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Post by Deleted on May 25, 2011 1:37:38 GMT -8
Jaus Valentine~Biography~ ~History~ ~Records~ ~Items~ ~Statistics~ ~Qi~ ~NPCs~
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Post by Deleted on May 25, 2011 1:38:04 GMT -8
Jaus Alexander ValentineAge: 18 Birthday: February 14 Height: 6'2 Weight: 165lbs Blood Type: O Gender: Male Sexuality: Straight Eye Color: Bluish/Green with golden rims Hair: Dirty Blonde Pass Time Information Hobbies: Gardens, has a green thumb, Sparing w/ swords, flirtatious tendencies Talents: Has a green thumb, excellent swordsman Favorite things: Camellias, roses, lavender, tulips, women, his rapier Mental Information Personality: Jaus is often lonely and finds himself without any companionship to dispense his pains unto, so he has been known to bottle up his pains, rage, and fear, becoming a emotionally unstable person at times. He enjoys company of close friends, though at times he finds himself to be more of a loner personality due to the fact that he has very few friends. His servitude to a cultish regime he is known to trust very few people in his life, known for his scrutinous eye. Mentality: Borderline stable Ideal: "I've lost a piece of me that shall never be remade" Belief: Believes the world is full of beauty but the beauty he seeks most always evades him. Physical Information Build: Is very well built, firm muscles, lean body frame, built just like every model for Abercrombie has been but has actual strength to back it up. Head: An average sized head Torso: Wide shoulders, built upper body, firm 6-pack abs of steel. Though with a shirt on looks more so on the lean side. Arms: medium-large sized biceps, forearms are long and slender, fingers are long and graceful, they kind of stick out from the rest of him. His left arm is slightly paralyzed due o a duel. Legs: powerfully built legs, meant for quick bursts of speed, and powerful thrusts. Feet: average sized feet for a guy, size 11 foot. Apparel InformationHead Gear: Doesn't like hats Shirts: Will often be found wearing normal tee-shirts, often associated with a dark jacket to mask it. Pants: Most commonly a dark pair of jeans Shoes: in accordance to his outfit it often changes Misc: Fighting Information Fighting Style: Boxing Years Practiced: 8 yrs professional training 2 years self taught Fighting Style: Sword play Years Practiced: 1 year self taught. Living Status Information Type of resident: Jardin Mansion Roommates: None (N/A) Cases Against The Faculty: 0 Cases Of Hurting Students: 38
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Post by Deleted on May 25, 2011 1:38:37 GMT -8
History:
Jaus Valentine grew up a privileged life; one of pride and curtness, his youth was spend in the seclusion of the German countryside. He was a skilled young man growing with each day training him to become a grand warrior of fate. That’s what his father had told him, belonging to a great lineage of ‘Valkaries’ as they were so finely dubbed, the Valkaries used their will to effect world change, by any means necessary. Jaus found himself traveling over country boarders joining other ‘gangs’ a form of experimenting. His first age old friend he’d met was Gabriel Seran, a young, charismatic man whose family had burned in a fire. The two of them found their way to cripple others with their strength and fortitude. Jaus and Gabriel dreamt of glory and fame as they controlled the French-German underground running exclusive gambling networks, fight clubs, amongst other dealings. Neither needed the money or fame that came along with the network, they did it for their pride. Along with the underground fighting Jaus met other grand warriors who were also committed to the order, a young man by the name of Thierry Durand fought him in a battle they each would remember. Each was skilled fighters, each fought for ages it would seem, coming to a draw each time they sparred. Rivals, for life. His age old struggle between his past and what he’d newly created for himself broke as soon as he became a man in his own skin. As soon as Jaus hit high school he grew apart from the age old cult, claiming there was no way he‘ll ever fall to that level. He was wrong; in the middle of some god-forsaken night his brethren dragged him off to a secluded region in the Forest and held an ancient ceremony of blood and war. Put toe to toe against another brother, this was an initiation ceremony, as each was given a blade to strike the other down in cold blooded murder. Now, Jaus only at the age of 15 had to kill his brother, Thierry Durand, a friend he’d known since his youth, he fought with the vigor and bravery of a host of warriors. It came down to the last minute, Thierry Durand was finished at the hand of Jaus, and unfortunately he took something with him. Thierry ripped a ligament out of Jaus’s arm causing slight paralysis. The pain tore at him as if a horrendous beast ravaging his insides, not the arm but killing his one great friend, Jaus fought the pain and chained the beast away; finally he was a man in his father’s eyes. Years later, Jaus Valentine now 18 years old he’d fought in many battles, killed many who opposed him came to his first challenge. Being part of the clan meant doing things you hated most , for the safety of humanity, Jaus’ father had been found out, he’d set out to murder the innocent. Jaus mission was one of great significance to the clan; kill one of the greatest swordsmen the world had known. Jaus faced his father down to meet blades, their sabers clashed into the night, echoing like a rumbling storm. Jaus’ delivered a devastating jab to the heart killing his father instantly. Only a few days later the police found him dead, blood covering his tiled floor, they sentenced Jaus to sentence his time at Point Hope High, where his story continues…
Point Hope
His year going through Point Hope was an Enlighteneing one. Throughout his stay he met a great many new foes and adversaries. His first real fight was against a man by the name of Li who had the inate ability to master time rifts. Throughout the prolonged fight Jaus used his close ranged tactics to come out with a win. As the days went by Jaus hovered below the radar until he challenged Lina Sabir for her title as Captain. The fight was brutal but it ended in a draw seeing as both had no purpose for continuing. Jaus Valentine pledged an oath to serve her in battle due to her strategeums.
