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Post by Mathew Amtrum on Apr 12, 2008 18:56:32 GMT -8
Basics Nationality: American Age: 24 Height: 6 1 Weight: 195 Hair Color: Brown Eye Color: Green Appearance: Mathew Amtrum stands at a height of 6 feet and one inch which is tall for his age but not amazingly so. He has a weight that is close to the target weight for his height emphasizing how fit he is. I mean he is actually at target weight. Mathew's body fat level however is low allowing some of his muscles to be visible without the need to flex. While he does not come off as buff or even muscular he is clearly in shape and would most likely be described as toned. His body was built for speed not strength Though Mathew has made sure to work out in order to make sure he can pack a punch. Mathew's light brown bangs fall down to eye level making hims constantly brushing it to the side with a fluid motion of his hand. His unkempt hair gives him a certain charm of a man that has yet to be tamed. This is only magnified by his green eyes that always seem to be alight with a fiery passion deep within. His face is almost always covered with a smile that sends the message that he saw a joke that no one else had caught on to yet and that he found it hilarious. This feature could be taken as cocky and even mean and sarcastic or it can be taken to mean that he isn't serious when he talks. Like most things it all comes down to perspective. The only physical feature that ever really draws attention from others would be the scar on his face. A thin white scar runs down from the bottom of his right eye to the tip of his mouth. Lucky for Mathew it does not actually reach his eyeball so his eye is completely fine. He has a similar scar on his back that goes from his left shoulder to his right hip. Since the formation of the Reapers Mathew has had their symbol tattooed on the back of his right hand. When it comes to clothing Mathew is one for simplicity. Normally he will wear a simple shirt of a dark color, though he favors black. This would be accompanied by loose fitting pants with a leather belt keeping it from becoming annoying by sliding down. All of this is topped off by Mathew's Earth Dragon Coat that he had claimed from Tiel. When it comes to shoes he prefers something that is sturdy but with comfortable soles. Something that he can wear for a long time. And while at first glance all of his clothing look nice and well kept on a closer inspection it would be easy to notice that his shoes tend to be scuffed and his clothing have obviously seen their fare share of trouble. Despite his love for Dark colors he doesn't really give off the vibe of someone that is depressed or emo. It is more of a matter of comfort Finally like most people Mathew is right handed and thus when he opens a door or picks something up or even writes a note it will be his right hand that does it unless the situation calls for a left handed use. This also means that when he needs to jump in a reflexive motion or pivot to dodge something like a water balloon nine times out of ten it will be to his right. Personality: The best way to describe Mathew would be ambitious. He always has a goal and when he doesn't he finds one. He is cunning and ruthless using people to get what he wants without a second thought as to whether it is right or wrong. He is willing to sway people with words or to use force to get them out of his way or to get them to do what he wants. He has a tendency to be a bit moody and brooding. He tends to have a lot on his mind and when interrupted can get very violent. While he isn't "evil" to be "evil" he mostly does it because he is bored or it is the easiest way to get what he wants. Unlike many people that are considered the "brooding" type Mathew is actually quite charismatic and charming when he wants to be. Despite his rough and tough attitude he isn't all that bad to those that he is close with and even with some that he is dealing with. He has his own personal code of honor which he holds to. After all without some order then everything falls to ruin. Mathew will not betray unless he thinks they are going to betray him. He will not lie. Though he won't always say the whole truth. And if he says he will have something done he will do everything he can to have it done. That goes from promises to threats. After all trust is an important thing to build if you are working with people and they carry over to threats. With those close to him he is very kind. Definitely the kind of guy you want on your side. He is helpful and giving not to mention willing to go out of his way to aid a friend in need. With his girls though he is even better. One to dote on his girl he does what he can to make her happy from buying things to letting her have her way. Though he isn't whipped despite what you might say because when it comes to something that he actually does care about he will put his foot down. On this same note he is very protective of his girls and is not afraid to beat the living shit out of someone that he thinks is bugging them, hurting them, or about to hurt them. Fighting Style: Mathew has no professional style when