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Post by WR Harthe on Dec 19, 2020 20:26:35 GMT -8
Basic Information Name: Willow-Rowan Harthe Nickname(s): Willow, Rowan, Willro, Will, Ro, WR, Sparky Age: 23 Height: 5'0" Weight: 115lbs Blood Type: A Gender: Androgynous (primarily they/them, but will also respond to her/him) Sexuality: Bisexual Eye Color: Blue Hair: Charcoal black with red streaks Pass Time Information Hobbies: Art, street racing, journalism, guitaring Talents: Graffiti, drawing, driving, stealing Favorite things: Self expression, creative freedom, liberation, music Miscellaneous: if you piss them off you better prepare your no-no square Mental Information Personality: Most would describe WR as a fiery, temperamental, carefree daredevil. Armed with their life purposes of inspiring, making a difference, and fixing the world's problems, they roam about the city with street smarts and dumb luck, facing life's problems head on and standing up for those who cannot stand up for themselves. They find strength and life in adrenaline, even if that adrenaline means enduring pain. Mentality: The world is fucked, but it's not beyond being saved. People though? Fuck people. They're born good, bad, or confused. It's up to the confused. Ideal: Beat 'em up or beat 'em off. Guess which I am? Belief: Danger's adrenaline is the rush you need to truly feel alive. Physical Information Build: Short, small, tiny, other synonyms for those words. WR possesses both feminine and masculine features. They're between skinny and buff, not necessarily leaning toward either/or, but they are almost entirely built for running and kiting back from fights. The speed bean. Defining Marks: They have tattoos on both upper arms, back, and neck. They have a bit of a natural blush. Description: tiny angry androgynous bean History Information History: Having survived the old world's destruction as a Dragon Apprentice, WR lives a mostly secretive life, skulking about the shadows now fulfilling their equally ambiguous purposes. They spend most of the time traveling about the city, helping those unable to help themselves using the knowledge and experience from their training. Occasionally, they'll even pass some of their knowledge on, offering lessons to those they deem worthy of the help. Otherwise, they stick to street performances, doing street racing, sometimes playing guitar in public, other times spray-painting, and even rarely doing portraits. StatsWR is a transfer from another forum, receiving an additional +50 EXP for a total of 100 EXP to start. Additionally, their starting stat cap is increased by 5. ATK: 15 DEF: 15 SPD: 25 PER: 25 ENG: 20
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Post by WR Harthe on Dec 19, 2020 23:19:22 GMT -8
Qi Name: Conflagration [Fire Themed]
Strengths: The looming threat of being burned to the touch provides a unique advantage to WR in a variety of situations. It makes them more difficult to touch, but it also provides smaller benefits like increased body temperature, warmth to nearby characters, or light. Weaknesses: This Qi line is harder to use when facing cooler temperatures. Water, ice, and damp areas also make it significantly more difficult to use.
Zero Ability: Second Skin: WR's body is set ablaze into visible energy, appearing as fire, which creates an afterimage that repeats all of their physical actions at a one second delay. The afterimage burns whatever it touches, dealing 100% ENG as damage. The fire changes colors based on their emotions. Additionally, they gain 50% immunity to all fire based effects. This ability can set fire to certain objects or materials.
Ability #2: UNLOCKED (-10 Qi Uses) Fireball: WR channels heat to a desired part of their body and sets it ablaze. While activated, they can hurl fire from the chosen place, dealing 100% ENG as damage. This ability can set fire to certain objects or materials..
Ability #3: UNLOCKED (-15 Qi Uses) Flameform: WR converges with their afterimage, gaining 100% immunity to all fire based effects and 25% ENG to SPD. They can phase through surfaces, objects, and characters, and cannot be disabled. However, they are still susceptible to damage and all water based sources have 200% effectiveness. This ability can set fire to certain objects and materials, but wraps around characters they phase through. Ability Upgrade(s): SPD buff % increases, water % decreases.
Ability #4: (LOCKED / COST UNDECIDED) Flameguard Sentient: Conjures a spirit with stats equal to 100% of WR’s ENG, with DEF being 1. The spirit lasts until it is vanquished, unsummoned, or returns to WR. Additionally, WR can teleport to the spirit’s location, destroying it and becoming incapacitated for the following post. Ability Upgrade(s): % increases.
