Fighting Information:
Qi Information:
Inherent Qi:
Soul Reaping
(Inherited) Level 0 - Life Force Absorption: Thorn stores the life force of those around him when they die. He can hold up to X amount of charges, with X being 1.25x his current level of energy, and these charges can be built up over multiple threads. He gains two charges per death.
Thorn can use these charges as a temporary buff for one thread only, spending the charges to increase his attributes as a sort of temporary experience points to his base stats. Once spent, these points only last for the current thread, and the charges must be built up with death once more. Upgraded twice.
Level 0 - To Release: Thorn's other self takes control, reducing his total Defense by 25% while increasing his total Attack by 100% for one post.
Level 1 - To Endure: Thorn braces himself for an attack, then keeps the destructive energy within himself, using it to fuel his body. While still taking the full damage of the attack, Thorn converts 50% of the damage into soul charges.
Level 2 - To Steal: Thorn lashes out with a whip made of pure Qi energy, assaulting his enemy's life force directly for 75% of his energy. If successful, this attack absorbs 20% of the enemy's Qi as soul charges. (This does not actually remove any energy from the target) UP to unlock: 10
Level 3 - To Destroy: Thorn channels his energy into his body, causing him to add his ENG to his ATK for one post. UP to unlock: 20
Level 4 - To Withstand: Thorn lets his energy flow just beneath his skin, adding his ENG to his DEF for one post. UP to unlock: 20
Level 5 - To Corrupt: Thorn places his hand on a target enemy or Qi-infused construct and proceeds to disrupt it with his own life essence. Deals 75% of Thorn's ENG in damage. If Thorn's ENG is higher than the target's ENG stat, target enemy's damage output for their next post is halved. UP to unlock: 20
Level 6 - To Unite: Thorn uses 50 soul charges to heal himself or an ally within reach for 75% of his ENG. UP to unlock: 10
Level 7 - To Sacrifice: Thorn deals 20% of his ENG in damage to himself, then sprays his blood in a 20 foot radius around him for 4 posts. Any creature touched by this blood, including Thorn himself, grants Thorn two soul charges. UP to unlock: 10
Level 8 - To Blur: Thorn fires a bolt of energy at the enemy's eyes, dealing 50% of his ENG in damage. If Thorn's ENG is greater than the target's PER, then the target is blinded for two posts. UP to unlock: 20
Level 9 - To Cripple: After making physical contact or striking a foe with an ability, Thorn is able to use his Qi to disrupt the enemy's, disabling one of their non-ultimate non-0-Level abilities. This costs one Qi use per post to maintain.
Level 10 - To Decay: Thorn creates a barbed spear from his Qi and drives it into his enemy, dealing 25% of his energy plus his attack in damage. If this attack lands, the target's defenses are damaged, causing them to take 25% more damage from all sources for two posts. UP to unlock: 10
Mutations:
Blood Bolt! - if Thorn bleeds he is capable of pulling the static energy from it firing a bolt of red lightning with shrapnel of bladed blood, doing 125% Thorn’s energy in damage, doing 1/2 his energy of damage in forced bleeding for four posts
Evolution: Blood Bolt Evolves!
Now if a target is suffering from DoT Thorn can manipulate the energy coursing through them to explode, doing an AoE of the amount of damage the DoT has caused in a 10 ft radius Locked.
Blood Of The Covenant: Thorn learned an ancient forbidden magic that allows him to perform a blood ritual by making a blood sigil on the ground that affects a 50 ft radius, inside this radius everyone becomes immune to Fatal Damage. They still get hurt but they can't die. They also receive 25% of Thorn's Eng in health per post it is active. Active for 4 posts.
Additionally everyone within 50 ft can offer to add to the ritual by sacrificing their blood, they add 25% of their eng to healing calculations, and the ability is able to stay active for one more round.
To Survive: By Drinking the Life Force of an enemy (Biting, blood, soul) the user is healed for 1/4th damage taken, but it also makes all abilities used for the following 4 posts have an output of +24
Rebirth of the Sun [Qi Mutation]: Activating this ability covers you in solar fire for a few seconds in a sudden inferno that envelopes you. This can heal all of your wounds every time it's activated however it lowers all of your stats by -5. Does not restore lost stamina.
Bloodline:
Level 1 - Tainted Blood Magic: Thorn is capable of planting his blood on someone. Should he do so he can draw with blood on himself sapping the opponents highest stat by -9, and raising that stat for Thorn by +22. Thorn can only lower each stat of an opposing character once per stat, though his bonus can stack up to two times for a total of +44. This effect lasts for 4 posts. This ability can affect multiple people at once.