fighting but he does fight a lot and has made a routine for himself that uses a mix of break dance moves as well as punches and kicks. He prefers to strike low with kicks and react to the fighter in front of him if possible to get them in to a position to break a bone or two. He is not afraid to rush right in there and force a grapple. And if he does he is as likely to slam his knee in to your groin as he is to slam your head against the ground. If given the chance Mathew may draw the knife that he wears on his belt to give him the edge in a fight even if he doesn't need it. And if he is really angry he may reach in to his pocket and equip his brass knuckles in his other hand. This is a deadly combination. Strengths: Mathew is a cunning foe able to think on his feet to adapt to a situation and determine what course of action to take. This includes both in and out of combat. Because of his highly ambitious nature he is always pushing himself forward to reach his goals. Weaknesses: Being used to manipulating others and having his way he often grows over confident in his own plans and does not realistically believe that he could fail. Because of this he only makes a half effort to come up with backup plans. Family: Father: William Amtrum Mother: Susan Amtrum
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Post by Mathew Amtrum on Apr 12, 2008 18:56:45 GMT -8
PNPCs Name: Avenger Appearance: HereStats: Str: 29 (39) Dex: 30 Con: 35 Int: 40 Wis: 55 Cha: 70 Qi: Spirit Absorption: By striking the body Avenger is able to take the Qi flow from parts of the body to replenish his body. Doing so causes a victim with a lower Charisma score to be unable to summon Qi energy from that body part for 5 posts. This effect also works against Augmented enemies, it shuts down transformations in areas of the body Avenger strikes. -1 Cha per use Each successful strike will heal one of Avenger's wounds. Items:Bokken Handle: This handle was taken from the body of Kuhn. It is just a small wooden handle, but apon focusing Qi into it, it becomes an extension of the users Qi. In Gabriel's case super heated air. This takes the physical manifestation of the rest of the bokken, does blunt force damage and burns apon contact. +10 Str. -3 Cha per post of use Titan longbow (Avenger discovered that, when using this bow, his Strength is increased for each shot by 5!) Name: Gemini Appearance: Here.Other Notes: Height is 6'3 Two distinct personalities. Often opposing. Straight: Dominant and no nonsense. Judgmental and harsh. Lesbian: Submissive and empathetic. Understanding and forgiving. Stats: Str: 10 Dex: 10 Con: 10 Int: 10 Wis: 10 Cha: 10 Qi: Cloth Manipulation. Sean Barker Str: 55 Con: 60 Dex: 50 Int: 60 Wis: 70 Cha: 100 He makes a copy of someone's Qi into a physical orb of multi-colored light and is able to place that copy into his own tattoo's. He seems to have lost the ability to just put the Qi's into anything. His use is limited however to his own strength. (Unable to take quest character Qi's.) 15 slots open for gained Qi. Mathew gets a new PNPC! Barker Qi slots: 1) Aura/Life Vision: The ability to perceive normally invisible Life Energy of others, often color-coded for good/evil, emotions. +10 Charisma Telepathy with those in Eye Contact. Amount of life remaining Power Level Qi Abilities +10 Wisdom 2) Qi Name: Sirens Symphony Qi Ability: Water manipulation Qi summary: Olesya has a wondrous ability to control the flow of water. How it moves, how it breaths. And how it attacks. She struggles with items that aren't pure water. She can breathe when under, easily able to pull the air out of the water when inside it. When standing in the ocean, she is not someone you would want to mess with. She can also utilize her ability to heal minor wounds. Qi Strengths: She has control over water. Almost everything has water. What other strengths are needed? Qi weaknesses: Creating or controlling vast amounts of water can be very taxing. If no water is readily available, she either has to take some from deep in the earth or from inside herself, which can cost vast amounts of energy, dehydration, even death. Level 1: (SAFE) Can control water in basic ways for non combat purposes, no post limit. Level 2: (UNSAFE) Usable for four posts only. Can control small to moderate amounts of water, with not much precision. Level 3: (MILDLY DANGEROUS) Usable for three posts only. Can pull moderate amounts of water with precision of blunt tools. Level 4: (EXTREMELY DANGEROUS) Usable for two posts only. Can pull large amounts of water, with precision of fine instruments. Level 5: (FORBIDDEN) Usable for one post only. Can pull large amounts of water from water-based substances and control it with precision enough to emulate sharp objects. 3)