Ability #5: (LOCKED / COST UNDECIDED) Dragon’s Breath: WR idly channels for one post. Then, they bellow a massive spout of fire dealing 125% ENG damage and applying a SPD debuff equal to 25% of WR’s ENG. Ability Upgrade(s): % increases.
Ability #6: UNLOCKED (-15 Qi Uses) Dragon’s Fury: Empowers WR’s next physical action or Qi ability, gaining 50% ENG to ATK OR an additional 50% ENG to their next Qi ability. Ability Upgrade(s): % increases.
Ability #7: (LOCKED / COST UNDECIDED) Molten Shield: Conjures a full body shield around themself or ally with effectiveness equal to 100% of WR’s ENG. Ability Upgrade(s): % increases.
Ability #8: (LOCKED / COST UNDECIDED) Smoke Screen: Conjures a thick smoke screen that can be wrapped around themself, target character, or formed into a wall. The screen blocks vision and consumes non-Qi projectiles. Characters who walk through the smoke gain 25% of WR’s ENG as a PER debuff. Characters must have PER higher than WR’s ENG to see through the smoke, but still gain the debuff by walking through it. Ability Upgrade(s): % increases, smoke burns for damage.
Ability #9: (LOCKED / COST UNDECIDED) Fake Out: Casts an illusion that double casts their next ability. Which cast is the illusion must be specified, and characters must have PER equal to 100% of WR’s ENG to tell that one of them is an illusion. Ability Upgrade(s): Additional casts, % increases.
Ability #10: (LOCKED / COST UNDECIDED) Concentration: WR strengthens their resolve, gaining 25% ENG as DEF. If they remain idle through the post, they can heal minor cuts, sores, and bruises. If they remain idle through two posts, they can heal non-fatal open wounds and amplify the healing of sprains and broken bones (only amplifies, is not instant). They can enhance their touch to use this ability on other characters, but they do not gain the DEF buff. Other conditions still apply. Ability Upgrades: None.
Ability #11: (LOCKED / COST UNDECIDED) Adrenaline: Cleanses themself of all status effects (buffs, debuffs, and disables), and temporarily ignores pain. They cannot be buffed, debuffed, or disabled until their next post, but take 50% increased damage from all sources. Ability Upgrades: None.
Ability #12: TBD Ability #13: TBD Ability #14: TBD Ability #15: TBD
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Post by WR Harthe on Dec 19, 2020 23:24:54 GMT -8
Item Slots
Head: Crystal Contacts, +18 Per Specially crafted contact lenses that enhance the vision of the user. These contacts make it easier to see in the dark, through intense weather conditions, and better read situations and the auras of people around them. Twice per thread, WR can ignore any perception based debuff. (3 Add-On Slots)
Chest: Unnamed Dragon Coat: -20 Eng, -20 Spd This Apprentice Coat is a symbol of being Leon The Lightning Dragons Apprentice. It is weighted for training purposes to make every movement a struggle, as the philosophy of a Dragon is to embrace conflict to promote your own growth. For every post WR wears this coat in a thread they build 1 Charge to a maximum of 50 Charges. (Charges carry over for every thread.). If WR removes the coat the charges are immediately injected into WR's body surpassing their limits, gaining +1 Energy and Speed per Charge. WR can also choose to instead spend 10 Charges to turn off the Coats effects and gain +10 Energy and Speed for four posts. The effects of taking the coat off at full 50 Charges lasts for 15 posts, however after WR will be rendered incapacitated.
Hands: Guardian’s Gloves: +5 Attack, +4 Defense, When in combat, if WR is attempting to protect another character, they gain a static +15 to Attack for 3 posts. [2 Add-On Slots]
Legs: N/A
Feet: N/A
Misc: MS Tattoo, +4 SPD Description: A small black tattoo located on their left upper arm. It says "MS" in a custom black font, and "drips" down to their elbow. Likewise, there is a red variant located on their right upper arm. What does it mean?
