|
Post by Mitsuki Park on May 30, 2008 10:59:27 GMT -8
...there's not really a whole lot of revamping to do. Just base it off the other person. If the other person is getting tired and you have less constitution than they do, then obviously the character you're playing would get tired too (or should already be tired). Same idea sort of applies with everything else. You have more dexterity than they do and they describe the person as being a 'blur', then you're faster than what they are. It's like putting them into ratios.
Though I never understood why we have the intelligence stat. 'Cause you could have 100 in there and if the person playing the character is stupid, then... >_>...yeah.
Eh, I think PHS #259 is generally a place for new comers for the world of Xin. Not a great place to start, since yeah, I know a lot of people who are new haven't even seen the series, let alone know what the whole stat-thing is.
I tried explaining it to my friend and she got confused as hell. But whatever? For me, knowing how to RP with statistics is just something you learn along the way. When I was starting up on 552, my character was doing backflips and all this other crazy shite that I would never, ever imagine Mitsuki doing.
Make mistakes and learn.
Really, there's nothing to revamp, or so I think.
|
|
|
Post by "Unfettered" on May 30, 2008 11:15:49 GMT -8
...In other words... people are overanalyzing/stressing out too much over something simple. Praying to God Leon isn't being serious and just in a fit of extreme annoyance. Look, guys... let's put it simply: This is Roleplaying with statistics. If the only point is to win, then this just becomes a game. I'm at school, and I have an assignment to tend to, but this pains me to see Leon like this, so:... -It's already been established that yes, even if you have 5 strength, you can still break through a wall. Albeit indirectly... If you're a starting freshmen with 30 dexterity and 5 strength, you can potentially make up for the lack of strength due to sheer force of your attacks. Or, if you land a long-winded, momentum-filled charge, you could hit someone so fast, their own weight lets them break through the opposing wall. Use your imagination! Roleplay accordingly to yourself! -Dexterity---Alright. You are not immobile. Look at yourself, look at your own abilities. Then, compare them to your opponent. You have a speed advantage over them? Sweet, you can hit them more. But that doesn't mean that'll stop them from hitting you... And it's kinda rude/lame to be on a brawling-type RP and barely get hit. Ever. If it's just a means of exchanging blows, then both people get hit, no weird-ass techniques, you both get the fun of beating the shit out of each other. -Constitution: Okay. So you've got 10 constitution? 5? Eh. You could probably take a few thirty-shot hits, and get severly welted, but that doesn't mean a bone has to break. Maybe pass out for a week, get sent to the hospital. But the first two hits shouldn't knock you out.. just rough you up a lot. And especially if you're blocking, you'll last much longer. -Wisdom: Alright, formerly one of the most abused statistics in terms of intepretation... This is NOT how fast you can react, this is your ability to anticipate hits. Maybe anticipate it in time to potentially avoid the full extent of the blow, but you'll still take damage. Granted, please don't 'absorb' every goddamn attack with some weird technique, as its gratifying for your opponent to land 'satisfying' shots on their opponent, and have their foe come back for more. That in turn encourages to allow himself to take more hits, unless he's so goddamned obsessed about taking you down 100%, which is generally no fun. -Intelligence, your ability to counter, your level of techniques maybe... How you RP your character. I've actually found it very amusing to see people with 5 statistics RP normally, whereas some people with 30 int are fucking psychos. This is perhaps more of a vanity statistic, though it'd be a good ruling to use this dictate your character's train of thought, at that current statistic's level, and also influence how they fight. Yes, the whole 'muscle memory' thing is understood, and how everyone has years and years of training... But yeah, just pointing out this is an underused, usually forgotten statistic. Wisdom: ...Did I already cover this? Ah. I did. My intelligence points must be low. Charisma: You, yourself. the source of your personality, what makes you you, the source of your Qi, etcetera. Your Aura, how welll you influence NPC's.... Again, an underutilized statistic. Look, let's put it simple. Don't overthink it, just have fun. As long as your not obsessed with winning, you'll have fun--- I'll finish this later.
|
|
|
Post by seishounohana on May 31, 2008 6:01:02 GMT -8
... and the tension worsens.