Qi Name:Namesake of The DragonQi Ability: Earth Manipulation General Qi Description: Mathew and his years of combating Qi users and being around them he has learned a thing or two about its control. He can inject and infuse his Qi literally into the earth itself to mold to his will. As long as Mathew has a way to contact the ground he can shape it or move it in any way he so pleases. Qi Strengths: Very versatile and easily taken advantage of. It can be considered a highly deadly or dangerous art. Qi Weaknesses: Mathew has to be in contact with with earth he wishes to manipulate, once its out of his grasp, or disconnected to him in some way it is simply earth. [/quote] 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15) Items: Vial of Titan blood (Can grant strange abilities if pouring on skin! 1 use) EXP Barker: 1 exp (Giant's Storm) Avenger: 9 EXP (Giant's Storm)
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Post by Mathew Amtrum on Apr 12, 2008 18:57:00 GMT -8
Relationships Love interest: Bastille Amtrum Friends: Leon Sudeki
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Post by Mathew Amtrum on Apr 12, 2008 18:57:20 GMT -8
History Mathew wasn't always the way he is now; he used to be a very kind and sweet boy, one that would do what he was told and never put a toe out of line. He was the only son of a well to-do family, a blessing if you will. His Father William Amtrum served in the FBI as a field agent. Basically this meant that another man and he go off and try to close down drug rings and such but then never really found "The Big One", a bust that would get them recognition. The most they got were small little nothing rings, something that turned out to be an apartment building at most, things that you would expect of the normal police not the FBI to bust. He didn't get any big assignments and he certainly never made it high in their ranks. The most that a mediocre agent like him could hope for would be to stumble on something and make his name that way. William had married at a young age to his high school sweetheart. She had been in his biology class and after three months of her being his partner he asked her out. Timing had never been his thing (as he asked her out while dissecting a pig) but despite that she had said yes. All through their high school years they went out, both with dreams for the future. It was fortunate for them that both of their dreams led them to the same place; that place was of course the FBI, and the day that William got accepted in to the academy was the day he asked Susan to marry him. Once again she said yes and they were husband and wife a mere two months later. While in combat training in the academy William was in an accident that lead to a blunt testicular trauma, according to the doctors this rendered him sterile more-or-less. With this knowledge he and his young wife Susan began to talk about adoption, she had always wanted a kid of her own and this had seemed like the best option, and yet neither of them wanted to give up their career in order to be a stay-at-home parent. He still had his dreams of becoming a local legend in the bureau and Susan was also working with the FBI as a biologist in the forensics department working on things like DNA matching and the like. Don't jump to conclusions though, neither of them was as interesting as they seemed. Needless to say that when she found out that by some chance she had become pregnant both William and Susan were unprepared and unwilling to deal with it. Abortion, however, was not an option as both of them were strongly against it. In the end they decided to keep the young child and have family and sitters take care of him. Of all these people his oldest cousin on his mother’s side was his favorite. His cousin was named Jimothy Clavish and for the most part he was a pretty friendly guy. He didn't mind hanging out with Mathew even though the boy was younger than he was. Like most kids Mathew needed some type of male role model in his life and Jimothy was it. He was Mathew’s hero and he always knew what was best. They used to talk and play outside for hours at a time. Mathew learned how to fight from fake fighting him, and later decided to use it in a more serious fashion. Again, like many young boys he began to imitate his hero in mannerism and speech; young Mathew was soon quite a diplomatic child and like Jimothy he was able to get most people to do what he wanted one way or another. However both Mathew and Jimothy still had vastly different upbringings. Jimothy was poor and had to learn to make do with what he had. He had a very strong moral base and expected others to have that same moral fiber. On the other hand Mathew was "rich" compared to him and was used to getting what he wanted, when he wanted it. While he did try to live up to the image of his hero he found himself always falling short of Jimothy’s expectations. Not only did he feel bad when he did something that wasn't always the "right" thing, he had to deal with Jimothy's holier-than-thou attitude. Oh he wouldn't yell, but his disappointment was like a knife to the young Mathew. The largest one of these would be when Mathew was about ten years old and his mother had taken a vacation from work for the holidays. She had just finished the dessert she had been baking, a delicious pumpkin pie, which was then sitting on the counter cooling. He asked her if he could have a piece since he was hungry, and of course she said no, he would have to wait like everyone else. Well that didn't bode well for the young Mathew, and when he had the chance he stole the