A month after the fight a woman by the name of Reira DeMorvick challenged the title. However all of Lina's pillars abandoned her, she even left the school not fighting for her title. Reguardless Jaus remained stationed to fight. The battle never occured however Reira simply took it. She appointed Jaus as he new Varsity Captain for his steadfast loyalty.
Over the next couple of months Jaus found himself fawning over his Captain becoming a bit too attached for a warrior of his caliber. Thusly he slept with Alexis Green. Illogical but it cleared his mind, his only pursuits after Reira were that of a professional level or so he portrayed.
Soon enough the school became abandoned, the Captain leaving her post, as did everyone else. Jaus took the title and defended the school till the winter hit. The school however never recovered and was closed for renovations. Upon searching for a new school Jaus found Gabriel and sought out to start a new Jardin in the district of San Fransicso, however plans changed as the death of Aubrey Seran caught his ear. He was now instructed to be elite guard of Gabriel's Militant force. And now enrolled in Public High school # 259
Public High School #259 259 had proven a difficult time for Jaus, he regulated himself narrowly applying himself to studies and lacking in any political affairs of the students residing here. Somewhere inside he figured there was no point in applying himself to the needless violence of the place like there had been at Point Hope. He'd seen how 'friends' could and would very well turn against one another for power. Keeping his nose down he kept to this plan illiciting only to the affairs of the Jardin. However Gabriel had other plans. Meeting up with another captive of the Jardin wars, Jaus found himself owing Gabriel a debt and repaying back with little moral behind the effects.
Charging blindly into battle they ended up killing Gabriel's assorted nemesis pressing him to an early grave. Guilt weighed on Jaus' shoulders and he bid Gabriel adieu wishing naught to see him again. However the time wouldn't be long until he fought the master once more receiving a harsh blow to the arm tearing flesh and bone sending him away to the hospital. From there he drew forth the blade dictating him the 'Terra Paladin' however much he didn't know the effects of this new found tittle but he reserved it with honor.
After reaching a steady and full recovery, Jaus implemented his next motions, with violence and chaos wreaking havoc on the school he took it upon himself to claim the Captain of the Pillars. With no doubt in the abilities of the one testing him he gave John Ong the title of his first pillar. Though servitude was not in his intentions he would poise himself to serve the school, and just the same uphold what was just.
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Post by Deleted on May 25, 2011 1:39:16 GMT -8
[/url][/td][td]W[/td][td]1 exp[/td][/tr] [tr][td]15[/td][td] Mischa, Reira[/td][td]D[/td][td]3 exp[/td][/tr] [tr][td]16[/td][td] Kevala, Ryu, Gabriel[/td][td]D[/td][td]5 exp[/td][/tr] [tr][td]17[/td][td] Gilgamesh[/td][td]D[/td][td]3 exp[/td][/tr] [tr][td]18[/td][td] Grav[/td][td]D[/td][td]3 exp[/td][/tr] [tr][td]19[/td][td] Arthur[/td][td]D[/td][td]3 exp[/td][/tr] [tr][td]20[/td][td] Matrim[/td][td]L[/td][td]3 exp[/td][/tr] [tr][td]21[/td][td] Bastille[/td][td]L[/td][td]3 exp[/td][/tr] [tr][td]22[/td][td] Kevala[/td][td]W[/td][td]3 exp[/td][/tr] [tr][td]23[/td][td] Victor[/td][td]L[/td][td]3 exp[/td][/tr] [tr][td]24[/td][td] Jayr[/td][td]L[/td][td]1 exp[/td][/tr] [tr][td]25[/td][td] Victor[/td][td]W[/td][td]1 exp[/td][/tr] [tr][td]26[/td][td] "Adam"[/td][td]W[/td][td]1 exp[/td][/tr] [tr][td]27[/td][td] Spike[/td][td]D[/td][td]1 exp[/td][/tr] [tr][td]28[/td][td] Kenin[/td][td]W[/td][td]1 exp[/td][/tr] [tr][td]29[/td][td] Victor[/td][td]W[/td][td]1 exp[/td][/tr] [tr][td]30[/td][td] Roth, Jayr[/td][td]W[/td][td]2 exp[/td][/tr] [tr][td]31[/td][td] Jayr[/td][td]L[/td][td]1 exp[/td][/tr] [tr][td]32[/td][td] Jeremiah Sykes[/td][td]W[/td][td]1 exp[/td][/tr] [tr][td]33[/td][td] Vetis[/td][td]D[/td][td]1 exp[/td][/tr] [tr][td]34[/td][td] Roth[/td][td]W[/td][td]1 exp[/td][/tr] [tr][td]35[/td][td] Kazuya[/td][td]W[/td][td]1 exp[/td][/tr] [tr][td]36[/td][td] Gabriel[/td][td]L[/td][td]1 