I'm still pretty new to the Stat-based RPing scene, but I don't feel that there's a need to change anything or do some major revamping. After all, to my belief, stats are merely for reference. Just because someone has 100 dex, doesn't mean you'd not be able to catch a lucky break... or something.
I believe everyone has their pre-dominant stat regardless of what the stats are because of the way the RPer RPs her/him. Like for example, Though Emily has a higher Str and Dex ... she is quite "charismatic", primarily because of the way I RP her and the innocent nature of her RP personality.
Then again... Predominant statistics is a subjective kind of detail, and will be pretty hard to define.
Let me chip off a bit of my under-expressed opinion about these stats.
Now to make a comparison of the darned differences of stats.
<4 -- The difference is barely noticeable, but it is there. Basically it should be unknown to anyone but spectators. Using that stat to judge how the game will play between two players will now depend on the other stats and the rest of the stats.
5-8 -- The difference is very noticeable now. Seriously, Why the heck did you even dare fight against? You better have something good up your sleeve, or an item you can depend on that would give you an edge... or maybe you can put the environment to use.
9-10+ -- The difference is HUGE. There's no way you'd catch up like that. However, don't disregard the fact that your character CAN get lucky and land/evade a few hits. I mentioned a possibility, but I didn't say you have the right to miss every hit.
Now using a different style. I'm gonna use the stats of the guy right above me and compare it with mine, defining as I go along... just because I'm bad at explaining things.
"Unfettered" Strength: 31 Dexterity: 20 Constitution: 38 Intelligence: 47 Wisdom: 37 Charisma: 47 Style: Close Combat/boxing (If I remember right) Qi Affiliation: Defensive - Ice *Dominant : Intellect
Emily Strength: 30 Dexterity: 30 Constitution: 26 Intelligence: 24 Wisdom: 24 Charisma: 26 Style: Mid-Long range Combat/Ranken Qi Affiliation: Offensive - Hot/Cold *Dominant : Charisma
* - Opinion not based on stat. This is based on Character personality and how the RPer portrays him/her to my knowledge. ----------------
Strength: "Unfettered" = 31 Emily = 30
No difference, much? If Emily and "Unfettered" had a bitchslapping session, even though it'd hurt just the same... in the long run, Emily would feel a little more sore... but not enough to notice. If Emily were to fight against him, she'd have to depend on some other stat ability to gain an advantage.
If Emily wears her gloves, she'd get a 4 point advantage until Unfettered decides to take a sip at a few brimstone stuffs.
Dexterity: "Unfettered" = 20 Emily = 30
10 point difference! Surely Emily has an advantage. She will outrun him. Maybe useful when they're having a sprinting match, but Dex is a pretty dependent stat. For it to work to her advantage she'd have to have a good Constitution for her to keep up the speed, and a high WIS stat for her to avoid more hits. Otherwise, she'll end up getting tired a lot faster.
Constitution: "Unfettered" = 38 Emily = 26
Big difference, people. "Unfettered" is more durable. This is actually one of the most important stats. Unless Emily's STR overwhelms "Unfettered"s CON, she's not likely to win.
Intelligence: "Unfettered" = 47 Emily = 24
In a matter of battle experience/intellect, obviously... "Unfettered" has the win flag here. Though Emily isn't stupid, she'll most likely lose to his experience and battle smarts... but this doesn't mean her luck will run out. This just means that Jon will have more tricks up his sleeve, and make it particularly difficult for Emily to cut through his defenses to deal a blow that would hurt him well enough.
Wisdom: "Unfettered" = 37 Emily = 24
Now, WIS and INT work together; though INT deals with how well the player can deal with Offense, WIS deals with how well the player can defend himself/herself. This is particularly useful for those generally weak in STR, but to be able to use WIS to it's fullest you require an ample speed, which Emily... so luckily, has. However... her WIS isn't enough. She might see a few hits coming now and then, but... there will surely be more hits than not.
