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Post by Drake on Dec 12, 2018 21:12:21 GMT -8
Basic Information Name: Drake Normans Sudeki Nickname(s): Crimson Prince/Prince of Blood, The Preserver N/A Age: 19 Height: 6' Weight: 150 Lbs Blood Type: O+ Birthday:
January 23rd Gender: Male Sexuality: Whoever can afford him Eye Color: Red Hair: Black Pass Time Information Hobbies: Physical Endurance Exercises Talents: ...Sex. Favorite things: Removing unwanted Patrons from the Brothel Miscellaneous: Hates Dragons Mental Information Personality: Angry at the world and everyone in it. But not willing to show it. Covers everything up with sarcasm and cheap shots. After confronting his inner self Drake now has a strong sense of Justice and finds it hard to over look when bad deeds are being done. Mentality: Broken and doesn't know it. Ideal: Everyone gets whats coming to them. Belief: Don't I deserve better than to be hated by everyone? Physical Information Build: Thin and Frail looking Defining Marks: N/A Description: Very Feminine History Information History: Conceived on a night of... unfortunate circumstances... Drake was kept only to be raised as a tool. He was meant to be the defender of the Brothel that his Mother worked at, but as he grew up the women all agreed that he was rather... pretty, and the madame felt that he could be a best seller for woman and men alike so Drake was... "encouraged" to pick up the same profession as his mother and the women he grew up around. Though growing up in a brothel Drake really didn't know any better and just came to the conclusion that this was the way things worked. Aside from Sex Drake learned that the Dragons are evil and that his mother hated them... Hated them so much that she didn't even like her own son who was born of a Dragon. So she named him Drake to remind herself and him that not only did she despise his existence but that he wasn't even worth the effort of being called a Dragon Spawn, he was no better than a drake. So, Drake grew up despising not only his mother who despised him, but his father who abandoned him, and the Dragons that he belonged too. That is until one day he woke up with a start gripping his head in pain. Something had changed... he just had the strangest of Dreams... he couldn't remember all of it... but something told him that it wasn't all just a dream. These... visions... these memories... opened his eyes to a lot of things. What the hell was going on? Wait... Was that knock on the door?
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Post by Drake on Dec 12, 2018 23:38:43 GMT -8
Qi Legacy Ability: Blood Craft: can create weapons and items out of his blood (100% Eng to Atk) Mutated: Drake's blood creations are now reinforced with Bone! (+18 Atk) (Upgraded: Drake can now harden his blood making it stronger and more durable) SeikatsuganThe Sudeki Clan's Special bloodline ability. Soul Sight: While activated Drake can see a persons soul and can determine their life force and Morality (+17 Per, +17 Eng) Mutated: The first post of activating the Seikatsugan Drake's Seikatsugan boosts double to +34 Per, +34 Eng Enhanced: These Ancient Seikatsugans originally capable of creating sigils of formulas in the air where they could see that each magic circle had different meanings and abilities. This was further increased with being able to see at great distances being able to zoom in on things at x20 zoom making things seem 20x closer than they actually are. (Upgraded: Drake's eye abilities are always active and free to use with out spending Qi points, still requires Qi spends for stat boost)