exp[/td][/tr] [tr][td]37[/td][td] Nakashima Steve[/td][td]W[/td][td]1 exp[/td][/tr] [tr][td]38[/td][td] Orion[/td][td]W[/td][td]1 exp[/td][/tr] [tr][td]39[/td][td] John/Flame[/td][td]D[/td][td]1 exp[/td][/tr] [tr][td]40[/td][td]Name[/td][td]W/L/D[/td][td]0 exp[/td][/tr] [tr][td]41[/td][td]Name[/td][td]W/L/D[/td][td]0 exp[/td][/tr] [tr][td]42[/td][td]Name[/td][td]W/L/D[/td][td]0 exp[/td][/tr] [tr][td]43[/td][td]Name[/td][td]W/L/D[/td][td]0 exp[/td][/tr] [tr][td]44[/td][td]Name[/td][td]W/L/D[/td][td]0 exp[/td][/tr] [tr][td]45[/td][td]Name[/td][td]W/L/D[/td][td]0 exp[/td][/tr] [tr][td]46[/td][td]Name[/td][td]W/L/D[/td][td]0 exp[/td][/tr] [tr][td]47[/td][td]Name[/td][td]W/L/D[/td][td]0 exp[/td][/tr] [tr][td]48[/td][td]Name[/td][td]W/L/D[/td][td]0 exp[/td][/tr] [tr][td]49[/td][td]Name[/td][td]W/L/D[/td][td]0 exp[/td][/tr] [tr][td]50[/td][td]Name[/td][td]W/L/D[/td][td]0 exp[/td][/tr] [/table][/spoiler] Class ExperienceQuestsRank Ups +4 exp for upping to Novice
PMs
Valentine's Day -
444 Day - +4 Exp, +4 Item, +$400
In Tribute: +5 Exp (Charisma)
Dec 25, 2009
Fighting RecordWins: 22 Losses: 6 Draws: 11 IP: 0 Total Exp: 62 Class RecordClasses completed: 10 Total Exp: 30 Event RecordEvents Attended: 4 Total Exp: 137 Exp Counter250[/center][/font]
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Post by Deleted on May 25, 2011 1:39:47 GMT -8
-Items-Slot | Item(s) | Head | | Hat/Bandana | Row 19 Column 2 | Earrings | Stud of the Wall: +4 Con, +1 Wis
These studs allow the user to heal minor wounds and one broken bone, once per fight.
| Glasses | Sight of the Infernal Dragon
[Materials: Stud x20 ($100), Rubber x16 ($800), Wire Metal x2 ($400), Glass x2 ($400),Leather x2 ($500), Misc. Electronics x2 ($600), Sheet Metal x2 ($700), Customization ($1000)]
- The Eyes of the Infernal Dragon were designed by Matrim and created by Awren Tech. Using the idea of Lunari's ability he went to work crafting the set of goggles. Using data gathered from his experience of fighting others, Matrim crafted the design to fit to his body and his eyes. The electronics in the device are crafted into the lenses themselves, allowing him to analyze people, as if a screen appeared over the lenses themselves. Were later modified by Seran Corps after the infiltration and abduction of the item.
- Constructed as a means of sight beyond sight it, the eyes work as a means of enhancing the basis of abilities a person has, such as their common lasting abilities as well as a better understanding of how objects themselves work.
- The construction of which uses a thick sheet of metal mended to form the outer band of the looking glass, protecting the fragile material from breaking as well as enabling the duel glass pieces to increase sight. The use of a leather band keeps the fragile material from slipping of the head in times of quick action keeping what could be determined as a fragile part to now become a heavily fortified utensil.
- The rubber itself cannot only be used as a means of keeping the glass in place but as a means to reduce chances of an electrical malfunction when it comes to the electronics hardwired into the item. They by means are the key factor punching numbers and performing an interface with the brain in order to calculate abilities as well as interchange his own style to match them.
-"The Sight of the Infernal Dragon" Weighs a total of 18 lbs and drastically effects teh users head, weighing it down to what would otherwise be seen as a hat.
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-Refinement cost (-90% Slash On All Penalties And 90% Increase On All Benefits, Powers Aside)
-"The Sight of the Infernal Dragon" exhibits a strange ability granting the user with the ability to detect power leverls and to a greater extent divulge all the abilities of another person. *UNLOCKED* [Total Investment: $0/$1500/$3000/$4500]
-"The Sight of the Infernal Dragon" Grants the user an understanding and thusly a mimicing ability to mimic to an extent the powers of another persons items, having attained a greater understanding of such. *LOCKED* [Total Investment: $0/$2000/$4000/$6000]
-Beginner Level: Default
- Power 1: The link with "The Sight of the Infernal Dragon" allows the user to judge from a distance and examine the bold extent of a person's powerlevel.