Charisma: "Unfettered" = 47 Emily = 26
For me, Charisma deals strictly deals with two things: how the character is able to deal with NPCs, and how developed his/her Qi is. Anything involving PCs will have to put gender (yes, I do consider sex appeal and emotions a factor in PC-PC interaction), personality, and OOC abilities to consideration.
In dealing with NPCs, "Unfettered" has the advantage. Basically a lot more charismatic than Emily... but PCs is a different answer. Emily is a female, which proves an advantage to the opposite sex. Sex appeal does wonders, actually. Mathew taught me that... XD;; Thanks, dude.
Qi-wise, we'll have to consider what element their Qi is affiliated to, and if it's an Offensive type and a Defensive type of Qi.
Unfettered has an Ice-related defense, while Emily has a particularly Offensive Qi that deals with extreme temperatures. Though "Unfettered" MAY be in an advantage stat-wise, he'll have to consider the fact that Emily's ability to create hot temperatures will give him quite the difficulty in using his Qi. If he insists on doing so, it would affect his CON in the long run, as he'd have to use more energy to compensate for the difficulty that Emily's Qi's nature creates. Before you consider CHA for Qi, you'll have to know if the element clashes, if it does... someone's gotta be weaker... naturally. However, if by such they are of the same element... that's where CHA will come in.
Battle Style: "Unfettered" = Close Combat, Boxing Emily = Mid-Long Range Combat, Ranken
Emily is able to attack from distances, her speed doesn't contradict this... so in terms of offense, she's got what it takes. But "Unfettered"'s WIS will take most of the bad blows, lessening the impact on him. Him having a good CON also helps.
Verdict: Though Emily has an advantage, "Unfettered" is experienced enough to handle it with, at most, 50% less damage.
Now, with all these said, I don't think there's a major need to make any revamps. I've not yet seen anyone abusing the system... either that or I'm just fucking blind... and... yeah. I'm pretty new.
I'm still learning more about Stat-based RP, it's pretty fun to RP... and a lot less vague to RP compared to statless. It provides motivation to keep the Character alive as to make him/her stronger by playing to get more stats... but there are some who abuse that and end up whoring on stats... which ruins the fun for some and/or himself.
That's my two cents.
D:
-hide-
|
|
Rem
Soldier
[M:2571]
*gasp* Shocking!!!!!
Posts: 500
|
Post by Rem on Jun 1, 2008 6:22:38 GMT -8
My thoughts, not that it matters much, is that the last post is the most... prolific, most relevant. Honestly, I'm a considerable n00b at rPing with stats, but so far with the current system I've seen/experienced no real problem. Roleplay, in my honest and most humble opinion, should be a mixture of stats and role play ability. There are lots of different qualities people possess other than these six divisions that can play a key factor in battles, which Emily has so eloquently demonstrated. And now.... I run away.
*flees*
|
|
|
Post by Delilah A. Black on Jun 2, 2008 17:23:22 GMT -8
The only reason I like the stats, even remotely, are because, for me, they represent more of 'guidelines'. I NEVER follow stats according to whose got more in this area and that makes me bettr than you, lolz1874!!!1!1337!!one Fooor Example. EXHIBIT A! Delilah/Yahto FightLook here. As you can clearly see by stats, Delilah is a lot stronger, and has a higher costitution than Yahto. Some would think this would give Delilah an easy advantage when taking or dealing hits. HOW-FREAKEN-EVER There's a descrepancy. Delilah's way shorter and lighter than Yahto is. She won't be able to pick up a squirming, incredibly fast, human, and toss him 100m. Don't work that way sunshine, mm-mm. At the same time, provided Delilah has yet to activate her Qi, the momentum of his hits increase strength, becasue of their veocity. Thats why if you're doing about 10k/h in a car (about 5 miles/h) and you hit something WITHOUT braking first, you can still get injured, even with airbags. I hate stats because I've seen so many people hide behind them, their Qi and their weapons, which are joined with the stats. I think that, if you want to keep stats, they're okay, but the stats should NOT make the roleplayer, the abilities of the roleplayer AS a roleplayer should. So, I say, keep the stats, but only to display a percentage. Who has more practice in this, this and this place and next to nothing in that. I know of a few members in here who are veterans, who have THE most boring fights I've ever seen. I've seen some new members with the same problem, but I've seen a few with roleplay abilities that far exceed my own as well. Same goes for veteran members. Why should the new/'inexperienced' (stat wise) roleplayer have to suffer with the inadequacy of some people with ginormus stats? Nor do I think Stats should effect the strength of weaponry or Qi. Experience should. x3;;; but that's my opinion. Take from it what you will.
|
|
|
Post by seishounohana on Jun 3, 2008 7:35:05 GMT -8
Gem.