Soul Essence: Drake can imbue an attack with the essence of souls, doing so makes his attacks deal direct soul damage. (+115% Eng to Atk) (Soul Damage can't be healed using physical healing items, and can't be self healed)Left Eye - Soul Boom: Drake can cause and explosion of pure soul damage where ever he is looking! +50% Eng to Eng in Dmg Enhanced: Due the Ancient Sudeki eye Drake can now create constructs that appear where ever he is looking, these constructs explode on command. Right Eye - Spirit Warriors: Drake can manipulate soul energy to take the shape of Ancient Warrior's. These Spirit creations can be infused with an element of Drake's choice. This changes the ability set and personality of the Spirit! (Fully Upgraded: These Spirits can be out freely during Non-combat situations) Spirits have 100% Drakes Eng in Stats (Def of 1) Attacker (Fire, Dark, Light, Dragon): +150% Eng to Atk Defender (Earth, Bone, Ice, Mental): +150% Eng to Def Scout (Lightning, wind, Physical): +150% Eng to Spd Support (Water, Blood, Poison, Disease): +150 Eng to Per Kamikaze (Engery): Charges directly at Target and Explodes dealing 150% Eng + Eng in Dmg Soul Bind/Banish: Drake is able to bind or banish and individual's soul from a target location 20ft in diameter. If the target forcefully breaks into or out of the assigned area they take 100% of Drake's energy in Dmg to their soul (Flat Dmg, can't be healed with physical healing abilities) (30 UP)Soul Anchoring: Drake is able to Anchor his soul into place preventing his own soul from being manipulated against his will.Soul Phase: Drake can shift into the spiritual plane of existence at will. By doing so he essentially becomes like a ghost, he is incapable of touching or being touched by anything in the physical realm. (Must consume a soul, or use 1 Qi to stay in the Spiritual Plane) (10 UP)Soul Empowerment: Drake is able to forcefully pull a soul into his body to boost one of his stats. (+50% Eng to Stat of choice upon use) (20 UP)Soul Branding: Drake can place a brand on someone's soul! Anyone branded by Drake takes more damage from his attacks! (+25% Dmg) (25 UP)Animate: Drake can imbue an inanimate object with Soul energy bringing it to life. (Stats = Drake's Eng Stat, inanimate objects have 1 HP) (15 UP)Soul Link: Drake is able to link his soul to the soul of any willing individual, everyone linked with Drake can see, hear, and feel what the others can. They can also communicate telepathically, and any abilities can be cast though each other. (I.E. Drake can shoot a soul blast out of a linked person's soul at the enemy they are fighting even if they are separated) (10 UP)
Soul Channeling: Drake is able to channel soul energy into his hands and shoot it out like a blast at a target! (+50% Eng to Atk) (15 UP) Soul Pressure: Drake can forcefully exude his soul pressure in a 20ft radius around him. All enemies around him feel the weight of his energy hold them down! (Targets take a -(Drakes Eng) to their Spd Stat (To a minimum of 1). Drake cannot move, or use any other Qi while this ability is activated) Soul Purge: Drake is now able to purge the soul, his or others, of any negative effects! (Heal for Drake's Eng Stat) (15 UP) Soul Fracture:
15.16.Ultimate Elemental: Combining his left and right eye's abilities Drake summons all of the Spirit Clones they then combine and become a single Large Elemental Being, wielding a massive weapon that deals explosive Damage. Elemental lasts 4 rounds and has 150% of Drake's energy in stats. Attacks from the Elemental's weapon deal 150% Eng + Eng in Dmg. (14 Abilities unlocked, 150 UP) Spirit Barrage (Super): Drake pulls forth soul energy directly from the spirit realm it appears as 4 orbs of condensed soul energy surrounding him. He can either use the energy on himself or an Ally to heal them back to prime and gain back Qi charges, or he can use it on an enemy anyone targeted takes 150% of Drake's eng in Soul Dmg. (Does not need upkeep to maintain the four spirit orbs) Reaper’s Scythe (Super): Drake is able to hear the rage and the pain of the souls trapped in Hell, and draw from their primal emotions to create a Reaper’s Scythe. Their agonies solidify into the shape of the weapon used to harvest them and drag their souls into the flames. If he chooses to utilize their rage, it will catch on fire, and do 150% his energy stat in damage, plus 75% of that damage over three posts following (as the fire “burns” its target). If he chooses to utilize their pain, it does a stock 200% his energy stat in damage. The scythe can only affect a singular target one time, and once it strikes true, the scythe seems to melt away as the souls return to Hell. Qi Mutations
Content Lone Wolf: If Drake finds himself alone against everything around him he can accept his loneliness and gain +10 to all his stats for 6 posts.
