Post by "Unfettered" on Feb 16, 2008 13:22:19 GMT -8
Purchasable Drugs V. 1.1
[MAY ONLY BE SOLD IN CHARACTER (I.C.) BY STAFF APPROVED USERS]
[All Transactions Go To "Alter Mann"]
[All Drug Effects Are Immune To Qi/Item Negators]
[These Are All (Unless Specified) One-Time Usage Consumable Items]
[MAY ONLY BE SOLD IN CHARACTER (I.C.) BY STAFF APPROVED USERS]
[All Transactions Go To "Alter Mann"]
[All Drug Effects Are Immune To Qi/Item Negators]
[These Are All (Unless Specified) One-Time Usage Consumable Items]
The Brimstone Series [499 Origination]:
-Brimstone Alpha: Not Available
Description: The original... or as close to the original recipe that spun off at Public High School #499. This is also amongst the most flexible of the drugs, and has been an inspiration for the creation of many variants for others. However, the addictiveness of this makes users completely compelled to drink it, making it almost as necessary as breathing. Nonetheless, it is the 'Mother' drug, and kept under heavy guard. Taken in this highly potent form, it provides no benefits whatsoever, but must be taken every day to feed the addiction, for the sake of the user. Should a person miss even one day, their body will be put through a flaming, nerve-wracking 'after-effect' that will effectively put them into a coma for a month. In extreme cases, people have actually died in their coma due to various health issues that have resulted due to this formula. [WARNING: HIGHLY ADDICTIVE]
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[/li][li][[/b]OOC Note 2: To quit the addiction, the user must quit using their character for an entire month, unless they wish to post how he is taken care of. He may not interact with other users during this time, unless through NPC's, in the standard usage.][/size][/li][/ul]
-[/b]Brimstone Delta: $3 Per Can [+2 All Statistics]
Description: What was originally spun off at Public High School #499 had apparently spread onward to Public High School #259, before #499's incidental closure. Used by Mr. Asiv to see whether or not he could create an 'school force' that would be loyal only to the school that could even compete with the Student Hierarchy, he attempted to create rivals for the renown School Captain. Must be taken once a day, or the user will suffer a lesser... 'after-effect'. [WARNING: HIGHLY ADDICTIVE]
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[/li][li][[/b]OOC Note 2: A user must post in a thread the burning sensation that seemingly wants to envelop them, even though nothing external is affecting them, should he choose to quit drinking Brimstone Delta. Afterwards, he will suffer slight fatigue for the month (-2 All Statistics).][/size][/li][/ul]
-[/b]Brimstone Beta: $5 Per Can [+5 Strength, Dexterity, Constitution, +3 Intelligence, Wisdom, Charisma]
Description: Because the history of #499, some of the records have been lost upon the Enforcers of 259 who... 'attempted to liberate' some formulas, so that they would not go to the wayside. However, Public High School #259's Mr. Asiv provided more than enough info... upon his...*cough* murder, which had nothing to do with the Enforcers *cough*. As such, the only known user of this was Aurues Hayes, A.K.A. Levi Ranson (Alternate Personality), who, after Mr. Asiv's death, was cut off from the still supplied Enforcers, and forced to quit, cold turkey. Much more addictive than Brimstone Delta, once you graduate to Beta, you cannot step down. Nor can you take this in conjunction with Delta for stacked effects. [WARNING: HIGHLY ADDICTIVE]
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[/li][li][[/b]OOC Note 2: A user must post in a thread the burning sensation that seemingly wants to envelop them, even though nothing external is affecting them, should he choose to quit drinking Brimstone Beta. Afterwards, he will suffer moderate fatigue for the month. There is a further 'brain drain' that also takes into effect... (-5 All Statistics).]
[/li][li][[/b]OOC Note 3: You cannot downgrade to Brimstone Delta. Its the same as trying to quit cold turkey, and you will be required to post the aforementioned 'burning sensation', that tells you that it is not enough. Meaning you're forcibly quitting Brimstone Beta. After the month ends, however, you may choose to use Brimstone Delta. This also applies to Omega.][/size][/li][/ul]
-[/b]Brimstone Omega: $500 Per Can [+20 All Statistics]
Description: The most refined, the most potent, and the safest 'extreme' version that won't kill you. Completely untested, and hard to produce in mass quantities. An overdose is unavoidable, since one drink is exactly one O.D. Increasing the body's powers to a capacity far beyond considered 'safe', a person will suffer a permanent side-effect from using this canister, which they will have to re-attain by their own physical means. [WARNING: HIGHLY ADDICTIVE, CAN ONLY TAKE ONE PER THIRTY DAYS]
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[/li][li][[/b]OOC Note 2: A user must post in a thread immediately after the thread 'Omega' is used in, to describe the hellish flames that will actually take physical form throughout the user's pores to envelop them. The side-effects are permanent, but a user can re-build themselves back up through normal means (-10% All Statistics. Permanently).][/size][/li][/ul]
Takao Incorporated Products [169 Origination]:
-Takao Inc. Energy Supplement: $50 Per Drink [+3 Strength, +3 Dexterity, +5 Constitution, +3 Wisdom, +2 Intelligence, +3 Charisma]
Description: This is a top of the range energy supplement that comes in various shapes and sizes however the volume of effectiveness is always the same. Designed after long term periods of testing the Takao Inc. have released the latest in Energy supplements onto the darker side of the market, not available in your local stores, o'no. This kind of thing is under the table money guaranteed to give you the boost of energy when you need it most. This is how the effects add up after you've drunk a single energy supplement 'note' these drinks do stack but for every drink taken after the first you lose 50% of the bonuses. Now for the side affects. Upon your first time drinking this supplement you will notice NO negative affects. However... After neglecting the body of this drink for even two days your body will begin to deteriorate itself, seeking the chemistry within this drink, dissolving itself and disrupting its own nerve responses, causing severe internal pain and aching the effects of which cause a statistical drop in all attributes.