Stats or no stats... it will be prone to abuse. A lot of abuse.
When people have stats, people can make their weapons uber strong... whore on stats... and still be a fucking retard when it comes to RP. Here you need a code of honor.. that you won't fucking abuse the system and basically not be a jackass and strip everyone out of hits and miss every single blow just because of a 40-100 point difference. It'll hurt more... it'll be a LOT difficult to miss.
Impassible. NOT Impossible. :/
When you play with no stats though, you have to make sure that your group is pretty much closely knit. Why? Because RPing statless requires TRUST. Trust that the other won't GodMod on you and trust that when you see something wrong they'll either have an appropriate reason, or they'll fix it accordingly.
Then again, I'm not exactly a Battle-type RPer. I don't do well on fights... and I'm basically more of a character who pushes more on Character development and love stories. I can say that despite of the fact that I'm freakishly scared of the pwnsome XINRP veterans here in 259 that have collected a Godly amount of stats... I've seen quite a few be pretty logical and are pretty generous in letting others get a few shots of glory. I salute them to no end and look up to their RPing Powers of awesome.
-salutes-
Back to not being a good fighter RPer, that's when Stats are good. It's to also provide people with lesser RP fight talents to catch up. Though, it's not an excuse to GODMOD... it's a reason to keep stats.
Everything is good in moderation.
You can say the system works if the following happens:
- Hard work pays off - Those who regularly RP, get involved in the story/ with others and are not afraid of fighting the stronger RPers without necessarily being an RP genius get their deserved EXP.
- People with talent stay and become stronger- When the people who have Godly RP skills but low stats are able to fight and stay motivated to RP because people are not cheating them out of well thought of moves.
So far, I see it on 259... and I trust all the RPers here. I see no absolute need for immediate change.
As for the weapons... items require RP currency. To get RP money you need to RP. An RP post is part of the experience.
Experience accumulated = you get rewarded.
If you get lucky, someone who has no use of money will donate some to you. But You'll need to stick around enough to give a name for yourself to have people trust you that you're not gonna do anything absurdly silly with that money.
When you invite someone to RP a fight or whatever with you -- You have that persons trust. You have this code of honor to uphold. I suggest not breaking either.
... and another thing.
Not saying this directly to anyone. ... but people in general. I suggest, if you've got problems with someone... PLEASE DO PM THEM ABOUT IT... or a Mod, if it's something serious -- just so that there will be a voice of authority in your place. Just don't keep it in.
Please. For your sanity, and mine....
... or more accurately, the Admin-Moderator team.
XD
Humility takes people places.
So in summary.
I will respect the stats you have if you prove to me you're worth respecting as an RPer. They're worth nothing if you're shit.
I don't need your grammar if you are fair. I'd rather have you than a freaking grammar nazi who mods and is God almighty according to himself.
You RP a human. Act like one.