Unknown Extra Effect: (To Be Unlocked)
Force Sensitivity (UN-EVOLVED MUTATION): Your character is now sensitive to the flow of energy that makes up the universe. It can act as a danger sense, empathy check, or a guiding hand. The character must focus on the energy flow to gain any effects and the ability uses and gains UP normally.
Enlightenment(Super): Once per thread Drake can unlock anyone's Ultimate and allow them to use it including himself. It only lasts for the following post of unlocking before it is locked again. This can be any Qi path's Ultimate, bloodline, artificial, or any hole in the soul Qi.
Last Gift: the last gift of his mother, he can tap into a calm rage giving him +15 Def for the rest of the thread it's activated in. If Drake can't maintain anger or his calm he will instead gain -15 Def, but gain +30 Atk.
Sonic Blast: Drake is capable of producing an instant sonic attack that does 25% Eng in Dmg at any single moment.
True Hope: True Hope lies in the hopelessness of being prepared to die. Thus Drake can find this hope in the heat of the moment, For five posts he can lower his base Def stat to 1, but adding his original Def stat to Atk, Spd, and Eng. (Qi cost is 1 to activate and only 1 UP is gained from using this ability. It is considered a Qi ability and is effected as such.)
Power of the Longest Night [Qi Mutation]: Through inner reflection and the energy from the Winter Solstice's longest night, they become covered in raw white energy that does 1/4th the users energy in damage to anyone within melee range as long as it's maintained.
Mutality: Activating this ability is automatic in reaction to being mutilated. The user gains 5 Charged Qi Uses. A Charged Qi Use increases the effects of the Qi ability used by 50%.
Preservers Will: When something appears that the Preserver wishes to defend, or save is in the same thread, the one who has obtained the Preservers Will gains +5 to all physical stats and +5 Qi uses for the thread.
Avice and Drakes inability to see eye to eye on which one is wasting time, has made it harder for them to work together in a thread. If they are ever fighting the same target their abilities will be 25% less effective.
Qi Usage Points: 25
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Post by Drake on Dec 12, 2018 23:41:32 GMT -8
Items Head: Blood Soaked scarf: +7 Atk, +7 Def This scarf is red, most definitely soaked in the blood of the brothel workers... Yeah, it's blood for sure... Right? Anyways, this scarf is protective up to four times a thread can act as an extra arm able to attack, defend, or grab of it's own free will with the strength of Drake's strength, the speed of his speed, etc. Add-On: Dragon's Bane Earrings +5 Per, +5 Eng Right Ear: The Right Earring automatically activates when Drake has been marked by an attack or Qi ability. It moves the mark off of Drake and back onto the user of origin. Can be used twice per thread. Left Ear: Drake can use Left Earring to create a magical circle in the air with Sudeki runic symbols inside of it. Any projectiles that go through the Circle gain +50% to speed and dmg. Can be used up to 4 times a thread. Chest: Shirt of Souls: +10 Def, +10 Eng The shirt of souls allows the wearer to fly for up to four posts. The Shirt of Souls prevents others from effecting his soul. Drake can spend take on the form of his true soul and become intangible. Drake will still take the damage of attacks that hit his body, but he can pass through objects and attacks without being flinched or stunned by impacts. Soul form lasts 4 posts and can only be used once per thread. Add-On: Thane Family Crest +2 Eng Hands: Crimson Punk Gloves +9 Atk +9 Def (God Item Ability: RP relevant Super Strength) (UPGRADED! Super-Strength now grants +75% ATK to physical attacks / Drake gains the ability to infuse his gloves with his blood, converting his Super-Strength into Super-Energy, and doing +75% of his energy stat to energy attacks!) [3 Add-On Slots] Add on: Mizrahi Family Crest: +3 Def Sam modified the gloves