Level 2 - Boiling Blood - Thorn can make any exposed blood boil by concentrating on it. If its a bleeding wound the person feels the damage that caused the wound plus Thorn's energy in damage. If it's just blood on the person it burns the target for Thorn's energy in damage.
Bonuses:
Thorns Egg Hatches!
Out stands a six inch tall man with an unsettling and constant smile on his face.
Wyatt Gennis, Tactical Genius
"They appear confused... They think they are winning."
Wyatt can spend a post analyzing Thorns surroundings and enemy/enemies changing the area around Thorn in a 20 ft radius into Thorns Domain giving him +10 to all stats for 4 posts.
Wyatt marks all enemies he has analyzed with Tactician Marks. These marks give Thorn the ability to sense where they are and gives him 10% more damage against them for four posts.
Wyatt can create small black holes all around Thorn to act as gravity wells anywhere he can see pulling things towards them or pushing them away with the force and speed of Thorns energy up to 6 times per thread.
Equipment:
Torso:
The Reapers Coat: +10 Energy, +10 Attack.
The Reapers Coat can take the Soul Charges that Thorn has built up and store up to 20 charges to be carried over between threads. Should Thorn spend 20 Soul Charges from the coats storage this causes the blue flames of the souls to appear around him in a 50ft radius, these 20 blue soul flames litter the field and explode when in proximity to an enemy target. The explosion does 150% Thorn's Energy stat in damage. Thorn can also choose to eat a blue soul flame to increase the potency of his next Qi ability by half of his energy stat (each soul boosts the next ability used, up to the next 20 Qi uses), or Add +4 to his Attack stat for every soul consumed, the bonus to Strength lasts for four posts.
Commander insignia: +2 Energy +3 Defense (Add On) This Insignia has the mark of command on it. Once per thread Thorn can bolster his allies giving all of allies of his +5 to all stats for 2 posts.
Hands:
Blackwater Service Ribbon [ADD-ON]: +5 Def, +5 Spd
This ribbon has the colors of house Blackburn of red and black on one side and Cabals colors of white and blue on the other, to show unity.
"This ribbon signifies your participation in one of the largest tragedies seen since the end of the war. A nation that pleads with the rest of the world for peace has become the target of mass assaults and you stood up to help protect them. You are not only a good soldier, you are the brave warriors who stood up against an unknown evil and did everything in your power to stop them. No matter the losses we have suffered today, tomorrow, they will see this ribbon... They will know they have made a terrible enemy, and you will be the last thing they see."
Unlocks prestige with all nations and RP options.
Feet:
Drageens Opprentice Shews: +8 Atk
1) +3 Soul Stacks per post for four posts
2.) With 18 stacks stored up these "Shews" add +18 Atk
3.) With 36 stacks stored these "Shews" gain the ability to Phase through an attack taking the full damage while transfer 1/2 the dmg into Soul Stacks
Blood Stains [Add-On]: +4 Eng
Only Thorn can see these stains they must equip to an item and they can not be removed. This item fills all the Add-On slots removing any other Add-On's on the item. Something about them relentlessly reminds Thorn of how no matter his intentions he either ends up alone, or surrounded by corpses. For now...
Misc:
Chained bear trap + 13 Attack (Misc or Special) - This bear trap was one of the traps that Thorn had to sneak past as he infiltrated the Bell Tower. The trap survived the blast and the chain ended up wrapped around his leg. Once per thread Thorn can fling it at an enemy. The bear trap snaps shut around them dealing his attack in damage and reducing all of their physical stats by his attack for two posts until they pry it off of their body.
3x Protaween Misc Item - Protaween Snacks! - These odd candy treats get shoveled into your mouth by the handfuls returning half the persons Qi uses and heals half the damage they have taken.
Sith Holocron (Permanent Consumable): The Sith Holocron is a device created by forcing the natural energy of everything to bend to your will granting you +150% your energy stat to your energy by focusing your power through it and demanding it give you what is rightfully yours. It also allows you to add your energy stat divided by 3/4 to any GM required role. Effect lasts for three posts. After which your energy stat is cut by 1/2 and you automatically fail the next GM required roll
Snow Globe: Plays soothing music.
Item Components:
Mark of the Slave
Uncontrolled Fire Crystal: If used as the primary piece of an item gives flame thorns abilities. If used as an add on creates specialized fire damage.
Vial of Cloned Genetic Material: When used as the primary component for a piece of equipment, the genetic material takes on the properties of its owner, enabling it to mimic one of their Qi abilities. This allows the wearer to cast the same Qi ability twice in one post. Limit 3 times per thread, non-Ultimate/Super abilities only. This ability cannot be copied by other items/abilities.
Vouchers:
Regular: 12
Add on: 5