Post by Zack Asiv on Jul 20, 2017 19:17:16 GMT -8
Color Drugs
Color Drugs are one off items that last four posts. These are Cabal Troopers standard field use items. A cylindrical injection tube a bit bigger than a roll of quarters. It has three needles on one end and a button on the other. Injecting these Colors will have an immediate effect. Many years ago these drugs were very addictive and very illegal, however they are now free of side effects. The effects can stack up to three different or same colors. Additional uses only increase post count.
Color Drugs are one off items that last four posts. These are Cabal Troopers standard field use items. A cylindrical injection tube a bit bigger than a roll of quarters. It has three needles on one end and a button on the other. Injecting these Colors will have an immediate effect. Many years ago these drugs were very addictive and very illegal, however they are now free of side effects. The effects can stack up to three different or same colors. Additional uses only increase post count.
"Red": +4 ATK, lasts 10 posts
Cost: $250
"Green": +4 DEF, lasts 10 posts
Cost: $250
"Blue": +4 SPD, lasts 10 posts
Cost: $250
"Orange": +4 PER, lasts 10 posts
Cost: $250
"Yellow": +4 ENG, lasts 10 posts
Cost: $250
"White": +3 PER, +2 ENG, lasts 8 posts
Cost: $225
"Purple": +3 SPD, +2 PER, lasts 8 posts
Cost: $225
"Black": +3 ATK, +2 DEF, lasts 8 posts
Cost: $225
Power Drinks
These drinks have gone through many formula's, many live trials, and even more failed exams where addiction and reliance ran rampant, as well as disabling side effects. However, these formula's are actually used quite commonly now a days even by civilians for their regular every day work loads.
These drinks have gone through many formula's, many live trials, and even more failed exams where addiction and reliance ran rampant, as well as disabling side effects. However, these formula's are actually used quite commonly now a days even by civilians for their regular every day work loads.
Brimstone Omega: +18 to all stats, lasts 8 posts.
Cost: $1,550
Surefire: Grants the drinker Fire Breath doing their ENG in damage for any target hit over the next 3 posts. Able to use ability for 2 posts after drinking.
Cost: $300
Ace+: This drink grants you +5 ENG, and half your ENG added to the next ENG based attack you use after drinking in a thread. The bonus only lasts 2 posts.
Cost: $750
Permanent Powers
These are a strange creation, supposedly by the same group that illegally sold the hazardous color drugs that were addictive to the underground and foreign governments. These are rare, apparently only used and available to the big Territories. Once taken these canisters give the user access to the ability permanently, or the effect is permanent. Commander Captain is allowed full access to these without restriction.
Elemental Attacks (Varied): Able to imbue their attacks with a specified element upon purchase. Doing 1/2 their energy plus their attack in damage.
Cost: $7,000
Skip: Taking this drug allows the user to induce the status effect "Skip", which makes the ability one step stronger. (+6 instead of +4, or x1.25 instead of x1. etc.) As well makes the effect last 1 post longer, or usable a one extra time. (Once used this effect is permanent to one ability. This drug will not work on the same ability twice.)
Cost: 7,000
Vision (Varied): Upon purchase the buyer chooses Heat, Night, or Through Vision and once used are able to gain the ability to see in their chosen style once per thread. Either heat vision, night vision, or through objects.
Cost: $2,250