|
|
|
Post by chihiro on Jun 3, 2008 9:30:32 GMT -8
*sits everyone down with a cookie* Alright, gonna put in my two cents. 1) There will always be someone/someones who abuse stats/qi/items/etc. Always. Its basic human flaw. However, I don't believe that if someone is using stats and etc to wipe their butt that it means that it's bad and worthless. 2) As y'all can see from the varied opinions, the stat system we have currently has worked rather well. This board has been around for 2 years and is stronger than ever. A total revamp could possibly even cripple all the headway we've made together. 3) Going with #2, it seems apparent to me than we don't need a revamp of sorts, but a clarification. As a staff member of this board I have noticed a decent amount of gray area as far as explaining things go. However, I and the rest of the team have been looking into clarifying it one bit at a time. It seems apparent that stat explanation is one of them. As you can see here these are some good in depth descriptions of what everything does. 4) Stats are guidelines. If you are a freshman, don't be afraid to take on a senior if you feel like it. Fighting makes you stronger, that is what Xin is all about, the glory of the fight. There is a no-killing rule without the characters consent so you can fight to a pulp and spend some time in the hospital before getting back on your feet. Also, taking on the big guys will build a reputation for yourself that will simply grow as you get stronger. Don't be intimidated by stats, just have fun! 5) A non-stats related thought: RESPECT. As I said, this board has been around for 2 years now and there are quite a few people who have been here since the beginning and know what Im about to talk about. This board has had its tense times, bad eggs, hurt feelings, but when all is said and done we all respect each other. Now that there has been an influx of new individuals (who I welcome with open arms, I love you guys thank you for coming! <3), I would like to let you know that this board is more than RPing. Its a community. We are a family spread across the entire world and I would hope that when discussing things regarding the health of our board, our home, that you treat each other like you would like to be treated. Many other boards I've visited don't have the sense of community that we have, and tend to fall apart when times get rough, and things are questioned. Nothing is absolute here and everything is at liberty to be discussed, just keep in mind you're talking to people just like you, to family. Please be respectful. <3 That's all I got on this matter. Edit: No I lied. One more thing. For those of you who are new/haven't done so yet, please check out the xin series at lifepoint1.com. That is what our board is based off of and besides being wonderful entertainment, is also a great source of inspiration and ideas. It might also clear things up. So click HERE and enjoy.
|
|
|
Post by "Unfettered" on Jun 3, 2008 12:25:04 GMT -8
...I freakin' love you guys. Aye, I'm for the 'no need for change', and every point was brought up here.
Actually, in analysis, one of the reasons that we HAVEN'T had so many guide lines and/or rules is because of the amount of trust and respect shown and shared with all the members amongst each other. This, however, is also why it's sometimes hard for people to get used to RPing with us, if they don't intregrate and communicate with us in things, like Instant Messenger, or the Spam Thread.
This is a community. Example: With the return of Marianne, RPing has boosted here a good 25% (Need we mention the number of people she brought in?). With Cody Travers's return, I've felt personally boosted up, and a good influx of good feeling. And the people here at Aliso Niguel High School (Bastille, Homi, Gabriel/Ryan, Masaru/TJ, Dots/Phillip, and myself) have all reported good feelings here, loving how everyone here is so kindly, and even preferring this to the newly opened Arcane Academy (which is still in its beginning stages).
It's already been stated that involvement is needed, in order to really fall in love with this place. And so far, as compared to 552, Mugen Hall, and even Hiricine High (though reputable in its own ri ght), I personally observe and state that we may---no, we HAVE the best system going for us, a compromise of both stats and RPing (just as America's Democracy is a good tie IN BETWEEN Communism's/Socialism's care for the masses and state, and a monarchy's care for leaders... Moderation, as Emily said.
Just as much as there is flaws in everything we do,
Just as much as nothing is ever good in excess,
And just as much as there is nothing more important to a community than mutual trust and respect with both the leaders and the denizens, I love this place, not for what it is, but for who the people are:
You guys.
So far, our great leader hasn't lead us astray with his ideals, if a little bit overpassionate.
Yes, in the past, I went on a power-trip as a moderator, which was inexcusable.
Yes, in the past, we have had large issues with the moderation team butting heads with one another.
Yes, in the past, we have had someone else basically take full control of the site (who wasn't me) when Leon went absent for a few months... Who left in a way that riled the anger of comrades here in a terrible, terrible way.
And yes... in the past, Leon/John has been undermined more than once, physically injured in real life to the point of being posting-handicapped.
But we've stood against the test of time, haven't we?
Open to ideas, conservative enough to stick to our ideals...
I think its safe to say we're doing something right, no?
All the other points have already been covered by Ally, Kia, and Marianne. There's nothing to change.