(PL = Stats + items + Qi + 0 at the end)
- Power 2: To a brief extent the user is capable of mimicing a foe or allie's item ability/stat gain.
- Stat gain is of the maximum extent.(custom items)
- Other items Mimiced are at 50% power.
- For custom items 1 power is allowed to be mimiced again at 20% of power (multipliers are reduced to 20%).
- Level of item is dependant upon user & Matrim's current requirements.
- To use additional powers of the item user must pay an additional upkeep cost of 10 Cha per post.
- Mimic ability only lasts for 3 posts at current level.
- Wielder Receives
-126 -13 Constitution, -146 -15 Wisdom.
- Its a simple fact that goggles in an anime series make a person obviously dumber and less in shape.... I mean look at Digimon.
-Novice Level: 42 Strength, 37 Dexterity, 45 Constitution, 37 Intelligence, 40 Wisdom, 40 Charisma.
- Power 1: The link with "The Sight of the Infernal Dragon" allows the user to judge from a distance and examine the bold extent of a person's statistics, examining their powers as a rounded numeral.
- Power 2: To a brief extent the user is capable of mimicing a foe or allie's item ability/stat gain.
- Stat gain is of the maximum extent.(custom items)
- Other items Mimiced are at 60% power.
- For custom items 1 power is allowed to be mimiced again at 40% of power (multipliers are reduced to 40%).
- Level of item is dependant upon user & Matrim's current requirements.
- To use additional powers of the item user must pay an additional upkeep cost of 10 Cha per post.
- Mimic ability only lasts for 5 posts at current level.
- Wielder Receives
-76 -8 Constitution, -88 -9 Wisdom.
- The term keeping up with the Johnsons obviously didn't get through to you seeing as how your torturing yourself to obtain these "gifts"
-Pro Level: 50 Strength, 44 Dexterity, 54 Constitution, 44 Intelligence, 48 Wisdom, 48 Charisma
- Power 1: The link with "The Sight of the Infernal Dragon" allows the user to judge from a distance and examine the bold extent of a person's statistics, examining their powers to a clearly defined state.
- Power 2: To a brief extent the user is capable of mimicing a foe or allie's item ability/stat gain.
- Stat gain is of the maximum extent.(custom items)
- Other items Mimiced are at 70% power.
- For custom items 1 power is allowed to be mimiced again at 60% of power (multipliers are reduced to 60%).
- Level of item is dependant upon user & Matrim's current requirements.
- To use additional powers of the item user must pay an additional upkeep cost of 10 Cha per post.
- Mimic ability only lasts for 7 posts at current level.
- Wielder Receives
-25 -3 Constitution, -29 -3 Wisdom.
- Moderatly better, though you could invest in a pair of normal glasses perhaps?
-Advanced Level: 60 Strength, 53 Dexterity, 65 Constitution, 53 Intelligence, 58 Wisdom, 58 Charisma
- Power 1: The link with "The Sight of the Infernal Dragon" allows the user to judge from a distance and examine the bold extent of a person's statistics, examining their powers to a clearly defined state. Qi ability is briefly understood, statistical gain however is not.
- Power 2: To a brief extent the user is capable of mimicing a foe or allie's item ability/stat gain.
- Stat gain is of the maximum extent.(custom items)
- Other items Mimiced are at 90% power.
- For custom items 1 power is allowed to be mimiced again at 80% of power (multipliers are reduced to 80%).
- Level of item is dependant upon user & Matrim's current requirements.
- To use additional powers of the item user must pay an additional upkeep cost of 10 Cha per post.
- Mimic ability only lasts for 10 posts at current level.
- Wielder Receives
+158 +300 Constitution, +183 +348 Wisdom.
- You only got those punches in cause I was distracted by shiney *swallows sadness*
-Master Level: 72 Strength, 64 Dexterity, 78 Constitution, 64 Intelligence, 70 Wisdom, 70 Charisma *Nulled by Christmas Pm*
- Power 1: The link with "The Sight of the Infernal Dragon" allows the user to judge from a distance and examine the bold extent of a person's statistics, examining their powers to a clearly defined state. Qi ability is completely understood in all regards.
- Power 2: To a brief extent the user is capable of mimicing a foe or allie's item ability/stat gain.
- Stat gain is of the maximum extent.(custom items)
- Other items Mimiced are at 100% power.
- For custom items 1 power is allowed to be mimiced again at 100% of power (multipliers are reduced to 100%).
- Level of item is dependant upon user & Matrim's current requirements.
- To use additional powers of the item user must pay an additional upkeep cost of 10 Cha per post.
- Mimic ability only lasts for 20 posts at current level.
