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Post by narakunohana on Mar 13, 2008 7:08:47 GMT -8
Not so sure if this will be OK. But I'm deciding on making an Ana-Physio Class (regarded mostly as buffed up Biology >___>). This class will be around for around 16-17 chapters, or something I could translate to 8 classes at least, depending on activity. Besides their after-class rewards and homework experience points, I wonder if it would be sane to give students who complete their attendance on a specific class until the lessons end. Like, for example. Natural Science 1 will take 10 RP classes, so if student A completes attendance on all of them, he'll be given +10 to +2 more on a specific item. However, if it's an item I'm thinking of restricting it to raise only intelligence. Something like this:White coat Description: Makes wearer look more intelligent than he/she actually is. It increases confidence, and actually does make you feel smarter. +4 intelligence >___> what does the public think of this crappy idea? -hides-
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Why don't you go to www.cutamotha.com that's me lookin at ya.[A1i:6] |
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Post by Jason Harris on Mar 14, 2008 5:31:04 GMT -8
It's a good idea for promoting activity, but I personally feel there are already too many ways to make you character stronger and this would just be another one. So as for right now I'd have to say no.
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Post by seishounohana on Mar 14, 2008 6:44:43 GMT -8
I see owo;
That is true. @__@
-scraps idea for the meantime-
X3
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Post by chihiro on Mar 14, 2008 19:53:54 GMT -8
I would wear a lab coat just because it would make me look cool XD
Well I mean it could always be an item thats statless for now, only applicable for int or wis bought in the shop for customization. otherwise it'd just be a fashion statement.
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Post by seishounohana on Mar 14, 2008 20:44:11 GMT -8
Sounds reasonable :3
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Why don't you go to www.cutamotha.com that's me lookin at ya.[A1i:6] |
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Post by Jason Harris on Mar 18, 2008 15:02:23 GMT -8
Indeed it does.
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