Misc: Dragon's Ring: +9 Speed, +9 Energy A ring carefully and lovingly crafted by Gidget as a gift. It is shaped like a small, red and black dragon that wraps around WR's finger, it's eyes glowing the same violet as Gidget's eyes until it is utilized. When activated, a dragon rises from the ring to fight at WR's side for 2 posts! The dragon will defend WR, absorbing 150% of their energy stat as damage. At the end of the 2 posts, the dragon will explode in a blaze of glory, doing 100% of WR's energy stat in damage to all enemies within a 30 foot radius, and continuing to burn for 10% of the damage for three posts after. Add-On: Sun Light, Sun Bright [Add-On]: +5 Attack, +5 Energy Once per thread, WR is able to call on the light from the sun itself to boost all fire elemental damage by 100% for 4 posts. Add-On: Add-On:
Special:
Unequipped Item Slots
Heavy Ring Stat Bonus: +2 ATK Description: N/A
Preservers Will: When something appears that the Preserver wishes to defend, or save is in the same thread, the one who has obtained the Preservers Will gains +5 to all physical stats and +5 Qi uses for the thread.
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Post by WR Harthe on Dec 20, 2020 0:09:07 GMT -8
Basic Thread TrackerF*ck You! w/ Drake [+1 EXP] Hmph w/ Sage Sudeki & Drake [+1 EXP, +1 Qi Uses] Beans of Doom w/ Gidget [+1 EXP] Ballroom Blitz w/ Djoser Aneksi [+1 EXP, +1 Qi Uses] don't die of alcohol poisoning!! w/ Stevie-Rae [+1 EXP] morning after w/ Stevie-Rae [+1 EXP] blue and one w/ Djoser Aneksi [+1 EXP] New in Town w/ Julius Kane, Djoser Aneksi & Gidget [+1 EXP] opens up the soul w/ Adelaide & Shiloh [+1 EXP, +3 Qi Uses] aftermath w/ Adelaide & Shiloh [+1 EXP] Bean for Speed w/ Gidget [+1 EXP] yeah, it's kinda Christmasy w/ Shiloh [+1 EXP] Bean Time w/ Gidget & Drake [+2 EXP, +8 Qi Uses, +15 Dragon Charges (then, -10)] Shut up and Drive w/ Drake, Lorelai Khaalid, & Djoser Aneksi [+1 EXP, +6 Qi Uses, +11 Dragon Charges] Beans In Pain w/ Gidget [+1 EXP, +25 Dragon Charges] Bean Done With This w/ Gidget [+1 EXP, +30 Dragon Charges] let's make a mess w/ Lucille "Lucky" O'Donnovan [+1 EXP] burning like a chemical w/ Drake [+1 EXP] Rendezvous w/ Djoser Aneksi [+1 EXP] I've Bean Thinking... w/ Gidget [+1 EXP] what's to come w/ Drake [+1 EXP] Beans to an End w/ Gidget [+1 EXP] She Shines w/ Adelaide [+1 EXP] Tomfoolery w/ Drake, Gidget, & Djoser Aneksi [+1 EXP] Everything Black w/ Atlas [+1 EXP] Dirt Off Ya Shoulda w/ Avice Locke [+1 EXP] Condemned w/ Leif Adamson [+1 EXP] Bean Fine In Time w/ Gidget [+1 EXP] Jam Session w/ Adelaide [+1 EXP] Tomfoolery Keeps On w/ Gidget, Drake, & Djoser Aneksi [+1 EXP] After Party w/ Drake [+1 EXP] Bean Something Special w/ Gidget [+1 EXP] Oblivious w/ Djoser Aneksi [+1 EXP] Stick And Move w/ ... [Ongoing] Bean Rider w/ Gidget [+1 EXP] Place To Start w/ Drake [+2 EXP, ... Qi Uses] Just Beanin' w/ Gidget [+1 EXP] Events & GM Threads The Christmas Tree [+1 ENG] It's the Most Wonderful Time of the Year! [+2 EXP, Snow Globe (Consumed)] Words Out [+1 EXP, +14 Dragon Charges] Fire [+2 EXP, +4 Qi Uses, Unlocked Bloodline] Allies [+1 EXP] Stop, Drop, and Roll [Guardian Gloves, +5 EXP] By an Inch or By a Mile [+2 EXP, +29 Dragon Charges] Beach Party [+3 EXP] The Boogie Man Cometh [Ongoing] Jobs/Assignments
Name: Violence of 259 Requirements: 10 Atk Job: Get into a fight. Bonus: Fight someone with a title or throw them out a window/through a wall. Payout: +1 exp, +$150 Other259 Post Milestone [+5 EXP, +2 ATK, +9 Qi Uses] Unlocked "Fireball" [-10 Qi Uses] Total: +60 EXP (+10 ATK, +4 DEF, 13 SPD, +15 ENG) Unspent: 0
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