- Wielder Receives
+221 +420 Constitution, +256 +486 Wisdom.
- Otherwise you'll be known to be immovable object, the ever reading boulder that fights the unstoppable force
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[/color][/center][/size][/td][/tr] [tr][td] [/td][td] [/td[/tr] [tr][td] Torso[/td] [td][/td][/tr] [tr][td]Shirt[/td] [td]Row 2 Column 2[/td][/tr] [tr][td]Jacket/Coat[/td][td] Templar Coat[ Materials: 3 Leather (3 lbs) = $750 Cloth (1/2 lbs) = $175 Stone (1 lbs) = $250 ] - A weighted leather jacket designed as a training suit to not only protect from external attacks but provide weight training to the user who should adapt to its weight over a given amount of time. - Tight armlets and layering allowing for slow movements though they restrict blood flow giving the user a heightened resistance to blows. - Weighs a fair amount giving the user a heavy load to carry till user reaches an adequate level in which it becomes easy enough to move about. -When the coat is removed it allows for the user to regain his lost speed and at this point has a heightened sense of strength from carrying the weight about, (Can only remove once)
-Beginner Level: Default ~Unlocked~
- Wearing coat, user receives 1.5x Constitution
- Removing coat, user receives 1.5x strength
- Wielder receives
-16-14 dexterity, -12-10 Strength, -36-31 Constitution.
- Coat weighs a ton and will slow the user down till he has sufficient training in it.
-Novice Level: Requires 23 Charisma, 16 Wisdom, 33 Strength.
- Wearing coat, user receives 1.6 Constitution
- Removing coat, user receives 1.6x strength
- Wielder receives
-10-9 Dexterity, -7-6 Strength, -21-18 Constitution.
- Coat is still heavy on user though carrying it is slightly easier to maneuver in so long as its close range.
-Pro Level: Requires 28 Charisma, 19 Wisdom, 40 Strength.
- Wearing coat, user receives 1.7x Constitution
- Removing coat, user receives 1.7x strength
- Wielder receives
-3-3 Dexterity, -2-2 Strength, -7-6 Constitution.
- Coat still provides a burden, though now it is merely like a heavy coat.
-Advanced Level: Requires 34 Charisma, 23 Wisdom, 48 Strength.
- Wearing coat, user receives 1.8x Constitution
- Removing coat, user receives 1.8x strength
- Wielder receives
+20+23 Dexterity, +15+17 Strength, +26+30 Constitution.
- Coat is now like a heavy jacket though movement is more pliable
-Master Level: Requires 40 Charisma, 28 Wisdom, 58 Strength.
- Wearing coat, user receives 1.9x Constitution
- Removing coat, user receives 1.9x strength
- Wielder receives
+28+32 Dexterity, +21+24 Strength, +63+72 Constitution
- Coat is now like a second skin and movement is hardly restrained whatsoever.
Note's about this item: Removing the coat removes the con bonus. Putting coat back on removes strength bonus. And It was not allowed to be removed and put on in the same post.[/td][/tr] [tr][td]Necklace[/td] [td]Row 4 Column 2[/td][/tr] [tr][td] [/td][td] [/td[/tr] [tr][td] Arms[/td] [td][/td][/tr] [tr][td]Arm[/td] [td] Hawk Talons: [/b] (+10 Strength, +5 Dexterity) [Uses 256x Studs, 6x Leather] Details: In light of the 'Enforcer Rebellion', Sean Barker's discovered murder of Mr. Asiv, and the capture and holding of several students from Public High School #259, Mr. Malice bestowed the Hawk Talons to Gabriel Seran, from Mr. Asiv's secret room on campus, to aid for the coming time ahead. Thick black 100% leather with 12 rows of black cone studs and 128 studs total! 8 inches long from wrist. There are three buckle closures. The wrist buckle adjusts to fit wrists from 6" to 8 1/2" around and the buckle on the other end (8" out from the wrist) adjusts to fit forearms from 10 1/2" to 13" around. Handmade locally just for us.*Set Potential. *Weighs 31.6 lbs. *Can Stop A Blade. *Aerodynamics + Momentum = 1.01x Strength *Cannot Upgrade.[/center][/b][/color][/size][/td][/tr] [tr][td]Wrist[/td] [td] Kiloton Armbands[ Materials: Leather x2 ($500), Stone x4 ($1000), Customization ($1000)] - Kiloton Armbands were designed by Seran Corp. by means of exhibiting a person's true power, however the realization of this only comes into effect when the one utilizing it takes full advantage of the training. - Was constructed a basic weights, the stone bands work to weigh the arms of the wearer down so that when they are removed he may act out as a stronger being. Howeever this process takes a decent amount of time to perfect. -the Kiloton Armbands only weight 6 lbs but that weight is amplified as the user grows as the material has been altered through means of scientific altercations. -Refinement cost (0% Slash On All Penalties And 0% Increase On All Benefits, Powers Aside) -Kiloton Armbands act as an amplifier though the effects of which are only shown when the armbands are removed, they must be worn for an amount of time before the effects can be realized.[/s] * UNLOCKED* [Total Investment:[/color] $0/ $2000/ $4000/ $6000][/b]
-Beginner Level: Default
- Power 1: Removing the Armbands enhances the wearers Strength and Dexterity by x1.3.