The following is applied after the next 2 topics after taking your 'second' dose of this drink.
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Side Effects If Another Supplement Isn't Taken Within 2 Topics: +3 Strength, -3 Dexterity, -5 Constitution, -3 Wisdom, -2 Intelligence, -3 Charisma
These effects will double every topic after the first time they come into play. Example:
Side Effects If Another Supplement Isn't Taken Within 3 Topics: -6 Strength, -6 Dexterity, -10 Constitution, -6 Wisdom, -4 Intelligence, -6 Charisma
...And so on. The longer you leave it, the worse it becomes. The body will experience more and more pain the longer it is left unchecked. Statistic reduction is to a minimum of 1 on this and at that point you will be a medical wreck in all departments, barely able to move without the feeling that your body is being ripped apart at the seams.][/size][/li][/ul]
-Takao Inc. Energy Supplement Addiction Antidote: $1500 Per Can [Removes Current Addiction To Takao Inc. Energy Supplements]
Description: Of course there is a way to remove the addicting nature of the above energy suppliment. One drink of this and you will be safe from those painful side affects. Note this only cures you from the affects of the addiction ONCE it doesn't make you immune from becoming addicted again.
Reaper Pills [552 Origination]:
-Individual Reaper Pill: $700 Per Pill [2x Strength, 2x Dexterity, -50% Constitution, -50% Intelligence]
Description: The original Reaper Pill. Often said to create a beserker when ingested, that is, after much experimentation, EXACTLY what it does. Not addictive. Comes in vanilla, chocolate, and strawberry flavors. Be wary if you have comrades about, since you may not be able to differentiate between friend and foe...
-Econo-Pack Reaper Pills: $2000 Per Pill [2x Strength, 2x Dexterity, -50% Constitution, -50% Intelligence]
Description: The original Reaper Pill. Often said to create a beserker when ingested, that is, after much experimentation, EXACTLY what it does. Not addictive. Comes in vanilla, chocolate, and strawberry flavors. Be wary if you have comrades about, since you may not be able to differentiate between friend and foe... Now in sets of three!
-3-Pill Canister W/ 3 Reaper Pills: $2200 Per Pill [2x Strength, 2x Dexterity, -50% Constitution, -50% Intelligence; Canister Allows 1 Miscellaneous Item Slot To Hold 3 Reaper Pills At One Time]
Description: The original Reaper Pill. Often said to create a beserker when ingested, that is, after much experimentation, EXACTLY what it does. Not addictive. Comes in vanilla, chocolate, and strawberry flavors. Be wary if you have comrades about, since you may not be able to differentiate between friend and foe... Now in sets of three! Also, instead of only being able to carry only one pill around... try all three! =D!?
The Canister Series [259 Origination]:
-Red Canister: $100 Per Canister [+5 Strength]
Description: A variant of Brimstone, this is the non-addictive version. However, its effects are temporary... [consumable item that works only in the thread its used in], but it should be more than enough to tend to the issue at hand. For quickest results, inject in a vein in the neck for instant effect! Effects stack per canister! [WARNING: INJECTING MORE THAN THREE CANISTERS PER THREAD = ONE OVERDOSE (O.D.)!]
-Blue Canister: $100 Per Canister [+5 Dexterity]
Description: A variant of Brimstone, this is the non-addictive version. However, its effects are temporary... [consumable item that works only in the thread its used in], but it should be more than enough to tend to the issue at hand. For quickest results, inject in a vein in the neck for instant effect! Effects stack per canister! [WARNING: INJECTING MORE THAN THREE CANISTERS PER THREAD = ONE OVERDOSE (O.D.)!]
-Green Canister: $100 Per Canister [+5 Constitution]
Description: A variant of Brimstone, this is the non-addictive version. However, its effects are temporary... [consumable item that works only in the thread its used in], but it should be more than enough to tend to the issue at hand. For quickest results, inject in a vein in the neck for instant effect! Effects stack per canister! [WARNING: INJECTING MORE THAN THREE CANISTERS PER THREAD = ONE OVERDOSE (O.D.)!]