pie. Not just a slice but the whole pie to punish them for not giving him what he wanted. Jimothy saw this as he entered from the other side of the kitchen and watched Mathew go out the other way oblivious to his presence. So Jimothy did the "right" thing and informed Susan that Mathew had stolen and had started to eat the pie. When caught Mathew was grounded for three months and was not allowed at Thanksgiving Dinner. Not only that but his father took all of his electronic games and music and destroyed them with a baseball bat, he was not allowed to have an escape for his punishment. He was devastated - not so much for the punishment but for the fact that his hero Jimothy had betrayed him, sold him out to his parents, his own flesh and blood. It didn't matter if Mathew had it coming or if he was in the wrong, that wasn't the point. The point was that he had been betrayed by the person that meant the most to him. His role model was nothing but a dirty backstabbing liar. All that talk of always being there for him was a load of crap and now Mathew knew it. He hated Jimothy from that day forward and like most young minds tend to do his mind twisted the event. He became even more of a victim and it had been a plot by Jimothy to get him in trouble. He had always been jealous of all the things that Mathew had because his parents made more money, always envied Mathew his material possessions. All their years of friendship had just been a ploy to stab him when his back was turned. He wanted Jimothy dead. In fact he refused to call him by Jimothy after that day but instead called him Endrin, a pesticide, something that would fit his poisonous nature. Show that he was little more than a cancer and just destroys those around him. With the loss of his hero he began to look elsewhere for someone to look up too and began to sneak out at night and hang with the punks that did the same. They did all kinds of things out in the night. They would break in to cars and steal stereos, they would knock over mailboxes and steal cats that wandered around, they were a band of petty thugs and the leader of this group. Alexander, who was around 22 at the time Mathew was 10, was his new idol. Unlike Endrin this man was a real role model, someone worthy to look up to. He didn't take anyone's shit and if someone stood in his way he would beat their ass down. While some would call Alexander a thug or even a criminal Mathew knew that he was strong and only the strongest were fit to lead. For three years Mathew was a part of this gang and as time passed his behavior worsened until his parents practically disowned him. Not legally, and he still lived with them, but they just became detached. They tried to act like he didn't exist and started taking to trying to beat some sense in to him since more "civilized" means seemed to do nothing. But this just made him resent his parents more then ever and bound him to his "gang." They were his true family and his only friends; they understood him and wouldn't leave him hanging like Endrin did so long ago. It wasn't until one night when he was 13 did they "trust" him enough to take him to meet their contact. He was unaware that this contact was a drug dealer and without thinking he followed them blindly. Their meeting spot was in an old junkyard, and the spot that they had picked out was in the shadow of a large tractor and piles of scrap metal that seemed to have gleaming sharp edges in the moonlight. The contact (a very large and shady looking fellow with two other shifty looking guys) stood across from them and just as business was concluding a strange noise came from one of the guys in the "gang". He had been caught shooting up heroine by the cops the other week and in order to get let off lightly they demanded that he help them; he ended up at the meeting with a wire. Enraged the drug dealer and his men pulled out guns as did Alexander. He shoved Mathew back causing the sharp metal to slice open his back from his right hip up to his left shoulder. His head had slammed against the tractor as well and the last thing he heard was gunshots from one of the guns. He was awoken the next morning in the hospital. Apparently the owner of the junkyard had found him in the morning. He had bandages around him covering up where the metal had sliced him as well as one on his face covering his right eye. When he fell a piece of scrap had also cut his face barely missing his actual eye. He was lucky to still have his full vision, as it turned out. During the day the cops came and asked him about the evening which he told them unable to really comprehend that his friends would be getting in trouble for this. His parents visited him as well and took him home the next day. They were more detached then ever after that and his father started to take up drinking. They had given up on him. Their "gift" was now unwanted and left to rot for all they seemed to care. He was sent to PHS # 552 in hopes to straighten him out, though these were only half hopes since they felt at this point he was a lost cause. And perhaps he was lost as shortly after his enrollment he found himself in another gang, the Reign of Blood.