- Wielder Receives -8 Strength, -5 Dexterity.
-Novice Level: 28 Strength, 28 Dexterity, 16 Constitution, 12 Intelligence, 9 Wisdom, 8 Charisma.
- Power 1: Removing the Armbands enhances the wearers Strength and Dexterity by x1.5.
- Wielder Receives -23 Strength, -25 Dexterity.
-Pro Level: 34 Strength, 34 Dexterity, 19 Constitution, 14 Intelligence, 11 Wisdom, 10 Charisma.
- Power 1: Removing the Armbands enhances the wearers Strength and Dexterity by 1.7.
- Wielder Receives -39 Strength, -41 Dexterity.
-Advanced Level: 41 Strength, 41 Dexterity, 23 Constitution, 17 Intelligence, 13 Wisdom, 12 Charisma.
- Power 1: Removing the Armbands enhances the wearers Strength and Dexterity by x1.9.
- Wielder Receives -49 Strength, -51 Dexterity.
-Master Level: 49 Strength, 49 Dexterity, 23 Constitution, 28 Intelligence, 16 Wisdom, 14 Charisma.
- Power 1: Removing the Armbands enhances the wearers Strength and Dexterity by x2.1.
- Wielder Receives -68 Strength, -72 Dexterity.
[/size][/color][/td][/tr] [tr][td]Gloves[/td] [td] Studded School Captain Gloves +3 to all, +5 Dex, +4 Wis [/td][/tr] [tr][td]Ring[/td][td] Ring of fright
+6 dex.
Ability: able to heat hand with no pain to user for 3 posts to 190 degrees. After three posts, strength is halved with that hand for remainder of thread. [/td][/tr] [tr][td] [/td][td] [/td[/tr] [tr][td] Legs[/td] [td][/td][/tr] [tr][td]Pants[/td] [td]Row 11 Column 2[/td][/tr] [tr][td]Shin[/td] [td] Hawk Gust Guards: (+5 Dexterity, +10 Constitution) [Uses 10x Rubber, 10x Plastic, 4x Sheet Metal] Details: In light of the 'Enforcer Rebellion', Sean Barker's discovered murder of Mr. Asiv, and the capture and holding of several students from Public High School #259, Mr. Malice bestowed the Wolf Combat Running Shoes to Gabriel Seran, from Mr. Asiv's secret room on campus, to aid for the coming time ahead. The Launch Knee/Shin Guards from Fox utilize an innovative 'X-Up' strapping system. This system locks in on both sides of your knee, preventing any twisting or slipping. Ribbed hard shell kneecaps and asymmetrical hard shell shin plates provide impact protection. Vented for comfort and breath ability. Given to Victor by Gabriel as a gift to help Victor become the Varsity Captain *Set Potential. *Weighs 16.5 lbs. *Cannot Upgrade. [/td][/tr] [tr][td]Shoes[/td] [td]Row 13 Column 2[/td][/tr] [tr][td]Belt[/td] [td]Row 14 Column 2[/td][/tr] [tr][td] [/td][td] [/td[/tr] [tr][td] Misc[/td] [td][/td][/tr] [tr][td]1[/td] [td] Terraforming BladeUpgrades: $3000/$4500/$6000[/i] Material: x1 Bokken of Hiten Mitsurugi, x1 Wire Metal ($200), x1 Sheet Metal ($350), X1 Unengraved Medallion ($150) The Terraforming Blade was an item that while not created by Seran corp was modified by the company in order to extend the natural properties of such and enhance the abilities it was able to perform. Its natural body now extends and is able to be used in a multitude of different ways than its initial creation allotted. Stats: +3 Dexterity, +3 Strength, +5 Wisdom Power 1: This blade allows for a knock back ability no matter how high the opponents stats are By "Unsheathing" and slashing at the same time, the knock back ability works in the direction of the slash. Power 2: The Blade itself has two forms, its blade perception and its extended whip form. When extended its momentum can be manipulated in a manner that would be unnatural for a nirmal blade. In this form the Dexterity of the blade is raised by +5
[/center][/color][/size][/td][/tr] [tr][td]2[/td] [td]Row 17 Column 2[/td][/tr] [/table] Vial of Blood [#J62 Sample]: (Unknown) Details: By itself it appears to be a perfectly preserved vial of blood from Experiment #J62. The container itself is well made to prevent spoiling of blood to keep it alive regardless of external environment. However, for as uselessly fancy as it may appear, this may be utilized for multiple things...