-White Canister: $100 Per Canister [+5 Wisdom]
Description: A variant of Brimstone, this is the non-addictive version. However, its effects are temporary... [consumable item that works only in the thread its used in], but it should be more than enough to tend to the issue at hand. For quickest results, inject in a vein in the neck for instant effect! [WARNING: INJECTING MORE THAN THREE CANISTERS PER THREAD = ONE OVERDOSE (O.D.)!]
-Maroon Canister: $100 Per Canister [+5 Intelligence]
Description: A variant of Brimstone, this is the non-addictive version. However, its effects are temporary... [consumable item that works only in the thread its used in], but it should be more than enough to tend to the issue at hand. For quickest results, inject in a vein in the neck for instant effect! [WARNING: INJECTING MORE THAN THREE CANISTERS PER THREAD = ONE OVERDOSE (O.D.)!]
-Pink Canister: $100 Per Canister [+5 Charisma]
Description: A variant of Brimstone, this is the non-addictive version. However, its effects are temporary... [consumable item that works only in the thread its used in], but it should be more than enough to tend to the issue at hand. For quickest results, inject in a vein in the neck for instant effect! [WARNING: INJECTING MORE THAN THREE CANISTERS PER THREAD = ONE OVERDOSE (O.D.)!]
-Teal Canister: $100 Per Canister [+25% Pain Resistance]
Description: A variant of Brimstone, this is the non-addictive version. However, its effects are temporary... [consumable item that works only in the thread its used in], but it should be more than enough to tend to the issue at hand. For quickest results, inject in a vein in the neck for instant effect! [WARNING: INJECTING MORE THAN THREE CANISTERS PER THREAD = ONE OVERDOSE (O.D.)!]
-Orange Canister: $350 Per Canister [+1000% Sperm Production]
Description: A variant of Brimstone, this is the non-addictive version. However, its effects are temporary... [consumable item that works only in the thread its used in], but it should be more than enough to tend to the issue at hand. For quickest results, inject in a vein in the neck for instant effect! [WARNING: INJECTING MORE THAN THREE CANISTERS PER THREAD = ONE OVERDOSE (O.D.)!]
Yellow Canisters: Increase All Statistics +2 For One Thread.
-Yellow Canister: $200 Per Canister [+2 All Statistics]
Description: A variant of Brimstone, this is the non-addictive version. However, its effects are temporary... [consumable item that works only in the thread its used in], but it should be more than enough to tend to the issue at hand. For quickest results, inject in a vein in the neck for instant effect! [WARNING: INJECTING MORE THAN THREE YELLOW CANISTERS PER THREAD = ONE OVERDOSE (O.D.)! USING ANY OTHER COLOR CANISTER WILL RESULT IN AN INSTANT O.D.!]
-Purple Canister: $500 Per Canister [Cancels 1 O.D.]
Description: In the dangerous affect of those trying to avoid the pesky O.D.'s, Mr. Asiv and Sean Barker helped devise the alcoholic's dream: An anti-overdose. Injected in the same way, it can only be used a few times, however, before its dangerous in itself. [WARNING: INJECTING MORE THAN THREE CANISTERS PER THREAD (The Fourth One) = ONE OVERDOSE (O.D.)]
-Black Canister: Not Available [2x All Statistics, 2x Qi Abilities/Effects, Instant O.D.]
Description: Rare, hard to produce, the infamous Black Canister can surprisingly be useful... with the usage of three Purple Canisters. The most potent and dangerous, it literally takes three Purple Canisters to nullify the potential O.D. [WARNING: INJECTING JUST ONE PER THREAD = ONE OVERDOSE (O.D.) WITH THE STRENGTH OF THREE!]
-Clear Canister: Not Available [Immunizes To All Canisters For 3 Months, Real Time]
Description: In light of finding ways to avoid drug dealers abuse their own drugs, the 'Clear Canister' has been developed. Containing information on all the canisters and how to immunize them, this type of canister is rarely seen, unless it is to be used. Once injected in the body, it is completely indiscernible. It is said and thought that there may be a cure for the cure... but that hasn't been discovered yet.
-Canister Belt: $900 Per Belt [+1 Miscellaneous Item Slot, 1 Miscellaneous Item Slot Can Hold 10 Canisters.]
Description: A variant of Brimstone, this is the non-addictive version. However, its effects are temporary... [consumable item that works only in the thread its used in], but it should be more than enough to tend to the issue at hand. For quickest results, inject in a vein in the neck for instant effect! [WARNING: INJECTING MORE THAN THREE CANISTERS PER THREAD = ONE OVERDOSE (O.D.)!]
- [OOC Note 1: Overdose Effect: Any and all statistics that are granted due to canisters when a person O.D.'s are subtracted from their statistics for thirty days. In the event of a Black Canister being used... all statistics are reverted down to 5 for the month.]
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