fur to raise Military Defense
Repair Company - 10,000 Specialized Group mean to maintain and repair the territory! (Decreases Territory Recovery Time)
Requires: Engineering
Upkeep: 50 Ore, 50 Stone
Training Ground - 950
Raises Safety significantly
Siege Tower - 50,000 Constructs a tower which uses a Large Qi Crystal making a huge mages staff that fires Qi energy every other post during a defense thread. Siege tower does 100 damage to assaulting force. (Can only be purchased once.)
Requires: Engineering, Siege Weapons!
Upkeep: 10 Stone, 10 Ore, 25 Qi Crystal
Augmentation Station - 2,400
Adds +2 to Military Power stats for every citizen designated military. (Requires Augmentation research)
Augmented Upgrades - 4,000
Adds +5 to Military Power Stats, Decreases Research and Construction times 3% (Requires Augmentation Station0
Upkeep: 20 Stone, 15 Qi Crystals, 15 Water
Academy - 50,000
Attracts new population, decreases research and constructions times 5%, increases political standing, adds +2 to Military Power Stats. (Requires Traditions)
Upkeep: 20 from all resources
Trading Post - 1,000
Spends 10 of any Resource to gain 150 Gold
Lights and Clean Energy - 2,600
Lights, camera, action. The territory now has Qi power running it, no more candles and camp fires, we've moved into the electric age. Significantly raises Safety and Happiness.
Mother Crystal - 3,000
The teleportation call location for teleportation crystals.
(Starts with one through Trade.)
Qi Crystal - 4,000
Automatically moves a territory up one level, lowers next level requirements by half. (Requires Qi Crystal Research)
Qi Engines - 3,000
Allows a territory to have access to building vehicles
Requires: University
Qi Field Generator - 75,000 In your own territory allows you to decide the Qi effect. (Choose one of the following per encounter)
-Increase X Elemental dmg +25
-Decrease X Elemental dmg -50
-Increase Qi effects
-+5 Free Qi uses for Allies
-Stat buff's do an extra +18
Upkeep: 100 Qi Crystal, 25 Ore
Qi Dampening Field - 100,000 Disables all Qi in your own territory
Upkeep: 100 Qi Crystal
Farms
Fruits & Vegetables - 650
+10 Food 24 hour
Cotton - 450
+10 Cloth 24 hour
Livestock - 1,500
+25 Food 24 hour
Farmland - 700
+20 Food 24 hour
Buying 10 houses = $6500
$2,743 after purchase
Buying Fruits and Vegetables Farm = $650
$2,093 after purchase
Buying
Woodcutter X 2
Water well X 2
Quary = $1300
Total after Purchase $793
Housing
1. Tent – 100 (Houses 2 people)
2. Hut – 250 (Houses 3 people)
3, House – 650 (Houses 4 people)
4, Dorm – 900 (Houses 6 people)
5, Apartment – 2,200 (Houses 8 people)
6, Mansion – 5,000 (Houses 12 people)
7, Fortress - 10,000 (Houses 28 people, Raises Military Defense +1 per, Slightly Raises Enmity, Raises Response Time, Raises Population)
8, Castle - 24,000 (Houses 35 people, Raises Military Defense +4, Lowers Enmity, Raises Response Time)
9, Palace - 50,000 (Houses 65 people, Raises Enmity, Raises Population)
10, Neighborhood - 75,000 (Houses 100 people, Raises Population)
Government
Civilian Conscription - 500 Allows your territory in a time of need to conscript civilians for upcoming battle, lowers happiness significantly, raises safety.
-Military Raises Safety
-Trade Raises Happiness and Income
-Research and Technology raises Safety and Happiness
Political Working - 15,000 Allows your territory to have ways of interfering with other territories inner political workings with spy's or secret operatives. Chance to Gain Important Intel, Research Paths, Weaknesses, or Plans. Chance of Failure. Can be purchased multiple times.
Declaration - 1,000 Allows the territory to make declarations of alliance, peace, or war.
-Declaration of Alliance sends a request to the territory specified to ally for 3 months. During the alliance the territories involved have access to each territories research options, and construction option.
-Declaration of Peace causes target territory into a force of cease fire for 1 week where that territory can not take an aggressive action against you and you can not take an aggressive action against them.
-Declaration of War allows your territory to go to war against any neighboring territory causing a skirmish for resources, people, or other objectives specified. Declarations of War do not provoke the Primary Territories.
Taxes - Allows you to collect taxes from businesses and people based on the following. (Purchasable multiple times)
- Emergency! Immediately collect $10,000 in taxes from your people! -significantly lowers happiness-
- Income - Take taxes based on income! collect $3,500 -lowers happiness-
- Standard - Collect standard taxes from your people, $2,000 -lowers happiness slightly-
- Payout - You have an over abundance of government money! Give $5,000 to the people. -raises happiness significantly-
Elite Dispatch - 10,000 This dispatches the Elite Forces on a mission determined by the Government to be of utmost importance. Lowers Happiness Significantly. Increases Enmity.
