Base Stats
Attack: 70/70
Speed: 50/70
Defense: 70/70
Perception: 58/70
Energy: 85/85
Modified Stats:
Attack: 86
Speed: 50
Defense: 121
Perception: 58
Energy: 118
Total XP: 202
Head: Oblivions Shadow Mask: +6 Eng
The Oblivions Shadow Mask can give +12 to a chosen stat at any point it is decided. The +12 can also be moved at will if needed.
Chest: The Earth Dragon Coat: +20 Defense
The Earth Dragon Coat is completely impervious to projectiles. It always has a supply of Earth inside of it for Mathew to manipulate. Should Mathew be unable to use his Qi the Earth inside the coat will still be controllable by Mathew as if he still had access to his Qi. Mathew can summon an Earth Dragon once per thread through the coat that lasts until destroyed or reabsorbed. The Earth Dragon Guardian Summon acts of it's own free will through Mathews years of study into creating these semi-sentient earth constructs. The Earth Dragon Guardian has stats equal to Mathews Energy and can travel through any earthen material like water.
Power Tattoo [ADD-ON]: This tattoo glows when needed adding +5 to a chosen stat. If there are any other Power Tattoo's in a thread they also activate. The Tattoos connect and add all bonuses to each other. (If one person activates it and gets +5 Atk, it activates someone elses tattoo, they choose +5 Spd, both get +5 Atk and +5 Spd.)
Hands: Ares War Gloves: + 4 Atk, + 4 Def. Sheild Band (Add-on): +3 Def, the wearer can activate a bubble shield around them. Sheild HP = 24 + their energy (doesn't have a maintain cost) 4 uses
New ability
Overclock: once a thread the wearer can spend 2 Qi to overclock the sheild. Sheild HP = 48 + their eng. Once sheild is destroyed the band loses function for the duration of the thread.
Legs: Earth Dragons Belt: +12 Def. Black Friday Rememberence Wrap (ADD ON): +5 Def
Once per thread you can call on an approved ability from anyone your character has ever encountered, except a QC.
A belt with a metal buckle that literally says 'Earth'
This Belt lowers the damage of all physical attacks the wearer receives by 16
Feet: Earth Dragons Boots: +5 Atk, +2 Def
The boots of the Earth Dragon have special soles allowing his Qi to work through them. These boots also are able to do Mathew's full energy one attack with his legs.
Misc: God of War Mace: +5 Atk, +5 Def
- Kyber Crystal (weapon add on): +5 ENG
- Is made of Qi manipulable materials.
- Will negate a defense based Qi, or destroy a Qi based constructs
The Kyber Crystal focuses and concentrates energy from the user. Turning a weapons damage into Qi or Energy based elemental damage. The Kyber Crystal is activated and lasts four posts. It's color changes depending on the person using it.
Misc: Cabal Ring: +5 Energy (Earth Dragon Seal Add On) +5 Energy
By showing loyalty to Cabal the wearer may summon a lesser form of a Dragon's sword. Words seem to sprout from their mouth of their own will. The only incantation the ring has learned so far is;
"E ehjuga dra Mekrdhehk Tnykuh" - This summons the blade of the Lightning Dragon. This blade adds 16 to the wielders ATK stat. This lasts four posts and can not be knocked from the wielders hand. This changes all damage types the wielder does to 'Lightning' type.
"E ehjuga dra Ayndr Tnykuh" - This summons the blade of the Earth Dragon. This blade adds 16 to the wielders DEF stat, and allows every slash to fire earth projectile like bullets and dust particles on the direction of it's slash that do the wielders ENG stat in dmg. This lasts 4 posts and the sword can not be knocked from the users hand. This changes all damage types the wielder does to 'Earth' types.
Special: The Jade Dragon: +12 Energy Charges 50/50
Power: Multi-Thread Power - Over the prospect of time this Jade Dragon stores energy through the user focusing energy into it. For every post the user may move a "Use" of their Qi into the Jade Dragon creating a +1 charge. At any point in time, the user may absorb all the stored +1 charges to add +2 stat point per charge to be distributed how needed.