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Post by Mathew Amtrum on Apr 12, 2008 18:57:37 GMT -8
Stat Additions/subtractionsAres War Armor: +3 Str, Dex, Wis Ares War Gloves: + 4 Str, Con. Mathew obtains God of War Mace. God of War Mace: +6 Str, +6 Con - Is made of Qi manipulable materials. - Will negate a defense based Qi, or destroy a Qi based construct. Ring of Tyr +3 Str +2 Wis Memento Mori 6 STR, 6 INT
Earth Dragon Speedo +1 Dex A speedo with the letters "E.D" on the ass
Engagement Ring +4 Str (used the Minotaur horn to boost it's strength by two.)
The Tactition's boon: +5 to Int
Birthday Barbi keychain: +1 str, +1 dex, +1 con, +1 wis
Someone, somewhere, sent this in the mail to all students of 259, faculty, and even to those who have simply been seen on campus! Weird, huh?
Dragon Insignia: +5 Cha
Penny Punch: +3 Str, +3 Dex Destroyed gambling with Chaos
This roll of pennies once per thread can bring confidence to the user and increase Str by another +3.
Broken Boomerang: +2 Str, +2 Con, +2 Wis
This overly large boomerang is capable of being thrown almost any distance needed by the user and will always return unless stopped.
You broke it though so it doesn't work right, could still hit people with it though.
Set Bonus:Arms of the Earth Dragon
Legs of the Earth Dragon
The Earth Dragon Body (Coat)
Awarding the god item set bonus.
Wearing the set of the Earth Dragon you nullify the first 3 hits taken due to the extreme defense bestowed to you through the spirit of the Dragon of the Earth
Items
ED Coat +25 (bullet proof) +25 STR for 5 posts when taken off for the first time in a thread.- The Earth Dragon Coat once belonged to the legendary Earth Dragon in New York City. Having passed from hand to hand of the strongest students in PHS #552 it eventually landed in the hands of Tiel. Mathew planning to break Tiel and his gang Equilibrium kidnapped his girlfriend Irisis and as a token of surrender demanded the Earth Dragon Coat. From that day on Mathew took on the title of The Earth Dragon.
Arms of the Earth Dragon: +5 Str +10 Con -
Leg's of the Earth Dragon
-Beginner Level: Default *
* Power 1: Once a day Mathew can choose to ignore an attack made against him and the person that attacked him takes 15% of the damage that would have been dealt. -4 Constitution.. -3 Strength, -3 Dexterity * Fringe Benefits: +2 Constitution * What? You think you can just slip this on? It's heavy, it's awkward and some kid said your ass looks fat in it! You are strong enough to wear it but you can't move like you normally can. You are going to have to learn how to fight effectively in this.
-Novice Level: Requires 35 Wisdom, 35 Intelligence, 35 Charisma. *
* Power 1:* Power 1: Once a day Mathew can choose to ignore an attack made against him and the person that attacked him takes 20% of the damage that would have been dealt. * Wielder receives -2 Constitution, -2 Strength, -2 Dexterity * Fringe Benefits: +2 Constitution * Now you are starting to get the hang of it, though you still look like a bumbling fool in it. Continue training young grasshopper and you will be kicking ass and having yours grabbed in no time!