Just walls to break down, new brothers and sisters to embrace, arm-in-arm, ja?
|
|
Jason Harris
Adept
[M:407]
Why don't you go to www.cutamotha.com that's me lookin at ya.[A1i:6]
Posts: 184
|
Post by Jason Harris on Jun 3, 2008 14:11:32 GMT -8
Not back, just felt like chiming in.
Now I have not read all of this thread and don't intend to. I'm sorry to those of you that feel like my opinion is not valid because of this fact, I just don't think setting down and reading 4 pages of rants about a stupid subject would be fun. From skimming the first and final pages here's what I have to say.
What is being argued here is what a certain amount of stats do correct? Well how about you use you imagination to decide that for yourself. With 5 STR you can break through walls, using that as a bench marker go from there. Every 5 STR you can go through another wall (meaning two in a row, I thought what I said sounded weird >.>). If needed we could set a bench marker like this for each stat and use that method to figure out how strong/quick/whatever someone is. If you can't get an idea how strong someone is using that method... just wow.
There is no need to go into great detail about what you can do with a certain amount in a certain stat. As a matter of fact that just takes the fun out of it and leaves nothing up to imagination. Just leave the system as it is, it's fine for now.
That's basically all I needed to say and if what I said doesn't relate to the argument then ignore this.
|
|
|
Post by olesya on Jun 5, 2008 7:43:09 GMT -8
That's a good idea Dylan. Putting in bench marker ideas for just getting the gist of what how many of a stat can do. Everything is flexible, so maybe when you read "10 str can break two walls" you could think "well hmm, bustinga car to pieces is almost the same as busting two walls."
It's all relativity, and more than that: creativity.
Just have fun with it!
I love you guys (:
|
|
|
Post by narakunohana on Jun 6, 2008 1:12:06 GMT -8
Well, as much helpful it would be to have a definite marker on how much strength would be needed to break someone's skull in two and things of the like would be difficult. Primarily because we're all different in perspective.
We are the characters, everything around them are only props.
One rule of manga and animation: The strength of someone doesn't not depend on the strength of the person punching the wall, but the actual reaction of the wall to the punch.
This is XIN.
Xin is an "Anime", or more accurately, a flash animation. I disagree greatly when says that you have to base this 100% on real life.
Let's put Xin as an example.
Xin most likely has a con of something similar to Mathew-- lets say... something over a hundred. Though he DOES take hits, though he DOES get tired like any normal person, his body is more resistant to pain. His threshold to pain is high, and so with that he's able to last longer. HOWEVER. That does not excuse him from the fight's long term effects. His high CON allows him to use his fighting style without screaming in pain like normal people... but as you can see, it affects him one way or another.
This is not real life, but this is also not 100% fiction; if you get what I mean.
XD Dun think 10 STR is enough to break walls though... or even bust up a car.
5-25 - Normal Human IRL.
26-40 - Trained, like... lets say someone with a stat of 40 INT has an experience with Military Training. Probably could break a wall with that strength. ... then again that depends on how that wall was built and how thick the wall is. >_>;
41-70 - Professional Level. In real life, you could say that person has dedicated their lives to that thing they do. >_>; In RP you can say that stat is something they've put time and attention to. They're better than most but not God. They're like those Math Geniuses in class. They get awesome scores and pwn you in solving Calculus, but they're human... and make mistakes once in a while.
71-100 - Celebrities and Politicians irl I can probably say to have CHA around this level. They're almost irresistible... girls squeal at their feet and boys fap with a picture of them in their room.
100+ ... That my friend, is super human. >_> It's a God-given thing that you're superior. Use it wisely. ... You're not God, still.
Well, it's... still... a little subjective though.
If we based our RP 100%, XIN already has juvenile Arthritis and he'll be in grave pain. Which apparently he shows not to be in the animation. If we based our RP 100% fiction; Then fuck... we'd be growing wings and going KAMEHAMEHA! O___O;
Qi is the thing we can deal with at most 90% fiction... but yeah.