*Item Subject To Updating By Moderators. *Item Update's Responsibility Belongs To Holder. *May Be Carried Around Without Consuming An Item Slot. *Seal Cannot Be Broken Or Item Is Instantly Destroyed.[/font]
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Post by Deleted on May 25, 2011 1:40:09 GMT -8
Statistics | Stats | EXP Earned | Stat W/o Item | Item Modifiers | Stat W/ Item | Coat Worn/Removed | Armbands Worn/Removed | Total | Strength | 15 | 43 | 58 | +40,-68 | 30 | 30/57 | 30/206 | 30/391 | Dexterity | 15 | 34 | 49 | +59,-72 | 36 | 36/36 | 26/227 | 28/227 | Constitution | 15 | 35 | 50 | +89, -8 | 131 | 249/131 | 249/249 | 249/131 |
[/tr] [tr][td]Intelligence[/td][td]15[/td][td]25[/td][td]40[/td][td]+3[/td][td]43[/td][td]43/43[/td][td]43/43[/td][td]43/43[/td][/tr] [tr][td]Wisdom[/td][td]15[/td][td]20[/td][td]45[/td][td]+13, -9[/td][td]49[/td][td]49/49[/td][td]49/49[/td][td]49/49[/td][/tr] [tr][td]Charisma[/td][td]15[/td][td]25[/td][td]40[/td][td]+3[/td][td]43[/td][td]43/43[/td][td]43/43[/td][td]43/43[/td][/tr][/table][/center][/font]
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Post by Deleted on May 25, 2011 1:40:31 GMT -8
~Might of Justice~
Passive: Perseverance~ Jaus will regenerate 0.5% of his maximum Constitution towards Charisma per post.
Active: Decisive Strike~ Jaus gains bonus Dexterity for 4 posts, in addition his next melee attack within 6 posts will deal physical damage and disable its target for 2 posts. Cooldown: 12 | Damage: 3/5/6/8/9 (+1.4 per Strength) | Bonus Dexterity: 15/20/25/30/35 %
Courage~ (Passive): Jaus's Wisdom and Intelligence are permanently (Thread) increased by 0.5 every time he lands a blow on an enemy unit. Jaus can gain a maximum of 25 Wis and Int. (Active): Jaus places a defensive shield on himself, decreasing all damage taken by a percentage for 3 Posts. Cooldown: 15/13/11/9/7 | Dmg Red: 20/24/28/32/36%
Judgement~ Jaus rapidly spins his sword around his body for 3 posts, removing all existing slows and reducing the duration of new slows by 50%, plus dealing physical damage to nearby enemies every half second. Jaus can deactivate Judgement early by activating the ability again after 0.5 posts. Jaus cannot use Decisive Strike or Justice while Judgement is in effect. Cooldown: 13 | Damage: 5/9/13/17/21 (+1.4 of Strength)
Justice~ Jaus brings down Justice on his opponent, dealing massive damage, plus additional damage per amount of damage his opponent has already taken. Cooldown: 30/25/20 | Damage: 18/35/53 (+1 per 3.5/3/2.5 Damage taken.)
Cooldown: The number of posts required to wait before the ability can be reused once more. Cooldowns are reduced by 1 for every 10 Wisdom. Damage: Damage that is added to a strike for a single activation. Damage is increased by 1 mark every 20 Wisdom. Justice: Marks are increased by 1 for every 30 Wisdom.
Pros:- Based on Cooldowns
- High Resistance to incoming attacks, tankability.
- Stacks upon duration of fights.
Cons:- Cooldown dependant.
- Dependant upon Strength and Wisdom.
- Up close and personal.
- Requires a sort of recklass abandon.
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Post by Deleted on Jun 1, 2011 20:37:38 GMT -8
~NPCs~Nyx FrostNyx Frost was born in Southern France, with a rather blue blooded royal background Nyx quickly learned that she had to be tough to survive in this callous world. Taking up horseback riding she hid under the veil of being a prim princess, all the while she learned to be an archer. Days tucked away in the underbelly of the forest she learned how to survive for days on end. It wasn't long before she'd crossed paths with Jaus Valentine. At the time they were two very different people but eventually they went from being rivals to becoming great friends.~Stats~Str: 10 Dex: 10 Con: 10 Int: 20 Wis: 20 Cha: 20 ~Qi~~The Frost Archer~
Passive: Focus~ While not attacking, Janelle's critical strike chance is increased by 3/6/9/12/15/18 % every 3 posts. It is removed after her next attack.