with this Crest that can hold a single charge of up to 3/4ths the damage output the user has done in a punching attack (Including Qi that is channeled through the fist), holding onto that kinetic energy until Drake decide's to release it as additional damage on top of a punch or Qi channeled punch. (Can use once per thread) Add on: Spiked Knuckles +3 Atk Add On: Legs: Pink Fuzzy Sweatpants, +10 Eng, +8 Spd The most comfortable pair of sweatpants ever made, so comfortable in fact that they have mystical properties! Once a thread, Drake can channel the vibe of his pants to gain 100% of his ENG as a buff to a stat of his choice for two posts. Afterwards, he feels incredibly giddy, like he’s at a 2000’s slumber party... (3 Add-On Slots) Crotch Thrusting Grappling Hooks [Add-On]: +10 Atk Drake can thrust his hips. When he does, he can launch the dual drawstrings of his pants, turning into fang tipped tendrils that he can use to grapple to a surface, pull things to him, or grab another character. The tendrils have a range of 30 feet and have strength equal to 50% of his ENG. Claw Braided Infini-Pockets [Add-On]: +10 Def In the left pocket, Drake can store ANYTHING he wants. In the right pocket, he can reach inside and wish for an object. Then, he rolls a d20, if he gets a 20 he gets what he wished for. If not, he takes 5 piercing damage. Every time he fails, his success range increases by 1. When he succeeds, it resets. He can do it once per post, but when he succeeds he can’t use it again for the rest of that thread. Add-On: Oguri Family chain's +2 Eng Feet: Bull Rushing Boots: +5 Spd, +4 Def Once per thread, Drake is able to rush through a crowd or group of enemies, bulldozing them aside to get to his target. [1 Add-On Slot] Misc: Golden Friendship Ring: +9 Attack, +9 Energy A ring carefully and lovingly crafted by Gidget as a gift. A golden band with green stem and leaves inlaid, with an engraved rose on the inside of the ring. Drake is able to utilize the blood of an enemy as his own, drawing it to him and saving himself the energy it takes to form weapons from his own! Three times per thread, he can siphon the blood off of a bleeding or fallen enemy, either renewing himself of two Qi uses, or by forming a weapon that does 100% of his energy in damage. When Drake is low on energy (less than 5 Qi Uses), the ring activates itself and calls to the blood of the enemies around him, granting him two additional Qi uses! [3 Add-On Slots] Misc: Special: Blood Jeweled Scimitar: +9 Atk, +6 Spd Description: This broad and curved bladed Scimitar is made of blood held together by inscribed runes with the edge and handle made of sharpened Qi Crystals. Power: This blade has two forms thanks to the Sudeki Qi Runes, by holding the Scimitar in front of him with both hands he can create a Blood ball around him that instantly hardens like a shell that wraps in chains large enough for two people to fit inside. The shell has an HP of Def and Eng added together. By swinging the scimitar in a wide arc the blade can also fire a blade of energy off of it with the blood element adding Spd to Eng for damage calculations. Each ability can be used once per thread. Add-On: Blue Poison Coating [Add-On]: +5 Atk, +5 Spd Once per thread, Drake can press a release button to coat his sword in blue blood. It turns black as it coats the sword and adds an additional 25% damage to the attack, as well as a bleeding effect for 25% of the maximum sword damage for 4 rounds. It also makes the soul of the person glow blue, weakening their defense stat by 25% to all of Drake's soul-based abilities for the rest of the thread, as well making it impossible for Drake to lose track of them. Add-On: N/A ConsumablesBloody Coin for The Reaper (Permanent Consumable) - This coin can be used to take the form of a reaper with a cloak of death and a death scythe in the shape of their soul. The Reaper Form lasts 5 posts, and the Cloak of Death can be used to pass through objects or physical attacks, while still taking damage they are not