-Pro Level: Requires 40 Wisdom, 40 Intelligence, 45 Charisma. *
* Power 1: * Power 1: Once a day Mathew can choose to ignore an attack made against him and the person that attacked him takes 25% of the damage that would have been dealt. * Wielder receives -1 Constitution, -1 Strength, -1 Dexterity * Fringe Benefits: +2 Constitution * At this point you have almost gotten to the point where this is as comfortable as jeans that are a size or so too small.
-Advanced Level: Requires 45 Wisdom, 45 Intelligence, 50 Charisma.*
* Power 1: * Power 1: Once a day Mathew can choose to ignore an attack made against him and the person that attacked him takes 25% of the damage that would have been dealt. * Wielder receives +10 Constitution, +8 Strength, +11 Dexterity * Fringe Benefits: +2 Constitution * Your ass looks great and your movements are better then ever. The pants now seem natural to you to wear, not only that but the raw materials it is made of protect you.
-Master Level: Requires 50 Wisdom, 50 Intelligence, 52 Charisma. *
* Power 1: * Power 1: Once a day Mathew can choose to ignore an attack made against him and the person that attacked him takes 25% of the damage that would have been dealt. * +12 Constitution, +11 Strength, +14 Dexterity. * Fringe Benefits: +2 Constitution * You are faster, stronger, better. They had the technology and put it in to a pair of pants! This is like a second skin to you and it never felt so good. You feel like you can take on the world in these pants, and with these pants you probably could!
2 tear drop candy
2 Immortals tears
Injuries Right arm has been cut off at the shoulder.
Effects:
**Special Note** Due to Barker experimentation Mathew's bones are unbreakable unless your strength is 15% higher than his constitution.
Due to gamble fruit Mathew's stat caps are all raised by 5.
Due to the green candy from Barker's fall Mathew's stat caps are all raised by 5
“ Your welcome, little Dragon!” The Dragon would begin to convulse…and be pulled back to Mathews body! (Mathew loses his Qi for 1 Day. Following the day, Mathew would feel a massive influx of energy! Mathew gains +20 Charisma.
Results of Stat Upgrades Items
STR 75 +5 +12 +1 + 3 + 4 +3 +4 +2 +6 +6 = 121 DEX 75 +11 +1 +1 +3 = 91 CON 75 +25 +10 +14 +1 +2 +4 +2 +6 = 139 INT 75 +5 +6 = 86 WIS 82 +1 +2 +3 +2 = 90 CHA 110 +5 = 115
Stats with no items
STR 75 DEX 75 CON 75 INT 75 WIS 82 CHA 110
Fight Record:
vs John Baptiste 1 EXP
vs Leon 1 EXP
vs Bastille 1 EXP
vs Bastille 1 EXP
vs John Ong/Unfettered/Aureus 3 EXP
Epic fight against Adrian 1 EXP
Against David Blaze 1 EXP
Against Sara Arena 4 EXP
Vs Sara Quinn
Vs Vetis 1 exp
vs Kenin & Larry (cripple and Janitor) 2 exp
vs Kenin #2 1 exp
Vs Jay 1exp
Vs Jeremiah 1 exp
Vs Leon 1 EXP (90 day dropped fight delay waived by Leon)
Vs Jeremiah 1 Exp
vs Vetis 1 EXP.