Unequipped: Circlet of the Damned (+5 Def) - Once per thread, Mathew may summon 5 Warriors of hell, Ghostly monstrosities that appear to be midevil dead. They each have stats equal to 40. They last for 4 posts or rounds.
Green Rebellion Comemerative T-shirt: +5 Def
"Yeah, I wore green that day. What about it?"
The Beasts Short Sword +5 Attack
Dragon of the Round: +3 Spd, +3 Atk *indestructible
Troop Trousers: +3 Def, +3 Eng
Ares Armored War Coat: +3 Atk, +3 Spd, +3 Def
The coat is sturdy and has inlay that protects the user, lowering projectile damage by -24.
Consumable: (1) "Cast the Dawn" Leaves: When fed to a dying individual, these leaves can bring them back from the brink of death, healing their (most damaging wounds. It has limited scope, however, and does not affect minor injuries nor decrease the level of exhaustion someone feels.
"Uncrowned Killer King" (Mathew gains 3 lives. He can be killed in any manner aside from total body obliteration, and will come back with the deathstroke healed. This ability responds to intent as well- so if he were bled out over time, those wounds would heal as well. Does not heal all wounds that were not directly lethal, and does not restore his energy. Once these 3 lives run out, he may instead add +3 to any 3 stats once per thread, lasts for thread. May not use boosts until lives run out. (2 lives left)
Title: Legendary Warrior - Whenever Mathew takes the field against more than three enemies his presence causes immense unease in the enemy forces and grants Mathew a +12 to Atk, and spd.
Survivors have spread the word of the battle and Mathews Reputation has increased in all northern continent organizations and is considered a "Flee on sight" labeled enemy. Which also makes him a target for stronger enemies in powerful black ops target books.
Soul of the Scorpion King Lvl 2: Using the soul of the Scorpion King - Add +12 to all abilities calculations. It gives you access to an ability.
Lasts 5 postsStrike Lazer: the battle armor forms a stinger on a chosen fist to be used for striking. It may also fire a penetrating beam of energy doing Energy +20 damage and energy +4 damage for 4 posts. (Disease damage)
"Quake With Fear": hurls the chain of the scorpion king into a web of energy that solidifies and fires lasers upwards out of the ground/floor doing Energy State + 24 for 2 posts.
God Right: +10 Atk, +10 Def (lasts the whole thread)
Mathew is capable of activating his "God Right" as Ares. Those near by who recognize him as such gain +16 Atk for 3 posts
Familiar Spirit: Mathew's Egg Hatches!
Out pops a six inch tall man with long blonde hair!
www.fightersgeneration.com/np6/char/nw/andy-nw.jpgHe just stares with a slight smirk. Giving Mathew a small nod of approval.
Vetis The Mute!
When Mathew is accompanied by Vetis The Mute, Mathew gains the Right of Blood giving him a +30 boost to any chosen stat as long as he is washed in the blood of his enemies.
Vetis The Mute can intimidate Thug class or lower NPC's into little more than quivering messes under his intense gaze.
Vetis The Mute can make any improvised weapon Mathew uses into a true weapon of destruction as it takes on a durability of his energy stat and adds +15 to Mathew's Atk stat.
Consumable: Bottle of the Good Stuff (Consumable): Drinking from the bottle of the good stuff gives you the ability to push past your limits, giving you a second wind returning half of your stamina and half of your Qi uses. Can only be used 2 times across all threads before it's empty.
+2 Qi upgrades
+6 Item Upgrade
Special Note Due to Barker experimentation Mathew's bones are unbreakable unless your strength is 24 higher than his Defense.
Due to gamble fruit Mathew's stat caps are all raised by 5.
Due to the green candy from Barker's fall Mathew's stat caps are all raised by 5
Mathew takes -24 damage from all sources of electricity damage.
Legacy Character: All stat caps are five higher than normal, energy stat cap is 10 higher.
Total Stat cap raise - All stats +25 Energy +40