-grasps stomach in pain-
Ugh, My ulcer. X__X
|
|
Tyr Odinson
QC
Posts: 43
200x300 Avatar: https://i.pinimg.com/originals/f7/2a/a8/f72aa85d98b799acc46bcb637fb880bf.jpg
250x350 Avatar: https://i.pinimg.com/originals/f7/2a/a8/f72aa85d98b799acc46bcb637fb880bf.jpg
|
Post by Tyr Odinson on Jun 14, 2008 23:52:29 GMT -8
im not sure if this is still in contention, but my personal view? ALL RPB's are better with no stats. Stats cause so much strife, and arguments, and are so difficult to deal with. If i had a say, id vote to eleminate them altogether. Keep items and money, they can still be used. Just have the person include that theyre wearing an item which makes them stronger, faster, more pwerful in theyre Qi, etc. RPing on ability along makes it far easier and more tempting to continue storylines, challenge authority, and make connections with other characters based on who the character is, not how high there stats is. There is enough people playing on this board to make it very interesting without them. I know that most everyone ehre is probably going to disagree, since all the ones whove worked so hard to elvel up and bring up there stats arent going to want to just dismiss them, but as a whole i think it makes for a much better RPing experience. Anywho, theres my two cents. Take them as you will
|
|
|
Post by Mathew Amtrum on Jun 14, 2008 23:56:23 GMT -8
Mreh I am fine with or without stats. I am totally fine using the ED coat to nullify half damage or whatever. RP effects for items shouldn't be too hard to come up with. But like you said I don't see it happening. =P
|
|
|
Post by "Unfettered" on Jun 15, 2008 8:49:49 GMT -8
Hasn't this thing already been concluded?
...Stats and RPing have been part of 259 since the very beginning. And everyone's already thrown over all the reasons to do so and not to do so... And yes, some of these were already
Lemme just break it down practically: -259 has survived for the past 2, close to 3 years already. We're doing something right. -Changing the core mechanics now may actually hurt the site then help. -...Though it may not look like it, 'since he's such a mellow guy, Leon has pretty much full sway/control over this site, and he'll run it however he damn well pleases. I've found out through personal experience, as a moderator, that trying to do things differently from how he envisions them actually isn't all that beneficial. Hence the 'HEIL LEON!' -At this point, we still have so many OTHER things we could be working/improving on, I don't know why some people wanna go back to square 1. Now that makes no logical sense to me. The gangs... the Jobs... Possibility for new story archs... Heck, stats and non-stats can fight forever on this. We're like the goddamned democrats and republicans. We go nowhere, we achieve nothing. Let's actually do something with what we've got, ja? -This place is really freaking leaniant (or however you spell it). And many newcomers or oldbies or seasoned veterans sometimes take that for granted, and may even sometimes take advantage of that. We approve profiles that are barely done. We fork over all the items and cash and posts from a transfer's previous site onto your account here with no penalties. And we're even open to so many new ideas, that in the past... people have (yes, myself included..) have taken advantage of that, tried to throw in ideas that would benefit the individual goal as opposed to the whole. 'If it's not broke, don't fix it.' Instead... I reiterate... just improve on what we have here?
...The problem is... we need people to get involved in the 'suggestions' board. But rarely anyone ever actually gets in there.
Final Thought?: Let's support Leon in his endeavors. You have no idea how hard he's worked for us, to give us everything, and how he's made everything settle as thus up to this point. And each other, for we are the community. 2 years under benign dictator rule... Guy must be really well liked, ja?
|
|
Tyr Odinson
QC
Posts: 43
200x300 Avatar: https://i.pinimg.com/originals/f7/2a/a8/f72aa85d98b799acc46bcb637fb880bf.jpg
250x350 Avatar: https://i.pinimg.com/originals/f7/2a/a8/f72aa85d98b799acc46bcb637fb880bf.jpg
|
Post by Tyr Odinson on Jun 15, 2008 13:32:00 GMT -8
well, i really had no clue of a conclusion, since nobody ever said "its decided then. We're keeping the stats. End thread" i was merely giving my input of what i prefer to have in a rpb. Stats remain? cool. I dont mind stats, makes me work harder and, on some occasions, makes storylines interesting. I wasnt saying that i was totally against them, just stating why i lean more toward non stat RPB's.
If its concluded, cool! im totally good with it.
|
|