vs John Summers 1
Vs Seigfried 1 exp
Vs Raikotsu 1 exp
vs David Blaze 1 exp
vs Olesya 1 exp
vs Poseidon 1 exp
vs Delilah 1 exp
vs Spike 1 exp
vs Shugo 1 exp
vs Jackson/Rai/Kiyr/Leon 4 exp
vs Kiyr 1 exp
vs Kiyr and Rai 2 exp
vs Levi/Kiyr/Jackson 3 exp
vs Kiyr/Rai 2 exp
vs Levi 1 exp
vs Marcus 1 exp
vs Rai 1 exp
vs Leon 1 exp
vs Rai 1 exp
vs Jackson 1 exp
vs Leon/David/Kiyr 3 exp
vs John Summers 1 exp
vs David/Levi 2 exp
vs Aryn 1 exp
vs Delilah 1 exp
vs Shugo 1 exp
vs Marcus 1 exp
vs Bastille 1 exp
vs Cain 1 exp
vs Cain 1 exp
Rank up 5 exp
Tier up 5 exp
vs Kazuya 1 exp
Vs Summers 1 exp
vs Olesya 1 exp
vs Kiyr 1 exp
Final Tier up 5 exp
Quests/misc - 2 Prankster Spirit! (April Fool's Day 2008) 3 Risk of Kindness (Sent to Correctional Facility) 10 End of the Enforcers 10 Now What? (100 man fight in Facility) 6 259 three year anniversary 15 Heavy Hitters (Fighting Leon in the gravity Room) 3 Christmas/Newyear 09 10 Ranked up (hit 1300 posts) 5 Charisma Birthday from Asiv 6 Thanksgiving 6 4th of July 5 Strange Occurrence quest 4 4/4/4 4 Sic Semper Tyrannis 10 Ranked up (hit 1600 posts) 3 The Best Man 5 Ranked up to 1900 posts 3 For great justice base takeover 4 That Ghoul 5 ranked up at 2200 posts 5 don't die 3 I'm proud of you 5 Ranked up at 2600 posts 5 Ranked up at 3000 posts 5 Easter Bunny 5 Father's Day 6 Push The Line 4 Across Time and Space 6 Give it to me Hard Mode 1 Thanksgiving 2013 4 November 2013 Monthly 4 December 2013 Monthly 7 Giant's Storm Total EXP earned - 259
Results of Stat Upgrades Total (EXP+Items)
STR 121 DEX 91 CON 139 INT 86 WIS 90 CHA 115
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Post by Mathew Amtrum on Apr 12, 2008 18:57:53 GMT -8
Qi Name:Namesake of The DragonQi Ability: Earth Manipulation General Qi Description: Mathew and his years of combating Qi users and being around them he has learned a thing or two about its control. He can inject and infuse his Qi literally into the earth itself to mold to his will. As long as Mathew has a way to contact the ground he can shape it or move it in any way he so pleases. Qi Strengths: Very versatile and easily taken advantage of. It can be considered a highly deadly or dangerous art. Qi Weaknesses: Mathew has to be in contact with with earth he wishes to manipulate, once its out of his grasp, or disconnected to him in some way it is simply earth. Mathew takes a bite out of the most delicious fruit he's ever had, the juice on the inside is black, it smells of strawberries and oranges. Mathew gains a + 50% immunity to electricity Mathew gains a + 5 to all stat caps Mathew gains a Qi mutation. Mathew can now control earth ore's like metal. Though it takes all of his concentration, so one ore at a time.
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Post by Mathew Amtrum on Apr 12, 2008 18:58:09 GMT -8
Gifts for students Bone Vest: +2 ConSparring Armor Shin Guards: +2 Con +1 Str
Sparring Armor Arm Guards: +2 ConArm Wraps: +1 Con
Leg Wraps: +1 Con
Studded Gloves: +2 Str
Training Weights: -15 Dex (+10 Dex if removed after 5 posts)
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Mr. Kaar
Trainee
Posts: 29
200x300 Avatar: http://i22.photobucket.com/albums/b330/leonsudekie/Asivs%20Guardians/9d94bbb8-8e34-4636-b99d-bfe6e0dca2ce_zpshioollcq.jpg
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Post by Mr. Kaar on Oct 27, 2010 20:14:36 GMT -8
Qi Aproved.
Must of been some magnificent Genious of XIN that helped you come up with that.
>.>
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