Active: Frost Shot~ While active, each of Nyx's arrow shots slow her target's movement for 2 posts. Cost: 1 | Slow: 15/20/25/30/35 %
Volley~ Nyx fires 7 arrows in a cone, dealing increased damage to each target hit. It also applies a slow equal to the one in her current level of Frost Shot even if it is not active. Cone Width: 60* Cost: 6 | Cooldown: 20/16/12/8/4 | Damage: 4/5/6/7/8 (+1 per Strength)
Hawkshot~ Nyx sends her Hawk Spirit on a scouting mission, revealing terrain as it travels and granting vision of the area for 5 posts. ~Passive: Nyx gains bonus Dexterity Cooldown: 20/16/12/8/4 | Dex Bonus: 1/2/3/4/5 (+0.2 per Charisma)
Crystal Arrow~ Nyx fires a missle of ice in a straight line that will pass over all other units until it collides with a target. If the arrow collides with an enemy, it deals Qi damage, stuns and adds a slow to the target hit, it also explodes after hit to slow and deal half damage to all other enemies in a small area around the target hit. The duration of the stun is 2 posts. Both slows are 50% and last for 3 posts. Cost: 15 | Cooldown: 10/9/8 | Damage: 25/43/60 (+1.0 per Charisma)
Cost: The cost measure applies to the user's Qi Power, for each activation of abilities the caster loses "X" amount of Qi Power to activate said ability, when Health reaches 0 the caster passes out. Cost is reduced by 1 for every 20 Wisdom. Cooldown: The number of posts required to wait before the ability can be reused once more. Cooldowns are reduced by 1 for every 10 Wisdom. Critical Strike: Starts at 10% of attacks, random dice is rolled to determine if the strike is a success. If a success scores double Strength damage. Damage: Qi damage that is added to a strike for a single activation. Damage is increased by 1 mark every 20 Wisdom. Qi Power: QP is determined by the amount of Intelligence Janelle has, this is determined by Int x 0.1 Charisma.
Pros:- Incredible Slows, Stuns, and Critical Damage bonuses.
- AOE Damage capitalizes on range.
- Ranged Qi.
- Benefits Dexterity.
- Massive Nuking Capability.
Cons:- Dependant on Intelligence for Bonuses and durability of Qi.
- Requires a balance of Strength and Charisma.
- Ranged. Has rare useability in close quarters.
- Cooldowns are extensive until higher levels.
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Post by Deleted on Jun 1, 2011 20:37:58 GMT -8
Reserved
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Post by Deleted on Jun 1, 2011 20:38:20 GMT -8
Reserved Qi's *For a request please Pm Me, I'm happy to help.* ~Spirit Bow~
The Spirit Bow is a fusion of the body and the Chi of the user bending it into a single force of power in the shape of a bow and its spiritual ammunition. This Qi is ranged and serves almost no benefit to close quarters ordeals, relies heavily upon the user's ability to hit targets accurately and otherwise dispose of them froma distance.
Spirit Bow - Forms a composite longbow out of spiritual Qi energy, the person using this requires complete focus for the creation of it and therefore drains -3 Intelligence for the summoning of it. In using the Spirit Bow; Str is replaced by Dex as means of damaging targets. Spiritual Tap - By drawing power from your spirit energy you can apply Wis to your overall attack. Costs -2 Charisma for each charge. Adds 1/4 Wisdom to Dexterity for one arrow. Spirit Focus - Gathers energy for a single shot. Increases Dex by 1/2 for one attack, costs -5 Charisma. Rapid Shot - At the cost of -10 Dexterity, the user of the bow can fire off a rapid storm of twenty arrows at targets. Eagle Eye Shot - At the cost of -10 Cha you may add +10 to next attack. Spirit Scatter Gauntlet - Requirements are as follows: 50 Dexterity, 50 Wisdom, 50 Charisma. At this point the user gains +5 to all stats when the bow is drawn for the period it is drawn. Gauntlet Removal - The removal is permanant so be sure it is a useful cause. For the Next 10 posts all effects mentioned above are doubled. After this effect is used, Qi dissipates and is no longer useful unless going through a major Quest designed by the Admin to test/crush the user. [/b][/size][/blockquote] Nether Blade - A psionic blade channeled at the wrists that act upon her summoning of them. As a passive effect to these she absorbs +2 Charisma for each successful impact. When attacking a PC with a higher Charisma than her she gains an additional +1 for every 10 difference in value. Force Pulse - An explosive sort of ability only viewable by the caster that will create an AOE field enhancing the caster's abilities significantly over time. In the Pulse Field the Void Walker gains a +2 Strength and Dexterity bonus for every 7 Charisma. Rift Walk - A sudden burst of overcharged energy dealing in a sudden speed boost for the caster. Taking the added charisma from the Nether Blade the user is able to subtract that from charisma, then multiply it by 1.25 and add it to its Dexterity for one post. Void Door - Upon reaching a total charge (+50 Charisma) the Void Walker is capable of opening a doorway so to speak that is impossible to be crossed over onto by any party in the battle. However it unleashed +1 Void Monster (for each 50 Charisma) from an alternate world to act as an NPC factor to the fight sharing stats equal to the Void Walker's. ~Pros~ The Void Walker is capable of drawing nearly infinite energy from the void using that source to stack upon her base abilities as well as create a multitude of differentiating bolstering powers. ~Cons~ The abilities are all stacked upon the Void Walker contacting her opponent, without hitting her opponent much less in the bearing amount of time for it to matter its abilities are entirely useless.[/ul][/font][/spoiler]
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Deleted
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Post by Deleted on Jun 1, 2011 20:38:45 GMT -8
Reserved
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