hindered or done lethal damage, while the Death Scythe absorbs the damage adding 1/2 the damage received to their attacks. every attack adds 1/2 it's damage to the Death Scythe with no cap. Only when the power of the coin runs out does the user lose the form and all damage stacks applied to the death scythe as the cloak and scythe turn to smoke and vanish.Bubble Blower: +2 use to Qi uses, a small vial of blood that he carries on him in the shape of a bubble blowerBag of Tricks!Protaween Misc Item - Spirit Chains! - These chains said to weight down the spirits of traitors after death can be summoned and thrown at a target to weight them down slowing them by half their speed stat. But adding that to their Atk.Protaween Snacks! - These odd candy treats get shoveled into your mouth by the handfuls returning half the persons Qi uses and heals half the damage they have taken.Materials
Blue Blood – Can be utilized to infuse into weapons to add toxic elemental damage with bleed effect or infused into armor to create a shield against illusionary attacks. (Used)
Ripped Jeans: 3 Def, 2 Spd
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Post by Drake on Dec 12, 2018 23:44:59 GMT -8
Stats
Atk: 33/70 Def: 22/70 Spd: 30/70 Per: 55/70 Eng: 70/70
W/Items
Spd: 54 Per: 60 Eng: 108
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Post by Drake on Dec 13, 2018 8:40:19 GMT -8
EXP Tracker Starting Exp: +100 Prestige 4: +20 to Stat Caps Super: Reaper’s Scythe: Drake is able to hear the rage and the pain of the souls trapped in Hell, and draw from their primal emotions to create a Reaper’s Scythe. Their agonies solidify into the shape of the weapon used to harvest them and drag their souls into the flames. If he chooses to utilize their rage, it will catch on fire, and do 150% his energy stat in damage, plus 75% of that damage over three posts following (as the fire “burns” its target). If he chooses to utilize their pain, it does a stock 200% his energy stat in damage. The scythe can only affect a singular target one time, and once it strikes true, the scythe seems to melt away as the souls return to Hell. The Grand Hall: +3 Exp, Mark of the Avenger, Wood Tainted by the Final Judgement: If made as the primary part of an item increases damage, if used as an add-on piece increases construct damage. (Qi used: 11) Awash in Corrupted Purification: +1 exp, 16 UP Into the Blight!: +6 Exp, Drake is cured of the Blight! Drake now is healed by poison damage! Drake has obtained Rune Marked Crystal (Poison) - Item Type ?? Stats ?? Ability ?? Melody's final bloom - ?? Mark of The End Grand Opening: +5 Exp, Bubble Blower: +2 use to Qi uses, a small vial of blood that he carries on him in the shape of a bubble blower Legitimate Thing Being Bought: +4 Exp, Bloody Coin for The Reaper (Permanent Consumable) - This coin can be used to take the form of a reaper with a cloak of death and a death scythe in the shape of their soul. The Reaper Form lasts 5 posts, and the Cloak of Death can be used to pass through objects or physical attacks, while still taking damage they are not hindered or done lethal damage, while the Death Scythe absorbs the damage adding 1/2 the damage received to their attacks. every attack adds 1/2 it's damage to the Death Scythe with no cap. Only when the power of the coin runs out does the user lose the form and all damage stacks applied to the death scythe as the cloak and scythe turn to smoke and vanish. Happier Times: +1 Exp Hmph: +1 Exp F*ck You!: +1 Exp Going Down: +1 Exp Info Please: +1 Exp Because it's Mine: +1 Exp Time for a Chat: +1 Exp Whyyyyy: +1 Exp I'm Back: +1 Exp 2 Day's Later: +1 Exp Bean Time: +1 Exp Thinking: +1 Exp Inexperienced: +1 Exp Axis: +1 Exp Burning like a Chemical: +1 Exp I Wanna Be: +1 Exp Frinemies: +4 Exp, Avice and Drakes inability to see eye to eye on which one is wasting time (It's Drake), has made it harder for them to work together in a thread. If they are ever fighting the same target their abilities will be 25% less effective. Mutality - Activating