Requires: Banking
Theocracy - 75,000 your territory can attempt to convert enemies or neutral parties to join your territory.
Heresy - 12,000 Your people would rather die than be converted to another territory. If an enemy unit successfully converts an ally that ally commits suicide.
Research
Requires: Smithy
(Territory 63 automatically has this)
Requires: 200 Ore
Upkeep: 20 Ore
Requires: 250 Ore, 250 Stone, 100 Wood, 100 Qi Crystals, Qi Crystal Weapons
Upkeep: 150 Ore, 150 Stone, 125 Wood, 50 Qi Crystals
Requires: Armorer
Requires: 100 Ore, 100 Cloth
Upkeep: 20 Ore, 20 Cloth
Requires: 200 Ore, 250 Cotton, 250 Fur, 150 Qi Crystals, Qi Crystal Armor
Upkeep: 75 Ore, 100 Cotton, 100 Fur, 75 Qi Crystals
Upkeep: 50 all resources
Saboteurs - 22,000 This allows your territory to train and send people specifically trained to sabotage or disable research, development, government, technology, or military actions of any territory. Increases Enmity, Lowers target territory Military Defense -25.
Requires: Black Ops
Upkeep: 5 Ore, 10 Cloth
Upkeep: 25 Ore, 50 Cloth
Upkeep: 45 Ore, 80 Cloth
Requires: Academics, University,
Requirement: Siege Weapons, Engineering, Excellent Projectiles
Requires: 200 Qi Crystals, Qi Crystal
Upkeep: 25 Qi Crystals
Requires: 220 Qi Crystals, Qi Crystal
Upkeep: 25 Qi Crystals
Upkeep: 35 Qi Crystals
Requires: 100 Qi Crystals, Qi Crystal
(Purchased through trade)
Requires: 200 Stone
Requires: Hospital
Labor Training - 550 Makes some people learn to labor appropriately raising 24 hour resource collection by +1, slightly lowers Happiness. Can be researched multiple times.
Upkeep: 20 Ore, 20 Cloth, 20 Qi Crystals
Holy Place - 50,000 Opens the path to claiming Holy Area's expanding culture and unit types.
Flight - 100,000 Research into flight and flying vehicles
Construction
Woodcutter - 250
+10 wood 24 hours
Quarry - 300
+10 stone 24 hours
Water Well - 250
+10 water 24 hours
Mine Shaft - 650
+10 ore 24 hours
Crystal Mine: 2,200
+10 Qi Crystals 24/h
Hunters Lodge - 1,000
+10 Fur, Hide, Leather 24 hours
Concrete Mixer - 2,000
+10 Concrete 24/h
Steel Forge - 2,000
+10 Steel 24/h
Increases happiness and safety
Automatically allows the territory to complete a research automatically for free once a month.
Raises chance of injury over death when attacked
Cuts Research cost by 25%
Spends ore to raise Military Strength
Spends Ore and Fur to raise Military Defense
Requires: Engineering
Upkeep: 50 Ore, 50 Stone
Raises Safety significantly
Requires: Engineering, Siege Weapons!
Upkeep: 10 Stone, 10 Ore, 25 Qi Crystal
Augmentation Station - 2,400
Adds +2 to Military Power stats for every citizen designated military. (Requires Augmentation research)
Augmented Upgrades - 4,000
Adds +5 to Military Power Stats, Decreases Research and Construction times 3% (Requires Augmentation Station0
Upkeep: 20 Stone, 15 Qi Crystals, 15 Water
Attracts new population, decreases research and constructions times 5%, increases political standing, adds +2 to Military Power Stats. (Requires Traditions)
Upkeep: 20 from all resources
Spends 10 of any Resource to gain 150 Gold
Lights, camera, action. The territory now has Qi power running it, no more candles and camp fires, we've moved into the electric age. Significantly raises Safety and Happiness.
Mother Crystal - 3,000
The teleportation call location for teleportation crystals.
(Starts with one through Trade.)
Automatically moves a territory up one level, lowers next level requirements by half. (Requires Qi Crystal Research)
Allows a territory to have access to building vehicles
Requires: University
-Increase X Elemental dmg +25
-Decrease X Elemental dmg -50
-Increase Qi effects
-+5 Free Qi uses for Allies
-Stat buff's do an extra +18
Upkeep: 100 Qi Crystal, 25 Ore
Qi Dampening Field - 100,000 Disables all Qi in your own territory
Upkeep: 100 Qi Crystal
Farms
Fruits & Vegetables - 650
+10 Food 24 hour
Cotton - 450
+10 Cloth 24 hour
Livestock - 1,500
+25 Food 24 hour
Farmland - 700
+20 Food 24 hour
_________________________________________________________________
Buying 10 houses = $6500
$2,743 after purchase
Buying Fruits and Vegetables Farm = $650
$2,093 after purchase
Buying
Woodcutter X 2
Water well X 2
Quary = $1300
Total after Purchase $793