this ability is automatic in reaction to being mutilated. The user gains 5 Charged Qi Uses. A Charged Qi Use increases the effects of the Qi ability used by 50% What do you Want?: +1 Exp What's to Come: +1 Exp A Man and His Mug: +1 Exp Meanwhile... On Someone Else's Couch: +1 Exp Rooftop F***ery: +1 Exp In the End: +1 Exp Tomfoolery: +1 Exp Tomfoolery Keeps On: +1 Exp After Party: +1 Exp Stop, Drop, and Roll: +5 Exp, Bull Rushing Boots ; +5 Speed, +4 Defense, Once per thread, Drake is able to rush through a crowd or group of enemies, bulldozing them aside to get to his target. [1 Add-On Slot] -Crafting Mat: Blue Blood – Can be utilized to infuse into weapons to add toxic elemental damage with bleed effect or infused into armor to create a shield against illusionary attacks. Place To Start: +3 Exp, Title: The Preserver, Preservers Will: When something appears that the Preserver wishes to defend, or save is in the same thread, the one who has obtained the Preservers Will gains +5 to all physical stats and +5 Qi uses for the thread. Drake receives Ancient Seikatsugan These Ancient Seikatsugans originally capable of creating sigils of formulas in the air where they could see that each magic circle had different meanings and abilities. This was further increased with being able to see at great distances being able to zoom in on things at x20 zoom making things seem 20x closer than they actually are. Left: Creates constructs at the strength of the user's energy Right: Add's an element of the users choosing to any attack adding 50% the user's energy to the attack. The ancient eyes add two more Qi slots. Prestige 3 - Locked Super Easter Egg: Legends Egg - This egg must be equipped in the "Special Slot" during any Three Assignments or Events. Legends Egg is gold and feels cold to the touch however there is a feint pulse like heart beat coming from within. Golden egg. By equipping this egg and gaining 5 exp while having it on you in a misc items slot from fight exp it can hatch! I hope your karma is good! (Exp gained must strictly be fight exp.) GM Reward: +3 Exp, 1 Qi Upgrade 4 Item Vouchers 3 Add-On Vouchers Saved Powers: Dragons Bane Earrings: +5 Per Right Ear: The Right Earring automatically activates when Drake has been marked by an attack or Qi ability. It moves the mark off of Drake and back onto the user of origin. Can be used twice per thread. Left Ear: Drake can use Left Earring to create a magical circle in the air with Sudeki runic symbols inside of it. Any projectiles that go through the Circle gain +50% to speed and dmg. Can be used up to 4 times a thread. Double Bladed Glaive +7 Attack Enemies struck by this blow must roll a D100. Any roll of 50 or below causes the struck person to become sickened (-10 to all stats up to -30 to all stats) and must roll every turn until they roll above 50 to shake the effects off. + Sudeki powers upgrade (Locked) Protaween Gifts: 1 Bag of Tricks Protaween Misc Item - Spirit Chains! - These chains said to weight down the spirits of traitors after death can be summoned and thrown at a target to weight them down slowing them by half their speed stat. But adding that to their Atk. 2 Protaween Snacks! - These odd candy treats get shoveled into your mouth by the handfuls returning half the persons Qi uses and heals half the damage they have taken.
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Post by Drake on May 15, 2019 8:13:31 GMT -8
Qi SpritesDrake's egg hatches!
Out stands a six inch tall man with purple hair.
Dark Chyrnos, Nocturne Enforcer "... They haven't seen a monster yet."
Dark can pull power from his negative emotions granting Drake his full energy added to his attack stat four times a thread.
Dark can pull from his vast experience in two large riot enducing gang wars and two Reformist wars, to grant Drake a bonus +5 to any GM required roll once per thread.
Chyrnos can grant Drake his Dark energy allowing him to take on a "Dark" form for 5 posts boosting his stats by +15.
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